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https://github.com/Bubberstation/Bubberstation.git
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* Renames a few variables. Also reorders fallback order again. Renames item_state to inhand_icon_state Renames mob_overlay_icon to worn_icon Renames mob_overlay_state to worn_icon_state worn_icon_state/mob_overlay_state now never gets used for inhands. * Fixes some comments * Fixes map issue * Restart lints * Properly resolves conflicts
101 lines
3.6 KiB
Plaintext
101 lines
3.6 KiB
Plaintext
/* This file contains standalone items for debug purposes. */
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/obj/item/debug/human_spawner
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name = "human spawner"
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desc = "Spawn a human by aiming at a turf and clicking. Use in hand to change type."
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icon = 'icons/obj/guns/magic.dmi'
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icon_state = "nothingwand"
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inhand_icon_state = "wand"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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w_class = WEIGHT_CLASS_SMALL
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var/datum/species/selected_species
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var/valid_species = list()
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/obj/item/debug/human_spawner/afterattack(atom/target, mob/user, proximity)
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..()
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if(isturf(target))
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var/mob/living/carbon/human/H = new /mob/living/carbon/human(target)
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if(selected_species)
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H.set_species(selected_species)
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/obj/item/debug/human_spawner/attack_self(mob/user)
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..()
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var/choice = input("Select a species", "Human Spawner", null) in GLOB.species_list
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selected_species = GLOB.species_list[choice]
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/obj/item/debug/omnitool
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name = "omnitool"
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desc = "The original hypertool, born before them all. Use it in hand to unleash it's true power."
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icon = 'icons/obj/device.dmi'
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icon_state = "hypertool"
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inhand_icon_state = "hypertool"
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toolspeed = 0.1
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tool_behaviour = null
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/obj/item/debug/omnitool/examine()
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. = ..()
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. += " The mode is: [tool_behaviour]"
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/obj/item/debug/omnitool/proc/check_menu(mob/user)
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if(!istype(user))
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return FALSE
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if(user.incapacitated() || !user.Adjacent(src))
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return FALSE
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return TRUE
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/obj/item/debug/omnitool/attack_self(mob/user)
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if(!user)
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return
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var/list/tool_list = list(
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"Crowbar" = image(icon = 'icons/obj/tools.dmi', icon_state = "crowbar"),
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"Multitool" = image(icon = 'icons/obj/device.dmi', icon_state = "multitool"),
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"Screwdriver" = image(icon = 'icons/obj/tools.dmi', icon_state = "screwdriver_map"),
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"Wirecutters" = image(icon = 'icons/obj/tools.dmi', icon_state = "cutters_map"),
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"Wrench" = image(icon = 'icons/obj/tools.dmi', icon_state = "wrench"),
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"Welding Tool" = image(icon = 'icons/obj/tools.dmi', icon_state = "miniwelder"),
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"Analyzer" = image(icon = 'icons/obj/device.dmi', icon_state = "analyzer"),
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"Mining Tool" = image(icon = 'icons/obj/mining.dmi', icon_state = "minipick"),
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"Shovel" = image(icon = 'icons/obj/mining.dmi', icon_state = "spade"),
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"Retractor" = image(icon = 'icons/obj/surgery.dmi', icon_state = "retractor"),
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"Hemostat" = image(icon = 'icons/obj/surgery.dmi', icon_state = "hemostat"),
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"Cautery" = image(icon = 'icons/obj/surgery.dmi', icon_state = "cautery"),
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"Drill" = image(icon = 'icons/obj/surgery.dmi', icon_state = "drill"),
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"Scalpel" = image(icon = 'icons/obj/surgery.dmi', icon_state = "scalpel"),
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"Saw" = image(icon = 'icons/obj/surgery.dmi', icon_state = "saw")
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)
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var/tool_result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
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if(!check_menu(user))
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return
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switch(tool_result)
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if("Crowbar")
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tool_behaviour = TOOL_CROWBAR
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if("Multitool")
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tool_behaviour = TOOL_MULTITOOL
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if("Screwdriver")
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tool_behaviour = TOOL_SCREWDRIVER
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if("Wirecutters")
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tool_behaviour = TOOL_WIRECUTTER
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if("Wrench")
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tool_behaviour = TOOL_WRENCH
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if("Welding Tool")
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tool_behaviour = TOOL_WELDER
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if("Analyzer")
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tool_behaviour = TOOL_ANALYZER
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if("Mining Tool")
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tool_behaviour = TOOL_MINING
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if("Shovel")
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tool_behaviour = TOOL_SHOVEL
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if("Retractor")
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tool_behaviour = TOOL_RETRACTOR
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if("Hemostat")
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tool_behaviour = TOOL_HEMOSTAT
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if("Cautery")
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tool_behaviour = TOOL_CAUTERY
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if("Drill")
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tool_behaviour = TOOL_DRILL
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if("Scalpel")
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tool_behaviour = TOOL_SCALPEL
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if("Saw")
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tool_behaviour = TOOL_SAW
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