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Bubberstation/code/game/objects/items/tools/crowbar.dm
SkyratBot 49d1a6d1a9 [MIRROR] Adds falling hazard element, beware of falling tools, wear your hardhat, comically timed piano falling on the clown [MDB IGNORE] (#17539)
* Adds falling hazard element, beware of falling tools, wear your hardhat, comically timed piano falling on the clown (#70970)

## About The Pull Request

https://user-images.githubusercontent.com/82386923/199180691-6605c8cc-e8aa-490e-ab65-909d45d12ca0.mp4

Do note that the damage in this video is extremely exaggerated compared
to what the normal value is.
## Why It's Good For The Game

All these signs about engineers needing to wear their hardhat, and for
what? For the assistant dropping toolboxes onto them from above, that's
what! Also allows people to do as god intended by allowing them to drop
pianos on people.
## Changelog
🆑
add: A variety of items, mainly tools, around the station might hurt if
they fall on your head, remember to wear your hardhat and to avoid
standing under large red X marks on the ground with a piano hanging
above them.
/🆑

Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>

* Adds falling hazard element, beware of falling tools, wear your hardhat, comically timed piano falling on the clown

* Made anvil and large mortar falling hazards

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@ users.noreply.github.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-18 14:10:59 -05:00

217 lines
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/obj/item/crowbar
name = "pocket crowbar"
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
icon = 'icons/obj/tools.dmi'
icon_state = "crowbar"
inhand_icon_state = "crowbar"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
usesound = 'sound/items/crowbar.ogg'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
force = 5
throwforce = 7
demolition_mod = 1.25
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=50)
drop_sound = 'sound/items/handling/crowbar_drop.ogg'
pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
attack_verb_continuous = list("attacks", "bashes", "batters", "bludgeons", "whacks")
attack_verb_simple = list("attack", "bash", "batter", "bludgeon", "whack")
tool_behaviour = TOOL_CROWBAR
toolspeed = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 30)
var/force_opens = FALSE
/obj/item/crowbar/Initialize(mapload)
. = ..()
AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
/obj/item/crowbar/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(loc, 'sound/weapons/genhit.ogg', 50, TRUE, -1)
return BRUTELOSS
/obj/item/crowbar/red
icon_state = "crowbar_red"
inhand_icon_state = "crowbar_red"
force = 8
/obj/item/crowbar/abductor
name = "alien crowbar"
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
icon = 'icons/obj/abductor.dmi'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
custom_materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 1000, /datum/material/titanium = 2000, /datum/material/diamond = 2000)
icon_state = "crowbar"
belt_icon_state = "crowbar_alien"
toolspeed = 0.1
/obj/item/crowbar/large
name = "large crowbar"
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
force = 12
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 3
throw_range = 3
custom_materials = list(/datum/material/iron=70)
icon_state = "crowbar_large"
worn_icon_state = "crowbar"
toolspeed = 0.7
/obj/item/crowbar/large/emergency
name = "emergency crowbar"
desc = "It's a bulky crowbar. It almost seems deliberately designed to not be able to fit inside of a backpack."
w_class = WEIGHT_CLASS_BULKY
/obj/item/crowbar/large/heavy //from space ruin
name = "heavy crowbar"
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big. It feels oddly heavy.."
force = 20
icon_state = "crowbar_powergame"
inhand_icon_state = "crowbar_red"
/obj/item/crowbar/large/old
name = "old crowbar"
desc = "It's an old crowbar. Much larger than the pocket sized ones, carrying a lot more heft. They don't make 'em like they used to."
throwforce = 10
throw_speed = 2
/obj/item/crowbar/large/old/Initialize(mapload)
. = ..()
if(prob(50))
icon_state = "crowbar_powergame"
/obj/item/crowbar/power
name = "jaws of life"
desc = "A set of jaws of life, compressed through the magic of science."
icon_state = "jaws"
inhand_icon_state = "jawsoflife"
worn_icon_state = "jawsoflife"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron = 4500, /datum/material/silver = 2500, /datum/material/titanium = 3500)
usesound = 'sound/items/jaws_pry.ogg'
force = 15
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.7
