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* [no gbp] some medbot fixes (#80150) ## About The Pull Request medbots now drop hats when tipped closes #80134 medbots now drop their items when they explode player controlled bots now have their normal speed back ## Why It's Good For The Game they will now correctly drop their hats when tipped ## Changelog 🆑 fix: medbots now drop hats when tipped and drop their items when they explode /🆑 --------- Co-authored-by: san7890 <the@ san7890.com> * [no gbp] some medbot fixes --------- Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> Co-authored-by: san7890 <the@ san7890.com>
261 lines
8.8 KiB
Plaintext
261 lines
8.8 KiB
Plaintext
/**
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* Tippable component. For making mobs able to be tipped, like cows and medibots.
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*/
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/datum/component/tippable
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/// Time it takes to tip the mob. Can be 0, for instant tipping.
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var/tip_time = 3 SECONDS
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/// Time it takes to untip the mob. Can also be 0, for instant untip.
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var/untip_time = 1 SECONDS
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/// Time it takes for the mob to right itself. Can be 0 for instant self-righting, or null, to never self-right.
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var/self_right_time = 60 SECONDS
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/// Whether the mob is currently tipped.
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var/is_tipped = FALSE
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/// Callback to additional behavior before being tipped (on try_tip). Return anything from this callback to cancel the tip.
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var/datum/callback/pre_tipped_callback
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/// Callback to additional behavior after successfully tipping the mob.
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var/datum/callback/post_tipped_callback
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/// Callback to additional behavior after being untipped.
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var/datum/callback/post_untipped_callback
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/// Callback to any extra roleplay behaviour
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var/datum/callback/roleplay_callback
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///The timer given until they untip themselves
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var/self_untip_timer
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///Should we accept roleplay?
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var/roleplay_friendly
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///Have we roleplayed?
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var/roleplayed = FALSE
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///List of emotes that will half their untip time
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var/list/roleplay_emotes
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/datum/component/tippable/Initialize(
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tip_time = 3 SECONDS,
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untip_time = 1 SECONDS,
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self_right_time = 60 SECONDS,
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datum/callback/pre_tipped_callback,
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datum/callback/post_tipped_callback,
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datum/callback/post_untipped_callback,
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roleplay_friendly = FALSE,
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roleplay_emotes,
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datum/callback/roleplay_callback,
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)
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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src.tip_time = tip_time
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src.untip_time = untip_time
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src.self_right_time = self_right_time
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src.pre_tipped_callback = pre_tipped_callback
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src.post_tipped_callback = post_tipped_callback
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src.post_untipped_callback = post_untipped_callback
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src.roleplay_friendly = roleplay_friendly
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src.roleplay_emotes = roleplay_emotes
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src.roleplay_callback = roleplay_callback
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/datum/component/tippable/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ATOM_ATTACK_HAND_SECONDARY, PROC_REF(interact_with_tippable))
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if (roleplay_friendly)
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RegisterSignal(parent, COMSIG_MOB_EMOTE, PROC_REF(accept_roleplay))
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/datum/component/tippable/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_ATOM_ATTACK_HAND_SECONDARY)
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/datum/component/tippable/Destroy()
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pre_tipped_callback = null
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post_tipped_callback = null
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post_untipped_callback = null
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roleplay_callback = null
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return ..()
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/**
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* Attempt to interact with [source], either tipping it or helping it up.
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*
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* source - the mob being tipped over
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* user - the mob interacting with source
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*/
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/datum/component/tippable/proc/interact_with_tippable(mob/living/source, mob/user)
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SIGNAL_HANDLER
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var/mob/living/living_user = user
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if(DOING_INTERACTION_WITH_TARGET(user, source))
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return
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if(istype(living_user) && !living_user.combat_mode)
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return
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if(is_tipped)
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INVOKE_ASYNC(src, PROC_REF(try_untip), source, user)
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else
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INVOKE_ASYNC(src, PROC_REF(try_tip), source, user)
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return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
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/**
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* Try to tip over [tipped_mob].
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* If the mob is dead, or optional callback returns a value, or our do-after fails, we don't tip the mob.
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* Otherwise, upon completing of the do_after, tip over the mob.
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*
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* tipped_mob - the mob being tipped over
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* tipper - the mob tipping the tipped_mob
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*/
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/datum/component/tippable/proc/try_tip(mob/living/tipped_mob, mob/tipper)
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if(tipped_mob.stat != CONSCIOUS && !HAS_TRAIT(tipped_mob, TRAIT_FORCED_STANDING))
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return
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if(pre_tipped_callback?.Invoke(tipper))
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return
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if(tip_time > 0)
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to_chat(tipper, span_warning("You begin tipping over [tipped_mob]..."))
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tipped_mob.visible_message(
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span_warning("[tipper] begins tipping over [tipped_mob]."),
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span_userdanger("[tipper] begins tipping you over!"),
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ignored_mobs = tipper
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)
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if(!do_after(tipper, tip_time, target = tipped_mob))
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if(!isnull(tipped_mob.client))
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tipped_mob.log_message("was attempted to tip over by [key_name(tipper)]", LOG_VICTIM, log_globally = FALSE)
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tipper.log_message("failed to tip over [key_name(tipped_mob)]", LOG_ATTACK)
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to_chat(tipper, span_danger("You fail to tip over [tipped_mob]."))
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return
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do_tip(tipped_mob, tipper)
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/**
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* Actually tip over the mob, setting it to tipped.
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* Also invoking any callbacks we have, with the tipper as the argument,
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* and set a timer to right our self-right our tipped mob if we can.
