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## About The Pull Request People can now pet held mothroaches and pugs if they want to, or use items on them, hopefully without causing many issues. After all, it only took about a couple dozen lines of code to make... ...Oh, did the 527 files changed or the 850~ lines added/removed perhaps catch your eye? Made you wonder if I accidentally pushed the wrong branch? or skewed something up big time? Well, nuh uh. I just happen to be fed up with the melee attack chain still using stringized params instead of an array/list. It was frankly revolting to see how I'd have had to otherwise call `list2params` for what I'm trying to accomplish here, and make this PR another tessera to the immense stupidity of our attack chain procs calling `params2list` over and over and over instead of just using that one call instance from `ClickOn` as an argument. It's 2025, honey, wake up! I also tried to replace some of those single letter vars/args but there are just way too many of them. ## Why It's Good For The Game Improving old code. And I want to be able to pet mobroaches while holding them too. ## Changelog 🆑 qol: You can now interact with held mobs in more ways beside wearing them. /🆑
110 lines
2.9 KiB
Plaintext
110 lines
2.9 KiB
Plaintext
#define TIME_TO_START_MOVING_DROP_ICON (0.5 SECONDS)
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#define STAGE_DROP_ITEM "STAGE_DROP_ITEM"
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#define STAGE_PICK_SOMETHING_UP "STAGE_PICK_SOMETHING_UP"
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/// Tutorial for showing how to drop items.
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/// Fired when clicking on an item with another item with a filled inactive hand.
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/datum/tutorial/drop
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grandfather_date = "2023-01-07"
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var/stage = STAGE_DROP_ITEM
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var/atom/movable/screen/drop_preview
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var/obj/last_held_item
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/datum/tutorial/drop/Destroy(force)
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last_held_item = null
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user.client?.screen -= drop_preview
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QDEL_NULL(drop_preview)
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return ..()
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/datum/tutorial/drop/perform(list/modifiers)
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create_drop_preview(modifiers[SCREEN_LOC])
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addtimer(CALLBACK(src, PROC_REF(show_instructions)), TIME_TO_START_MOVING_DROP_ICON)
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RegisterSignal(user, COMSIG_MOB_DROPPING_ITEM, PROC_REF(on_dropped_item))
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RegisterSignal(user, COMSIG_MOB_SWAP_HANDS, PROC_REF(on_swap_hands))
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RegisterSignal(user, COMSIG_LIVING_PICKED_UP_ITEM, PROC_REF(on_pick_up_item))
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update_held_item()
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/datum/tutorial/drop/perform_completion_effects_with_delay()
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UnregisterSignal(user, list(COMSIG_MOB_DROPPING_ITEM, COMSIG_MOB_SWAP_HANDS, COMSIG_LIVING_PICKED_UP_ITEM))
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if (!isnull(last_held_item))
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UnregisterSignal(last_held_item, COMSIG_MOVABLE_MOVED)
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return 0
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/datum/tutorial/drop/proc/create_drop_preview(initial_screen_loc)
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drop_preview = animate_ui_element(
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"act_drop",
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initial_screen_loc,
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ui_drop_throw,
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TIME_TO_START_MOVING_DROP_ICON,
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)
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/datum/tutorial/drop/proc/show_instructions()
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if (QDELETED(src))
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return
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switch (stage)
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if (STAGE_DROP_ITEM)
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show_instruction(keybinding_message(
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/datum/keybinding/mob/drop_item,
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"Press '%KEY%' to drop your current item",
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"Click '<b>DROP</b>' to drop your current item",
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))
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if (STAGE_PICK_SOMETHING_UP)
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show_instruction("Pick something up!")
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/datum/tutorial/drop/proc/on_swap_hands()
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SIGNAL_HANDLER
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if (isnull(user.get_active_held_item()))
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if (stage != STAGE_PICK_SOMETHING_UP)
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stage = STAGE_PICK_SOMETHING_UP
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show_instructions()
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else if (stage == STAGE_PICK_SOMETHING_UP)
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stage = STAGE_DROP_ITEM
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show_instructions()
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update_held_item()
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/datum/tutorial/drop/proc/on_dropped_item()
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SIGNAL_HANDLER
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stage = STAGE_PICK_SOMETHING_UP
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show_instructions()
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/datum/tutorial/drop/proc/on_pick_up_item()
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SIGNAL_HANDLER
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if (stage != STAGE_PICK_SOMETHING_UP)
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dismiss()
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return
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complete()
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// Exists so that if we, say, place the item on a table, we don't count that as completion
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/datum/tutorial/drop/proc/update_held_item()
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if (!isnull(last_held_item))
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UnregisterSignal(last_held_item, COMSIG_MOVABLE_MOVED)
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last_held_item = user.get_active_held_item()
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if (isnull(last_held_item))
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return
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RegisterSignal(last_held_item, COMSIG_MOVABLE_MOVED, PROC_REF(on_held_item_moved))
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/datum/tutorial/drop/proc/on_held_item_moved()
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SIGNAL_HANDLER
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if (stage == STAGE_PICK_SOMETHING_UP)
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return
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dismiss()
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#undef STAGE_DROP_ITEM
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#undef STAGE_PICK_SOMETHING_UP
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#undef TIME_TO_START_MOVING_DROP_ICON
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