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* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761) Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks. Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work. This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping. To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway. Requested by @optimumtact. Changelog cl admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again. /cl * Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
13 lines
373 B
Plaintext
13 lines
373 B
Plaintext
//blocks bluespace artillery beams that try to fly through
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//look not all elements need to be fancy
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/datum/element/bsa_blocker/Attach(datum/target)
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if(!isatom(target))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_ATOM_BSA_BEAM, .proc/block_bsa)
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return ..()
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/datum/element/bsa_blocker/proc/block_bsa()
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SIGNAL_HANDLER
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return COMSIG_ATOM_BLOCKS_BSA_BEAM
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