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## About The Pull Request adds turtles to the game! but these aren't your typical turtles.  these are flora-turtles, with giant trees growing on their shells. These trees can emit fields which affects nearby hydroponic plants. Initially, the trees start out as young buds, from there the tree can evolve into different types depending on what you feed the turtle. Feeding them pesticides causes the tree to blossom to be purple. this tree's fields will help kill some pests and weeds in nearby plants. Feeding them nutrients gives you the green tree, the fields will heal nearby plants Feeding them mutators like uranium or left 4 zed gives you the yellow tree. the fields increase instability of plants The turtle will emit these fields every once in a while, ONLY when its feeling happy. therefore you'll have to pet it, clean it and feed it every once in a while to keep it satisfied. You can view the turtle's happiness by shift clicking it. https://github.com/user-attachments/assets/a47136a1-06a1-419e-acc2-2f6f4468e296 The turtle only eats seeds. after eating a seed, itll process it and spit out its corresponding fruit! (for example, feeding it an apple seed gives you an apple). itll also sometimes playfully headbutt your legs and it loves going around smelling the scent from nearby plants you can get these turtles by fishing the hydroponics tray or by ordering them through cargo. ## Why It's Good For The Game adds a new fun way for botanists to take care of their plants. While these turtles alone arent enough to fully replace plant dedicated nutrients, they add small extra support. ## Changelog 🆑 add: adds flora-turtles. obtainable through cargo or by fishing from the hydroponics tray /🆑
141 lines
4.4 KiB
Plaintext
141 lines
4.4 KiB
Plaintext
#define TREE_FIELD_DURATION_EFFECT 10 SECONDS
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#define WARP_ANIMATE_TIME 0.35 SECONDS
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/datum/action/cooldown/mob_cooldown/turtle_tree
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name = "Tree Ability"
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desc = "Invoke your tree's special ability."
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cooldown_time = 2 MINUTES
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click_to_activate = FALSE
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button_icon = 'icons/mob/simple/pets.dmi'
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button_icon_state = "turtle"
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///type of effect our tree releases
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var/effect_path
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///how many times our ability affects surroundings
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var/maximum_intervals = 5
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///time between each interval
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var/time_between_intervals = 3 SECONDS
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///range our tree affects
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var/tree_range = 5
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///warp effect to apply some distortion to our field
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var/atom/movable/warp_effect/turtle_field/warp
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/datum/action/cooldown/mob_cooldown/turtle_tree/Activate(atom/target)
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. = ..()
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warp = new(owner)
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RegisterSignal(warp, COMSIG_QDELETING, PROC_REF(remove_warp))
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warp.alpha = 0
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owner.vis_contents += warp
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for(var/index in 0 to maximum_intervals)
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addtimer(CALLBACK(src, PROC_REF(tree_effect)), time_between_intervals * index)
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animate(warp, transform = matrix(), alpha = warp::alpha, time = WARP_ANIMATE_TIME)
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addtimer(CALLBACK(src, PROC_REF(warp_extinguish)), (time_between_intervals * maximum_intervals) + 3 SECONDS)
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/datum/action/cooldown/mob_cooldown/turtle_tree/proc/warp_extinguish()
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if(QDELETED(warp))
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return
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animate(warp, alpha = 0, time = WARP_ANIMATE_TIME)
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addtimer(CALLBACK(src, PROC_REF(remove_warp)), WARP_ANIMATE_TIME)
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/datum/action/cooldown/mob_cooldown/turtle_tree/proc/remove_warp()
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SIGNAL_HANDLER
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UnregisterSignal(warp, COMSIG_QDELETING)
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warp = null
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///effect we apply on our trees
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/datum/action/cooldown/mob_cooldown/turtle_tree/proc/tree_effect()
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SHOULD_CALL_PARENT(TRUE)
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return (pre_effect_apply())
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///things we should check for before applying our effects
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/datum/action/cooldown/mob_cooldown/turtle_tree/proc/pre_effect_apply()
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if(QDELETED(owner) || owner.stat == DEAD)
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return FALSE
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var/obj/effect/tree_effect = new effect_path
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owner.vis_contents += tree_effect
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return TRUE
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///healer tree, heals nearby plants by small amounts
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/datum/action/cooldown/mob_cooldown/turtle_tree/healer
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effect_path = /obj/effect/temp_visual/circle_wave/tree/healer
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///amount we heal plants by
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var/heal_amount = 5
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/datum/action/cooldown/mob_cooldown/turtle_tree/healer/tree_effect()
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. = ..()
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if(!.)
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return
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for(var/obj/machinery/hydroponics/hydro in oview(tree_range, owner))
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if(isnull(hydro.myseed))
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continue
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hydro.adjust_plant_health(heal_amount)
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///killer tree, kills plant's pests and weeds, aswell as nearby vermin
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/datum/action/cooldown/mob_cooldown/turtle_tree/killer
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effect_path = /obj/effect/temp_visual/circle_wave/tree/killer
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///amount we heal plants by
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var/vermin_damage_amount = 20
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///type of vermin our field affects
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var/static/list/vermin_mob_targets = typecacheof(list(
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/mob/living/basic/cockroach,
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/mob/living/basic/mouse/rat,
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))
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///how much we reduce weed levels
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var/weed_level_reduce = 2
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/datum/action/cooldown/mob_cooldown/turtle_tree/killer/tree_effect()
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. = ..()
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if(!.)
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return
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for(var/atom/possible_target as anything in oview(tree_range, owner))
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if(is_type_in_typecache(possible_target, vermin_mob_targets))
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var/mob/living/living_target = possible_target
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living_target.apply_damage(vermin_damage_amount)
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continue
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if(!istype(possible_target, /obj/machinery/hydroponics))
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continue
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var/obj/machinery/hydroponics/hydro = possible_target
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if(isnull(hydro.myseed))
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continue
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hydro.set_weedlevel(hydro.weedlevel - weed_level_reduce)
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///mutator tree, mutates nearby plants!
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/datum/action/cooldown/mob_cooldown/turtle_tree/mutator
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effect_path = /obj/effect/temp_visual/circle_wave/tree/mutator
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///how much we mutate plants
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var/mutator_boost = 1
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/datum/action/cooldown/mob_cooldown/turtle_tree/mutator/tree_effect()
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. = ..()
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if(!.)
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return
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for(var/obj/machinery/hydroponics/hydro in oview(tree_range, owner))
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hydro.myseed?.adjust_instability(mutator_boost)
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/atom/movable/warp_effect/turtle_field
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alpha = 75
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///effects we give our tree abilities depending on their type
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/obj/effect/temp_visual/circle_wave/tree
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vis_flags = VIS_INHERIT_DIR | VIS_INHERIT_PLANE
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duration = 10 SECONDS
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amount_to_scale = 3
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/obj/effect/temp_visual/circle_wave/tree/healer
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color = "#28a3bc"
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/obj/effect/temp_visual/circle_wave/tree/killer
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color = "#ce3ebf"
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/obj/effect/temp_visual/circle_wave/tree/mutator
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color = "#c49f26"
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#undef TREE_FIELD_DURATION_EFFECT
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#undef WARP_ANIMATE_TIME
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