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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This is a REALLY hot proc, takes up to like 2% of total cpu at highpop Let's micro it then First, clients do not go null at random. It's not predictable per say but it is consistent. We can use this understanding to remove a bunch of null checks here For loops are expensive. So rather then doing one each keyLoop, let's cache the client's intended move direction on the client. Simplifies some other code too There is no sense running a turn call if it would have no effect, let's be more intelligent about this ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 refactor: Fucks with how movement keys are handled. Please report any bugs /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
255 lines
8.7 KiB
Plaintext
255 lines
8.7 KiB
Plaintext
///A component that allows players to use the item to zoom out. Mainly intended for firearms, but now works with other items too.
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/datum/component/scope
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/// How far we can extend, with modifier of 1, up to our vision edge, higher numbers multiply.
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var/range_modifier = 1
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/// Fullscreen object we use for tracking.
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var/atom/movable/screen/fullscreen/cursor_catcher/scope/tracker
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/// The owner of the tracker's ckey. For comparing with the current owner mob, in case the client has left it (e.g. ghosted).
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var/tracker_owner_ckey
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/// The method which we zoom in and out
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var/zoom_method = ZOOM_METHOD_RIGHT_CLICK
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/// if not null, an item action will be added. Redundant if the mode is ZOOM_METHOD_RIGHT_CLICK or ZOOM_METHOD_WIELD.
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var/item_action_type
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/datum/component/scope/Initialize(range_modifier = 1, zoom_method = ZOOM_METHOD_RIGHT_CLICK, item_action_type)
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if(!isitem(parent))
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return COMPONENT_INCOMPATIBLE
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src.range_modifier = range_modifier
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src.zoom_method = zoom_method
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src.item_action_type = item_action_type
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/datum/component/scope/Destroy(force)
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if(tracker)
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stop_zooming(tracker.owner)
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return ..()
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/datum/component/scope/RegisterWithParent()
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
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switch(zoom_method)
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if(ZOOM_METHOD_RIGHT_CLICK)
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK_SECONDARY, PROC_REF(on_secondary_afterattack))
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if(ZOOM_METHOD_WIELD)
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RegisterSignal(parent, SIGNAL_ADDTRAIT(TRAIT_WIELDED), PROC_REF(on_wielded))
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RegisterSignal(parent, SIGNAL_REMOVETRAIT(TRAIT_WIELDED), PROC_REF(on_unwielded))
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if(item_action_type)
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var/obj/item/parent_item = parent
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var/datum/action/item_action/scope = parent_item.add_item_action(item_action_type)
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RegisterSignal(scope, COMSIG_ACTION_TRIGGER, PROC_REF(on_action_trigger))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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if(isgun(parent))
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RegisterSignal(parent, COMSIG_GUN_TRY_FIRE, PROC_REF(on_gun_fire))
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/datum/component/scope/UnregisterFromParent()
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if(item_action_type)
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var/obj/item/parent_item = parent
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var/datum/action/item_action/scope = locate(item_action_type) in parent_item.actions
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parent_item.remove_item_action(scope)
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UnregisterSignal(parent, list(
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COMSIG_MOVABLE_MOVED,
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COMSIG_ITEM_AFTERATTACK_SECONDARY,
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SIGNAL_ADDTRAIT(TRAIT_WIELDED),
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SIGNAL_REMOVETRAIT(TRAIT_WIELDED),
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COMSIG_GUN_TRY_FIRE,
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COMSIG_ATOM_EXAMINE,
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))
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/datum/component/scope/process(seconds_per_tick)
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var/mob/user_mob = tracker.owner
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var/client/user_client = user_mob.client
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if(!user_client)
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stop_zooming(user_mob)
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return
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tracker.calculate_params()
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if(!user_client.intended_direction)
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user_mob.face_atom(tracker.given_turf)
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animate(user_client, world.tick_lag, pixel_x = tracker.given_x, pixel_y = tracker.given_y)
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/datum/component/scope/proc/on_move(atom/movable/source, atom/oldloc, dir, forced)
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SIGNAL_HANDLER
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if(!tracker)
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return
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stop_zooming(tracker.owner)
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/datum/component/scope/proc/on_secondary_afterattack(datum/source, atom/target, mob/user, proximity_flag, click_parameters)
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SIGNAL_HANDLER
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if(tracker)
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stop_zooming(user)
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else
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zoom(user)
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return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
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/datum/component/scope/proc/on_action_trigger(datum/action/source)
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SIGNAL_HANDLER
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var/obj/item/item = source.target
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var/mob/living/user = item.loc
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if(tracker)
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stop_zooming(user)
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else
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zoom(user)
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/datum/component/scope/proc/on_wielded(obj/item/source, trait)
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SIGNAL_HANDLER
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var/mob/living/user = source.loc
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zoom(user)
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/datum/component/scope/proc/on_unwielded(obj/item/source, trait)
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SIGNAL_HANDLER
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var/mob/living/user = source.loc
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stop_zooming(user)
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/datum/component/scope/proc/on_gun_fire(obj/item/gun/source, mob/living/user, atom/target, flag, params)
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SIGNAL_HANDLER
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if(!tracker?.given_turf || target == get_target(tracker.given_turf))
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return NONE
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INVOKE_ASYNC(source, TYPE_PROC_REF(/obj/item/gun, fire_gun), get_target(tracker.given_turf), user)
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return COMPONENT_CANCEL_GUN_FIRE
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/datum/component/scope/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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var/scope = isgun(parent) ? "scope in" : "zoom out"
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switch(zoom_method)
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if(ZOOM_METHOD_RIGHT_CLICK)
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examine_list += span_notice("You can [scope] with <b>right-click</b>.")
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if(ZOOM_METHOD_WIELD)
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examine_list += span_notice("You can [scope] by wielding it with both hands.")