force_opens = TRUE
/obj/item/crowbar/power/Initialize(mapload)
. = ..()
AddComponent(/datum/component/transforming, \
force_on = force, \
throwforce_on = throwforce, \
hitsound_on = hitsound, \
w_class_on = w_class, \
clumsy_check = FALSE)
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
/*
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
*
* Toggles between crowbar and wirecutters and gives feedback to the user.
*/
/obj/item/crowbar/power/proc/on_transform(obj/item/source, mob/user, active)
SIGNAL_HANDLER
tool_behaviour = (active ? TOOL_WIRECUTTER : TOOL_CROWBAR)
balloon_alert(user, "attached [active ? "cutting" : "prying"]")
playsound(user ? user : src, 'sound/items/change_jaws.ogg', 50, TRUE)
return COMPONENT_NO_DEFAULT_MESSAGE
/obj/item/crowbar/power/syndicate
name = "Syndicate jaws of life"
desc = "A pocket sized re-engineered copy of Nanotrasen's standard jaws of life. Can be used to force open airlocks in its crowbar configuration."
icon_state = "jaws_syndie"
w_class = WEIGHT_CLASS_SMALL
toolspeed = 0.5
force_opens = TRUE
/obj/item/crowbar/power/examine()
. = ..()
. += " It's fitted with a [tool_behaviour == TOOL_CROWBAR ? "prying" : "cutting"] head."
/obj/item/crowbar/power/suicide_act(mob/living/user)
if(tool_behaviour == TOOL_CROWBAR)
user.visible_message(span_suicide("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!"))
playsound(loc, 'sound/items/jaws_pry.ogg', 50, TRUE, -1)
else
user.visible_message(span_suicide("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!"))
playsound(loc, 'sound/items/jaws_cut.ogg', 50, TRUE, -1)
if(iscarbon(user))
var/mob/living/carbon/suicide_victim = user
var/obj/item/bodypart/target_bodypart = suicide_victim.get_bodypart(BODY_ZONE_HEAD)
if(target_bodypart)
target_bodypart.drop_limb()
playsound(loc, SFX_DESECRATION, 50, TRUE, -1)
return BRUTELOSS
/obj/item/crowbar/power/attack(mob/living/carbon/attacked_carbon, mob/user)
if(istype(attacked_carbon) && attacked_carbon.handcuffed && tool_behaviour == TOOL_WIRECUTTER)
user.visible_message(span_notice("[user] cuts [attacked_carbon]'s restraints with [src]!"))
qdel(attacked_carbon.handcuffed)
return
return ..()
/obj/item/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, simple but powerful."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "crowbar_cyborg"
worn_icon_state = "crowbar"
usesound = 'sound/items/jaws_pry.ogg'
force = 10
toolspeed = 0.5
/obj/item/crowbar/mechremoval
name = "mech removal tool"
desc = "A... really big crowbar. You're pretty sure it could pry open a mech, but it seems unwieldy otherwise."
icon_state = "mechremoval0"
base_icon_state = "mechremoval"
inhand_icon_state = null
icon = 'icons/obj/mechremoval.dmi'
w_class = WEIGHT_CLASS_HUGE
slot_flags = NONE
toolspeed = 1.25
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 100, BIO = 0, FIRE = 100, ACID = 0)
resistance_flags = FIRE_PROOF
bare_wound_bonus = 15
wound_bonus = 10
/obj/item/crowbar/mechremoval/Initialize(mapload)
. = ..()
transform = transform.Translate(0, -8)
AddComponent(/datum/component/two_handed, force_unwielded = 5, force_wielded = 19, icon_wielded = "[base_icon_state]1")
/obj/item/crowbar/mechremoval/update_icon_state()
icon_state = "[base_icon_state]0"
return ..()
/obj/item/crowbar/mechremoval/proc/empty_mech(obj/vehicle/sealed/mecha/mech, mob/user)
if(!HAS_TRAIT(src, TRAIT_WIELDED))
mech.balloon_alert(user, "not wielded!")
return
if(!LAZYLEN(mech.occupants) || (LAZYLEN(mech.occupants) == 1 && mech.mecha_flags & SILICON_PILOT)) //if no occupants, or only an ai
mech.balloon_alert(user, "it's empty!")
return
user.log_message("tried to pry open [mech], located at [loc_name(mech)], which is currently occupied by [mech.occupants.Join(", ")].", LOG_ATTACK)
var/mech_dir = mech.dir
mech.balloon_alert(user, "prying open...")
playsound(mech, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
if(!use_tool(mech, user, mech.enclosed ? 5 SECONDS : 3 SECONDS, volume = 0, extra_checks = CALLBACK(src, PROC_REF(extra_checks), mech, mech_dir)))
mech.balloon_alert(user, "interrupted!")
return
user.log_message("pried open [mech], located at [loc_name(mech)], which is currently occupied by [mech.occupants.Join(", ")].", LOG_ATTACK)
for(var/mob/living/occupant as anything in mech.occupants)
if(isAI(occupant))
continue
mech.mob_exit(occupant, randomstep = TRUE)
playsound(mech, 'sound/machines/airlockforced.ogg', 75, TRUE)
/obj/item/crowbar/mechremoval/proc/extra_checks(obj/vehicle/sealed/mecha/mech, mech_dir)
return HAS_TRAIT(src, TRAIT_WIELDED) && LAZYLEN(mech.occupants) && mech.dir == mech_dir