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Bubberstation/code/modules/projectiles/ammunition/ballistic/pistol.dm
SkyratBot ccdf67153a [MIRROR] Cleans up bullets to use subtypes for ammo variations (#4858)
* Cleans up bullets to use subtypes for ammo variations

* Update pistol.dm

Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 12:04:48 +01:00

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// 10mm
/obj/item/ammo_casing/c10mm
// name = "10mm bullet casing" // SKYRAT EDIT: Original
// desc = "A 10mm bullet casing." // SKYRAT EDIT: Original
name = "10mm Magnum bullet casing" // SKYRAT EDIT
desc = "A 10mm Magnum bullet casing." // SKYRAT EDIT
caliber = CALIBER_10MM
projectile_type = /obj/projectile/bullet/c10mm
/obj/item/ammo_casing/c10mm/ap
// name = "10mm armor-piercing bullet casing" // SKYRAT EDIT: Original
// desc = "A 10mm armor-piercing bullet casing." // SKYRAT EDIT: Original
name = "10mm Magnum armor-piercing bullet casing" // SKYRAT EDIT
desc = "A 10mm Magnum bullet casing with an armor-piercing projectile." // SKYRAT EDIT
projectile_type = /obj/projectile/bullet/c10mm/ap
/obj/item/ammo_casing/c10mm/hp
// name = "10mm hollow-point bullet casing" // SKYRAT EDIT: Original
// desc = "A 10mm hollow-point bullet casing." // SKYRAT EDIT: Original
name = "10mm Magnum hollow-point bullet casing" // SKYRAT EDIT
desc = "A 10mm Magnum bullet casing with a hollow-point projectile." // SKYRAT EDIT
projectile_type = /obj/projectile/bullet/c10mm/hp
/obj/item/ammo_casing/c10mm/fire
// name = "10mm incendiary bullet casing" // SKYRAT EDIT: Original
// desc = "A 10mm incendiary bullet casing." // SKYRAT EDIT: Original
name = "10mm Magnum incendiary bullet casing" // SKYRAT EDIT
desc = "A 10mm Magnum bullet casing. This leaves a burning trail and ignites its target." // SKYRAT EDIT
projectile_type = /obj/projectile/bullet/incendiary/c10mm
// 9mm (Makarov, Stechkin APS, PP-95)
/obj/item/ammo_casing/c9mm
// name = "9mm bullet casing" // SKYRAT EDIT: Original
// desc = "A 9mm bullet casing." // SKYRAT EDIT: Original
name = "9x25mm Mk.12 bullet casing" // SKYRAT EDIT
desc = "A modern 9x25mm Mk.12 bullet casing." // SKYRAT EDIT
caliber = CALIBER_9MM
projectile_type = /obj/projectile/bullet/c9mm
/obj/item/ammo_casing/c9mm/ap
// name = "9mm armor-piercing bullet casing" // SKYRAT EDIT: Original
// desc = "A 9mm armor-piercing bullet casing." // SKYRAT EDIT: Original
name = "9x25mm Mk.12 armor-piercing bullet casing" // SKYRAT EDIT
desc = "A modern 9x25mm Mk.12 bullet casing. This one fires an armor-piercing projectile." // SKYRAT EDIT
projectile_type = /obj/projectile/bullet/c9mm/ap
/obj/item/ammo_casing/c9mm/hp
// name = "9mm hollow-point bullet casing" // SKYRAT EDIT: Original
// desc = "A 10mm hollow-point bullet casing." // SKYRAT EDIT: Original
name = "9x25mm Mk.12 hollow-point bullet casing" // SKYRAT EDIT
desc = "A modern 9x25mm Mk.12 bullet casing. This one fires a hollow-point projectile. Very lethal to unarmored opponents." // SKYRAT EDIT
projectile_type = /obj/projectile/bullet/c9mm/hp
/obj/item/ammo_casing/c9mm/fire
// name = "9mm incendiary bullet casing" // SKYRAT EDIT: Original
// desc = "A 9mm incendiary bullet casing." // SKYRAT EDIT: Original
name = "9x25mm Mk.12 incendiary bullet casing" // SKYRAT EDIT
desc = "A modern 9x25mm Mk.12 bullet casing. This incendiary round leaves a trail of fire and ignites its target." // SKYRAT EDIT
projectile_type = /obj/projectile/bullet/incendiary/c9mm
// .50AE (Desert Eagle)
/obj/item/ammo_casing/a50ae
name = ".50AE bullet casing"
desc = "A .50AE bullet casing."
caliber = CALIBER_50
projectile_type = /obj/projectile/bullet/a50ae