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* Trash Cannons (#60476) * Trash Cannons Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
65 lines
2.2 KiB
Plaintext
65 lines
2.2 KiB
Plaintext
/obj/projectile/bullet/cannonball
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name = "cannonball"
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icon_state = "cannonball"
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damage = 110 //gets set to 100 before first mob impact.
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sharpness = NONE
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wound_bonus = 0
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projectile_piercing = ALL
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dismemberment = 0
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paralyze = 5 SECONDS
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stutter = 10 SECONDS
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embedding = null
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hitsound = 'sound/effects/meteorimpact.ogg'
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hitsound_wall = 'sound/weapons/sonic_jackhammer.ogg'
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/obj/projectile/bullet/cannonball/on_hit(atom/target, blocked = FALSE)
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damage -= 10
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if(damage < 40)
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projectile_piercing = NONE //so it finishes its rampage
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if(blocked == 100)
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return ..()
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if(isobj(target))
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var/obj/hit_object = target
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hit_object.take_damage(80, BRUTE, BULLET, FALSE)
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else if(isclosedturf(target))
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damage -= max(damage - 30, 10) //lose extra momentum from busting through a wall
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if(!isindestructiblewall(target))
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var/turf/closed/hit_turf = target
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hit_turf.ScrapeAway()
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return ..()
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/obj/projectile/bullet/cannonball/explosive
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name = "explosive shell"
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color = "#FF0000"
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projectile_piercing = NONE
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damage = 40 //set to 30 before first mob impact, but they're gonna be gibbed by the explosion
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/obj/projectile/bullet/cannonball/explosive/on_hit(atom/target, blocked = FALSE)
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explosion(target, devastation_range = 2, heavy_impact_range = 3, light_impact_range = 4)
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. = ..()
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/obj/projectile/bullet/cannonball/emp
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name = "malfunction shot"
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icon_state = "emp_cannonball"
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projectile_piercing = NONE
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damage = 15 //very low
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/obj/projectile/bullet/cannonball/emp/on_hit(atom/target, blocked = FALSE)
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empulse(src, 4, 10)
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. = ..()
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/obj/projectile/bullet/cannonball/biggest_one
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name = "\"The Biggest One\""
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icon_state = "biggest_one"
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damage = 70 //low pierce
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/obj/projectile/bullet/cannonball/biggest_one/on_hit(atom/target, blocked = FALSE)
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if(projectile_piercing == NONE)
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explosion(target, devastation_range = GLOB.MAX_EX_DEVESTATION_RANGE, heavy_impact_range = GLOB.MAX_EX_HEAVY_RANGE, light_impact_range = GLOB.MAX_EX_LIGHT_RANGE, flash_range = GLOB.MAX_EX_FLASH_RANGE)
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. = ..()
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/obj/projectile/bullet/cannonball/trashball
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name = "trashball"
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icon_state = "trashball"
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damage = 90 //better than the biggest one but no explosion, so kinda just a worse normal cannonball
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