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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
216 lines
9.3 KiB
Plaintext
216 lines
9.3 KiB
Plaintext
/obj/structure/plaque //This is a plaque you can craft with gold, then permanently engrave a title and description on, with a fountain pen.
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icon = 'icons/obj/signs.dmi'
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icon_state = "blankplaque"
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name = "blank plaque"
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desc = "A blank plaque, use a fancy pen to engrave it. It can be detached from the wall with a wrench."
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anchored = TRUE
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opacity = FALSE
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density = FALSE
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layer = SIGN_LAYER
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custom_materials = list(/datum/material/gold =SHEET_MATERIAL_AMOUNT)
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max_integrity = 200 //Twice as durable as regular signs.
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armor_type = /datum/armor/structure_plaque
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///Custom plaque structures and items both start "unengraved", once engraved with a fountain pen their text can't be altered again. Static plaques are already engraved.
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var/engraved = FALSE
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/datum/armor/structure_plaque
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melee = 50
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fire = 50
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acid = 50
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/obj/structure/plaque/Initialize(mapload)
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. = ..()
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register_context()
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/obj/structure/plaque/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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switch (held_item?.tool_behaviour)
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if (TOOL_WELDER)
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context[SCREENTIP_CONTEXT_LMB] = "Repair"
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return CONTEXTUAL_SCREENTIP_SET
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if (TOOL_WRENCH)
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context[SCREENTIP_CONTEXT_LMB] = "Unfasten"
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return CONTEXTUAL_SCREENTIP_SET
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if(istype(held_item, /obj/item/pen/fountain) && !engraved)
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context[SCREENTIP_CONTEXT_LMB] = "Engrave"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/structure/plaque/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(. || user.is_blind())
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return
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user.examinate(src)
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/obj/structure/plaque/wrench_act(mob/living/user, obj/item/wrench/I)
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. = ..()
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user.visible_message(span_notice("[user] starts removing [src]..."), \
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span_notice("You start unfastening [src]."))
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I.play_tool_sound(src)
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if(!I.use_tool(src, user, 4 SECONDS))
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return TRUE
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playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
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user.visible_message(span_notice("[user] unfastens [src]."), \
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span_notice("You unfasten [src]."))
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var/obj/item/plaque/unwrenched_plaque = new (get_turf(user))
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if(engraved) //If it's still just a basic unengraved plaque, we can (and should) skip some of the below variable transfers.
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unwrenched_plaque.name = name //Copy over the plaque structure variables to the plaque item we're creating when we unwrench it.
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unwrenched_plaque.desc = desc
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unwrenched_plaque.engraved = engraved
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unwrenched_plaque.icon_state = icon_state
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unwrenched_plaque.update_integrity(get_integrity())
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unwrenched_plaque.setDir(dir)
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qdel(src) //The plaque structure on the wall goes poof and only the plaque item from unwrenching remains.
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return TRUE
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/obj/structure/plaque/welder_act(mob/living/user, obj/item/I)
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. = ..()
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if(user.combat_mode)
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return FALSE
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if(atom_integrity == max_integrity)
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to_chat(user, span_warning("This plaque is already in perfect condition."))
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return TRUE
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if(!I.tool_start_check(user, amount=1))
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return TRUE
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user.visible_message(span_notice("[user] starts repairing [src]..."), \
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span_notice("You start repairing [src]."))
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if(!I.use_tool(src, user, 4 SECONDS, volume = 50))
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return TRUE
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user.visible_message(span_notice("[user] finishes repairing [src]."), \
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span_notice("You finish repairing [src]."))
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atom_integrity = max_integrity
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return TRUE
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/obj/structure/plaque/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
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if(istype(I, /obj/item/pen/fountain))
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if(engraved)
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to_chat(user, span_warning("This plaque has already been engraved."))
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return
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var/namechoice = tgui_input_text(user, "Title this plaque. (e.g. 'Best HoP Award', 'Great Ashwalker War Memorial')", "Plaque Customization", max_length = MAX_NAME_LEN)
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if(!namechoice)
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return
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var/descriptionchoice = tgui_input_text(user, "Engrave this plaque's text", "Plaque Customization", max_length = MAX_PLAQUE_LEN)
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if(!descriptionchoice)
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return
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if(!Adjacent(user)) //Make sure user is adjacent still
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to_chat(user, span_warning("You need to stand next to the plaque to engrave it!"))
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return
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user.visible_message(span_notice("[user] begins engraving [src]."), \
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span_notice("You begin engraving [src]."))
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if(!do_after(user, 4 SECONDS, target = src)) //This spits out a visible message that somebody is engraving a plaque, then has a delay.
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return
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name = "\improper [namechoice]" //We want improper here so examine doesn't get weird if somebody capitalizes the plaque title.
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desc = "The plaque reads: '[descriptionchoice]'"
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engraved = TRUE //The plaque now has a name, description, and can't be altered again.
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user.visible_message(span_notice("[user] engraves [src]."), \
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span_notice("You engrave [src]."))
