Files
Bubberstation/code/modules/power/cell.dm
KingkumaArt b23b4c0fb0 Buffs the amount EMPs drain cells to be worthwhile (#92902)
Simply put, EMPs now drain cells at hopefully decent rates. Starting at
basic high capacity, a heavy emp (aka a direct ion rifle hit) drains 1/3
of the battery, with each successive tier of cell taking an extra heavy
emp to drain it. At the end, the data looks like this:

- Basic Cell: Instantly drained. Unchanged.
- High Capacity: 3 hits
- Super Capacity: 4 Hits
- Hyper Capacity: 6 Hits
- Bluespace: 8 hits.

Also potatoes take halfed emp damage, because theres not really much
silicon to emp, given its a potato.
## Why It's Good For The Game

As of now, this is the stats to drain a cell with EMPs. (Do note some
stuff just doesnt drain at all and this is for those that do just run
the proc to the cell itself)

- Basic Cell: Instantly drained.
- High Capacity: 10 hits
- Super Capacity: 20 Hits
- Hyper Capacity: 30 Hits
- Bluespace: 40 hits.

The EMP gun on the station can shoot 10 bolts before needing a recharge.
It is *physically impossible* to use the ion to depower something with
an upgraded cell without needing to reload, and even landing 10 direct
hits with the ion to bring down a stock cell is frankly a big ask.
Additionally, using emps as crew or sec runs the risk of you getting
caught in the splash damage and now your modsuit/pda/whatever doesnt
work. Hopefully, this will make the EMP gun actually useful for its
intended purpose of countering silicons/mechs.

## Changelog
🆑 WebcomicArtist
balance: EMPs now drain cells better, starting at 3 emps to drain a
basic cell, up to 8 for bluespace.
/🆑

---------

Co-authored-by: Aki Ito <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com>
2025-09-14 23:32:32 -04:00

