Files
Bubberstation/code/datums/components/multiple_lives.dm
tattle dfd4801122 Adds p_They (and friends) for capitalized pronoun helpers (#76910)
## About The Pull Request

![image](https://github.com/tgstation/tgstation/assets/66640614/f8afe149-85cf-40d2-a5c1-4c96a3ccdfe4)

Basically replaces p_they(TRUE) with p_They

## Why It's Good For The Game
Fewer ambiguous parameters (what does TRUE mean when passed to p_they?)
More comprehensive helper functions.

## Changelog
🆑 Tattle
spellcheck: Fixed the grammar on a few revenant messages
/🆑

---------

Co-authored-by: tattle <article.disaster@gmail.com>
2023-07-17 22:55:58 -07:00

57 lines
2.4 KiB
Plaintext

/**
* A simple component that spawns a mob of the same type and transfers itself to it when parent dies.
* For more complex behaviors, use the COMSIG_ON_MULTIPLE_LIVES_RESPAWN comsig.
*/
/datum/component/multiple_lives
can_transfer = TRUE
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/// The number of respawns the living mob has left.
var/lives_left
/datum/component/multiple_lives/Initialize(lives_left)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
src.lives_left = lives_left
/datum/component/multiple_lives/RegisterWithParent()
RegisterSignal(parent, COMSIG_LIVING_DEATH, PROC_REF(respawn))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_LIVING_WRITE_MEMORY, PROC_REF(on_write_memory))
/datum/component/multiple_lives/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_LIVING_DEATH, COMSIG_ATOM_EXAMINE, COMSIG_LIVING_WRITE_MEMORY))
/// Stops a dying station pet from overriding persistence data before we respawn it and thus causing issues.
/datum/component/multiple_lives/proc/on_write_memory(mob/living/source, dead, gibbed)
if(dead && !HAS_TRAIT(source, TRAIT_SUICIDED))
return COMPONENT_DONT_WRITE_MEMORY
/datum/component/multiple_lives/proc/respawn(mob/living/source, gibbed)
SIGNAL_HANDLER
if(HAS_TRAIT(source, TRAIT_SUICIDED)) //Freed from this mortail coil.
qdel(src)
return
//Gives the old mob this trait in case it gets revived, so we won't end up eventually overriding data
//that would be read by the current holder when he respawns if the old corpse is ever revived.
ADD_TRAIT(source, TRAIT_DONT_WRITE_MEMORY, EXPIRED_LIFE_TRAIT)
var/mob/living/respawned_mob = new source.type (source.drop_location())
source.mind?.transfer_to(respawned_mob)
lives_left--
if(lives_left <= 0)
qdel(src)
source.TransferComponents(respawned_mob)
SEND_SIGNAL(source, COMSIG_ON_MULTIPLE_LIVES_RESPAWN, respawned_mob, gibbed, lives_left)
/datum/component/multiple_lives/proc/on_examine(mob/living/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if(isobserver(user) || source == user)
examine_list += "[source.p_Theyve()] [lives_left] extra lives left."
/datum/component/multiple_lives/InheritComponent(datum/component/multiple_lives/new_comp , lives_left)
src.lives_left += new_comp ? new_comp.lives_left : lives_left
/datum/component/multiple_lives/PostTransfer()
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE