Files
Bubberstation/code/game/objects/structures/girders.dm
Ghom a28575aa82 [NO GBP] Fixing more issues with sand (you can make sand walls again, also ghost glass sheets?) (#93215)
## About The Pull Request
Apparently wall construction code is snowflaked and indented as fuck
(and the same goes for door assemblies). I'm not bothering refactoring
everything with them, only to reduce the indentation, changing a couple
vars and overall making it easier to work with them later. This includes
wall construction not being hardcoded to sheets but include the
possibility to use other kind of stacks as well (if you don't count the
snowflake interaction with iron rods). In layman's terms, this means you
can make walls made out of sand (distinct from sandstone) again.

Also I've done some small changes to the materials storage, so that it
can eject ores too if the material doesn't have a sheet type.

Also, I've been told there may be issues with broken, uninteractable
(probably not properly initialized) glass sheets beside the ORM. I'm not
100% sure about the deets, but it may have something to do with spawning
the glass on the same turf the ORM is listening to, when smelting sand,
causing some race conditions, so let's spawn it in nullspace

## Why It's Good For The Game
While I'm sure there may be more elegant solutions (just take a look at
the wall and door construction code, they both use text2path oh god!),
I'm just here to make things a lil' cleaner and be done with issues with
the fact that sand is made of sand.

## Changelog

🆑
fix: You can once again make sand walls.
fix: Deconstructing an autolathe with sand in it should now drop sand.
/🆑
2025-10-02 19:12:11 +03:00

