mirror of
https://github.com/Bubberstation/Bubberstation.git
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Yellow slime core when turn on is 360deg as at should be and not directional light and slightly brighter. Cakehats also get there 360deg light.
374 lines
13 KiB
Plaintext
374 lines
13 KiB
Plaintext
/*
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* Contents:
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* Welding mask
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* Cakehat
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* Ushanka
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* Pumpkin head
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* Kitty ears
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* Cardborg disguise
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* Wig
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* Bronze hat
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*/
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/*
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* Welding mask
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*/
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/obj/item/clothing/head/welding
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name = "welding helmet"
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desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
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icon_state = "welding"
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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inhand_icon_state = "welding"
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custom_materials = list(/datum/material/iron=1750, /datum/material/glass=400)
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flash_protect = FLASH_PROTECTION_WELDER
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tint = 2
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armor = list(MELEE = 10, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 100, ACID = 60)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDESNOUT
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actions_types = list(/datum/action/item_action/toggle)
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visor_flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDESNOUT
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visor_flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH | PEPPERPROOF
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resistance_flags = FIRE_PROOF
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/welding/attack_self(mob/user)
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weldingvisortoggle(user)
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/*
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* Cakehat
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*/
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/obj/item/clothing/head/hardhat/cakehat
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name = "cakehat"
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desc = "You put the cake on your head. Brilliant."
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icon_state = "hardhat0_cakehat"
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inhand_icon_state = "hardhat0_cakehat"
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hat_type = "cakehat"
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lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
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hitsound = 'sound/weapons/tap.ogg'
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var/hitsound_on = 'sound/weapons/sear.ogg' //so we can differentiate between cakehat and energyhat
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var/hitsound_off = 'sound/weapons/tap.ogg'
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var/force_on = 15
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var/throwforce_on = 15
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var/damtype_on = BURN
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flags_inv = HIDEEARS|HIDEHAIR
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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light_range = 2 //luminosity when on
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light_system = MOVABLE_LIGHT
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flags_cover = HEADCOVERSEYES
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heat = 999
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dog_fashion = /datum/dog_fashion/head
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/obj/item/clothing/head/hardhat/cakehat/process()
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var/turf/location = src.loc
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if(ishuman(location))
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var/mob/living/carbon/human/M = location
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if(M.is_holding(src) || M.head == src)
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location = M.loc
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if(isturf(location))
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location.hotspot_expose(700, 1)
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/obj/item/clothing/head/hardhat/cakehat/turn_on(mob/living/user)
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..()
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force = force_on
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throwforce = throwforce_on
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damtype = damtype_on
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hitsound = hitsound_on
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START_PROCESSING(SSobj, src)
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/obj/item/clothing/head/hardhat/cakehat/turn_off(mob/living/user)
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..()
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force = 0
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throwforce = 0
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damtype = BRUTE
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hitsound = hitsound_off
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STOP_PROCESSING(SSobj, src)
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/obj/item/clothing/head/hardhat/cakehat/get_temperature()
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return on * heat
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/obj/item/clothing/head/hardhat/cakehat/energycake
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name = "energy cake"
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desc = "You put the energy sword on your cake. Brilliant."
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icon_state = "hardhat0_energycake"
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inhand_icon_state = "hardhat0_energycake"
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hat_type = "energycake"
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hitsound = 'sound/weapons/tap.ogg'
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hitsound_on = 'sound/weapons/blade1.ogg'
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hitsound_off = 'sound/weapons/tap.ogg'
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damtype_on = BRUTE
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force_on = 18 //same as epen (but much more obvious)
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light_range = 3 //ditto
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heat = 0
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/obj/item/clothing/head/hardhat/cakehat/energycake/turn_on(mob/living/user)
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playsound(user, 'sound/weapons/saberon.ogg', 5, TRUE)
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to_chat(user, "<span class='warning'>You turn on \the [src].</span>")
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..()
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/obj/item/clothing/head/hardhat/cakehat/energycake/turn_off(mob/living/user)
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playsound(user, 'sound/weapons/saberoff.ogg', 5, TRUE)
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to_chat(user, "<span class='warning'>You turn off \the [src].</span>")
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..()
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/*
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* Ushanka
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*/
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/obj/item/clothing/head/ushanka
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name = "ushanka"
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desc = "Perfect for winter in Siberia, da?"
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icon_state = "ushankadown"
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inhand_icon_state = "ushankadown"
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flags_inv = HIDEEARS|HIDEHAIR
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var/earflaps = TRUE
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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dog_fashion = /datum/dog_fashion/head/ushanka
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/obj/item/clothing/head/ushanka/attack_self(mob/user)
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if(earflaps)
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icon_state = "ushankaup"
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inhand_icon_state = "ushankaup"
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to_chat(user, "<span class='notice'>You raise the ear flaps on the ushanka.</span>")
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else
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icon_state = "ushankadown"
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inhand_icon_state = "ushankadown"
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to_chat(user, "<span class='notice'>You lower the ear flaps on the ushanka.</span>")
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earflaps = !earflaps
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/*
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* Pumpkin head
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*/
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/obj/item/clothing/head/hardhat/pumpkinhead
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name = "carved pumpkin"
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desc = "A jack o' lantern! Believed to ward off evil spirits."