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return
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if(istype(I, /obj/item/pen))
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if(engraved)
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to_chat(user, span_warning("This plaque has already been engraved, and your pen isn't fancy enough to engrave it anyway! Find a fountain pen."))
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return
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to_chat(user, span_warning("Your pen isn't fancy enough to engrave this! Find a fountain pen.")) //Go steal the Curator's.
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return
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return ..()
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/obj/item/plaque //The item version of the above.
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icon = 'icons/obj/signs.dmi'
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icon_state = "blankplaque"
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inhand_icon_state = "blankplaque"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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name = "blank plaque"
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desc = "A blank plaque, use a fancy pen to engrave it. It can be placed on a wall."
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/gold =SHEET_MATERIAL_AMOUNT)
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max_integrity = 200
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armor_type = /datum/armor/item_plaque
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///This points the item to make the proper structure when placed on a wall.
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var/plaque_path = /obj/structure/plaque
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///Custom plaque structures and items both start "unengraved", once engraved with a fountain pen their text can't be altered again.
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var/engraved = FALSE
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/datum/armor/item_plaque
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melee = 50
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fire = 50
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acid = 50
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/obj/item/plaque/welder_act(mob/living/user, obj/item/I)
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. = ..()
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if(user.combat_mode)
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return FALSE
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if(atom_integrity == max_integrity)
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to_chat(user, span_warning("This plaque is already in perfect condition."))
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return TRUE
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if(!I.tool_start_check(user, amount=1))
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return TRUE
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user.visible_message(span_notice("[user] starts repairing [src]..."), \
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span_notice("You start repairing [src]."))
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if(!I.use_tool(src, user, 4 SECONDS, volume = 50))
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return TRUE
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user.visible_message(span_notice("[user] finishes repairing [src]."), \
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span_notice("You finish repairing [src]."))
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atom_integrity = max_integrity
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return TRUE
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/obj/item/plaque/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers) //Same as part of the above, except for the item in hand instead of the structure.
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if(istype(I, /obj/item/pen/fountain))
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if(engraved)
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to_chat(user, span_warning("This plaque has already been engraved."))
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return
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var/namechoice = tgui_input_text(user, "Title this plaque. (e.g. 'Best HoP Award', 'Great Ashwalker War Memorial')", "Plaque Customization", max_length = MAX_NAME_LEN)
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if(!namechoice)
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return
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var/descriptionchoice = tgui_input_text(user, "Engrave this plaque's text", "Plaque Customization", max_length = MAX_PLAQUE_LEN)
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if(!descriptionchoice)
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return
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if(!Adjacent(user)) //Make sure user is adjacent still
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to_chat(user, span_warning("You need to stand next to the plaque to engrave it!"))
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return
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user.visible_message(span_notice("[user] begins engraving [src]."), \
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span_notice("You begin engraving [src]."))
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if(!do_after(user, 4 SECONDS, target = src)) //This spits out a visible message that somebody is engraving a plaque, then has a delay.
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return
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name = "\improper [namechoice]" //We want improper here so examine doesn't get weird if somebody capitalizes the plaque title.
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desc = "The plaque reads: '[descriptionchoice]'"
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engraved = TRUE //The plaque now has a name, description, and can't be altered again.
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user.visible_message(span_notice("[user] engraves [src]."), \
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span_notice("You engrave [src]."))
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return
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if(istype(I, /obj/item/pen))
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if(engraved)
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to_chat(user, span_warning("This plaque has already been engraved, and your pen isn't fancy enough to engrave it anyway! Find a fountain pen."))
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return
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to_chat(user, span_warning("Your pen isn't fancy enough to engrave this! Find a fountain pen.")) //Go steal the Curator's.
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return
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return ..()
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/obj/item/plaque/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!iswallturf(interacting_with))
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return NONE
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var/turf/target_turf = interacting_with
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var/turf/user_turf = get_turf(user)
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var/obj/structure/plaque/placed_plaque = new plaque_path(user_turf) //We place the plaque on the turf the user is standing, and pixel shift it to the target wall, as below.
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//This is to mimic how signs and other wall objects are usually placed by mappers, and so they're only visible from one side of a wall.
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var/dir = get_dir(user_turf, target_turf)
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if(dir & NORTH)
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placed_plaque.pixel_y = 32
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else if(dir & SOUTH)
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placed_plaque.pixel_y = -32
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if(dir & EAST)
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placed_plaque.pixel_x = 32
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else if(dir & WEST)
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placed_plaque.pixel_x = -32
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user.visible_message(span_notice("[user] fastens [src] to [target_turf]."), \
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span_notice("You attach [src] to [target_turf]."))
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playsound(target_turf, 'sound/items/deconstruct.ogg', 50, TRUE)
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if(engraved)
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placed_plaque.name = name
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placed_plaque.desc = desc
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placed_plaque.engraved = engraved
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placed_plaque.icon_state = icon_state
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placed_plaque.update_integrity(get_integrity())
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placed_plaque.setDir(dir)
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qdel(src)
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return ITEM_INTERACT_SUCCESS
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