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* Fix polymorph behavior for pAIs and mimics (#60502) This fixes #58258. Basically anytime a pAI holoform gets shot with a staff of changing or polymorph item it would change their mob type. This allowed ghost roles infinite respawns since the pAI card is not destroyed when it gets polymorphed. An unlimited army can be created with no downsides since you can keep bringing people back to life with the pAI requests. I also went and fixed another strange behavior with polymorph, where if you used a staff of animate on an object, you could turn around and then polymorph the object into a mob. The animate magic is supposed to wear off the object after a certain while so I made the mimic immune to polymorph effects. * Fix polymorph behavior for pAIs and mimics Co-authored-by: Tim <timothymtorres@gmail.com>
254 lines
9.4 KiB
Plaintext
254 lines
9.4 KiB
Plaintext
// Admin Tab - Fun Verbs
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/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
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set category = "Admin.Fun"
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set name = "Explosion"
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if(!check_rights(R_ADMIN))
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return
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var/devastation = input("Range of total devastation. -1 to none", text("Input")) as num|null
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if(devastation == null)
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return
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var/heavy = input("Range of heavy impact. -1 to none", text("Input")) as num|null
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if(heavy == null)
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return
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var/light = input("Range of light impact. -1 to none", text("Input")) as num|null
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if(light == null)
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return
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var/flash = input("Range of flash. -1 to none", text("Input")) as num|null
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if(flash == null)
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return
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var/flames = input("Range of flames. -1 to none", text("Input")) as num|null
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if(flames == null)
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return
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if ((devastation != -1) || (heavy != -1) || (light != -1) || (flash != -1) || (flames != -1))
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if ((devastation > 20) || (heavy > 20) || (light > 20) || (flames > 20))
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if (tgui_alert(usr, "Are you sure you want to do this? It will laaag.", "Confirmation", list("Yes", "No")) == "No")
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return
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explosion(O, devastation, heavy, light, flames, flash)
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log_admin("[key_name(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(O)]")
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message_admins("[key_name_admin(usr)] created an explosion ([devastation],[heavy],[light],[flames]) at [AREACOORD(O)]")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Explosion") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
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set category = "Admin.Fun"
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set name = "EM Pulse"
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if(!check_rights(R_ADMIN))
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return
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var/heavy = input("Range of heavy pulse.", text("Input")) as num|null
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if(heavy == null)
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return
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var/light = input("Range of light pulse.", text("Input")) as num|null
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if(light == null)
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return
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if (heavy || light)
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empulse(O, heavy, light)
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log_admin("[key_name(usr)] created an EM Pulse ([heavy],[light]) at [AREACOORD(O)]")
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message_admins("[key_name_admin(usr)] created an EM Pulse ([heavy],[light]) at [AREACOORD(O)]")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "EM Pulse") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_gib(mob/victim in GLOB.mob_list)
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set category = "Admin.Fun"
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set name = "Gib"
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if(!check_rights(R_ADMIN))
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return
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var/confirm = tgui_alert(usr, "Drop a brain?", "Confirm", list("Yes", "No","Cancel"))
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if(confirm == "Cancel")
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return
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//Due to the delay here its easy for something to have happened to the mob
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if(!victim)
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return
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log_admin("[key_name(usr)] has gibbed [key_name(victim)]")
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message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(victim)]")
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if(isobserver(victim))
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new /obj/effect/gibspawner/generic(get_turf(victim))
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return
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var/mob/living/living_victim = victim
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if (istype(living_victim))
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if(confirm == "Yes")
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living_victim.gib()
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else
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living_victim.gib(TRUE)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Gib") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_gib_self()
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set name = "Gibself"
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set category = "Admin.Fun"
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var/confirm = tgui_alert(usr, "You sure?", "Confirm", list("Yes", "No"))
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if(confirm == "Yes")
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log_admin("[key_name(usr)] used gibself.")
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message_admins(span_adminnotice("[key_name_admin(usr)] used gibself."))
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Gib Self") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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var/mob/living/ourself = mob
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if (istype(ourself))
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ourself.gib(TRUE, TRUE, TRUE)
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/client/proc/everyone_random()
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set category = "Admin.Fun"
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set name = "Make Everyone Random"
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set desc = "Make everyone have a random appearance. You can only use this before rounds!"
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if(SSticker.HasRoundStarted())
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to_chat(usr, "Nope you can't do this, the game's already started. This only works before rounds!", confidential = TRUE)
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return
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var/frn = CONFIG_GET(flag/force_random_names)
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if(frn)
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CONFIG_SET(flag/force_random_names, FALSE)
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message_admins("Admin [key_name_admin(usr)] has disabled \"Everyone is Special\" mode.")
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to_chat(usr, "Disabled.", confidential = TRUE)
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return
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var/notifyplayers = tgui_alert(usr, "Do you want to notify the players?", "Options", list("Yes", "No", "Cancel"))
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if(notifyplayers == "Cancel")
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return
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log_admin("Admin [key_name(src)] has forced the players to have random appearances.")
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message_admins("Admin [key_name_admin(usr)] has forced the players to have random appearances.")
