Files
Bubberstation/code/game/objects/items/sharpener.dm
Ryll Ryll 46dd89b07a [READY] Wounds part 2: Piercing wounds, dismemberment changes, housekeeping (#51786)
* pierce the heavens

* starts doing projs

* continue pierce

* before armor

* before sharpness redefine

* rename sharp defines, before further implementation

* finishing undoing atk_type back to sharpness

* neatens up sharpness defines, FALSE -> SHARP_NONE

* more piercing, removes brute damage bleed, bubblegum no longer wound

* starts letting embeds get in on the fun

* half with embed

* work on dismembering

* continued embed work

* more moving bandaging to limbs

* more dismemberment work

* removing embed pierce stuff

* tweaking bullets

* more docs and work on dismemberment

* spans, piercing, guns

* dismemberment and scar fixes

* bee changes

* bullets embedding

* more bullet and dismember work

* dismemberment, surgery, piercing, formaldehyde,

* pleases travis

* pierce smite

* nicer on blood

* Auto stash before rebase of "tgstation/master"

* more neatening

* wounds only consider up to 35 damage, wounds on l6 and 762

* updates hulk

* balance

* defines

* lower slug to 50 brute to accommodate wounds

* adds differentiation for having flesh/bones/both in mobs

* moves scar descs to json, renames organic_state

* excises removed healing skill

* fixes logs, inconsistencies, some balance changes

* untab

* slight compress

* a

* kills pointed global list

* dmdoc

* halfway through roh

* finishes roh review

* okay NOW i finished roh's reviews

* roh roh roh your boat

* gently down the stream

* global lists

* list ops, fix scanner for bone gel improvised fix

* travis moment

* sounds added and moved

* pellet clouds can join the fun fully, slight gun balancing for wounds

* doc moment

* unconflicts myself

* update hulk

* Update code/_onclick/item_attack.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* crying ascii face

* final rohview

* oops

* final final

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-23 23:19:30 -03:00

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/obj/item/sharpener
name = "whetstone"
icon = 'icons/obj/kitchen.dmi'
icon_state = "sharpener"
desc = "A block that makes things sharp."
force = 5
var/used = 0
var/increment = 4
var/max = 30
var/prefix = "sharpened"
var/requires_sharpness = 1
/obj/item/sharpener/attackby(obj/item/I, mob/user, params)
if(used)
to_chat(user, "<span class='warning'>The sharpening block is too worn to use again!</span>")
return
if(I.force >= max || I.throwforce >= max)//no esword sharpening
to_chat(user, "<span class='warning'>[I] is much too powerful to sharpen further!</span>")
return
if(requires_sharpness && !I.get_sharpness())
to_chat(user, "<span class='warning'>You can only sharpen items that are already sharp, such as knives!</span>")
return
if(istype(I, /obj/item/melee/transforming/energy))
to_chat(user, "<span class='warning'>You don't think \the [I] will be the thing getting modified if you use it on \the [src]!</span>")
return
var/signal_out = SEND_SIGNAL(I, COMSIG_ITEM_SHARPEN_ACT, increment, max)
if(signal_out & COMPONENT_BLOCK_SHARPEN_MAXED)
to_chat(user, "<span class='warning'>[I] is much too powerful to sharpen further!</span>")
return
if(signal_out & COMPONENT_BLOCK_SHARPEN_BLOCKED)
to_chat(user, "<span class='warning'>[I] is not able to be sharpened right now!</span>")
return
if((signal_out & COMPONENT_BLOCK_SHARPEN_ALREADY) || (I.force > initial(I.force) && !signal_out))
to_chat(user, "<span class='warning'>[I] has already been refined before. It cannot be sharpened further!</span>")
return
if(!(signal_out & COMPONENT_BLOCK_SHARPEN_APPLIED))
I.force = clamp(I.force + increment, 0, max)
user.visible_message("<span class='notice'>[user] sharpens [I] with [src]!</span>", "<span class='notice'>You sharpen [I], making it much more deadly than before.</span>")
playsound(src, 'sound/items/unsheath.ogg', 25, TRUE)
I.sharpness = SHARP_POINTY
I.throwforce = clamp(I.throwforce + increment, 0, max)
I.name = "[prefix] [I.name]"
name = "worn out [name]"
desc = "[desc] At least, it used to."
used = 1
update_icon()
/obj/item/sharpener/super
name = "super whetstone"
desc = "A block that will make your weapon sharper than Einstein on adderall."
increment = 200
max = 200
prefix = "super-sharpened"
requires_sharpness = 0