Files
Bubberstation/code/modules/mob/emote.dm
blessedmulligan 54dc879f19 Cyborg spin throwing now depends on intent (#48891)
Trying this again. When *spin-ing as a cyborg, the way mobs are thrown off you depends on your intent. On help intent, they will be thrown a shorter distance from you and will never be damaged or stunned (they will still be knocked down). On harm intent, they will be thrown the current distance and will be damaged and stunned if they hit a wall or another person.

WHAT THIS ACTUALLY CHANGES:
Currently, whether or not *spin-ing will actually hurt/stun someone depends on whether or not the *spin-ing borg is emagged. This PR also reduces the range of the help intent throw, but since the knockdown happens whether or not the thrown mob hits something this is in most circumstances a cosmetic change. So, in summary, if you are a non-emagged borg in help intent the only thing this changes is you will chuck people a slightly shorter distance.
Why It's Good For The Game

This isn't exactly the most important change, but a borg should be able to control their behavior. Having damage/stun from throwing determined solely by emag-ness seems more like a hacky kludge than a legitimate design choice. Also, having the behavior of borg-throwing determined in the code for carbons is messy.
Changelog

🆑
add: The behavior of cyborg's *spin emote now changes with intent; on harm intent, it will throw its passenger farther and damage and stun them if they hit a wall or another person.
/🆑
2020-02-01 20:30:57 +13:00

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//The code execution of the emote datum is located at code/datums/emotes.dm
/mob/proc/emote(act, m_type = null, message = null, intentional = FALSE)
act = lowertext(act)
var/param = message
var/custom_param = findchar(act, " ")
if(custom_param)
param = copytext(act, custom_param + length(act[custom_param]))
act = copytext(act, 1, custom_param)
var/list/key_emotes = GLOB.emote_list[act]
if(!length(key_emotes))
if(intentional)
to_chat(src, "<span class='notice'>'[act]' emote does not exist. Say *help for a list.</span>")
return FALSE
var/silenced = FALSE
for(var/datum/emote/P in key_emotes)
if(!P.check_cooldown(src, intentional))
silenced = TRUE
continue
if(P.run_emote(src, param, m_type, intentional))
SEND_SIGNAL(src, COMSIG_MOB_EMOTE, P, act, m_type, message, intentional)
return TRUE
if(intentional && !silenced)
to_chat(src, "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>")
return FALSE
/datum/emote/flip
key = "flip"
key_third_person = "flips"
restraint_check = TRUE
mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
mob_type_ignore_stat_typecache = list(/mob/dead/observer)
/datum/emote/flip/run_emote(mob/user, params , type_override, intentional)
. = ..()
if(.)
user.SpinAnimation(7,1)
/datum/emote/flip/check_cooldown(mob/user, intentional)
. = ..()
if(.)
return
if(!can_run_emote(user, intentional=intentional))
return
if(isliving(user))
var/mob/living/flippy_mcgee = user
if(prob(20))
flippy_mcgee.Knockdown(1 SECONDS)
flippy_mcgee.visible_message(
"<span class='notice'>[flippy_mcgee] attempts to do a flip and falls over, what a doofus!</span>",
"<span class='notice'>You attempt to do a flip while still off balance from the last flip and fall down!</span>"
)
if(prob(50))
flippy_mcgee.adjustBruteLoss(1)
else
flippy_mcgee.visible_message(
"<span class='notice'>[flippy_mcgee] stumbles a bit after their flip.</span>",
"<span class='notice'>You stumble a bit from still being off balance from your last flip.</span>"
)
/datum/emote/spin
key = "spin"
key_third_person = "spins"
restraint_check = TRUE
mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
mob_type_ignore_stat_typecache = list(/mob/dead/observer)
/datum/emote/spin/run_emote(mob/user, params , type_override, intentional)
. = ..()
if(.)
user.spin(20, 1)
if((iscyborg(user) || isanimal(user)) && user.has_buckled_mobs())
var/mob/living/L = user
var/datum/component/riding/riding_datum = L.GetComponent(/datum/component/riding)
if(riding_datum)
if(L.a_intent == INTENT_HELP)
for(var/mob/M in L.buckled_mobs)
riding_datum.force_dismount(M, TRUE)
else
for(var/mob/M in L.buckled_mobs)
riding_datum.force_dismount(M)
else
L.unbuckle_all_mobs()