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if(notifyplayers == "Yes")
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to_chat(world, span_adminnotice("Admin [usr.key] has forced the players to have completely random identities!"), confidential = TRUE)
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to_chat(usr, "<i>Remember: you can always disable the randomness by using the verb again, assuming the round hasn't started yet</i>.", confidential = TRUE)
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CONFIG_SET(flag/force_random_names, TRUE)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Everyone Random") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/mass_zombie_infection()
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set category = "Admin.Fun"
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set name = "Mass Zombie Infection"
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set desc = "Infects all humans with a latent organ that will zombify \
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them on death."
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if(!check_rights(R_ADMIN))
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return
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var/confirm = tgui_alert(usr, "Please confirm you want to add latent zombie organs in all humans?", "Confirm Zombies", list("Yes", "No"))
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if(confirm != "Yes")
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return
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for(var/i in GLOB.human_list)
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var/mob/living/carbon/human/H = i
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new /obj/item/organ/zombie_infection/nodamage(H)
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message_admins("[key_name_admin(usr)] added a latent zombie infection to all humans.")
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log_admin("[key_name(usr)] added a latent zombie infection to all humans.")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Mass Zombie Infection")
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/client/proc/mass_zombie_cure()
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set category = "Admin.Fun"
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set name = "Mass Zombie Cure"
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set desc = "Removes the zombie infection from all humans, returning them to normal."
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if(!check_rights(R_ADMIN))
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return
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var/confirm = tgui_alert(usr, "Please confirm you want to cure all zombies?", "Confirm Zombie Cure", list("Yes", "No"))
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if(confirm != "Yes")
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return
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for(var/obj/item/organ/zombie_infection/nodamage/I in GLOB.zombie_infection_list)
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qdel(I)
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message_admins("[key_name_admin(usr)] cured all zombies.")
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log_admin("[key_name(usr)] cured all zombies.")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Mass Zombie Cure")
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/client/proc/polymorph_all()
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set category = "Admin.Fun"
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set name = "Polymorph All"
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set desc = "Applies the effects of the bolt of change to every single mob."
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if(!check_rights(R_ADMIN))
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return
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var/confirm = tgui_alert(usr, "Please confirm you want polymorph all mobs?", "Confirm Polymorph", list("Yes", "No"))
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if(confirm != "Yes")
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return
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var/list/mobs = shuffle(GLOB.alive_mob_list.Copy()) // might change while iterating
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var/who_did_it = key_name_admin(usr)
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message_admins("[key_name_admin(usr)] started polymorphed all living mobs.")
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log_admin("[key_name(usr)] polymorphed all living mobs.")
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Polymorph All")
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for(var/mob/living/M in mobs)
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CHECK_TICK
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if(!M)
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continue
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M.audible_message(span_hear("...wabbajack...wabbajack..."))
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playsound(M.loc, 'sound/magic/staff_change.ogg', 50, TRUE, -1)
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M.wabbajack()
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message_admins("Mass polymorph started by [who_did_it] is complete.")
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/client/proc/smite(mob/living/target as mob)
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set category = "Admin.Fun"
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set name = "Smite"
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if(!check_rights(R_ADMIN) || !check_rights(R_FUN))
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return
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var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in GLOB.smites
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if(QDELETED(target) || !punishment)
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return
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var/smite_path = GLOB.smites[punishment]
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var/datum/smite/smite = new smite_path
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var/configuration_success = smite.configure(usr)
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if (configuration_success == FALSE)
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return
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smite.effect(src, target)
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/proc/breadify(atom/movable/target)
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var/obj/item/food/bread/plain/bread = new(get_turf(target))
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target.forceMove(bread)
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/**
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* firing_squad is a proc for the :B:erforate smite to shoot each individual bullet at them, so that we can add actual delays without sleep() nonsense
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*
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* Hilariously, if you drag someone away mid smite, the bullets will still chase after them from the original spot, possibly hitting other people. Too funny to fix imo
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*
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* Arguments:
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* * target- guy we're shooting obviously
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* * source_turf- where the bullet begins, preferably on a turf next to the target
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* * body_zone- which bodypart we're aiming for, if there is one there
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* * wound_bonus- the wounding power we're assigning to the bullet, since we don't care about the base one
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* * damage- the damage we're assigning to the bullet, since we don't care about the base one
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*/
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/proc/firing_squad(mob/living/carbon/target, turf/source_turf, body_zone, wound_bonus, damage)
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if(!target.get_bodypart(body_zone))
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return
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playsound(target, 'sound/weapons/gun/revolver/shot.ogg', 100)
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var/obj/projectile/bullet/smite/divine_wrath = new(source_turf)
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divine_wrath.damage = damage
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divine_wrath.wound_bonus = wound_bonus
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divine_wrath.original = target
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divine_wrath.def_zone = body_zone
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divine_wrath.spread = 0
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divine_wrath.preparePixelProjectile(target, source_turf)
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divine_wrath.fire()
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/client/proc/punish_log(whom, punishment)
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var/msg = "[key_name_admin(src)] punished [key_name_admin(whom)] with [punishment]."
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message_admins(msg)
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admin_ticket_log(whom, msg)
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log_admin("[key_name(src)] punished [key_name(whom)] with [punishment].")
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