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* the base * Update robotic_factory.dm * Update robotic_factory.dm * Update robotic_factory.dm * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * hhh' * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Create USE_BUILD_BAT_INSTEAD_OF_DREAM_MAKER.dm * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Merge branch 'master' of https://github.com/Skyrat-SS13/Skyrat-tg * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * initial commit * Update peacekeeper_hammer.dm * fuck * Update peacekeeper_hammer.dm * Automatic changelog compile [ci skip] * fix that one runtime * the sprites * autodoc the code and fix another potential runtime. * Update peacekeeper_hammer.dm * Update peacekeeper_hammer.dm * fixes and grammar * wtf random leftover change * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * random master moment * newline * my changes. * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * Delete USE_BUILD_BAT_INSTEAD_OF_DREAM_MAKER.dm * add the hammers tot he maps * back to retarded knockdown meta. * Automatic changelog compile [ci skip] * Automatic changelog compile [ci skip] * for the maps that were reset * Update html/changelog.html * Update html/changelog.html * Update code/modules/unit_tests/rcd.dm Co-authored-by: MLGTASTICa <ak9bc01d@yahoo.com> Co-authored-by: Changelogs <action@github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
This folder is full of #define statements. They are similar to constants, but must come before any code that references them, and they do not take up memory the way constants do.
The values in this folder are NOT options. They are not for hosts to play with. Some of the values are arbitrary and only need to be different from similar constants; for example, the genetic mutation numbers in genetics.dm mean nothing, but MUST be distinct.
It is wise not to touch them unless you understand what they do, where they're used, and most importantly, how to undo your changes if you screw it up.
- Sayu