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## About The Pull Request Vendors dispensing cigarette boxes onto the floor would cause a broken character to appear at the beginning of the line. Looking into it, this seemed to be due to an attempt at capitalizing the item names, which interacts with the `\improper` text macro to cause this issue. Calling `format_text(...)` beforehand resolves this issue. Look in the linked issue for more details. ## Why It's Good For The Game Fixes #82618. ## Changelog 🆑 spellcheck: When a vendor tells you something dropped onto the floor, the line no longer starts with a broken character in the case of cigarette boxes. /🆑
1884 lines
69 KiB
Plaintext
1884 lines
69 KiB
Plaintext
/*
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* Vending machine types - Can be found under /code/modules/vending/
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*/
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/*
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/obj/machinery/vending/[vendors name here] // --vending machine template :)
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name = ""
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desc = ""
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icon = ''
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icon_state = ""
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products = list()
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contraband = list()
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premium = list()
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*/
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/// List of vending machines that players can restock, so only vending machines that are on station or don't have a unique condition.
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GLOBAL_LIST_EMPTY(vending_machines_to_restock)
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/// Maximum amount of items in a storage bag that we're transferring items to the vendor from.
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#define MAX_VENDING_INPUT_AMOUNT 30
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#define CREDITS_DUMP_THRESHOLD 50
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/**
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* # vending record datum
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*
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* A datum that represents a product that is vendable
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*/
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/datum/data/vending_product
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name = "generic"
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///Typepath of the product that is created when this record "sells"
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var/product_path = null
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///How many of this product we currently have
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var/amount = 0
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///How many we can store at maximum
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var/max_amount = 0
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///Does the item have a custom price override
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var/custom_price
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///Does the item have a custom premium price override
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var/custom_premium_price
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///Whether spessmen with an ID with an age below AGE_MINOR (20 by default) can buy this item
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var/age_restricted = FALSE
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///Whether the product can be recolored by the GAGS system
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var/colorable
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/// The category the product was in, if any.
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/// Sourced directly from product_categories.
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var/category
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///List of items that have been returned to the vending machine.
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var/list/returned_products
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/**
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* # vending machines
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*
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* Captalism in the year 2525, everything in a vending machine, even love
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*/
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/obj/machinery/vending
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name = "\improper Vendomat"
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desc = "A generic vending machine."
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icon = 'icons/obj/machines/vending.dmi'
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icon_state = "generic"
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layer = BELOW_OBJ_LAYER
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density = TRUE
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verb_say = "beeps"
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verb_ask = "beeps"
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verb_exclaim = "beeps"
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max_integrity = 300
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integrity_failure = 0.33
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armor_type = /datum/armor/machinery_vending
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circuit = /obj/item/circuitboard/machine/vendor
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payment_department = ACCOUNT_SRV
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light_power = 0.7
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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voice_filter = "alimiter=0.9,acompressor=threshold=0.2:ratio=20:attack=10:release=50:makeup=2,highpass=f=1000"
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/// Is the machine active (No sales pitches if off)!
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var/active = 1
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///Are we ready to vend?? Is it time??
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var/vend_ready = TRUE
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///Next world time to send a purchase message
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var/purchase_message_cooldown
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///The ref of the last mob to shop with us
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var/last_shopper
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///Whether the vendor is tilted or not
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var/tilted = FALSE
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/// If tilted, this variable should always be the rotation that was applied when we were tilted. Stored for the purposes of unapplying it.
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var/tilted_rotation = 0
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///Whether this vendor can be tilted over or not
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var/tiltable = TRUE
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///Damage this vendor does when tilting onto an atom
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var/squish_damage = 75
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/// The chance, in percent, of this vendor performing a critical hit on anything it crushes via [tilt].
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var/crit_chance = 15
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/// If set to a critical define in crushing.dm, anything this vendor crushes will always be hit with that effect.
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var/forcecrit = null
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///Number of glass shards the vendor creates and tries to embed into an atom it tilted onto
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var/num_shards = 7
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///List of mobs stuck under the vendor
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var/list/pinned_mobs = list()
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///Icon for the maintenance panel overlay
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var/panel_type = "panel1"
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/**
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* List of products this machine sells
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*
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* form should be list(/type/path = amount, /type/path2 = amount2)
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*/
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var/list/products = list()
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/**
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* List of products this machine sells, categorized.