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/**
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* We find and return the best target to hit on a given turf.
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*
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* Arguments:
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* * target_turf: The turf we are looking for targets on.
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*/
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/datum/component/scope/proc/get_target(turf/target_turf)
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var/list/object_targets = list()
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var/list/non_dense_targets = list()
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for(var/atom/movable/possible_target in target_turf)
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if(possible_target.layer <= PROJECTILE_HIT_THRESHHOLD_LAYER)
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continue
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if(possible_target.invisibility > tracker.owner.see_invisible)
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continue
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if(!possible_target.mouse_opacity)
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continue
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if(iseffect(possible_target))
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continue
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if(ismob(possible_target))
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if(possible_target == tracker.owner)
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continue
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return possible_target
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if(!possible_target.density)
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non_dense_targets += possible_target
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continue
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object_targets += possible_target
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for(var/obj/important_object as anything in object_targets)
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return important_object
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for(var/obj/unimportant_object as anything in non_dense_targets)
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return unimportant_object
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return target_turf
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/**
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* We start zooming by adding our tracker overlay and starting our processing.
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*
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* Arguments:
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* * user: The mob we are starting zooming on.
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*/
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/datum/component/scope/proc/zoom(mob/user)
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if(isnull(user.client))
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return
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if(HAS_TRAIT(user, TRAIT_USER_SCOPED))
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user.balloon_alert(user, "already zoomed!")
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return
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user.playsound_local(parent, 'sound/weapons/scope.ogg', 75, TRUE)
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tracker = user.overlay_fullscreen("scope", /atom/movable/screen/fullscreen/cursor_catcher/scope, isgun(parent))
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tracker.assign_to_mob(user, range_modifier)
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tracker_owner_ckey = user.ckey
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if(user.is_holding(parent))
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RegisterSignals(user, list(COMSIG_MOB_SWAP_HANDS, COMSIG_QDELETING), PROC_REF(stop_zooming))
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else // The item is likely worn (eg. mothic cap)
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RegisterSignal(user, COMSIG_QDELETING, PROC_REF(stop_zooming))
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var/static/list/capacity_signals = list(
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COMSIG_LIVING_STATUS_KNOCKDOWN,
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COMSIG_LIVING_STATUS_PARALYZE,
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COMSIG_LIVING_STATUS_STUN,
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)
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RegisterSignals(user, capacity_signals, PROC_REF(on_incapacitated))
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START_PROCESSING(SSprojectiles, src)
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ADD_TRAIT(user, TRAIT_USER_SCOPED, REF(src))
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return TRUE
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/datum/component/scope/proc/on_incapacitated(mob/living/source, amount = 0, ignore_canstun = FALSE)
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SIGNAL_HANDLER
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if(amount > 0)
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stop_zooming(source)
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/**
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* We stop zooming, canceling processing, resetting stuff back to normal and deleting our tracker.
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*
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* Arguments:
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* * user: The mob we are canceling zooming on.
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*/
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/datum/component/scope/proc/stop_zooming(mob/user)
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SIGNAL_HANDLER
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if(!HAS_TRAIT(user, TRAIT_USER_SCOPED))
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return
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STOP_PROCESSING(SSprojectiles, src)
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UnregisterSignal(user, list(
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COMSIG_LIVING_STATUS_KNOCKDOWN,
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COMSIG_LIVING_STATUS_PARALYZE,
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COMSIG_LIVING_STATUS_STUN,
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COMSIG_MOB_SWAP_HANDS,
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COMSIG_QDELETING,
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))
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REMOVE_TRAIT(user, TRAIT_USER_SCOPED, REF(src))
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user.playsound_local(parent, 'sound/weapons/scope.ogg', 75, TRUE, frequency = -1)
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user.clear_fullscreen("scope")
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// if the client has ended up in another mob, find that mob so we can fix their cursor
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var/mob/true_user
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if(user.ckey != tracker_owner_ckey)
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true_user = get_mob_by_ckey(tracker_owner_ckey)
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if(!isnull(true_user))
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user = true_user
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if(user.client)
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animate(user.client, 0.2 SECONDS, pixel_x = 0, pixel_y = 0)
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tracker = null
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tracker_owner_ckey = null
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/atom/movable/screen/fullscreen/cursor_catcher/scope
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icon_state = "scope"
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/// Multiplier for given_X an given_y.
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var/range_modifier = 1
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/atom/movable/screen/fullscreen/cursor_catcher/scope/assign_to_mob(mob/new_owner, range_modifier)
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src.range_modifier = range_modifier
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return ..()
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/atom/movable/screen/fullscreen/cursor_catcher/scope/Click(location, control, params)
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if(usr == owner)
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calculate_params()
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return ..()
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/atom/movable/screen/fullscreen/cursor_catcher/scope/calculate_params()
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var/list/modifiers = params2list(mouse_params)
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var/icon_x = text2num(LAZYACCESS(modifiers, VIS_X))
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if(isnull(icon_x))
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icon_x = text2num(LAZYACCESS(modifiers, ICON_X))
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if(isnull(icon_x))
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icon_x = view_list[1]*world.icon_size/2
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var/icon_y = text2num(LAZYACCESS(modifiers, VIS_Y))
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if(isnull(icon_y))
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icon_y = text2num(LAZYACCESS(modifiers, ICON_Y))
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if(isnull(icon_y))
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icon_y = view_list[2]*world.icon_size/2
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given_x = round(range_modifier * (icon_x - view_list[1]*world.icon_size/2))
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given_y = round(range_modifier * (icon_y - view_list[2]*world.icon_size/2))
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given_turf = locate(owner.x+round(given_x/world.icon_size, 1),owner.y+round(given_y/world.icon_size, 1),owner.z)
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