mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-12 10:42:37 +00:00
## About The Pull Request Rewrites how alt click works. Based heavily on #82625. What a cool concept, it flows nicely with #82533. Fixes #81242 (tm bugs fixed) Fixes #82668 <details><summary>More info for devs</summary> Handy regex used for alt click s&r: `AltClick\((.*).*\)(\n\t.*\.\.\(\))?` `click_alt($1)` (yes I am aware this only copies the first arg. there are no other args!) ### Obj reskins No reason for obj reskin to check on every single alt click for every object. It applies to only a few items. - Moved to obj/item - Made into signal - Added screentips ### Ventcrawling Every single atmospherics machine checked for ventcrawling capability on alt click despite only 3 objects needing that functionality. This has been moved down to those individual items. </details> ## Why It's Good For The Game For players: - Alt clicking should work more logically, not causing double actions like eject disk and open item window - Added context menus for reskinnable items - Removed adjacency restriction on loot panel For devs: - Makes alt click interactions easier to work with, no more click chain nonsense and redundant guard clauses. - OOP hell reduced - Pascal Case reduced - Glorious snake case ## Changelog 🆑 add: The lootpanel now works at range. add: Screentips for reskinnable items. fix: Alt click interactions have been refactored, which may lead to unintentional changes to gameplay. Report any issues, please. /🆑
139 lines
5.1 KiB
Plaintext
139 lines
5.1 KiB
Plaintext
/datum/component/simple_rotation
|
|
/// Additional stuff to do after rotation
|
|
var/datum/callback/post_rotation
|
|
/// Rotation flags for special behavior
|
|
var/rotation_flags = NONE
|
|
|
|
/**
|
|
* Adds the ability to rotate an object by Alt-click or using Right-click verbs.
|
|
*
|
|
* args:
|
|
* * rotation_flags (optional) Bitflags that determine behavior for rotation (defined at the top of this file)
|
|
* * post_rotation (optional) Callback proc that is used after the object is rotated (sound effects, balloon alerts, etc.)
|
|
**/
|
|
/datum/component/simple_rotation/Initialize(rotation_flags = NONE, post_rotation)
|
|
if(!ismovable(parent))
|
|
return COMPONENT_INCOMPATIBLE
|
|
|
|
var/atom/movable/source = parent
|
|
source.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
|
|
|
|
src.rotation_flags = rotation_flags
|
|
src.post_rotation = post_rotation || CALLBACK(src, PROC_REF(default_post_rotation))
|
|
|
|
/datum/component/simple_rotation/RegisterWithParent()
|
|
RegisterSignal(parent, COMSIG_CLICK_ALT, PROC_REF(rotate_left))
|
|
RegisterSignal(parent, COMSIG_CLICK_ALT_SECONDARY, PROC_REF(rotate_right))
|
|
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(ExamineMessage))
|
|
RegisterSignal(parent, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, PROC_REF(on_requesting_context_from_item))
|
|
return ..()
|
|
|
|
/datum/component/simple_rotation/PostTransfer()
|
|
//Because of the callbacks which we don't track cleanly we can't transfer this
|
|
//item cleanly, better to let the new of the new item create a new rotation datum
|
|
//instead (there's no real state worth transferring)
|
|
return COMPONENT_NOTRANSFER
|
|
|
|
/datum/component/simple_rotation/UnregisterFromParent()
|
|
UnregisterSignal(parent, list(
|
|
COMSIG_CLICK_ALT,
|
|
COMSIG_CLICK_ALT_SECONDARY,
|
|
COMSIG_ATOM_EXAMINE,
|
|
COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM,
|
|
))
|
|
return ..()
|
|
|
|
/datum/component/simple_rotation/Destroy()
|
|
post_rotation = null
|
|
return ..()
|
|
|
|
/datum/component/simple_rotation/proc/ExamineMessage(datum/source, mob/user, list/examine_list)
|
|
SIGNAL_HANDLER
|
|
if(rotation_flags & ROTATION_REQUIRE_WRENCH)
|
|
examine_list += span_notice("This requires a wrench to be rotated.")
