Files
Bubberstation/code/modules/mob/mob_transformation_simple.dm
ike709 170c69c0db OpenDream TypeMaker Prep (#81830)
## About The Pull Request

OpenDream is adding support for proc and var typechecking using `as` in
https://github.com/OpenDreamProject/OpenDream/pull/1705

BYOND silently ignores most uses of `as`, but OpenDream can leverage it
for static typing.

E.g. the following code will error in OpenDream while doing nothing in
BYOND:
```
/datum/proc/meep() as text
    return "meep"

/datum/foobar/meep()
    return 5
```
`Warning OD2701 at code.dm:29:8: /datum/foobar/meep(): Invalid return
type "num", expected "text"`

Pragmas allow these type emissions to be warnings, errors, or suppressed
entirely.

This PR modifies some existing uses of `as` in TG to prevent
`ImplicitNullType` warnings (which is when a var with a null value
doesn't explicitly have the `|null` type specified). This specific
pragma is a bit opinionated so it could simply be disabled, but since
this has no impact on BYOND behavior I don't see a reason not to fix
these examples anyways.

## Why It's Good For The Game

Typechecking.

## Changelog

no cl no fun
2024-03-05 16:38:23 -07:00

76 lines
3.2 KiB
Plaintext

//This proc is the most basic of the procs. All it does is make a new mob on the same tile and transfer over a few variables.
//Returns the new mob
//Note that this proc does NOT do MMI related stuff!
/mob/proc/change_mob_type(new_type = null, turf/location = null, new_name = null as text|null, delete_old_mob = FALSE)
if(isnewplayer(src))
to_chat(usr, span_danger("Cannot convert players who have not entered yet."))
return
if(!new_type)
new_type = input("Mob type path:", "Mob type") as text|null
if(istext(new_type))
new_type = text2path(new_type)
if( !ispath(new_type) )
to_chat(usr, "Invalid type path (new_type = [new_type]) in change_mob_type(). Contact a coder.")
return
if(ispath(new_type, /mob/dead/new_player))
to_chat(usr, span_danger("Cannot convert into a new_player mob type."))
return
if (SEND_SIGNAL(src, COMSIG_PRE_MOB_CHANGED_TYPE) & COMPONENT_BLOCK_MOB_CHANGE)
return
return change_mob_type_unchecked(new_type, location, new_name, delete_old_mob)
/// Version of [change_mob_type] that does no usr prompting (may send an error message though). Satisfies procs with the SHOULD_NOT_SLEEP restriction
/mob/proc/change_mob_type_unchecked(new_type = null, turf/location = null, new_name = null as text, delete_old_mob = FALSE)
var/mob/desired_mob
if(isturf(location))
desired_mob = new new_type(location)
else
desired_mob = new new_type(src.loc)
if(!ismob(desired_mob))
to_chat(usr, "Type path is not a mob (new_type = [new_type]) in change_mob_type(). Contact a coder.")
qdel(desired_mob)
return
if(istext(new_name))
desired_mob.name = new_name
desired_mob.real_name = new_name
else
desired_mob.name = src.name
desired_mob.real_name = src.real_name
if(has_dna() && desired_mob.has_dna())
var/mob/living/carbon/old_mob = src
var/mob/living/carbon/new_mob = desired_mob
old_mob.dna.transfer_identity(new_mob, transfer_species = FALSE)
new_mob.updateappearance(icon_update = TRUE, mutcolor_update = TRUE, mutations_overlay_update = TRUE)
else if(ishuman(desired_mob) && (!ismonkey(desired_mob)))
var/mob/living/carbon/human/new_human = desired_mob
client?.prefs.safe_transfer_prefs_to(new_human)
new_human.dna.update_dna_identity()
new_human.updateappearance(icon_update = TRUE, mutcolor_update = TRUE, mutations_overlay_update = TRUE)
//Ghosts have copys of their minds, but if an admin put somebody else in their og body, the mind will have a new mind.key
// and transfer_to will transfer the wrong person since it uses mind.key
if(mind && isliving(desired_mob) && (!isobserver(src) || mind.current == src || QDELETED(mind.current)))
if (ckey(mind.key) != ckey)
//we could actually prevent the bug from happening here, but then nobody would know to look for the stack trace we are about to print.
stack_trace("DEBUG: The bug where mob transfers or transforms sometimes kick unrelated people out of mobs has happened again. mob [src]([type])\ref[src] owned by [ckey] is being changed into a [new_type] but has a mind owned by [ckey(mind.key)].")
mind.transfer_to(desired_mob, 1) // second argument to force key move to new mob
else
desired_mob.key = key
SEND_SIGNAL(src, COMSIG_MOB_CHANGED_TYPE, desired_mob)
if(delete_old_mob)
QDEL_IN(src, 1)
return desired_mob