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Replaced the old mining outpost with a new base consisting of separate buildings on islands in the middle of lava. Added a few new areas and decorations to fill out the outpost. Changed the underfloor accessibility of lava so cables and pipes don't mysteriously disappear as they cross catwalks over lava. The current mining station is fairly boring and dated. In addition, the general layout of the outpost was bland and uninspired, about as exciting as any other hallway. This replacement offers a new and unique take with an interesting layout and new dangers to be aware of. The bridges between buildings are exposed to the weather, meaning you could find yourself forced to choose between waiting out a storm in an isolated building with a potentially unfriendly roommate, or running through the storm to get back to a shuttle. Power and communications are also more vulnerable in the new base, placed in a building on the mainland where ne'er-do-wells could gain access unnoticed and sabotage them, making the mining outpost less of a safe space with little risk of anything going seriously wrong. You don't get access to these just for having mining access, better call the relevant portion of engineering to help you. Gulag prisoners also get a few new options to keep security on their toes, with a few different options for escape routes that encourage the warden to keep an eye on their charges instead of ignoring the gulag while waiting for the prisoners to do their sentences or kill themselves.
97 lines
3.1 KiB
Plaintext
97 lines
3.1 KiB
Plaintext
//map and direction signs
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/obj/structure/sign/map
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name = "station map"
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desc = "A navigational chart of the station."
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max_integrity = 500
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/obj/structure/sign/map/left
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icon_state = "map-left"
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/obj/structure/sign/map/right
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icon_state = "map-right"
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/obj/structure/sign/directions/science
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name = "science department sign"
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desc = "A direction sign, pointing out which way the Science department is."
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icon_state = "direction_sci"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/science, 32)
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/obj/structure/sign/directions/engineering
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name = "engineering department sign"
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desc = "A direction sign, pointing out which way the Engineering department is."
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icon_state = "direction_eng"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/engineering, 32)
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/obj/structure/sign/directions/security
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name = "security department sign"
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desc = "A direction sign, pointing out which way the Security department is."
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icon_state = "direction_sec"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/security, 32)
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/obj/structure/sign/directions/medical
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name = "medbay sign"
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desc = "A direction sign, pointing out which way the Medbay is."
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icon_state = "direction_med"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/medical, 32)
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/obj/structure/sign/directions/evac
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name = "evacuation sign"
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desc = "A direction sign, pointing out which way the escape shuttle dock is."
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icon_state = "direction_evac"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/evac, 32)
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/obj/structure/sign/directions/supply
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name = "cargo sign"
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desc = "A direction sign, pointing out which way the Cargo Bay is."
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icon_state = "direction_supply"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/supply, 32)
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/obj/structure/sign/directions/command
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name = "command department sign"
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desc = "A direction sign, pointing out which way the Command department is."
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icon_state = "direction_bridge"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/command, 32)
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/obj/structure/sign/directions/vault
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name = "vault sign"
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desc = "A direction sign, pointing out which way the station's Vault is."
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icon_state = "direction_vault"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/vault, 32)
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/obj/structure/sign/directions/upload
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name = "upload sign"
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desc = "A direction sign, pointing out which way the station's AI Upload is."
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icon_state = "direction_upload"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/upload, 32)
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/obj/structure/sign/directions/dorms
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name = "dormitories sign"
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desc = "A direction sign, pointing out which way the dormitories are."
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icon_state = "direction_dorms"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/dorms, 32)
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/obj/structure/sign/directions/lavaland
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name = "lava sign"
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desc = "A direction sign, pointing out which way the hot stuff is."
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icon_state = "direction_lavaland"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/lavaland, 32)
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/obj/structure/sign/directions/arrival
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name = "arrivals sign"
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desc = "A direction sign, pointing out which way the arrivals shuttle dock is."
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icon_state = "direction_arrival"
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MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sign/directions/arrival, 32)
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