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Revival of https://github.com/tgstation/tgstation/pull/86482, which is even more doable now that we have rustg iconforge generation. What this PR does: - Sets up every single GAGS icon in the game to have their own preview icon autogenerated during compile. This is configurable to not run during live. The icons are created in `icons/map_icons/..` - This also has the side effect of providing accurate GAGS icons for things like the loadout menu. No more having to create your own previews.  <details><summary>Mappers rejoice!</summary>   </details> <details><summary>Uses iconforge so it does not take up much time during init</summary>  </details> --- this still applies: Note for Spriters: After you've assigned the correct values to vars, you must run the game through init on your local machine and commit the changes to the map icon dmi files. Unit tests should catch all cases of forgetting to assign the correct vars, or not running through init. Note for Server Operators: In order to not generate these icons on live I've added a new config entry which should be disabled on live called GENERATE_ASSETS_IN_INIT in the config.txt No more error icons in SDMM and loadout. 🆑 refactor: preview icons for greyscale items are now automatically generated, meaning you can see GAGS as they actually appear ingame while mapping or viewing the loadout menu. /🆑 --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
99 lines
3.3 KiB
Plaintext
99 lines
3.3 KiB
Plaintext
/*
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* Simple component for allowing a user to change an atom's appearance on alt-click.
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* When toggled, changes the atom's icon_state between [base_icon_state] and [base_icon_state]_t.
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*/
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/datum/component/toggle_icon
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/// Whether the icon is toggled
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var/toggled = FALSE
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/// The base icon state we do operations on.
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var/base_icon_state
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/// The noun of what was "toggled" displayed to the user. EX: "Toggled the item's [buttons]"
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var/toggle_noun
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/datum/component/toggle_icon/Initialize(toggle_noun = "buttons")
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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var/atom/atom_parent = parent
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atom_parent.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
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src.toggle_noun = toggle_noun
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src.base_icon_state = atom_parent.base_icon_state || atom_parent.post_init_icon_state || atom_parent.icon_state
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/datum/component/toggle_icon/RegisterWithParent()
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RegisterSignal(parent, COMSIG_CLICK_ALT, PROC_REF(on_click_alt))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignal(parent, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, PROC_REF(on_adding_context))
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/datum/component/toggle_icon/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_CLICK_ALT, COMSIG_ATOM_EXAMINE, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM))
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/*
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* Signal proc for COMSIG_CLICK_ALT.
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* If the user is living, adjacent to the source,
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* and has arms / is not incapacitated, call do_icon_toggle.
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*
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* source - the atom being clicked on
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* user - the mob doing the click
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*/
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/datum/component/toggle_icon/proc/on_click_alt(atom/source, mob/living/living_user)
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SIGNAL_HANDLER
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if(!isliving(living_user) || !living_user.can_perform_action(source))
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return
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if(living_user.usable_hands <= 0)
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source.balloon_alert(living_user, "you don't have hands!")
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return
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do_icon_toggle(source, living_user)
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return CLICK_ACTION_SUCCESS
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/*
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* Signal proc for COMSIG_ATOM_EXAMINE.
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* Lets the user know they can toggle the parent open or closed.
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*
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* source - the atom being examined (parent)
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* user - the mob examining it
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* examine_list - the list of things within the examine output
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*/
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/datum/component/toggle_icon/proc/on_examine(atom/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_notice("Alt-click on [source] to toggle the [toggle_noun].")
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/*
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* Signal proc for COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM.
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* Adds usage context for toggling the parent open or closed.
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*
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* source - the atom context is requested from (parent)
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* context - the list of usage contexts set
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* held_item - the item held by the requesting mob
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* user - the mob requesting context
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*/
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/datum/component/toggle_icon/proc/on_adding_context(atom/source, list/context, obj/item/held_item, mob/user)
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SIGNAL_HANDLER
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context[SCREENTIP_CONTEXT_ALT_LMB] = "Toggle [toggle_noun]"
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return CONTEXTUAL_SCREENTIP_SET
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/*
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* Actually do the toggle of the icon.
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* Swaps the icon from [base_icon_state] to [base_icon_state]_t.
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*
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* source - the atom being toggled
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* user - the mob doing the toggling
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*/
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/datum/component/toggle_icon/proc/do_icon_toggle(atom/source, mob/living/user)
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source.balloon_alert(user, "toggled [toggle_noun]")
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toggled = !toggled
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if(toggled)
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source.icon_state = "[base_icon_state]_t"
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else
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source.icon_state = base_icon_state
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if(isitem(source))
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var/obj/item/item_source = source
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item_source.update_slot_icon()
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