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## About The Pull Request We can already stop the floating anim by adding the no floating trait, COMSIG_PAUSE_FLOATING_ANIM and the relative paused_floating_anim_atoms list are redundant as we can just use the `TRAIT_CALLBACK_REMOVE` macro and timers. ## Why It's Good For The Game Less crap in the way of a one big bespoke element that manages the movetypes of every living mob in the game. ## Changelog N/A