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## About The Pull Request Refactor detective scan categories. Fix some categories not being shown at all. Remove Syndicate scan category. <details> <summary>TGUI</summary> <img width="514" height="545" alt="image" src="https://github.com/user-attachments/assets/754ce576-545e-40e5-9fad-86f19d8d2606" /> </details> <details> <summary>Paper report</summary> <img width="460" height="609" alt="image" src="https://github.com/user-attachments/assets/e37e1965-e90a-4e0c-8109-f4384d6a4a79" /> </details> ## Why It's Good For The Game DETSCAN_CATEGORY_SETTINGS, DETSCAN_CATEGORY_HOLY, DETSCAN_CATEGORY_ILLEGAL and DETSCAN_CATEGORY_NOTES are now shown in detective scanner ui and printed report. Cleaner code ## Changelog 🆑 fix: energy dagger pen report will be now shown in detective scanner and also all items that transform will have additional note about it /🆑 --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
261 lines
8.2 KiB
Plaintext
261 lines
8.2 KiB
Plaintext
//CONTAINS: Detective's Scanner
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/obj/item/detective_scanner
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name = "forensic scanner"
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desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings."
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icon = 'icons/obj/devices/scanner.dmi'
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icon_state = "forensicnew"
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w_class = WEIGHT_CLASS_SMALL
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inhand_icon_state = "electronic"
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worn_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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obj_flags = CONDUCTS_ELECTRICITY
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item_flags = NOBLUDGEON
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slot_flags = ITEM_SLOT_BELT
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/// if the scanner is currently busy processing
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var/scanner_busy = FALSE
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var/list/log_data = list()
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var/range = 8
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var/view_check = TRUE
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var/forensicPrintCount = 0
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/obj/item/detective_scanner/interact(mob/user)
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. = ..()
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if(user.stat != CONSCIOUS || !user.can_read(src) || user.is_blind())
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return ITEM_INTERACT_BLOCKING
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ui_interact(user)
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return ITEM_INTERACT_SUCCESS
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/**
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* safe_print_report - a wrapper proc for print_report
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*
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* Calls print_report(), and should a runtime occur within we can still reset the 'busy' state
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*/
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/obj/item/detective_scanner/proc/safe_print_report()
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print_report()
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scanner_busy = FALSE
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/obj/item/detective_scanner/proc/print_report()
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// Create our paper
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var/obj/item/paper/report_paper = new(get_turf(src))
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//This could be a global count like sec and med record printouts. See GLOB.manifest.generalPrintCount AKA datacore.dm
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var/frNum = ++forensicPrintCount
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report_paper.name = "FR-[frNum] 'Forensic Record'"
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var/list/report_text = list("<h1>Forensic Record - (FR-[frNum])</h1><hr>")
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for(var/datum/detective_scanner_log/log_entry as anything in log_data)
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report_text += log_entry.generate_report_text()
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report_text += "<h1>Notes:</h1><br>"
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report_paper.add_raw_text(report_text.Join())
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report_paper.update_appearance()
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if(ismob(loc))
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var/mob/printer = loc
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printer.put_in_hands(report_paper)
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balloon_alert(printer, "logs cleared")
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// Clear the logs
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log_data = list()
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/obj/item/detective_scanner/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(SHOULD_SKIP_INTERACTION(interacting_with, src, user))
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return NONE // lets us put our scanner away without trying to scan the bag
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safe_scan(user, interacting_with)
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return ITEM_INTERACT_SUCCESS
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/obj/item/detective_scanner/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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safe_scan(user, interacting_with)
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return ITEM_INTERACT_SUCCESS
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/**
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* safe_scan - a wrapper proc for scan()
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*
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* calls scan(), and should a runtime occur within we can still reset the 'busy' state
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*/
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/obj/item/detective_scanner/proc/safe_scan(mob/user, atom/atom_to_scan)
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set waitfor = FALSE
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if(scanner_busy)
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balloon_alert(user, "scanner busy!")
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return
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if(!scan(user, atom_to_scan)) // this should only return FALSE if a runtime occurs during the scan proc, so ideally never
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balloon_alert(user, "scanner error!") // but in case it does, we 'error' instead of just bricking the scanner
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scanner_busy = FALSE
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/**
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* scan - scans an atom for forensic data and outputs it to the mob holding the scanner
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*
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* This should always return TRUE barring a runtime
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*/
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/obj/item/detective_scanner/proc/scan(mob/user, atom/scanned_atom)
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if(loc != user)
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return TRUE
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// Can scan items we hold and store
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if(!(scanned_atom in user.get_all_contents()))
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// Can remotely scan objects and mobs.
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if((get_dist(scanned_atom, user) > range) || (!(scanned_atom in view(range, user)) && view_check))
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return TRUE
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playsound(src, SFX_INDUSTRIAL_SCAN, 20, TRUE, -2, TRUE, FALSE)
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scanner_busy = TRUE
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user.visible_message(
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span_notice("\The [user] points \the [src] at \the [scanned_atom] and performs a forensic scan."),
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ignored_mobs = user
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)
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to_chat(user, span_notice("You scan \the [scanned_atom]. The scanner is now analysing the results..."))
