Files
Bubberstation/code/game/objects/structures/kitchen_spike.dm
Ghom 339616ae78 You can now interact with held mobs beside wearing them (feat: "minor" melee attack chain cleanup) (#90080)
## About The Pull Request
People can now pet held mothroaches and pugs if they want to, or use
items on them, hopefully without causing many issues. After all, it only
took about a couple dozen lines of code to make...

...Oh, did the 527 files changed or the 850~ lines added/removed perhaps
catch your eye? Made you wonder if I accidentally pushed the wrong
branch? or skewed something up big time? Well, nuh uh. I just happen to
be fed up with the melee attack chain still using stringized params
instead of an array/list. It was frankly revolting to see how I'd have
had to otherwise call `list2params` for what I'm trying to accomplish
here, and make this PR another tessera to the immense stupidity of our
attack chain procs calling `params2list` over and over and over instead
of just using that one call instance from `ClickOn` as an argument. It's
2025, honey, wake up!

I also tried to replace some of those single letter vars/args but there
are just way too many of them.

## Why It's Good For The Game
Improving old code. And I want to be able to pet mobroaches while
holding them too.

## Changelog

🆑
qol: You can now interact with held mobs in more ways beside wearing
them.
/🆑
2025-04-23 20:18:26 +00:00

171 lines
5.9 KiB
Plaintext

#define MEATSPIKE_IRONROD_REQUIREMENT 4
/obj/structure/kitchenspike_frame
name = "meatspike frame"
icon = 'icons/obj/service/kitchen.dmi'
icon_state = "spikeframe"
desc = "The frame of a meat spike."
density = TRUE
anchored = FALSE
max_integrity = 200
/obj/structure/kitchenspike_frame/Initialize(mapload)
. = ..()
register_context()
/obj/structure/kitchenspike_frame/examine(mob/user)
. = ..()
. += "It can be <b>welded</b> apart."
. += "You could attach <b>[MEATSPIKE_IRONROD_REQUIREMENT]</b> iron rods to it to create a <b>Meat Spike</b>."
/obj/structure/kitchenspike_frame/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
if(isnull(held_item))
return NONE
var/message = ""
if(held_item.tool_behaviour == TOOL_WELDER)
message = "Deconstruct"
else if(held_item.tool_behaviour == TOOL_WRENCH)
message = "Bolt Down Frame"
if(!message)
return NONE
context[SCREENTIP_CONTEXT_LMB] = message
return CONTEXTUAL_SCREENTIP_SET
/obj/structure/kitchenspike_frame/welder_act(mob/living/user, obj/item/tool)
if(!tool.tool_start_check(user, amount = 0, heat_required = HIGH_TEMPERATURE_REQUIRED))
return FALSE
to_chat(user, span_notice("You begin cutting \the [src] apart..."))
if(!tool.use_tool(src, user, 5 SECONDS, volume = 50))
return TRUE
visible_message(span_notice("[user] slices apart \the [src]."),
span_notice("You cut \the [src] apart with \the [tool]."),
span_hear("You hear welding."))
new /obj/item/stack/sheet/iron(loc, MEATSPIKE_IRONROD_REQUIREMENT)
qdel(src)
return TRUE
/obj/structure/kitchenspike_frame/wrench_act(mob/living/user, obj/item/tool)
default_unfasten_wrench(user, tool)
return TRUE
/obj/structure/kitchenspike_frame/attackby(obj/item/attacking_item, mob/user, list/modifiers)
add_fingerprint(user)
if(!istype(attacking_item, /obj/item/stack/rods))
return ..()
var/obj/item/stack/rods/used_rods = attacking_item
if(used_rods.get_amount() >= MEATSPIKE_IRONROD_REQUIREMENT)
used_rods.use(MEATSPIKE_IRONROD_REQUIREMENT)
balloon_alert(user, "meatspike built")
var/obj/structure/new_meatspike = new /obj/structure/kitchenspike(loc)
transfer_fingerprints_to(new_meatspike)
qdel(src)
return
