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## About The Pull Request Apparently wall construction code is snowflaked and indented as fuck (and the same goes for door assemblies). I'm not bothering refactoring everything with them, only to reduce the indentation, changing a couple vars and overall making it easier to work with them later. This includes wall construction not being hardcoded to sheets but include the possibility to use other kind of stacks as well (if you don't count the snowflake interaction with iron rods). In layman's terms, this means you can make walls made out of sand (distinct from sandstone) again. Also I've done some small changes to the materials storage, so that it can eject ores too if the material doesn't have a sheet type. Also, I've been told there may be issues with broken, uninteractable (probably not properly initialized) glass sheets beside the ORM. I'm not 100% sure about the deets, but it may have something to do with spawning the glass on the same turf the ORM is listening to, when smelting sand, causing some race conditions, so let's spawn it in nullspace ## Why It's Good For The Game While I'm sure there may be more elegant solutions (just take a look at the wall and door construction code, they both use text2path oh god!), I'm just here to make things a lil' cleaner and be done with issues with the fact that sand is made of sand. ## Changelog 🆑 fix: You can once again make sand walls. fix: Deconstructing an autolathe with sand in it should now drop sand. /🆑
579 lines
18 KiB
Plaintext
579 lines
18 KiB
Plaintext
/obj/structure/girder
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icon = 'icons/obj/smooth_structures/girder.dmi'
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name = "girder"
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base_icon_state = "girder"
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icon_state = "girder-0"
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desc = "A large structural assembly made out of metal; It requires a layer of iron before it can be considered a wall."
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anchored = TRUE
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density = TRUE
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max_integrity = 200
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rad_insulation = RAD_VERY_LIGHT_INSULATION
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_GIRDER
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canSmoothWith = SMOOTH_GROUP_GIRDER + SMOOTH_GROUP_WALLS
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var/state = GIRDER_NORMAL
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var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
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var/can_displace = TRUE //If the girder can be moved around by wrenching it
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var/next_beep = 0 //Prevents spamming of the construction sound
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/// The material cost to construct something on the girder
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var/static/list/construction_cost = list(
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/obj/item/stack/sheet/iron = 2,
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/obj/item/stack/rods = 5,
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/obj/item/stack/sheet/plasteel = 2,
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/obj/item/stack/sheet/bronze = 2,
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/obj/item/stack/sheet/runed_metal = 1,
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/obj/item/stack/sheet/titaniumglass = 2,
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exotic_material = 2 // this needs to be refactored properly
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)
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/obj/structure/girder/examine(mob/user)
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. = ..()
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switch(state)
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if(GIRDER_REINF)
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. += span_notice("The support struts are <b>screwed</b> in place.")
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if(GIRDER_REINF_STRUTS)
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. += span_notice("The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.")
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if(GIRDER_NORMAL)
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if(can_displace)
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. += span_notice("The bolts are <b>wrenched</b> in place.")
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if(GIRDER_DISPLACED)
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. += span_notice("The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.")
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if(GIRDER_DISASSEMBLED)
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. += span_notice("[src] is disassembled! You probably shouldn't be able to see this examine message.")
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if(GIRDER_TRAM)
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. += span_notice("[src] is designed for tram usage. Deconstructed with a screwdriver!")
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/obj/structure/girder/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
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add_fingerprint(user)
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if(istype(W, /obj/item/gun/energy/plasmacutter))
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balloon_alert(user, "slicing apart...")
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if(W.use_tool(src, user, 40, volume=100))
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if(state == GIRDER_TRAM)
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var/obj/item/stack/sheet/mineral/titanium/M = new (user.loc, 2)
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if(!QDELETED(M))
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M.add_fingerprint(user)
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else
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var/obj/item/stack/sheet/iron/M = new (loc, 2)
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if(!QDELETED(M))
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M.add_fingerprint(user)
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qdel(src)
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return
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if(isstack(W))
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var/obj/item/stack/stack = W
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if(!stack.usable_for_construction)
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balloon_alert(user, "can't make walls with it!")
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return
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if(iswallturf(loc) || (locate(/obj/structure/falsewall) in src.loc.contents))
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balloon_alert(user, "wall already present!")
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return
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if(!isfloorturf(src.loc) && state != GIRDER_TRAM)
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balloon_alert(user, "need floor!")