579 lines
18 KiB
Plaintext

/obj/structure/girder
icon = 'icons/obj/smooth_structures/girder.dmi'
name = "girder"
base_icon_state = "girder"
icon_state = "girder-0"
desc = "A large structural assembly made out of metal; It requires a layer of iron before it can be considered a wall."
anchored = TRUE
density = TRUE
max_integrity = 200
rad_insulation = RAD_VERY_LIGHT_INSULATION
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_GIRDER
canSmoothWith = SMOOTH_GROUP_GIRDER + SMOOTH_GROUP_WALLS
var/state = GIRDER_NORMAL
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
var/can_displace = TRUE //If the girder can be moved around by wrenching it
var/next_beep = 0 //Prevents spamming of the construction sound
/// The material cost to construct something on the girder
var/static/list/construction_cost = list(
/obj/item/stack/sheet/iron = 2,
/obj/item/stack/rods = 5,
/obj/item/stack/sheet/plasteel = 2,
/obj/item/stack/sheet/bronze = 2,
/obj/item/stack/sheet/runed_metal = 1,
/obj/item/stack/sheet/titaniumglass = 2,
exotic_material = 2 // this needs to be refactored properly
)
/obj/structure/girder/examine(mob/user)
. = ..()
switch(state)
if(GIRDER_REINF)
. += span_notice("The support struts are <b>screwed</b> in place.")
if(GIRDER_REINF_STRUTS)
. += span_notice("The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.")
if(GIRDER_NORMAL)
if(can_displace)
. += span_notice("The bolts are <b>wrenched</b> in place.")
if(GIRDER_DISPLACED)
. += span_notice("The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.")
if(GIRDER_DISASSEMBLED)
. += span_notice("[src] is disassembled! You probably shouldn't be able to see this examine message.")
if(GIRDER_TRAM)
. += span_notice("[src] is designed for tram usage. Deconstructed with a screwdriver!")
/obj/structure/girder/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
add_fingerprint(user)
if(istype(W, /obj/item/gun/energy/plasmacutter))
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=100))
if(state == GIRDER_TRAM)
var/obj/item/stack/sheet/mineral/titanium/M = new (user.loc, 2)
if(!QDELETED(M))
M.add_fingerprint(user)
else
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if(!QDELETED(M))
M.add_fingerprint(user)
qdel(src)
return
if(isstack(W))
var/obj/item/stack/stack = W
if(!stack.usable_for_construction)
balloon_alert(user, "can't make walls with it!")
return
if(iswallturf(loc) || (locate(/obj/structure/falsewall) in src.loc.contents))
balloon_alert(user, "wall already present!")
return
if(!isfloorturf(src.loc) && state != GIRDER_TRAM)
balloon_alert(user, "need floor!")
return
if(state == GIRDER_TRAM)
if(!locate(/obj/structure/transport/linear/tram) in src.loc.contents)
balloon_alert(user, "need tram floors!")
return
make_wall(stack, user)
return
if(istype(W, /obj/item/pipe))
var/obj/item/pipe/P = W
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
if(!user.transfer_item_to_turf(P, drop_location()))
return
balloon_alert(user, "inserted pipe")
return
return ..()
/obj/structure/girder/proc/make_wall(obj/item/stack/stack, mob/user)
var/speed_modifier = 1
if(HAS_TRAIT(user, TRAIT_QUICK_BUILD))
speed_modifier = 0.7
if(next_beep <= world.time)
next_beep = world.time + 10
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
if(istype(stack, /obj/item/stack/rods))
var/obj/item/stack/rods/rod = stack
var/amount = construction_cost[rod.type]
if(state == GIRDER_DISPLACED)
if(rod.get_amount() < amount)
balloon_alert(user, "need [amount] rods!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 2 SECONDS, target = src))
if(rod.get_amount() < amount)
return
rod.use(amount)
var/obj/structure/falsewall/iron/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
if(state == GIRDER_REINF)
balloon_alert(user, "need plasteel sheet!")
return
if(rod.get_amount() < amount)
balloon_alert(user, "need [amount] rods!")
return
balloon_alert(user, "adding rods...")
if(do_after(user, 4 SECONDS, target = src))
if(rod.get_amount() < amount)
return
rod.use(amount)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall/mineral/iron)
transfer_fingerprints_to(T)
qdel(src)
return
if(istype(stack, /obj/item/stack/sheet/iron))
var/amount = construction_cost[/obj/item/stack/sheet/iron]
if(state == GIRDER_DISPLACED)
if(stack.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 20 * speed_modifier, target = src))
if(stack.get_amount() < amount)
return
stack.use(amount)
var/obj/structure/falsewall/F = new (loc)
transfer_fingerprints_to(F)
qdel(src)
return
else if(state == GIRDER_REINF)
balloon_alert(user, "need plasteel sheet!")
return
else if(state == GIRDER_TRAM)
if(stack.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(stack.get_amount() < amount)
return
stack.use(amount)
var/obj/structure/tram/alt/iron/tram_wall = new(loc)
transfer_fingerprints_to(tram_wall)
qdel(src)
return
else
if(stack.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 40 * speed_modifier, target = src))
if(stack.get_amount() < amount)
return
stack.use(amount)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall)
transfer_fingerprints_to(T)
qdel(src)
return
if(istype(stack, /obj/item/stack/sheet/titaniumglass) && state == GIRDER_TRAM)
var/amount = construction_cost[/obj/item/stack/sheet/titaniumglass]