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* Can only be used as an alternative to `products`, not alongside it.
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*
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* Form should be list(
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* "name" = "Category Name",
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* "icon" = "UI Icon (Font Awesome or tgfont)",
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* "products" = list(/type/path = amount, ...),
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* )
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*/
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var/list/product_categories = null
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/**
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* List of products this machine sells when you hack it
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*
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* form should be list(/type/path = amount, /type/path2 = amount2)
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*/
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var/list/contraband = list()
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/**
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* List of premium products this machine sells
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*
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* form should be list(/type/path = amount, /type/path2 = amount2)
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*/
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var/list/premium = list()
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///String of slogans separated by semicolons, optional
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var/product_slogans = ""
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///String of small ad messages in the vending screen - random chance
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var/product_ads = ""
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///List of standard product records
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var/list/product_records = list()
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///List of contraband product records
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var/list/hidden_records = list()
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///List of premium product records
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var/list/coin_records = list()
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///List of slogans to scream at potential customers; built upon Iniitialize() of the vendor from product_slogans
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var/list/slogan_list = list()
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///Message sent post vend (Thank you for shopping!)
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var/vend_reply
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///Last world tick we sent a vent reply
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var/last_reply = 0
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///Last world tick we sent a slogan message out
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var/last_slogan = 0
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///How many ticks until we can send another
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var/slogan_delay = 10 MINUTES
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///Icon when vending an item to the user
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var/icon_vend
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///Icon to flash when user is denied a vend
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var/icon_deny
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///World ticks the machine is electified for
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var/seconds_electrified = MACHINE_NOT_ELECTRIFIED
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///When this is TRUE, we fire items at customers! We're broken!
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var/shoot_inventory = FALSE
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///How likely this is to happen (prob 100) per second
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var/shoot_inventory_chance = 1
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//Stop spouting those godawful pitches!
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var/shut_up = FALSE
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///can we access the hidden inventory?
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var/extended_inventory = FALSE
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///Are we checking the users ID
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var/scan_id = TRUE
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///Coins that we accept?
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var/obj/item/coin/coin
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///Bills we accept?
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var/obj/item/stack/spacecash/bill
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///Default price of items if not overridden
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var/default_price = 25
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///Default price of premium items if not overridden
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var/extra_price = 50
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///fontawesome icon name to use in to display the user's balance in the vendor UI
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var/displayed_currency_icon = "coins"
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///String of the used currency to display in the vendor UI
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var/displayed_currency_name = " cr"
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///Whether our age check is currently functional
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var/age_restrictions = TRUE
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/// How many credits does this vending machine have? 20% of all sales go to this pool, and are given freely when the machine is restocked, or successfully tilted. Lost on deconstruction.
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var/credits_contained = 0
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/**
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* Is this item on station or not
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*
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* if it doesn't originate from off-station during mapload, everything is free
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* if it's off-station during mapload, it's also safe from the brand intelligence event
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*/
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var/onstation = TRUE
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/**
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* A variable to change on a per instance basis on the map that allows the instance
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* to ignore whether it's on the station or not.
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* Useful to force cost and ID requirements. DO NOT APPLY THIS GLOBALLY.
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*/
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var/onstation_override = FALSE
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///Items that the players have loaded into the vendor
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var/list/vending_machine_input = list()
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//The type of refill canisters used by this machine.
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var/obj/item/vending_refill/refill_canister = null
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/// how many items have been inserted in a vendor
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var/loaded_items = 0
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///Name of lighting mask for the vending machine
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var/light_mask
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/// used for narcing on underages
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var/obj/item/radio/sec_radio
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/datum/armor/machinery_vending
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melee = 20
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fire = 50
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acid = 70
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/**
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* Initialize the vending machine
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*
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* Builds the vending machine inventory, sets up slogans and other such misc work
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*
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* This also sets the onstation var to:
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* * FALSE - if the machine was maploaded on a zlevel that doesn't pass the is_station_level check
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* * TRUE - all other cases
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*/
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/obj/machinery/vending/Initialize(mapload)
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var/build_inv = FALSE
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if(!refill_canister)
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circuit = null
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build_inv = TRUE
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. = ..()
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set_wires(new /datum/wires/vending(src))
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if(SStts.tts_enabled)
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var/static/vendor_voice_by_type = list()
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if(!vendor_voice_by_type[type])
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vendor_voice_by_type[type] = pick(SStts.available_speakers)
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voice = vendor_voice_by_type[type]
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if(build_inv) //non-constructable vending machine
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///Non-constructible vending machines do not have a refill canister to populate its products list from,
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///Which apparently is still needed in the case we use product categories instead.
