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* Pope is now a hostile NPC, instead of neutral. He will attack nearby people in between judging. * Pope now has a death sprite, as well as a death "scene". * Pope health buffed to 1000 * Pope damage is now correctly 15-20 instead of 75-85 * Pope now has 3 stages, which are cycled through during his lifetime. * Pope now spawns as "Hades, [title]". * Pope visible_message font sizes adjusted to be less intrusive. * Added an in and out effect for Pope's teleport. * Pope now has a 40% chance to bring people to him. * Pope now a-pope-riately ignores environment/temperature damage. * Pope now recognizes more attack types. * Pope will now deflect non-point blank bullets. * Pope's sin timer now scales with his base sin value, allowing admins to scale his speed globally, with one var (sinPersonTime) * Attacking the Pope now raises his Rage level, which will trigger changes in his combat at certain levels. * Pope no longer responds to every hit, now nerfed to a 20% per hit. * Pope will now retreat to the Chapel upon losing a certain amount of health, restoring his health. He can do this infinite times, but with diminishing returns. * Almost all instances of Pope teleporting to nullspace have been fixed. * Almost all instances of Pope addressing the wrong target have been fixed. * Almost all instances of Pope runtiming on a ckey-less target have been fixed. * Punished Greed no longer turns the target into a statue, but instead a cockroach with mind-swap * Indulged Sloth grants 1000 ticks of drowsyness. * Indulged Wrath now turns the target into a slaughter demon. * Pope is now appropriately immune to his own timestop. * Punished Lust Stones no longer instantly kill the target, instead slowly giving them a heart attack, or giving them a small amount of healing, depending on their proximity from another player. * Pope can now manage and summon his Acolytes, who will assist him in battle at certain rage levels. * Other various minor fixes and tweaks to Pope's behavior in general.