if(stack.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding panel...")
if (do_after(user, 2 SECONDS, target = src))
if(stack.get_amount() < amount)
return
stack.use(amount)
var/obj/structure/tram/tram_wall = new(loc)
transfer_fingerprints_to(tram_wall)
qdel(src)
return
if(istype(stack, /obj/item/stack/sheet/plasteel))
var/amount = construction_cost[/obj/item/stack/sheet/plasteel]
if(state == GIRDER_DISPLACED)
if(stack.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 2 SECONDS, target = src))
if(stack.get_amount() < amount)
return
stack.use(amount)
var/obj/structure/falsewall/reinforced/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
else if(state == GIRDER_REINF)
amount = 1 // hur dur let's make plasteel have different construction amounts 4norasin
if(stack.get_amount() < amount)
return
balloon_alert(user, "adding plating...")
if(do_after(user, 50 * speed_modifier, target = src))
if(stack.get_amount() < amount)
return
stack.use(amount)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall/r_wall)
transfer_fingerprints_to(T)
qdel(src)
return
else
amount = 1 // hur dur x2
if(stack.get_amount() < amount)
return
balloon_alert(user, "reinforcing frame...")
if(do_after(user, 60 * speed_modifier, target = src))
if(stack.get_amount() < amount)
return
stack.use(amount)
var/obj/structure/girder/reinforced/R = new (loc)
transfer_fingerprints_to(R)
qdel(src)
return
if(istype(stack, /obj/item/stack/sheet/mineral/plastitanium))
if(state == GIRDER_REINF)
if(stack.get_amount() < 1)
return
balloon_alert(user, "adding plating...")
if(do_after(user, 50 * speed_modifier, target = src))
if(stack.get_amount() < 1)
return
stack.use(1)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall/r_wall/plastitanium)
transfer_fingerprints_to(T)
qdel(src)
return
// No return here because generic material construction handles making normal plastitanium walls
if(!stack.has_unique_girder && stack.material_type)
if(istype(src, /obj/structure/girder/reinforced))
balloon_alert(user, "need plasteel or plastitanium!")
return
var/material
if(istype(stack, /obj/item/stack/sheet))
var/obj/item/stack/sheet/sheet = stack
material = sheet.construction_path_type
var/amount = construction_cost["exotic_material"]
if(state == GIRDER_TRAM)
if(stack.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
var/tram_wall_type = text2path("/obj/structure/tram/alt/[material]")
if(!tram_wall_type)
balloon_alert(user, "need titanium glass or mineral!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(stack.get_amount() < amount)
return
var/obj/structure/tram/tram_wall
tram_wall = new tram_wall_type(loc)
stack.use(amount)
transfer_fingerprints_to(tram_wall)
qdel(src)
return
if(state == GIRDER_DISPLACED)
var/falsewall_type = text2path("/obj/structure/falsewall/[material]")
if(stack.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 2 SECONDS, target = src))
if(stack.get_amount() < amount)
return
stack.use(amount)
var/obj/structure/falsewall/falsewall
if(falsewall_type)
falsewall = new falsewall_type (loc)
else
var/obj/structure/falsewall/material/mat_falsewall = new(loc)
var/list/material_list = list()
material_list[GET_MATERIAL_REF(stack.material_type)] = SHEET_MATERIAL_AMOUNT * 2
if(material_list)
mat_falsewall.set_custom_materials(material_list)
falsewall = mat_falsewall
transfer_fingerprints_to(falsewall)
qdel(src)
return
else
if(stack.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(stack.get_amount() < amount)
return
stack.use(amount)
var/turf/T = get_turf(src)
if(stack.walltype)
T.place_on_top(stack.walltype)
else
var/turf/newturf = T.place_on_top(/turf/closed/wall/material)
var/list/material_list = list()
material_list[GET_MATERIAL_REF(stack.material_type)] = SHEET_MATERIAL_AMOUNT * 2
if(material_list)
newturf.set_custom_materials(material_list)
transfer_fingerprints_to(T)
qdel(src)
return
// Screwdriver behavior for girders
/obj/structure/girder/screwdriver_act(mob/user, obj/item/tool)
if(..())
return TRUE
. = FALSE
if(state == GIRDER_TRAM)
balloon_alert(user, "disassembling frame...")
if(tool.use_tool(src, user, 4 SECONDS, volume=100))
if(state != GIRDER_TRAM)
return
state = GIRDER_DISASSEMBLED
var/obj/item/stack/sheet/mineral/titanium/material = new (user.loc, 2)
if (!QDELETED(material))
material.add_fingerprint(user)
qdel(src)
return TRUE
if(state == GIRDER_DISPLACED)
balloon_alert(user, "disassembling frame...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_DISPLACED)
return
state = GIRDER_DISASSEMBLED
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
qdel(src)
return TRUE
else if(state == GIRDER_REINF)
balloon_alert(user, "unsecuring support struts...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_REINF)
return
state = GIRDER_REINF_STRUTS
return TRUE
else if(state == GIRDER_REINF_STRUTS)
balloon_alert(user, "securing support struts...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_REINF_STRUTS)
return
state = GIRDER_REINF
return TRUE
// Wirecutter behavior for girders
/obj/structure/girder/wirecutter_act(mob/user, obj/item/tool)
. = ..()
if(state == GIRDER_REINF_STRUTS)
balloon_alert(user, "removing inner grille...")
if(tool.use_tool(src, user, 40, volume=100))