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if(product_categories)
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for(var/list/category as anything in product_categories)
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products |= category["products"]
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build_inventories()
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slogan_list = splittext(product_slogans, ";")
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// So not all machines speak at the exact same time.
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// The first time this machine says something will be at slogantime + this random value,
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// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
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last_slogan = world.time + rand(0, slogan_delay)
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power_change()
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if(mapload) //check if it was initially created off station during mapload.
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if(!is_station_level(z))
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if(!onstation_override)
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onstation = FALSE
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if(circuit)
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circuit.onstation = onstation //sync up the circuit so the pricing schema is carried over if it's reconstructed.
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else if(HAS_TRAIT(SSstation, STATION_TRAIT_VENDING_SHORTAGE))
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for (var/datum/data/vending_product/product_record as anything in product_records + coin_records + hidden_records)
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/**
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* in average, it should be 37.5% of the max amount, rounded up to the nearest int,
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* tho the max boundary can be as low/high as 50%/100%
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*/
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var/max_amount = rand(CEILING(product_record.amount * 0.5, 1), product_record.amount)
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product_record.amount = rand(0, max_amount)
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credits_contained += rand(0, 1) //randomly add a few credits to the machine to make it look like it's been used, proportional to the amount missing.
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if(tiltable && prob(6)) // 1 in 17 chance to start tilted (as an additional hint to the station trait behind it)
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INVOKE_ASYNC(src, PROC_REF(tilt), loc)
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credits_contained = 0 // If it's tilted, it's been looted, so no credits for you.
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else if(circuit && (circuit.onstation != onstation)) //check if they're not the same to minimize the amount of edited values.
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onstation = circuit.onstation //if it was constructed outside mapload, sync the vendor up with the circuit's var so you can't bypass price requirements by moving / reconstructing it off station.
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if(onstation && !onstation_override)
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AddComponent(/datum/component/payment, 0, SSeconomy.get_dep_account(payment_department), PAYMENT_VENDING)
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GLOB.vending_machines_to_restock += src //We need to keep track of the final onstation vending machines so we can keep them restocked.
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register_context()
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/obj/machinery/vending/Destroy()
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QDEL_NULL(wires)
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QDEL_NULL(coin)
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QDEL_NULL(bill)
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QDEL_NULL(sec_radio)
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GLOB.vending_machines_to_restock -= src
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return ..()
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/obj/machinery/vending/can_speak(allow_mimes)
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return is_operational && !shut_up && ..()
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/obj/machinery/vending/emp_act(severity)
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. = ..()
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var/datum/language_holder/vending_languages = get_language_holder()
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var/datum/wires/vending/vending_wires = wires
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// if the language wire got pulsed during an EMP, this will make sure the language_iterator is synched correctly
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vending_languages.selected_language = vending_languages.spoken_languages[vending_wires.language_iterator]
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//Better would be to make constructable child
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/obj/machinery/vending/RefreshParts()
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SHOULD_CALL_PARENT(FALSE)
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if(!component_parts)
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return
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build_products_from_categories()
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product_records = list()
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hidden_records = list()
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coin_records = list()
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build_inventories(start_empty = TRUE)
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for(var/obj/item/vending_refill/installed_refill in component_parts)
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restock(installed_refill)
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/obj/machinery/vending/on_deconstruction(disassembled)
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if(refill_canister)
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return ..()
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new /obj/item/stack/sheet/iron(loc, 3)
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/obj/machinery/vending/update_appearance(updates=ALL)
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. = ..()
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if(machine_stat & BROKEN)
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set_light(0)
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return
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set_light(powered() ? MINIMUM_USEFUL_LIGHT_RANGE : 0)
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/obj/machinery/vending/update_icon_state()
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if(machine_stat & BROKEN)
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icon_state = "[initial(icon_state)]-broken"
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return ..()
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icon_state = "[initial(icon_state)][powered() ? null : "-off"]"
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return ..()
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/obj/machinery/vending/update_overlays()
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. = ..()
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if(panel_open)
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. += panel_type
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if(light_mask && !(machine_stat & BROKEN) && powered())
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. += emissive_appearance(icon, light_mask, src)
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/obj/machinery/vending/examine(mob/user)
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. = ..()
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if(isnull(refill_canister))
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return // you can add the comment here instead
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if((total_loaded_stock() / total_max_stock()) < 1)
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. += span_notice("\The [src] can be restocked with [span_boldnotice("\a [initial(refill_canister.machine_name)] [initial(refill_canister.name)]")] with the panel open.")