261 lines
8.6 KiB
Plaintext

/**
* # Power cell
*
* Power cells, used primarily for handheld and portable things. Holds a reasonable amount of power.
*/
/obj/item/stock_parts/power_store/cell
name = "power cell"
desc = "A rechargeable electrochemical power cell."
icon = 'icons/obj/machines/cell_charger.dmi'
icon_state = "cell"
inhand_icon_state = "cell"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
force = 5
throwforce = 5
throw_speed = 2
throw_range = 5
emp_damage_modifier = 1
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*7, /datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5)
/obj/item/stock_parts/power_store/cell/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_FISHING_BAIT, INNATE_TRAIT)
ADD_TRAIT(src, TRAIT_POISONOUS_BAIT, INNATE_TRAIT) //bro is fishing using lithium...
var/static/list/slapcraft_recipe_list = list(/datum/crafting_recipe/battery_match)
AddElement(
/datum/element/slapcrafting,\
slapcraft_recipes = slapcraft_recipe_list,\
)
/* Cell variants*/
/obj/item/stock_parts/power_store/cell/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/crap
name = "\improper Nanotrasen brand rechargeable AA cell"
desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT
icon_state = "aa_cell"
maxcharge = STANDARD_CELL_CHARGE * 0.5
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
/obj/item/stock_parts/power_store/cell/crap/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
return ..()
/obj/item/stock_parts/power_store/cell/crap/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/upgraded
name = "upgraded power cell"
desc = "A power cell with a slightly higher capacity than normal!"
icon_state = "9v_cell"
maxcharge = STANDARD_CELL_CHARGE * 2.5
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.5)
chargerate = STANDARD_CELL_RATE * 0.5
/obj/item/stock_parts/power_store/cell/upgraded/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
return ..()
/obj/item/stock_parts/power_store/cell/upgraded/plus
name = "upgraded power cell+"
desc = "A power cell with an even higher capacity than the base model!"
maxcharge = STANDARD_CELL_CHARGE * 5
/obj/item/stock_parts/power_store/cell/secborg
name = "security borg rechargeable D cell"
maxcharge = STANDARD_CELL_CHARGE * 0.6
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.4)
/obj/item/stock_parts/power_store/cell/secborg/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/mini_egun
name = "miniature energy gun power cell"
maxcharge = STANDARD_CELL_CHARGE * 0.6
/obj/item/stock_parts/power_store/cell/hos_gun
name = "X-01 multiphase energy gun power cell"
maxcharge = STANDARD_CELL_CHARGE * 1.2
/obj/item/stock_parts/power_store/cell/pulse //200 pulse shots
name = "pulse rifle power cell"
emp_damage_modifier = 0.5
maxcharge = STANDARD_CELL_CHARGE * 40
chargerate = STANDARD_CELL_RATE * 0.75
/obj/item/stock_parts/power_store/cell/pulse/carbine //25 pulse shots
name = "pulse carbine power cell"
maxcharge = STANDARD_CELL_CHARGE * 5
/obj/item/stock_parts/power_store/cell/pulse/pistol //10 pulse shots
name = "pulse pistol power cell"
maxcharge = STANDARD_CELL_CHARGE * 2
/obj/item/stock_parts/power_store/cell/ninja
name = "black power cell"
icon_state = "bscell"
emp_damage_modifier = 3
maxcharge = STANDARD_CELL_CHARGE * 10
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
chargerate = STANDARD_CELL_RATE
/obj/item/stock_parts/power_store/cell/high
name = "high-capacity power cell"
icon_state = "hcell"
emp_damage_modifier = 3
maxcharge = STANDARD_CELL_CHARGE * 10
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*0.6)
chargerate = STANDARD_CELL_RATE * 0.75
/obj/item/stock_parts/power_store/cell/high/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/super
name = "super-capacity power cell"
icon_state = "scell"
emp_damage_modifier = 5
maxcharge = STANDARD_CELL_CHARGE * 20
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 3)
chargerate = STANDARD_CELL_RATE
/obj/item/stock_parts/power_store/cell/super/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/hyper
name = "hyper-capacity power cell"
icon_state = "hpcell"
emp_damage_modifier = 5
maxcharge = STANDARD_CELL_CHARGE * 30
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT * 4)
chargerate = STANDARD_CELL_RATE * 1.5
/obj/item/stock_parts/power_store/cell/hyper/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/bluespace
name = "bluespace power cell"
desc = "A rechargeable transdimensional power cell."
icon_state = "bscell"
emp_damage_modifier = 5
maxcharge = STANDARD_CELL_CHARGE * 40
custom_materials = list(/datum/material/glass=SMALL_MATERIAL_AMOUNT*6)
chargerate = STANDARD_CELL_RATE * 2
/obj/item/stock_parts/power_store/cell/bluespace/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/infinite
name = "infinite-capacity power cell"
icon_state = "icell"
emp_damage_modifier = 0
maxcharge = INFINITY //little disappointing if you examine it and it's not huge
custom_materials = list(/datum/material/glass=HALF_SHEET_MATERIAL_AMOUNT)
chargerate = INFINITY
ratingdesc = FALSE
/obj/item/stock_parts/power_store/cell/infinite/use(used, force = FALSE)
return TRUE
/obj/item/stock_parts/power_store/cell/infinite/abductor
name = "void core"
desc = "An alien power cell that produces energy seemingly out of nowhere."
icon = 'icons/obj/antags/abductor.dmi'
icon_state = "cell"
maxcharge = STANDARD_CELL_CHARGE * 50
ratingdesc = FALSE
/obj/item/stock_parts/power_store/cell/infinite/abductor/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
return ..()
/obj/item/stock_parts/power_store/cell/potato
name = "potato battery"
desc = "A rechargeable starch based power cell."
icon = 'icons/obj/service/hydroponics/harvest.dmi'
icon_state = "potato"
maxcharge = STANDARD_CELL_CHARGE * 0.3
emp_damage_modifier = 0.5 //It's biological, so
charge_light_type = null
connector_type = null
custom_materials = null
grown_battery = TRUE //it has the overlays for wires
custom_premium_price = PAYCHECK_CREW
/obj/item/stock_parts/power_store/cell/potato/Initialize(mapload, override_maxcharge)
charge = maxcharge * 0.3
. = ..()
/obj/item/stock_parts/power_store/cell/emproof
name = "\improper EMP-proof cell"
desc = "An EMP-proof cell."
emp_damage_modifier = 0
maxcharge = STANDARD_CELL_CHARGE * 0.5
/obj/item/stock_parts/power_store/cell/emproof/Initialize(mapload)
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF)
return ..()
/obj/item/stock_parts/power_store/cell/emproof/empty
empty = TRUE
/obj/item/stock_parts/power_store/cell/emproof/corrupt()
return
/obj/item/stock_parts/power_store/cell/emproof/slime
name = "EMP-proof slime core"
desc = "A yellow slime core infused with plasma. Its organic nature makes it immune to EMPs."
icon = 'icons/mob/simple/slimes.dmi'
icon_state = "yellow-core"
custom_materials = null
maxcharge = STANDARD_CELL_CHARGE * 5
charge_light_type = null
connector_type = "slimecore"
/obj/item/stock_parts/power_store/cell/emergency_light
name = "miniature power cell"
desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage."
maxcharge = STANDARD_CELL_CHARGE * 0.12 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell
custom_materials = list(/datum/material/glass = SMALL_MATERIAL_AMOUNT*0.2)
w_class = WEIGHT_CLASS_TINY
/obj/item/stock_parts/power_store/cell/emergency_light/Initialize(mapload)
. = ..()
var/area/area = get_area(src)
if(area)
if(!area.lightswitch || !area.light_power)
charge = 0 //For naturally depowered areas, we start with no power
/obj/item/stock_parts/power_store/cell/crystal_cell
name = "crystal power cell"
desc = "A very high power cell made from crystallized plasma"
icon_state = "crystal_cell"
maxcharge = STANDARD_CELL_CHARGE * 50
chargerate = 0
charge_light_type = null
connector_type = "crystal"
custom_materials = null
grind_results = null
/obj/item/stock_parts/power_store/cell/ethereal
name = "ahelp it"
desc = "you sohuldn't see this"
maxcharge = ETHEREAL_CHARGE_DANGEROUS
charge = ETHEREAL_CHARGE_FULL
icon_state = null
charge_light_type = null
connector_type = null
custom_materials = null
grind_results = null
emp_damage_modifier = 0
/obj/item/stock_parts/power_store/cell/ethereal/examine(mob/user)
. = ..()
CRASH("[src.type] got examined by [user]")