new /obj/item/stack/sheet/plasteel(get_turf(src))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
return TRUE
/obj/structure/girder/wrench_act(mob/user, obj/item/tool)
. = ..()
if(state == GIRDER_DISPLACED)
if(!isfloorturf(loc))
balloon_alert(user, "needs floor!")
balloon_alert(user, "securing frame...")
if(tool.use_tool(src, user, 40, volume=100))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
return TRUE
else if(state == GIRDER_NORMAL && can_displace)
balloon_alert(user, "unsecuring frame...")
if(tool.use_tool(src, user, 40, volume=100))
var/obj/structure/girder/displaced/D = new (loc)
transfer_fingerprints_to(D)
qdel(src)
return TRUE
/obj/structure/girder/CanAllowThrough(atom/movable/mover, border_dir)
. = ..()
if((mover.pass_flags & PASSGRILLE) || isprojectile(mover))
return prob(girderpasschance)
/obj/structure/girder/CanAStarPass(to_dir, datum/can_pass_info/pass_info)
if(!density)
return TRUE
if(pass_info.pass_flags & PASSGRILLE)
return TRUE
return FALSE
/obj/structure/girder/atom_deconstruct(disassembled = TRUE)
var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/iron)
new remains(loc)
/obj/structure/girder/narsie_act()
new /obj/structure/girder/cult(loc)
qdel(src)
/obj/structure/girder/displaced
name = "displaced girder"
icon = 'icons/obj/structures.dmi'
icon_state = "displaced"
anchored = FALSE
state = GIRDER_DISPLACED
girderpasschance = 25
max_integrity = 120
smoothing_flags = NONE
smoothing_groups = null
canSmoothWith = null
/obj/structure/girder/reinforced
name = "reinforced girder"
icon = 'icons/obj/smooth_structures/reinforced_girder.dmi'
icon_state = "reinforced-0"
base_icon_state = "reinforced"
state = GIRDER_REINF
girderpasschance = 0
max_integrity = 350
/obj/structure/girder/tram
name = "tram girder"
desc = "Titanium framework to construct tram walls. Can be plated with <b>titanium glass</b> or other wall materials."
icon = 'icons/obj/structures.dmi'
icon_state = "tram"
state = GIRDER_TRAM
obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN
smoothing_flags = NONE
smoothing_groups = null
canSmoothWith = null
/obj/structure/girder/tram/corner
name = "tram frame corner"
//////////////////////////////////////////// cult girder //////////////////////////////////////////////
/obj/structure/girder/cult
name = "runed girder"
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
icon = 'icons/obj/antags/cult/structures.dmi'
icon_state= "cultgirder"
can_displace = FALSE
smoothing_flags = NONE
smoothing_groups = null
canSmoothWith = null
/obj/structure/girder/cult/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
add_fingerprint(user)
if(W.tool_behaviour == TOOL_WELDER)
if(!W.tool_start_check(user, amount=1))
return
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=50))
var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1)
transfer_fingerprints_to(R)
qdel(src)
else if(istype(W, /obj/item/stack/sheet/runed_metal))
var/obj/item/stack/sheet/runed_metal/R = W
var/amount = construction_cost[R.type]
if(R.get_amount() < amount)
balloon_alert(user, "need [amount] sheet!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 5 SECONDS, target = src))
if(R.get_amount() < amount)
return
R.use(amount)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall/mineral/cult)
qdel(src)
else
return ..()
/obj/structure/girder/cult/narsie_act()
return
/obj/structure/girder/cult/atom_deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/runed_metal(drop_location())
/obj/structure/girder/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
switch(the_rcd.mode)
if(RCD_TURF)
if(the_rcd.rcd_design_path != /turf/open/floor/plating/rcd)
return FALSE
return rcd_result_with_memory(
list("delay" = 2 SECONDS, "cost" = 8),
get_turf(src), RCD_MEMORY_WALL,
)
if(RCD_DECONSTRUCT)
return list("delay" = 2 SECONDS, "cost" = 13)
return FALSE
/obj/structure/girder/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, list/rcd_data)
switch(rcd_data["[RCD_DESIGN_MODE]"])
if(RCD_TURF)
if(the_rcd.rcd_design_path != /turf/open/floor/plating/rcd)
return FALSE
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall)
qdel(src)
return TRUE
if(RCD_DECONSTRUCT)
qdel(src)
return TRUE
return FALSE
/obj/structure/girder/bronze
name = "wall gear"
desc = "A girder made out of sturdy bronze, made to resemble a gear."
icon = 'icons/obj/structures.dmi'
icon_state = "wall_gear"
can_displace = FALSE
smoothing_flags = NONE
smoothing_groups = null
canSmoothWith = null
/obj/structure/girder/bronze/attackby(obj/item/W, mob/living/user, list/modifiers, list/attack_modifiers)
add_fingerprint(user)
if(W.tool_behaviour == TOOL_WELDER)
if(!W.tool_start_check(user, amount = 0, heat_required = HIGH_TEMPERATURE_REQUIRED))
return
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=50))
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
transfer_fingerprints_to(B)
qdel(src)
else if(istype(W, /obj/item/stack/sheet/bronze))
var/obj/item/stack/sheet/bronze/B = W
var/amount = construction_cost[B.type]
if(B.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 5 SECONDS, target = src))
if(B.get_amount() < amount)
return
B.use(amount)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall/mineral/bronze)
qdel(src)
else
return ..()