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Bubberstation/code/datums/components/pet_commands/obeys_commands.dm
Jeremiah 8e3f635b98 Alt click refactor (#82656)
## About The Pull Request
Rewrites how alt click works. 
Based heavily on #82625. What a cool concept, it flows nicely with
#82533.

Fixes #81242 
(tm bugs fixed)
Fixes #82668

<details><summary>More info for devs</summary>

Handy regex used for alt click s&r:
`AltClick\((.*).*\)(\n\t.*\.\.\(\))?`
`click_alt($1)` (yes I am aware this only copies the first arg. there
are no other args!)

### Obj reskins
No reason for obj reskin to check on every single alt click for every
object. It applies to only a few items.
- Moved to obj/item
- Made into signal
- Added screentips

### Ventcrawling
Every single atmospherics machine checked for ventcrawling capability on
alt click despite only 3 objects needing that functionality. This has
been moved down to those individual items.
</details>

## Why It's Good For The Game
For players: 
- Alt clicking should work more logically, not causing double actions
like eject disk and open item window
- Added context menus for reskinnable items
- Removed adjacency restriction on loot panel

For devs:
- Makes alt click interactions easier to work with, no more click chain
nonsense and redundant guard clauses.
- OOP hell reduced
- Pascal Case reduced
- Glorious snake case

## Changelog
🆑
add: The lootpanel now works at range.
add: Screentips for reskinnable items.
fix: Alt click interactions have been refactored, which may lead to
unintentional changes to gameplay. Report any issues, please.
/🆑
2024-04-16 17:48:03 -06:00

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/**
* # Obeys Commands Component
* Manages a list of pet command datums, allowing you to boss it around
* Creates a radial menu of pet commands when this creature is alt-clicked, if it has any
*/
/datum/component/obeys_commands
/// List of commands you can give to the owner of this component
var/list/available_commands = list()
/// The available_commands parameter should be passed as a list of typepaths
/datum/component/obeys_commands/Initialize(list/command_typepaths = list())
. = ..()
if (!isliving(parent))
return COMPONENT_INCOMPATIBLE
var/mob/living/living_parent = parent
if (!living_parent.ai_controller)
return COMPONENT_INCOMPATIBLE
if (!length(command_typepaths))
CRASH("Initialised obedience component with no commands.")
for (var/command_path in command_typepaths)
var/datum/pet_command/new_command = new command_path(parent)
available_commands[new_command.command_name] = new_command
/datum/component/obeys_commands/Destroy(force)
. = ..()
QDEL_NULL(available_commands)
/datum/component/obeys_commands/RegisterWithParent()
RegisterSignal(parent, COMSIG_LIVING_BEFRIENDED, PROC_REF(add_friend))
RegisterSignal(parent, COMSIG_LIVING_UNFRIENDED, PROC_REF(remove_friend))
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignal(parent, COMSIG_CLICK_ALT, PROC_REF(display_menu))
/datum/component/obeys_commands/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_LIVING_BEFRIENDED, COMSIG_LIVING_UNFRIENDED, COMSIG_ATOM_EXAMINE, COMSIG_CLICK_ALT))
/// Add someone to our friends list
/datum/component/obeys_commands/proc/add_friend(datum/source, mob/living/new_friend)
SIGNAL_HANDLER
for (var/command_name as anything in available_commands)
var/datum/pet_command/command = available_commands[command_name]
INVOKE_ASYNC(command, TYPE_PROC_REF(/datum/pet_command, add_new_friend), new_friend)
/// Remove someone from our friends list
/datum/component/obeys_commands/proc/remove_friend(datum/source, mob/living/old_friend)
SIGNAL_HANDLER
for (var/command_name as anything in available_commands)
var/datum/pet_command/command = available_commands[command_name]
INVOKE_ASYNC(command, TYPE_PROC_REF(/datum/pet_command, remove_friend), old_friend)
/// Add a note about whether they will follow the instructions of the inspecting mob
/datum/component/obeys_commands/proc/on_examine(mob/living/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if (IS_DEAD_OR_INCAP(source))
return
if (!(user in source.ai_controller?.blackboard[BB_FRIENDS_LIST]))
return
examine_list += span_notice("[source.p_They()] seem[source.p_s()] happy to see you!")
/// Displays a radial menu of commands
/datum/component/obeys_commands/proc/display_menu(datum/source, mob/living/clicker)
SIGNAL_HANDLER
var/mob/living/living_parent = parent
if (IS_DEAD_OR_INCAP(living_parent))
return
if (!(clicker in living_parent.ai_controller?.blackboard[BB_FRIENDS_LIST]))
return // Not our friend, can't boss us around
INVOKE_ASYNC(src, PROC_REF(display_radial_menu), clicker)
return CLICK_ACTION_SUCCESS
/// Actually display the radial menu and then do something with the result
/datum/component/obeys_commands/proc/display_radial_menu(mob/living/clicker)
var/list/radial_options = list()
for (var/command_name as anything in available_commands)
var/datum/pet_command/command = available_commands[command_name]
var/datum/radial_menu_choice/choice = command.provide_radial_data()
if (!choice)
continue
radial_options += choice
var/pick = show_radial_menu(clicker, clicker, radial_options, tooltips = TRUE)
if (!pick)
return
var/datum/pet_command/picked_command = available_commands[pick]
picked_command.try_activate_command(clicker)