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517f86ba76791c7393fd0dc5c2f9f480c91c3966
Bubberstation/code/game/gamemodes/clock_cult
History
Jordan Brown 38e8bdeaeb Merge pull request #34500 from Xhuis/recallfix
fixes a mass recall runtime error that prevented it from working
2018-01-17 08:09:10 -05:00
..
clock_effects
Reebe rifts no longer instantly teleport you on collision, and servant blockers also block airflow (#34427)
2018-01-17 09:33:19 +13:00
clock_helpers
Fixes a variety of runtimes that happen if a servant tries to access scripture without servants being properly active
2018-01-15 12:56:19 -05:00
clock_items
Fixes marauder ghostclick jump
2018-01-02 15:27:03 +01:00
clock_mobs
Replace explicit z-level checks with defines (#33829)
2017-12-29 14:40:06 -05:00
clock_scriptures
Merge pull request #33580 from Xhuis/defenses_balancing
2017-12-31 11:58:41 +13:00
clock_structures
Merge pull request #34500 from Xhuis/recallfix
2018-01-17 08:09:10 -05:00
clock_cult.dm
Renames /datum/objective_team to /datum/team
2017-12-18 07:30:31 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#29144)
2017-07-10 10:31:34 -04:00
clock_item.dm
…
clock_mobs.dm
Rebalances clockwork marauders
2017-10-23 15:44:58 -04:00
clock_scripture.dm
Replace explicit z-level checks with defines (#33829)
2017-12-29 14:40:06 -05:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept (#29741)
2017-09-27 09:21:26 +13:00
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