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else
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. += span_notice("\The [src] is fully stocked.")
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if(credits_contained < CREDITS_DUMP_THRESHOLD && credits_contained > 0)
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. += span_notice("It should have a handfull of credits stored based on the missing items.")
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else if (credits_contained > PAYCHECK_CREW)
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. += span_notice("It should have at least a full paycheck worth of credits inside!")
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/**
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* Intentionally leaving out a case for zero credits as it should be covered by the vending machine's stock being full,
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* or covered by first case if items were returned.
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*/
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/obj/machinery/vending/atom_break(damage_flag)
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. = ..()
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if(!.)
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return
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var/dump_amount = 0
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var/found_anything = TRUE
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while (found_anything)
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found_anything = FALSE
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for(var/datum/data/vending_product/record as anything in shuffle(product_records))
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//first dump any of the items that have been returned, in case they contain the nuke disk or something
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for(var/obj/returned_obj_to_dump in record.returned_products)
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LAZYREMOVE(record.returned_products, returned_obj_to_dump)
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returned_obj_to_dump.forceMove(get_turf(src))
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step(returned_obj_to_dump, pick(GLOB.alldirs))
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record.amount--
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if(record.amount <= 0) //Try to use a record that actually has something to dump.
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continue
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var/dump_path = record.product_path
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if(!dump_path)
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continue
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record.amount--
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// busting open a vendor will destroy some of the contents
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if(found_anything && prob(80))
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continue
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var/obj/obj_to_dump = new dump_path(loc)
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on_dispense(obj_to_dump)
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step(obj_to_dump, pick(GLOB.alldirs))
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found_anything = TRUE
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dump_amount++
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if (dump_amount >= 16)
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return
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/**
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* Build the inventory of the vending machine from it's product and record lists
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*
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* This builds up a full set of /datum/data/vending_products from the product list of the vending machine type
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* Arguments:
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* * productlist - the list of products that need to be converted
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* * recordlist - the list containing /datum/data/vending_product datums
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* * categories - A list in the format of product_categories to source category from
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* * startempty - should we set vending_product record amount from the product list (so it's prefilled at roundstart)
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*/
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/obj/machinery/vending/proc/build_inventory(list/productlist, list/recordlist, list/categories, start_empty = FALSE)
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default_price = round(initial(default_price))
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extra_price = round(initial(extra_price))
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if(HAS_TRAIT(SSeconomy, TRAIT_MARKET_CRASHING))
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default_price *= SSeconomy.inflation_value()
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extra_price *= SSeconomy.inflation_value()
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var/list/product_to_category = list()
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for (var/list/category as anything in categories)
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var/list/products = category["products"]
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for (var/product_key in products)
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product_to_category[product_key] = category
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for(var/typepath in productlist)
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var/amount = productlist[typepath]
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if(isnull(amount))
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amount = 0
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var/obj/item/temp = typepath
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var/datum/data/vending_product/new_record = new /datum/data/vending_product()
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new_record.name = initial(temp.name)
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new_record.product_path = typepath
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if(!start_empty)
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new_record.amount = amount
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new_record.max_amount = amount
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///Prices of vending machines are all increased uniformly.