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icon_state = "hardhat0_pumpkin"
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inhand_icon_state = "hardhat0_pumpkin"
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hat_type = "pumpkin"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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light_range = 2 //luminosity when on
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flags_cover = HEADCOVERSEYES
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/*
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* Kitty ears
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*/
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/obj/item/clothing/head/kitty
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name = "kitty ears"
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desc = "A pair of kitty ears. Meow!"
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icon_state = "kitty"
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color = "#999999"
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dynamic_hair_suffix = ""
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dog_fashion = /datum/dog_fashion/head/kitty
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/obj/item/clothing/head/kitty/equipped(mob/living/carbon/human/user, slot)
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if(ishuman(user) && slot == ITEM_SLOT_HEAD)
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update_icon(user)
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user.update_inv_head() //Color might have been changed by update_icon.
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..()
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/obj/item/clothing/head/kitty/update_icon(mob/living/carbon/human/user)
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if(ishuman(user))
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add_atom_colour("#[user.hair_color]", FIXED_COLOUR_PRIORITY)
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/obj/item/clothing/head/kitty/genuine
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desc = "A pair of kitty ears. A tag on the inside says \"Hand made from real cats.\""
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/obj/item/clothing/head/hardhat/reindeer
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name = "novelty reindeer hat"
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desc = "Some fake antlers and a very fake red nose."
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icon_state = "hardhat0_reindeer"
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inhand_icon_state = "hardhat0_reindeer"
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hat_type = "reindeer"
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flags_inv = 0
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armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
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light_range = 1 //luminosity when on
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dynamic_hair_suffix = ""
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dog_fashion = /datum/dog_fashion/head/reindeer
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/obj/item/clothing/head/cardborg
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name = "cardborg helmet"
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desc = "A helmet made out of a box."
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icon_state = "cardborg_h"
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inhand_icon_state = "cardborg_h"
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clothing_flags = SNUG_FIT
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
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dog_fashion = /datum/dog_fashion/head/cardborg
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/obj/item/clothing/head/cardborg/equipped(mob/living/user, slot)
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..()
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if(ishuman(user) && slot == ITEM_SLOT_HEAD)
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var/mob/living/carbon/human/H = user
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if(istype(H.wear_suit, /obj/item/clothing/suit/cardborg))
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var/obj/item/clothing/suit/cardborg/CB = H.wear_suit
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CB.disguise(user, src)
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/obj/item/clothing/head/cardborg/dropped(mob/living/user)
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..()
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user.remove_alt_appearance("standard_borg_disguise")
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/obj/item/clothing/head/wig
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name = "wig"
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desc = "A bunch of hair without a head attached."
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icon = 'icons/mob/human_face.dmi' // default icon for all hairs
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icon_state = "hair_vlong"
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inhand_icon_state = "pwig"
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worn_icon_state = "wig"
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flags_inv = HIDEHAIR | HIDEHEADGEAR
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color = "#000"
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var/hairstyle = "Very Long Hair"
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var/adjustablecolor = TRUE //can color be changed manually?
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/obj/item/clothing/head/wig/Initialize(mapload)
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. = ..()
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update_icon()
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/obj/item/clothing/head/wig/update_icon_state()
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var/datum/sprite_accessory/S = GLOB.hairstyles_list[hairstyle]
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if(!S)
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return
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else
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icon_state = S.icon_state
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/obj/item/clothing/head/wig/worn_overlays(isinhands = FALSE, file2use)
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. = list()
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if(!isinhands)
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var/datum/sprite_accessory/S = GLOB.hairstyles_list[hairstyle]
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if(!S)
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return
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var/mutable_appearance/M = mutable_appearance(S.icon, S.icon_state,layer = -HAIR_LAYER)
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M.appearance_flags |= RESET_COLOR
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M.color = color
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. += M
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/obj/item/clothing/head/wig/attack_self(mob/user)
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var/new_style = input(user, "Select a hairstyle", "Wig Styling") as null|anything in (GLOB.hairstyles_list - "Bald")
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var/newcolor = adjustablecolor ? input(usr,"","Choose Color",color) as color|null : null
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if(!user.canUseTopic(src, BE_CLOSE))
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return
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if(new_style && new_style != hairstyle)
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hairstyle = new_style
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user.visible_message("<span class='notice'>[user] changes \the [src]'s hairstyle to [new_style].</span>", "<span class='notice'>You change \the [src]'s hairstyle to [new_style].</span>")
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if(newcolor && newcolor != color) // only update if necessary
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add_atom_colour(newcolor, FIXED_COLOUR_PRIORITY)
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update_icon()
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/obj/item/clothing/head/wig/afterattack(mob/living/carbon/human/target, mob/user)
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. = ..()
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if (istype(target) && (HAIR in target.dna.species.species_traits) && target.hairstyle != "Bald")
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to_chat(user, "<span class='notice'>You adjust the [src] to look just like [target.name]'s [target.hairstyle].</span>")
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add_atom_colour("#[target.hair_color]", FIXED_COLOUR_PRIORITY)
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hairstyle = target.hairstyle
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update_icon()
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/obj/item/clothing/head/wig/random/Initialize(mapload)
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hairstyle = pick(GLOB.hairstyles_list - "Bald") //Don't want invisible wig
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add_atom_colour("#[random_short_color()]", FIXED_COLOUR_PRIORITY)
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. = ..()
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/obj/item/clothing/head/wig/natural
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name = "natural wig"
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desc = "A bunch of hair without a head attached. This one changes color to match the hair of the wearer. Nothing natural about that."
