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## About The Pull Request I was messing a little bit with TGUI stuff and ended up turning the implant pad TGUI, so why not. On top of the new UI, I replaced the messages to chat with nice and consistent balloon alerts which will hopefully make it not seem like an ancient piece of shit. Video demonstration https://github.com/tgstation/tgstation/assets/53777086/a1ebe0d4-005b-4e29-a623-2c1b352cd017 I also removed ``INTERACT_MACHINE_SET_MACHINE`` from the prisoner console, because it was accidentally left in when the console was moved to TGUI ## Why It's Good For The Game I'm still going down the list of things that need to be TGUI, and I ended up doing this cause I just felt like it while messing with some other stuff. Rest of the list is visible here: https://hackmd.io/@sClqlHM0T4yZfn-qa5KnAg/S152Tl2hh ## Changelog 🆑 refactor: Implant pads now use TGUI /🆑
45 lines
2.0 KiB
Plaintext
45 lines
2.0 KiB
Plaintext
///Blocks the implantee from being teleported
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/obj/item/implant/teleport_blocker
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name = "bluespace grounding implant"
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desc = "Grounds your bluespace signature in baseline reality, whatever the hell that means."
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actions_types = null
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implant_flags = IMPLANT_TYPE_SECURITY
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hud_icon_state = "hud_imp_noteleport"
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/obj/item/implant/teleport_blocker/get_data()
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return "<b>Implant Specifications:</b><BR> \
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<b>Name:</b> Robust Corp EXP-001 'Bluespace Grounder'<BR> \
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<b>Implant Details:</b> Upon implantation, grounds the user's bluespace signature to their currently occupied plane of existence. \
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Most, if not all forms of teleportation on the implantee will be rendered ineffective. Useful for keeping especially slippery prisoners in place.<BR>"
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/obj/item/implant/teleport_blocker/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
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. = ..()
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if(!. || !isliving(target))
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return FALSE
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RegisterSignal(target, COMSIG_MOVABLE_TELEPORTING, PROC_REF(on_teleport))
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return TRUE
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/obj/item/implant/teleport_blocker/removed(mob/target, silent = FALSE, special = FALSE)
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. = ..()
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if(!. || !isliving(target))
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return FALSE
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UnregisterSignal(target, COMSIG_MOVABLE_TELEPORTING)
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return TRUE
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/// Signal for COMSIG_MOVABLE_TELEPORTED that blocks teleports and stuns the would-be-teleportee.
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/obj/item/implant/teleport_blocker/proc/on_teleport(mob/living/teleportee, atom/destination, channel)
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SIGNAL_HANDLER
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to_chat(teleportee, span_holoparasite("You feel yourself teleporting, but are suddenly flung back to where you just were!"))
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teleportee.apply_status_effect(/datum/status_effect/incapacitating/paralyzed, 5 SECONDS)
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var/datum/effect_system/spark_spread/quantum/spark_system = new()
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spark_system.set_up(5, TRUE, teleportee)
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spark_system.start()
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return COMPONENT_BLOCK_TELEPORT
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/obj/item/implantcase/teleport_blocker
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name = "implant case - 'Bluespace Grounding'"
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desc = "A glass case containing a bluespace grounding implant."
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imp_type = /obj/item/implant/teleport_blocker
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