balloon_alert(user, "[MEATSPIKE_IRONROD_REQUIREMENT] rods needed!")
/obj/structure/kitchenspike
name = "meat spike"
icon = 'icons/obj/service/kitchen.dmi'
icon_state = "spike"
desc = "A spike for collecting meat from animals."
density = TRUE
anchored = TRUE
buckle_lying = FALSE
can_buckle = TRUE
max_integrity = 250
/obj/structure/kitchenspike/Initialize(mapload)
. = ..()
register_context()
/obj/structure/kitchenspike/examine(mob/user)
. = ..()
. += "<b>Drag a mob</b> onto it to hook it in place."
. += "A <b>crowbar</b> could remove those spikes."
/obj/structure/kitchenspike/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
if(isnull(held_item))
return NONE
if(held_item.tool_behaviour == TOOL_CROWBAR)
context[SCREENTIP_CONTEXT_LMB] = "Remove Spikes"
return CONTEXTUAL_SCREENTIP_SET
return NONE
/obj/structure/kitchenspike/attack_paw(mob/user, list/modifiers)
return attack_hand(user, modifiers)
/obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/tool)
if(has_buckled_mobs())
to_chat(user, span_warning("You can't do that while something's on the spike!"))
return TRUE
if(tool.use_tool(src, user, 2 SECONDS, volume = 100))
to_chat(user, span_notice("You pry the spikes out of the frame."))
deconstruct(TRUE)
return TRUE
return FALSE
/obj/structure/kitchenspike/user_buckle_mob(mob/living/target, mob/user, check_loc = TRUE)
if(!iscarbon(target) && !isanimal_or_basicmob(target))
return
if(!do_after(user, 10 SECONDS, target))
return
return ..()
/obj/structure/kitchenspike/post_buckle_mob(mob/living/target)
playsound(src.loc, 'sound/effects/splat.ogg', 25, TRUE)
target.emote("scream")
target.add_splatter_floor()
target.adjustBruteLoss(30)
target.setDir(2)
var/matrix/m180 = matrix(target.transform)
m180.Turn(180)
animate(target, transform = m180, time = 3)
target.add_offsets(type, y_add = -6, animate = FALSE)
ADD_TRAIT(target, TRAIT_MOVE_UPSIDE_DOWN, REF(src))
/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/user)
if(buckled_mob != user)
buckled_mob.visible_message(span_notice("[user] tries to pull [buckled_mob] free of [src]!"),\
span_notice("[user] is trying to pull you off [src], opening up fresh wounds!"),\
span_hear("You hear a squishy wet noise."))
if(!do_after(user, 30 SECONDS, target = src))
if(buckled_mob?.buckled)
buckled_mob.visible_message(span_notice("[user] fails to free [buckled_mob]!"),\
span_notice("[user] fails to pull you off of [src]."))
return
else
buckled_mob.visible_message(span_warning("[buckled_mob] struggles to break free from [src]!"),\
span_notice("You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)"),\
span_hear("You hear a wet squishing noise.."))
buckled_mob.adjustBruteLoss(30)
if(!do_after(buckled_mob, 2 MINUTES, target = src, hidden = TRUE))
if(buckled_mob?.buckled)
to_chat(buckled_mob, span_warning("You fail to free yourself!"))
return
return ..()
/obj/structure/kitchenspike/post_unbuckle_mob(mob/living/buckled_mob)
buckled_mob.adjustBruteLoss(30)
INVOKE_ASYNC(buckled_mob, TYPE_PROC_REF(/mob, emote), "scream")
buckled_mob.AdjustParalyzed(20)
var/matrix/m180 = matrix(buckled_mob.transform)
m180.Turn(180)
animate(buckled_mob, transform = m180, time = 3)
buckled_mob.remove_offsets(type, animate = FALSE)
REMOVE_TRAIT(buckled_mob, TRAIT_MOVE_UPSIDE_DOWN, REF(src))
/obj/structure/kitchenspike/atom_deconstruct(disassembled = TRUE)
if(disassembled)
var/obj/structure/meatspike_frame = new /obj/structure/kitchenspike_frame(src.loc)
transfer_fingerprints_to(meatspike_frame)
else
new /obj/item/stack/sheet/iron(src.loc, 4)
new /obj/item/stack/rods(loc, MEATSPIKE_IRONROD_REQUIREMENT)
#undef MEATSPIKE_IRONROD_REQUIREMENT