Files
Bubberstation/code/game/objects/structures/railings.dm
ShizCalev 4b6500fb67 Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (#52254)
* Converts everything to use setAnchored() + other fixes

* Fixed singulo debug

* singulo again

* forgot to move the vv_edit proc

* caught that this time :)

* changes

* Update code/game/atoms_movable.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-21 02:20:26 -03:00

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/obj/structure/railing
name = "railing"
desc = "Basic railing meant to protect idiots like you from falling."
icon = 'icons/obj/fluff.dmi'
icon_state = "railing"
density = TRUE
anchored = TRUE
climbable = TRUE
///Initial direction of the railing.
var/ini_dir
/obj/structure/railing/corner //aesthetic corner sharp edges hurt oof ouch
icon_state = "railing_corner"
density = FALSE
climbable = FALSE
/obj/structure/railing/ComponentInitialize()
. = ..()
AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
/obj/structure/railing/Initialize()
. = ..()
ini_dir = dir
/obj/structure/railing/attackby(obj/item/I, mob/living/user, params)
..()
add_fingerprint(user)
if(I.tool_behaviour == TOOL_WELDER && user.a_intent == INTENT_HELP)
if(obj_integrity < max_integrity)
if(!I.tool_start_check(user, amount=0))
return
to_chat(user, "<span class='notice'>You begin repairing [src]...</span>")
if(I.use_tool(src, user, 40, volume=50))
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You repair [src].</span>")
else
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
return
/obj/structure/railing/wirecutter_act(mob/living/user, obj/item/I)
. = ..()
if(!anchored)
to_chat(user, "<span class='warning'>You cut apart the railing.</span>")
I.play_tool_sound(src, 100)
deconstruct()
return TRUE
/obj/structure/railing/deconstruct(disassembled)
. = ..()
if(!loc) //quick check if it's qdeleted already.
return
if(!(flags_1 & NODECONSTRUCT_1))
var/obj/item/stack/rods/rod = new /obj/item/stack/rods(drop_location(), 3)
transfer_fingerprints_to(rod)
qdel(src)
///Implements behaviour that makes it possible to unanchor the railing.
/obj/structure/railing/wrench_act(mob/living/user, obj/item/I)
. = ..()
if(flags_1&NODECONSTRUCT_1)
return
to_chat(user, "<span class='notice'>You begin to [anchored ? "unfasten the railing from":"fasten the railing to"] the floor...</span>")
if(I.use_tool(src, user, volume = 75, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
set_anchored(!anchored)
to_chat(user, "<span class='notice'>You [anchored ? "fasten the railing to":"unfasten the railing from"] the floor.</span>")
return TRUE
/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
. = ..()
if(get_dir(loc, target) & dir)
var/checking = FLYING | FLOATING
return . || mover.movement_type & checking
return TRUE
/obj/structure/railing/corner/CanPass()
..()
return TRUE
/obj/structure/railing/CheckExit(atom/movable/mover, turf/target)
..()
if(get_dir(loc, target) & dir)
var/checking = UNSTOPPABLE | FLYING | FLOATING
return !density || mover.movement_type & checking || mover.move_force >= MOVE_FORCE_EXTREMELY_STRONG
return TRUE
/obj/structure/railing/corner/CheckExit()
return TRUE
/obj/structure/railing/proc/can_be_rotated(mob/user,rotation_type)
if(anchored)
to_chat(user, "<span class='warning'>[src] cannot be rotated while it is fastened to the floor!</span>")
return FALSE
var/target_dir = turn(dir, rotation_type == ROTATION_CLOCKWISE ? -90 : 90)
if(!valid_window_location(loc, target_dir)) //Expanded to include rails, as well!
to_chat(user, "<span class='warning'>[src] cannot be rotated in that direction!</span>")
return FALSE
return TRUE
/obj/structure/railing/proc/check_anchored(checked_anchored)
if(anchored == checked_anchored)
return TRUE
/obj/structure/railing/proc/after_rotation(mob/user,rotation_type)
air_update_turf(1)
ini_dir = dir
add_fingerprint(user)