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Bubberstation/code/controllers/subsystem/icon_smooth.dm
2020-07-16 11:14:05 -03:00

75 lines
1.9 KiB
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SUBSYSTEM_DEF(icon_smooth)
name = "Icon Smoothing"
init_order = INIT_ORDER_ICON_SMOOTHING
wait = 1
priority = FIRE_PRIOTITY_SMOOTHING
flags = SS_TICKER
///Blueprints assemble an image of what pipes/manifolds/wires look like on initialization, and thus should be taken after everything's been smoothed
var/list/blueprint_queue = list()
var/list/smooth_queue = list()
var/list/deferred = list()
/datum/controller/subsystem/icon_smooth/fire()
var/list/cached = smooth_queue
while(length(cached))
var/atom/smoothing_atom = cached[length(cached)]
cached.len--
if(QDELETED(smoothing_atom) || !(smoothing_atom.smooth & SMOOTH_QUEUED))
continue
if(smoothing_atom.flags_1 & INITIALIZED_1)
smooth_icon(smoothing_atom)
else
deferred += smoothing_atom
if (MC_TICK_CHECK)
return
if (!cached.len)
if (deferred.len)
smooth_queue = deferred
deferred = cached
else
can_fire = FALSE
/datum/controller/subsystem/icon_smooth/Initialize()
smooth_zlevel(1,TRUE)
smooth_zlevel(2,TRUE)
var/list/queue = smooth_queue
smooth_queue = list()
while(length(queue))
var/atom/smoothing_atom = queue[length(queue)]
queue.len--
if(QDELETED(smoothing_atom) || !(smoothing_atom.smooth & SMOOTH_QUEUED) || smoothing_atom.z <= 2)
continue
smooth_icon(smoothing_atom)
CHECK_TICK
queue = blueprint_queue
blueprint_queue = list()
for(var/item in queue)
var/atom/movable/movable_item = item
if(!isturf(movable_item.loc))
continue
var/turf/item_loc = movable_item.loc
item_loc.add_blueprints(movable_item)
return ..()
/datum/controller/subsystem/icon_smooth/proc/add_to_queue(atom/thing)
if(thing.smooth & SMOOTH_QUEUED)
return
thing.smooth |= SMOOTH_QUEUED
smooth_queue += thing
if(!can_fire)
can_fire = TRUE
/datum/controller/subsystem/icon_smooth/proc/remove_from_queues(atom/thing)
thing.smooth &= ~SMOOTH_QUEUED
smooth_queue -= thing
blueprint_queue -= thing
deferred -= thing