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return
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if(state == GIRDER_TRAM)
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if(!locate(/obj/structure/transport/linear/tram) in src.loc.contents)
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balloon_alert(user, "need tram floors!")
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return
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make_wall(stack, user)
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return
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if(istype(W, /obj/item/pipe))
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var/obj/item/pipe/P = W
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if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
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if(!user.transfer_item_to_turf(P, drop_location()))
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return
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balloon_alert(user, "inserted pipe")
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return
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return ..()
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/obj/structure/girder/proc/make_wall(obj/item/stack/stack, mob/user)
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var/speed_modifier = 1
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if(HAS_TRAIT(user, TRAIT_QUICK_BUILD))
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speed_modifier = 0.7
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if(next_beep <= world.time)
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next_beep = world.time + 10
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playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
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if(istype(stack, /obj/item/stack/rods))
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var/obj/item/stack/rods/rod = stack
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var/amount = construction_cost[rod.type]
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if(state == GIRDER_DISPLACED)
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if(rod.get_amount() < amount)
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balloon_alert(user, "need [amount] rods!")
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return
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balloon_alert(user, "concealing entrance...")
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if(do_after(user, 2 SECONDS, target = src))
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if(rod.get_amount() < amount)
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return
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rod.use(amount)
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var/obj/structure/falsewall/iron/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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return
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if(state == GIRDER_REINF)
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balloon_alert(user, "need plasteel sheet!")
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return
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if(rod.get_amount() < amount)
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balloon_alert(user, "need [amount] rods!")
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return
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balloon_alert(user, "adding rods...")
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if(do_after(user, 4 SECONDS, target = src))
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if(rod.get_amount() < amount)
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return
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rod.use(amount)
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var/turf/T = get_turf(src)
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T.place_on_top(/turf/closed/wall/mineral/iron)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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if(istype(stack, /obj/item/stack/sheet/iron))
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var/amount = construction_cost[/obj/item/stack/sheet/iron]
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if(state == GIRDER_DISPLACED)
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if(stack.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "concealing entrance...")
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if(do_after(user, 20 * speed_modifier, target = src))
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if(stack.get_amount() < amount)
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return
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stack.use(amount)
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var/obj/structure/falsewall/F = new (loc)
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transfer_fingerprints_to(F)
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qdel(src)
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return
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else if(state == GIRDER_REINF)
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balloon_alert(user, "need plasteel sheet!")
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return
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else if(state == GIRDER_TRAM)
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if(stack.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "adding plating...")
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if (do_after(user, 4 SECONDS, target = src))
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if(stack.get_amount() < amount)
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return
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stack.use(amount)
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var/obj/structure/tram/alt/iron/tram_wall = new(loc)
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transfer_fingerprints_to(tram_wall)
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qdel(src)
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return
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else
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if(stack.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "adding plating...")
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if (do_after(user, 40 * speed_modifier, target = src))
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if(stack.get_amount() < amount)
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return
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stack.use(amount)
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var/turf/T = get_turf(src)
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T.place_on_top(/turf/closed/wall)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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if(istype(stack, /obj/item/stack/sheet/titaniumglass) && state == GIRDER_TRAM)
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var/amount = construction_cost[/obj/item/stack/sheet/titaniumglass]
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if(stack.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "adding panel...")
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if (do_after(user, 2 SECONDS, target = src))
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if(stack.get_amount() < amount)
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return
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stack.use(amount)
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var/obj/structure/tram/tram_wall = new(loc)
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transfer_fingerprints_to(tram_wall)
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qdel(src)
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return
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if(istype(stack, /obj/item/stack/sheet/plasteel))
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var/amount = construction_cost[/obj/item/stack/sheet/plasteel]
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if(state == GIRDER_DISPLACED)
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if(stack.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "concealing entrance...")
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if(do_after(user, 2 SECONDS, target = src))
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if(stack.get_amount() < amount)
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return
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stack.use(amount)
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var/obj/structure/falsewall/reinforced/FW = new (loc)
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transfer_fingerprints_to(FW)
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qdel(src)
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return
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else if(state == GIRDER_REINF)
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amount = 1 // hur dur let's make plasteel have different construction amounts 4norasin
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if(stack.get_amount() < amount)
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return
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balloon_alert(user, "adding plating...")