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// GATHER INFORMATION
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var/datum/detective_scanner_log/log_entry = new
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// Start gathering
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log_entry.scan_target = scanned_atom.name
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log_entry.scan_time = station_time_timestamp()
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var/list/atom_fibers = GET_ATOM_FIBRES(scanned_atom)
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if(length(atom_fibers))
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log_entry.add_data_entry(DETSCAN_CATEGORY_FIBER, atom_fibers.Copy())
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var/list/blood = GET_ATOM_BLOOD_DNA(scanned_atom)
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if(length(blood))
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log_entry.add_data_entry(DETSCAN_CATEGORY_BLOOD, blood.Copy())
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if(ishuman(scanned_atom))
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var/mob/living/carbon/human/scanned_human = scanned_atom
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if(!scanned_human.gloves)
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log_entry.add_data_entry(
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DETSCAN_CATEGORY_FINGERS,
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rustg_hash_string(RUSTG_HASH_MD5, scanned_human.dna?.unique_identity)
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)
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else if(!ismob(scanned_atom))
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var/list/atom_fingerprints = GET_ATOM_FINGERPRINTS(scanned_atom)
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if(length(atom_fingerprints))
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log_entry.add_data_entry(DETSCAN_CATEGORY_FINGERS, atom_fingerprints.Copy())
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// Only get reagents from non-mobs.
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for(var/datum/reagent/present_reagent as anything in scanned_atom.reagents?.reagent_list)
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log_entry.add_data_entry(DETSCAN_CATEGORY_REAGENTS, list(present_reagent.name = present_reagent.volume))
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// Get blood data from the blood reagent.
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if(!istype(present_reagent, /datum/reagent/blood))
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continue
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var/blood_DNA = present_reagent.data["blood_DNA"]
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var/blood_type = present_reagent.data["blood_type"]
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if(!blood_DNA || !blood_type)
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continue
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log_entry.add_data_entry(DETSCAN_CATEGORY_BLOOD, list(blood_DNA = blood_type))
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if(istype(scanned_atom, /obj/item/card/id))
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var/obj/item/card/id/user_id = scanned_atom
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for(var/region in DETSCAN_ACCESS_ORDER())
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var/access_in_region = SSid_access.accesses_by_region[region] & user_id.GetAccess()
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if(!length(access_in_region))
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continue
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var/list/access_names = list()
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for(var/access_num in access_in_region)
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access_names += SSid_access.get_access_desc(access_num)
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log_entry.add_data_entry(DETSCAN_CATEGORY_ACCESS, list("[region]" = english_list(access_names)))
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// sends it off to be modified by the items
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SEND_SIGNAL(scanned_atom, COMSIG_DETECTIVE_SCANNED, user, log_entry)
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// Perform sorting now, because probably this will be never modified
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log_entry.sort_data_entries()
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stoplag(3 SECONDS)
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log_data += log_entry
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return TRUE
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/obj/item/detective_scanner/click_alt(mob/living/user)
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return clear_logs()
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/obj/item/detective_scanner/examine(mob/user)
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. = ..()
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if(length(log_data) && !scanner_busy)
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. += span_notice("Alt-click to clear scanner logs.")
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/obj/item/detective_scanner/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ForensicScanner", "Forensic Scanner")
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ui.open()
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/obj/item/detective_scanner/ui_data(mob/user)
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var/list/logs = list()
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for(var/datum/detective_scanner_log/log as anything in log_data)
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UNTYPED_LIST_ADD(logs, log.ui_data(user))
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var/list/data = list()
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data["logs"] = logs
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return data
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/obj/item/detective_scanner/ui_static_data(mob/user)
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var/list/categories = list()
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for(var/key,value in GLOB.detective_scan_categories)
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var/datum/detective_scan_category/category = value
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var/list/category_data = list()
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category_data["name"] = category.name
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category_data["uiIcon"] = category.ui_icon
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category_data["uiIconColor"] = category.ui_icon_color
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categories[category.id] = category_data
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var/list/data = list()
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data["categories"] = categories
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return data
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/obj/item/detective_scanner/ui_act(action, params, datum/tgui/ui)
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. = ..()
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if(.)
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return
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switch(action)
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if("clear")
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clear_logs(ui.user)
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ui.send_update()
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if("delete")
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var/index = params["index"] + 1
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if(!log_data[index])
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return
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if(scanner_busy)
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balloon_alert(ui.user, "scanner busy!")
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return
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log_data.Cut(index, index + 1)
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balloon_alert(ui.user, "log deleted")
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ui.send_update()
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if("print")
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if(!length(log_data))
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balloon_alert(ui.user, "no logs!")
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return
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if(scanner_busy)
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balloon_alert(ui.user, "scanner busy!")
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return
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scanner_busy = TRUE
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playsound(src, 'sound/machines/printer.ogg', 50)
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balloon_alert(ui.user, "printing report...")
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addtimer(CALLBACK(src, PROC_REF(safe_print_report)), 3 SECONDS)
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/obj/item/detective_scanner/proc/clear_logs(mob/living/user)
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if(!length(log_data))
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balloon_alert(user, "no logs!")
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return CLICK_ACTION_BLOCKING
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if(scanner_busy)
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balloon_alert(user, "scanner busy!")
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return CLICK_ACTION_BLOCKING
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balloon_alert(user, "logs cleared")
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log_data = list()
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return CLICK_ACTION_SUCCESS
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