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color = "#FFF"
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adjustablecolor = FALSE
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custom_price = PAYCHECK_HARD
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/obj/item/clothing/head/wig/natural/Initialize(mapload)
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hairstyle = pick(GLOB.hairstyles_list - "Bald")
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. = ..()
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/obj/item/clothing/head/wig/natural/equipped(mob/living/carbon/human/user, slot)
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. = ..()
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if(ishuman(user) && slot == ITEM_SLOT_HEAD)
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if (color != "#[user.hair_color]") // only update if necessary
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add_atom_colour("#[user.hair_color]", FIXED_COLOUR_PRIORITY)
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update_icon()
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user.update_inv_head()
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/obj/item/clothing/head/bronze
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name = "bronze hat"
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desc = "A crude helmet made out of bronze plates. It offers very little in the way of protection."
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icon = 'icons/obj/clothing/clockwork_garb.dmi'
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icon_state = "clockwork_helmet_old"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEEARS|HIDEHAIR
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armor = list(MELEE = 5, BULLET = 0, LASER = -5, ENERGY = -15, BOMB = 10, BIO = 0, RAD = 0, FIRE = 20, ACID = 20)
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/obj/item/clothing/head/foilhat
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name = "tinfoil hat"
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desc = "Thought control rays, psychotronic scanning. Don't mind that, I'm protected cause I made this hat."
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icon_state = "foilhat"
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inhand_icon_state = "foilhat"
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armor = list(MELEE = 0, BULLET = 0, LASER = -5,ENERGY = -15, BOMB = 0, BIO = 0, RAD = -5, FIRE = 0, ACID = 0)
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equip_delay_other = 140
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clothing_flags = ANTI_TINFOIL_MANEUVER
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var/datum/brain_trauma/mild/phobia/conspiracies/paranoia
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var/warped = FALSE
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/obj/item/clothing/head/foilhat/Initialize(mapload)
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. = ..()
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if(!warped)
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AddComponent(/datum/component/anti_magic, FALSE, FALSE, TRUE, ITEM_SLOT_HEAD, 6, TRUE, null, CALLBACK(src, .proc/warp_up))
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else
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warp_up()
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/obj/item/clothing/head/foilhat/equipped(mob/living/carbon/human/user, slot)
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. = ..()
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if(slot != ITEM_SLOT_HEAD || warped)
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return
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if(paranoia)
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QDEL_NULL(paranoia)
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paranoia = new()
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user.gain_trauma(paranoia, TRAUMA_RESILIENCE_MAGIC)
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to_chat(user, "<span class='warning'>As you don the foiled hat, an entire world of conspiracy theories and seemingly insane ideas suddenly rush into your mind. What you once thought unbelievable suddenly seems.. undeniable. Everything is connected and nothing happens just by accident. You know too much and now they're out to get you. </span>")
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/obj/item/clothing/head/foilhat/MouseDrop(atom/over_object)
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//God Im sorry
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if(!warped && iscarbon(usr))
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var/mob/living/carbon/C = usr
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if(src == C.head)
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to_chat(C, "<span class='userdanger'>Why would you want to take this off? Do you want them to get into your mind?!</span>")
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return
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return ..()
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/obj/item/clothing/head/foilhat/dropped(mob/user)
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. = ..()
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if(paranoia)
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QDEL_NULL(paranoia)
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/obj/item/clothing/head/foilhat/proc/warp_up()
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name = "scorched tinfoil hat"
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desc = "A badly warped up hat. Quite unprobable this will still work against any of fictional and contemporary dangers it used to."
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warped = TRUE
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clothing_flags &= ~ANTI_TINFOIL_MANEUVER
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if(!isliving(loc) || !paranoia)
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return
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var/mob/living/target = loc
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if(target.get_item_by_slot(ITEM_SLOT_HEAD) != src)
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return
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QDEL_NULL(paranoia)
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if(target.stat < UNCONSCIOUS)
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to_chat(target, "<span class='warning'>Your zealous conspirationism rapidly dissipates as the donned hat warps up into a ruined mess. All those theories starting to sound like nothing but a ridicolous fanfare.</span>")
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/obj/item/clothing/head/foilhat/attack_hand(mob/user)
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if(!warped && iscarbon(user))
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var/mob/living/carbon/C = user
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if(src == C.head)
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to_chat(user, "<span class='userdanger'>Why would you want to take this off? Do you want them to get into your mind?!</span>")
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return
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return ..()
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/obj/item/clothing/head/foilhat/microwave_act(obj/machinery/microwave/M)
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. = ..()
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if(!warped)
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warp_up()
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