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if(do_after(user, 50 * speed_modifier, target = src))
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if(stack.get_amount() < amount)
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return
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stack.use(amount)
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var/turf/T = get_turf(src)
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T.place_on_top(/turf/closed/wall/r_wall)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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else
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amount = 1 // hur dur x2
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if(stack.get_amount() < amount)
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return
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balloon_alert(user, "reinforcing frame...")
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if(do_after(user, 60 * speed_modifier, target = src))
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if(stack.get_amount() < amount)
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return
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stack.use(amount)
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var/obj/structure/girder/reinforced/R = new (loc)
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transfer_fingerprints_to(R)
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qdel(src)
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return
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if(istype(stack, /obj/item/stack/sheet/mineral/plastitanium))
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if(state == GIRDER_REINF)
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if(stack.get_amount() < 1)
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return
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balloon_alert(user, "adding plating...")
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if(do_after(user, 50 * speed_modifier, target = src))
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if(stack.get_amount() < 1)
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return
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stack.use(1)
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var/turf/T = get_turf(src)
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T.place_on_top(/turf/closed/wall/r_wall/plastitanium)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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// No return here because generic material construction handles making normal plastitanium walls
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if(!stack.has_unique_girder && stack.material_type)
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if(istype(src, /obj/structure/girder/reinforced))
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balloon_alert(user, "need plasteel or plastitanium!")
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return
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var/material
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if(istype(stack, /obj/item/stack/sheet))
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var/obj/item/stack/sheet/sheet = stack
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material = sheet.construction_path_type
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var/amount = construction_cost["exotic_material"]
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if(state == GIRDER_TRAM)
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if(stack.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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var/tram_wall_type = text2path("/obj/structure/tram/alt/[material]")
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if(!tram_wall_type)
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balloon_alert(user, "need titanium glass or mineral!")
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return
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balloon_alert(user, "adding plating...")
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if (do_after(user, 4 SECONDS, target = src))
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if(stack.get_amount() < amount)
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return
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var/obj/structure/tram/tram_wall
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tram_wall = new tram_wall_type(loc)
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stack.use(amount)
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transfer_fingerprints_to(tram_wall)
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qdel(src)
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return
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if(state == GIRDER_DISPLACED)
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var/falsewall_type = text2path("/obj/structure/falsewall/[material]")
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if(stack.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "concealing entrance...")
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if(do_after(user, 2 SECONDS, target = src))
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if(stack.get_amount() < amount)
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return
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stack.use(amount)
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var/obj/structure/falsewall/falsewall
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if(falsewall_type)
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falsewall = new falsewall_type (loc)
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else
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var/obj/structure/falsewall/material/mat_falsewall = new(loc)
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var/list/material_list = list()
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material_list[GET_MATERIAL_REF(stack.material_type)] = SHEET_MATERIAL_AMOUNT * 2
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if(material_list)
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mat_falsewall.set_custom_materials(material_list)
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falsewall = mat_falsewall
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transfer_fingerprints_to(falsewall)
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qdel(src)
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return
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else
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if(stack.get_amount() < amount)
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balloon_alert(user, "need [amount] sheets!")
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return
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balloon_alert(user, "adding plating...")
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if (do_after(user, 4 SECONDS, target = src))
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if(stack.get_amount() < amount)
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return
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stack.use(amount)
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var/turf/T = get_turf(src)
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if(stack.walltype)
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T.place_on_top(stack.walltype)
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else
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var/turf/newturf = T.place_on_top(/turf/closed/wall/material)
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var/list/material_list = list()
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material_list[GET_MATERIAL_REF(stack.material_type)] = SHEET_MATERIAL_AMOUNT * 2
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if(material_list)
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newturf.set_custom_materials(material_list)
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transfer_fingerprints_to(T)
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qdel(src)
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return
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// Screwdriver behavior for girders
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/obj/structure/girder/screwdriver_act(mob/user, obj/item/tool)
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if(..())
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return TRUE
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. = FALSE
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if(state == GIRDER_TRAM)
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balloon_alert(user, "disassembling frame...")
