mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-12 02:32:10 +00:00
## About The Pull Request Light Footed now makes stepping on glass Knockdown instead of Paralyze Fixes some single letter variable usage in caltrop.dm ## Why It's Good For The Game 1. hard stuns bad 2. quirk's description implies it makes stepping on glass suck less, but the primary effect of stepping on glass was previously untouched 3. this splits the difference between making it not stun and keeping it dangerous to be barefoot because you are incredibly vulnerable when knocked down ## Changelog 🆑 balance: Light Footed now makes stepping on glass Knockdown instead of Paralyze code: Fixes some single letter variable usage in caltrop.dm /🆑
129 lines
4.1 KiB
Plaintext
129 lines
4.1 KiB
Plaintext
/**
|
|
* Caltrop element; for hurting people when they walk over this.
|
|
*
|
|
* Used for broken glass, cactuses and four sided dice.
|
|
*/
|
|
/datum/component/caltrop
|
|
///Minimum damage done when crossed
|
|
var/min_damage
|
|
|
|
///Maximum damage done when crossed
|
|
var/max_damage
|
|
|
|
///Probability of actually "firing", stunning and doing damage
|
|
var/probability
|
|
|
|
///Amount of time the spike will paralyze
|
|
var/paralyze_duration
|
|
|
|
///Miscelanous caltrop flags; shoe bypassing, walking interaction, silence
|
|
var/flags
|
|
|
|
///The sound that plays when a caltrop is triggered.
|
|
var/soundfile
|
|
|
|
///given to connect_loc to listen for something moving over target
|
|
var/static/list/crossed_connections = list(
|
|
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
|
|
)
|
|
|
|
///So we can update ant damage
|
|
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
|
|
|
/datum/component/caltrop/Initialize(min_damage = 0, max_damage = 0, probability = 100, paralyze_duration = 6 SECONDS, flags = NONE, soundfile = null)
|
|
. = ..()
|
|
if(!isatom(parent))
|
|
return COMPONENT_INCOMPATIBLE
|
|
|
|
src.min_damage = min_damage
|
|
src.max_damage = max(min_damage, max_damage)
|
|
src.probability = probability
|
|
src.paralyze_duration = paralyze_duration
|
|
src.flags = flags
|
|
src.soundfile = soundfile
|
|
|
|
if(ismovable(parent))
|
|
AddComponent(/datum/component/connect_loc_behalf, parent, crossed_connections)
|
|
else
|
|
RegisterSignal(get_turf(parent), COMSIG_ATOM_ENTERED, PROC_REF(on_entered))
|
|
|
|
// Inherit the new values passed to the component
|
|
/datum/component/caltrop/InheritComponent(datum/component/caltrop/new_comp, original, min_damage, max_damage, probability, flags, soundfile)
|
|
if(!original)
|
|
return
|
|
if(min_damage)
|
|
src.min_damage = min_damage
|
|
if(max_damage)
|
|
src.max_damage = max_damage
|
|
if(probability)
|
|
src.probability = probability
|
|
if(flags)
|
|
src.flags = flags
|
|
if(soundfile)
|
|
src.soundfile = soundfile
|
|
|
|
/datum/component/caltrop/proc/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
|
|
SIGNAL_HANDLER
|
|
|
|
if(!prob(probability))
|
|
return
|
|
|
|
if(!ishuman(arrived))
|
|
return
|
|
|
|
var/mob/living/carbon/human/digitigrade_fan = arrived
|
|
if(HAS_TRAIT(digitigrade_fan, TRAIT_PIERCEIMMUNE))
|
|
return
|
|
|
|
if((flags & CALTROP_IGNORE_WALKERS) && digitigrade_fan.move_intent == MOVE_INTENT_WALK)
|
|
return
|
|
|
|
if(digitigrade_fan.movement_type & MOVETYPES_NOT_TOUCHING_GROUND) //check if they are able to pass over us
|
|
//gravity checking only our parent would prevent us from triggering they're using magboots / other gravity assisting items that would cause them to still touch us.
|
|
return
|
|
|
|
if(digitigrade_fan.buckled) //if they're buckled to something, that something should be checked instead.
|
|
return
|
|
|
|
if(digitigrade_fan.body_position == LYING_DOWN && !(flags & CALTROP_NOCRAWL)) //if we're not standing we cant step on the caltrop
|
|
return
|
|
|
|
var/picked_def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
|
var/obj/item/bodypart/leg = digitigrade_fan.get_bodypart(picked_def_zone)
|
|
if(!istype(leg))
|
|
return
|
|
|
|
if(!IS_ORGANIC_LIMB(leg))
|
|
return
|
|
|
|
if (!(flags & CALTROP_BYPASS_SHOES))
|
|
if ((digitigrade_fan.wear_suit?.body_parts_covered | digitigrade_fan.w_uniform?.body_parts_covered | digitigrade_fan.shoes?.body_parts_covered) & FEET)
|
|
return
|
|
|
|
var/damage = rand(min_damage, max_damage)
|
|
if(HAS_TRAIT(digitigrade_fan, TRAIT_LIGHT_STEP))
|
|
damage *= 0.75
|
|
|
|
|
|
if(!(flags & CALTROP_SILENT) && !digitigrade_fan.has_status_effect(/datum/status_effect/caltropped))
|
|
digitigrade_fan.apply_status_effect(/datum/status_effect/caltropped)
|
|
digitigrade_fan.visible_message(
|
|
span_danger("[digitigrade_fan] steps on [parent]."),
|
|
span_userdanger("You step on [parent]!")
|
|
)
|
|
|
|
digitigrade_fan.apply_damage(damage, BRUTE, picked_def_zone, wound_bonus = CANT_WOUND, attacking_item = parent)
|
|
|
|
if(!(flags & CALTROP_NOSTUN)) // Won't set off the paralysis.
|
|
if(!HAS_TRAIT(digitigrade_fan, TRAIT_LIGHT_STEP))
|
|
digitigrade_fan.Paralyze(paralyze_duration)
|
|
else
|
|
digitigrade_fan.Knockdown(paralyze_duration)
|
|
if(!soundfile)
|
|
return
|
|
playsound(digitigrade_fan, soundfile, 15, TRUE, -3)
|
|
|
|
/datum/component/caltrop/UnregisterFromParent()
|
|
if(ismovable(parent))
|
|
qdel(GetComponent(/datum/component/connect_loc_behalf))
|