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* Adds more bitrunning antagonists + fixes (READY) * Update role_preferences.dm * Update poll_ignore.dm * Update poll_ignore.dm * Update cyber_police.dm --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
73 lines
2.4 KiB
Plaintext
73 lines
2.4 KiB
Plaintext
/obj/effect/landmark/bitrunning
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name = "Generic bitrunning effect"
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icon = 'icons/effects/bitrunning.dmi'
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icon_state = "crate"
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/// In case you want to gate the crate behind a special condition.
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/obj/effect/landmark/bitrunning/loot_signal
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name = "Mysterious aura"
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/// Where the exit hololadder spawns
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/obj/effect/landmark/bitrunning/hololadder_spawn
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name = "Bitrunning hololadder spawn"
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icon_state = "hololadder"
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/// Where the crates need to be taken
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/obj/effect/landmark/bitrunning/cache_goal_turf
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name = "Bitrunning goal turf"
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icon_state = "goal"
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/// Where you want the crate to spawn
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/obj/effect/landmark/bitrunning/cache_spawn
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name = "Bitrunning crate spawn"
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icon_state = "crate"
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/// Where the safehouse will spawn
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/obj/effect/landmark/bitrunning/safehouse_spawn
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name = "Bitrunning safehouse spawn"
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icon_state = "safehouse"
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///Swaps the locations of an encrypted crate in the area with another randomly selected crate.
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///Randomizes names, so you have to inspect crates manually.
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/obj/effect/landmark/bitrunning/crate_replacer
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name = "Bitrunning Goal Crate Randomizer"
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icon_state = "crate"
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/obj/effect/landmark/bitrunning/crate_replacer/Initialize(mapload)
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. = ..()
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#ifdef UNIT_TESTS
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return
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#endif
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var/list/crate_list = list()
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var/obj/structure/closet/crate/secure/bitrunning/encrypted/encrypted_crate
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var/area/my_area = get_area(src)
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for(var/turf/area_turf as anything in my_area.get_contained_turfs())
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for(var/obj/structure/closet/crate/crate_to_check in area_turf)
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if(istype(crate_to_check, /obj/structure/closet/crate/secure/bitrunning/encrypted))
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encrypted_crate = crate_to_check
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crate_to_check.desc += span_hypnophrase(" This feels like the crate we're looking for!")
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else
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crate_list += crate_to_check
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crate_to_check.name = "Unidentified Crate"
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if(!encrypted_crate)
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stack_trace("Bitrunning Goal Crate Randomizer failed to find an encrypted crate to swap positions for.")
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return
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if(!length(crate_list))
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stack_trace("Bitrunning Goal Crate Randomizer failed to find any NORMAL crates to swap positions for.")
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return
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var/original_location = encrypted_crate.loc
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var/obj/structure/closet/crate/selected_crate = pick(crate_list)
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encrypted_crate.abstract_move(selected_crate.loc)
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selected_crate.abstract_move(original_location)
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/// A location for mobs to spawn.
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/obj/effect/landmark/bitrunning/mob_segment
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name = "Bitrunning modular mob segment"
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icon_state = "mob_segment"
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