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if(tool.use_tool(src, user, 4 SECONDS, volume=100))
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if(state != GIRDER_TRAM)
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return
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state = GIRDER_DISASSEMBLED
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var/obj/item/stack/sheet/mineral/titanium/material = new (user.loc, 2)
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if (!QDELETED(material))
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material.add_fingerprint(user)
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qdel(src)
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return TRUE
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if(state == GIRDER_DISPLACED)
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balloon_alert(user, "disassembling frame...")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_DISPLACED)
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return
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state = GIRDER_DISASSEMBLED
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var/obj/item/stack/sheet/iron/M = new (loc, 2)
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if (!QDELETED(M))
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M.add_fingerprint(user)
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qdel(src)
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return TRUE
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else if(state == GIRDER_REINF)
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balloon_alert(user, "unsecuring support struts...")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_REINF)
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return
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state = GIRDER_REINF_STRUTS
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return TRUE
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else if(state == GIRDER_REINF_STRUTS)
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balloon_alert(user, "securing support struts...")
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if(tool.use_tool(src, user, 40, volume=100))
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if(state != GIRDER_REINF_STRUTS)
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return
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state = GIRDER_REINF
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return TRUE
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// Wirecutter behavior for girders
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/obj/structure/girder/wirecutter_act(mob/user, obj/item/tool)
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. = ..()
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if(state == GIRDER_REINF_STRUTS)
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balloon_alert(user, "removing inner grille...")
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if(tool.use_tool(src, user, 40, volume=100))
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new /obj/item/stack/sheet/plasteel(get_turf(src))
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var/obj/structure/girder/G = new (loc)
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transfer_fingerprints_to(G)
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qdel(src)
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return TRUE
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/obj/structure/girder/wrench_act(mob/user, obj/item/tool)
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. = ..()
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if(state == GIRDER_DISPLACED)
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if(!isfloorturf(loc))
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balloon_alert(user, "needs floor!")
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balloon_alert(user, "securing frame...")
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if(tool.use_tool(src, user, 40, volume=100))
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var/obj/structure/girder/G = new (loc)
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transfer_fingerprints_to(G)
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qdel(src)
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return TRUE
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else if(state == GIRDER_NORMAL && can_displace)
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balloon_alert(user, "unsecuring frame...")
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if(tool.use_tool(src, user, 40, volume=100))
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var/obj/structure/girder/displaced/D = new (loc)
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transfer_fingerprints_to(D)
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qdel(src)
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return TRUE
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/obj/structure/girder/CanAllowThrough(atom/movable/mover, border_dir)
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. = ..()
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if((mover.pass_flags & PASSGRILLE) || isprojectile(mover))
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return prob(girderpasschance)
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/obj/structure/girder/CanAStarPass(to_dir, datum/can_pass_info/pass_info)
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if(!density)
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return TRUE
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if(pass_info.pass_flags & PASSGRILLE)
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return TRUE
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return FALSE
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/obj/structure/girder/atom_deconstruct(disassembled = TRUE)
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var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/iron)
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new remains(loc)
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/obj/structure/girder/narsie_act()
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new /obj/structure/girder/cult(loc)
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qdel(src)
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/obj/structure/girder/displaced
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name = "displaced girder"
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "displaced"
|
|
anchored = FALSE
|
|
state = GIRDER_DISPLACED
|
|
girderpasschance = 25
|
|
max_integrity = 120
|
|
smoothing_flags = NONE
|
|
smoothing_groups = null
|
|
canSmoothWith = null
|
|
|
|
/obj/structure/girder/reinforced
|
|
name = "reinforced girder"
|
|
icon = 'icons/obj/smooth_structures/reinforced_girder.dmi'
|
|
icon_state = "reinforced-0"
|
|
base_icon_state = "reinforced"
|
|
state = GIRDER_REINF
|
|
girderpasschance = 0
|
|
max_integrity = 350
|
|
|
|
/obj/structure/girder/tram
|
|
name = "tram girder"
|
|
desc = "Titanium framework to construct tram walls. Can be plated with <b>titanium glass</b> or other wall materials."