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*
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* tipped_mob - the mob who was tipped
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* tipper - the mob who tipped the tipped_mob
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*/
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/datum/component/tippable/proc/do_tip(mob/living/tipped_mob, mob/tipper)
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if(QDELETED(tipped_mob))
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CRASH("Tippable component: do_tip() called with QDELETED tipped_mob!")
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if (is_tipped) // sanity check in case multiple people try to tip at the same time
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return
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to_chat(tipper, span_warning("You tip over [tipped_mob]."))
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if (!isnull(tipped_mob.client))
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tipped_mob.log_message("has been tipped over by [key_name(tipper)].", LOG_ATTACK)
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tipper.log_message("has tipped over [key_name(tipped_mob)].", LOG_ATTACK)
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tipped_mob.visible_message(
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span_warning("[tipper] tips over [tipped_mob]."),
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span_userdanger("You are tipped over by [tipper]!"),
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ignored_mobs = tipper
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)
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set_tipped_status(tipped_mob, TRUE)
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post_tipped_callback?.Invoke(tipper)
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if(isnull(self_right_time))
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return
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else if(self_right_time <= 0)
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right_self(tipped_mob)
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else
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self_untip_timer = addtimer(CALLBACK(src, PROC_REF(right_self), tipped_mob), self_right_time, TIMER_UNIQUE | TIMER_STOPPABLE)
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/**
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* Try to untip a mob that has been tipped.
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* After a do-after is completed, we untip the mob.
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*
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* tipped_mob - the mob who is tipped
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* untipper - the mob who is untipping the tipped_mob
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*/
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/datum/component/tippable/proc/try_untip(mob/living/tipped_mob, mob/untipper)
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if(untip_time > 0)
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to_chat(untipper, span_notice("You begin righting [tipped_mob]..."))
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tipped_mob.visible_message(
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span_notice("[untipper] begins righting [tipped_mob]."),
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span_notice("[untipper] begins righting you."),
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ignored_mobs = untipper
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)
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if(!do_after(untipper, untip_time, target = tipped_mob))
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to_chat(untipper, span_warning("You fail to right [tipped_mob]."))
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return
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do_untip(tipped_mob, untipper)
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/**
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* Actually untip over the mob, setting it to untipped.
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* Also invoke any untip callbacks we have, with the untipper as the argument.
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*
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* tipped_mob - the mob who was tipped
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* tipper - the mob who tipped the tipped_mob
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*/
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/datum/component/tippable/proc/do_untip(mob/living/tipped_mob, mob/untipper)
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if(QDELETED(tipped_mob))
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return
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if (!is_tipped) // sanity check in case multiple people try to untip at the same time
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return
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to_chat(untipper, span_notice("You right [tipped_mob]."))
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tipped_mob.visible_message(
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span_notice("[untipper] rights [tipped_mob]."),
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span_notice("You are righted by [untipper]!"),
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ignored_mobs = untipper
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)
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if(self_untip_timer)
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deltimer(self_untip_timer)
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set_tipped_status(tipped_mob, FALSE)
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post_untipped_callback?.Invoke(untipper)
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/**
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* Proc called after a timer to have a tipped mob un-tip itself after a certain length of time.
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* Sets our mob to untipped and invokes the untipped callback without any arguments if we have one.
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*
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* tipped_mob - the mob who was tipped, and is freeing itself
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*/
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/datum/component/tippable/proc/right_self(mob/living/tipped_mob)
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if(!is_tipped || QDELETED(tipped_mob))
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return
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set_tipped_status(tipped_mob, FALSE)
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post_untipped_callback?.Invoke()
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tipped_mob.visible_message(
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span_notice("[tipped_mob] rights itself."),
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span_notice("You right yourself.")
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)
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/**
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* Toggles our tipped status between tipped or untipped (TRUE or FALSE)
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* also handles rotating our mob and adding immobilization traits
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*
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* tipped_mob - the mob we're setting to tipped or untipped
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* new_status - the tipped status we're setting the mob to - TRUE for tipped, FALSE for untipped
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*/
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/datum/component/tippable/proc/set_tipped_status(mob/living/tipped_mob, new_status = FALSE)
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is_tipped = new_status
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if(is_tipped)
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tipped_mob.transform = turn(tipped_mob.transform, 180)
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tipped_mob.add_traits(list(TRAIT_MOB_TIPPED, TRAIT_IMMOBILIZED), TIPPED_OVER)
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return
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tipped_mob.transform = turn(tipped_mob.transform, -180)
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tipped_mob.remove_traits(list(TRAIT_MOB_TIPPED, TRAIT_IMMOBILIZED), TIPPED_OVER)
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/**
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* Accepts "roleplay" in the form of emotes, which removes a quarter of the remaining time left to untip ourself.
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*
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* Arguments:
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* * mob/living/user - The tipped mob
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* * datum/emote/emote - The emote used by the mob
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*/
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/datum/component/tippable/proc/accept_roleplay(mob/living/user, datum/emote/emote)
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SIGNAL_HANDLER
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if (!is_tipped)
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return
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if (roleplayed)
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return
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if (!is_type_in_list(emote, roleplay_emotes))
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return
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var/time_left = timeleft(self_untip_timer)
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deltimer(self_untip_timer)
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self_untip_timer = addtimer(CALLBACK(src, PROC_REF(right_self), user), time_left * 0.75, TIMER_UNIQUE | TIMER_STOPPABLE)
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roleplayed = TRUE
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roleplay_callback?.Invoke(user)
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