|
|
|
|
/datum/component/simple_rotation/proc/rotate_right(datum/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
rotate(user, ROTATION_CLOCKWISE)
|
|
|
|
/datum/component/simple_rotation/proc/rotate_left(datum/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
rotate(user, ROTATION_COUNTERCLOCKWISE)
|
|
return CLICK_ACTION_SUCCESS
|
|
|
|
/datum/component/simple_rotation/proc/rotate(mob/user, degrees)
|
|
if(QDELETED(user))
|
|
CRASH("[src] is being rotated [user ? "with a qdeleting" : "without a"] user")
|
|
if(!istype(user))
|
|
CRASH("[src] is being rotated without a user of the wrong type: [user.type]")
|
|
if(!isnum(degrees))
|
|
CRASH("[src] is being rotated without providing the amount of degrees needed")
|
|
|
|
if(!can_be_rotated(user, degrees) || !can_user_rotate(user, degrees))
|
|
return
|
|
|
|
var/obj/rotated_obj = parent
|
|
rotated_obj.setDir(turn(rotated_obj.dir, degrees))
|
|
if(rotation_flags & ROTATION_REQUIRE_WRENCH)
|
|
playsound(rotated_obj, 'sound/items/ratchet.ogg', 50, TRUE)
|
|
|
|
post_rotation.Invoke(user, degrees)
|
|
|
|
/datum/component/simple_rotation/proc/can_user_rotate(mob/user, degrees)
|
|
if(isliving(user) && user.can_perform_action(parent, NEED_DEXTERITY))
|
|
return TRUE
|
|
if((rotation_flags & ROTATION_GHOSTS_ALLOWED) && isobserver(user) && CONFIG_GET(flag/ghost_interaction))
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/datum/component/simple_rotation/proc/can_be_rotated(mob/user, degrees, silent=FALSE)
|
|
var/obj/rotated_obj = parent
|
|
if(!rotated_obj.Adjacent(user))
|
|
silent = TRUE
|
|
|
|
if(rotation_flags & ROTATION_REQUIRE_WRENCH)
|
|
if(!isliving(user))
|
|
return FALSE
|
|
var/obj/item/tool = user.get_active_held_item()
|
|
if(!tool || tool.tool_behaviour != TOOL_WRENCH)
|
|
if(!silent)
|
|
rotated_obj.balloon_alert(user, "need a wrench!")
|
|
return FALSE
|
|
if(!(rotation_flags & ROTATION_IGNORE_ANCHORED) && rotated_obj.anchored)
|
|
if(istype(rotated_obj, /obj/structure/window) && !silent)
|
|
rotated_obj.balloon_alert(user, "need to unscrew!")
|
|
else if(!silent)
|
|
rotated_obj.balloon_alert(user, "need to unwrench!")
|
|
return FALSE
|
|
|
|
if(rotation_flags & ROTATION_NEEDS_ROOM)
|
|
var/target_dir = turn(rotated_obj.dir, degrees)
|
|
var/obj/structure/window/rotated_window = rotated_obj
|
|
var/fulltile = istype(rotated_window) ? rotated_window.fulltile : FALSE
|
|
if(!valid_build_direction(rotated_obj.loc, target_dir, is_fulltile = fulltile))
|
|
if(!silent)
|
|
rotated_obj.balloon_alert(user, "can't rotate in that direction!")
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/datum/component/simple_rotation/proc/default_post_rotation(mob/user, degrees)
|
|
return
|
|
|
|
// maybe we don't need the item context proc but instead the hand one? since we don't need to check held_item
|
|
/datum/component/simple_rotation/proc/on_requesting_context_from_item(atom/source, list/context, obj/item/held_item, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
var/rotation_screentip = FALSE
|
|
|
|
if(can_be_rotated(user, ROTATION_CLOCKWISE, silent=TRUE))
|
|
context[SCREENTIP_CONTEXT_ALT_LMB] = "Rotate left"
|
|
rotation_screentip = TRUE
|
|
if(can_be_rotated(user, ROTATION_COUNTERCLOCKWISE, silent=TRUE))
|
|
context[SCREENTIP_CONTEXT_ALT_RMB] = "Rotate right"
|
|
rotation_screentip = TRUE
|
|
|
|
if(rotation_screentip)
|
|
return CONTEXTUAL_SCREENTIP_SET
|
|
|
|
return NONE
|