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "tram"
|
|
state = GIRDER_TRAM
|
|
obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN
|
|
smoothing_flags = NONE
|
|
smoothing_groups = null
|
|
canSmoothWith = null
|
|
|
|
/obj/structure/girder/tram/corner
|
|
name = "tram frame corner"
|
|
|
|
//////////////////////////////////////////// cult girder //////////////////////////////////////////////
|
|
|
|
/obj/structure/girder/cult
|
|
name = "runed girder"
|
|
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
|
|
icon = 'icons/obj/antags/cult/structures.dmi'
|
|
icon_state= "cultgirder"
|
|
can_displace = FALSE
|
|
smoothing_flags = NONE
|
|
smoothing_groups = null
|
|
canSmoothWith = null
|
|
|
|
/obj/structure/girder/cult/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
|
|
add_fingerprint(user)
|
|
if(W.tool_behaviour == TOOL_WELDER)
|
|
if(!W.tool_start_check(user, amount=1))
|
|
return
|
|
|
|
balloon_alert(user, "slicing apart...")
|
|
if(W.use_tool(src, user, 40, volume=50))
|
|
var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1)
|
|
transfer_fingerprints_to(R)
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/stack/sheet/runed_metal))
|
|
var/obj/item/stack/sheet/runed_metal/R = W
|
|
var/amount = construction_cost[R.type]
|
|
if(R.get_amount() < amount)
|
|
balloon_alert(user, "need [amount] sheet!")
|
|
return
|
|
balloon_alert(user, "adding plating...")
|
|
if(do_after(user, 5 SECONDS, target = src))
|
|
if(R.get_amount() < amount)
|
|
return
|
|
R.use(amount)
|
|
var/turf/T = get_turf(src)
|
|
T.place_on_top(/turf/closed/wall/mineral/cult)
|
|
qdel(src)
|
|
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/girder/cult/narsie_act()
|
|
return
|
|
|
|
/obj/structure/girder/cult/atom_deconstruct(disassembled = TRUE)
|
|
new /obj/item/stack/sheet/runed_metal(drop_location())
|
|
|
|
/obj/structure/girder/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
|
|
switch(the_rcd.mode)
|
|
if(RCD_TURF)
|
|
if(the_rcd.rcd_design_path != /turf/open/floor/plating/rcd)
|
|
return FALSE
|
|
|
|
return rcd_result_with_memory(
|
|
list("delay" = 2 SECONDS, "cost" = 8),
|
|
get_turf(src), RCD_MEMORY_WALL,
|
|
)
|
|
if(RCD_DECONSTRUCT)
|
|
return list("delay" = 2 SECONDS, "cost" = 13)
|
|
return FALSE
|
|
|
|
/obj/structure/girder/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, list/rcd_data)
|
|
switch(rcd_data["[RCD_DESIGN_MODE]"])
|
|
if(RCD_TURF)
|
|
if(the_rcd.rcd_design_path != /turf/open/floor/plating/rcd)
|
|
return FALSE
|
|
|
|
var/turf/T = get_turf(src)
|
|
T.place_on_top(/turf/closed/wall)
|
|
qdel(src)
|
|
return TRUE
|
|
if(RCD_DECONSTRUCT)
|
|
qdel(src)
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/obj/structure/girder/bronze
|
|
name = "wall gear"
|
|
desc = "A girder made out of sturdy bronze, made to resemble a gear."
|
|
icon = 'icons/obj/structures.dmi'
|
|
icon_state = "wall_gear"
|
|
can_displace = FALSE
|
|
smoothing_flags = NONE
|
|
smoothing_groups = null
|
|
canSmoothWith = null
|
|
|
|
/obj/structure/girder/bronze/attackby(obj/item/W, mob/living/user, list/modifiers, list/attack_modifiers)
|
|
add_fingerprint(user)
|
|
if(W.tool_behaviour == TOOL_WELDER)
|
|
if(!W.tool_start_check(user, amount = 0, heat_required = HIGH_TEMPERATURE_REQUIRED))
|
|
return
|
|
balloon_alert(user, "slicing apart...")
|
|
if(W.use_tool(src, user, 40, volume=50))
|
|
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
|
|
transfer_fingerprints_to(B)
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/stack/sheet/bronze))
|
|
var/obj/item/stack/sheet/bronze/B = W
|
|
var/amount = construction_cost[B.type]
|
|
if(B.get_amount() < amount)
|
|
balloon_alert(user, "need [amount] sheets!")
|
|
return
|
|
balloon_alert(user, "adding plating...")
|
|
if(do_after(user, 5 SECONDS, target = src))
|
|
if(B.get_amount() < amount)
|
|
return
|
|
B.use(amount)
|
|
var/turf/T = get_turf(src)
|
|
T.place_on_top(/turf/closed/wall/mineral/bronze)
|
|
qdel(src)
|
|
|
|
else
|
|
return ..()
|