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new_record.custom_price = round(initial(temp.custom_price))
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new_record.custom_premium_price = round(initial(temp.custom_premium_price))
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if(HAS_TRAIT(SSeconomy, TRAIT_MARKET_CRASHING))
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new_record.custom_price = round(initial(temp.custom_price) * SSeconomy.inflation_value())
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new_record.custom_premium_price = round(initial(temp.custom_premium_price) * SSeconomy.inflation_value())
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new_record.age_restricted = initial(temp.age_restricted)
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new_record.colorable = !!(initial(temp.greyscale_config) && initial(temp.greyscale_colors) && (initial(temp.flags_1) & IS_PLAYER_COLORABLE_1))
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new_record.category = product_to_category[typepath]
|
|
recordlist += new_record
|
|
|
|
/**Builds all available inventories for the vendor - standard, contraband and premium
|
|
* Arguments:
|
|
* start_empty - bool to pass into build_inventory that determines whether a product entry starts with available stock or not
|
|
*/
|
|
/obj/machinery/vending/proc/build_inventories(start_empty)
|
|
build_inventory(products, product_records, product_categories, start_empty)
|
|
build_inventory(contraband, hidden_records, create_categories_from("Contraband", "mask", contraband), start_empty)
|
|
build_inventory(premium, coin_records, create_categories_from("Premium", "coins", premium), start_empty)
|
|
|
|
/**
|
|
* Returns a list of data about the category
|
|
* Arguments:
|
|
* name - string for the name of the category
|
|
* icon - string for the fontawesome icon to use in the UI for the category
|
|
* products - list of products available in the category
|
|
*/
|
|
/obj/machinery/vending/proc/create_categories_from(name, icon, products)
|
|
return list(list(
|
|
"name" = name,
|
|
"icon" = icon,
|
|
"products" = products,
|
|
))
|
|
|
|
///Populates list of products with categorized products
|
|
/obj/machinery/vending/proc/build_products_from_categories()
|
|
if (isnull(product_categories))
|
|
return
|
|
|
|
products = list()
|
|
|
|
for (var/list/category in product_categories)
|
|
var/list/category_products = category["products"]
|
|
for (var/product_key in category_products)
|
|
products[product_key] += category_products[product_key]
|
|
|
|
/**
|
|
* Reassign the prices of the vending machine as a result of the inflation value, as provided by SSeconomy
|
|
*
|
|
* This rebuilds both /datum/data/vending_products lists for premium and standard products based on their most relevant pricing values.
|
|
* Arguments:
|
|
* * recordlist - the list of standard product datums in the vendor to refresh their prices.
|
|
* * premiumlist - the list of premium product datums in the vendor to refresh their prices.
|
|
*/
|
|
/obj/machinery/vending/proc/reset_prices(list/recordlist, list/premiumlist)
|
|
var/crash_status = HAS_TRAIT(SSeconomy, TRAIT_MARKET_CRASHING)
|
|
default_price = round(initial(default_price))
|
|
extra_price = round(initial(extra_price))
|
|
if(crash_status)
|
|
default_price *= SSeconomy.inflation_value()
|
|
extra_price *= SSeconomy.inflation_value()
|
|
|
|
for(var/datum/data/vending_product/record as anything in recordlist)
|
|
var/obj/item/potential_product = record.product_path
|
|
record.custom_price = round(initial(potential_product.custom_price))
|
|
if(crash_status)
|
|
record.custom_price = round(initial(potential_product.custom_price) * SSeconomy.inflation_value())
|
|
for(var/datum/data/vending_product/premium_record as anything in premiumlist)
|
|
var/obj/item/potential_product = premium_record.product_path
|
|
var/premium_sanity = round(initial(potential_product.custom_premium_price))
|
|
if(premium_sanity)
|
|
premium_record.custom_premium_price = round(premium_sanity)
|
|
if(crash_status)
|
|
premium_record.custom_premium_price = round(premium_sanity * SSeconomy.inflation_value())
|
|
continue
|
|
//For some ungodly reason, some premium only items only have a custom_price
|
|
premium_record.custom_premium_price = round(extra_price + (initial(potential_product.custom_price)))
|
|
if(crash_status)
|
|
premium_record.custom_premium_price = round(extra_price + (initial(potential_product.custom_price) * (SSeconomy.inflation_value() - 1)))
|
|
|
|
/**
|
|
* Refill a vending machine from a refill canister
|
|
*
|
|
* This takes the products from the refill canister and then fills the products, contraband and premium product categories
|
|
*
|
|
* Arguments:
|
|
* * canister - the vending canister we are refilling from
|
|
*/
|
|
/obj/machinery/vending/proc/restock(obj/item/vending_refill/canister)
|
|
if (!canister.products)
|
|
canister.products = products.Copy()
|
|
if (!canister.contraband)
|
|
canister.contraband = contraband.Copy()
|
|
if (!canister.premium)
|
|
canister.premium = premium.Copy()
|
|
|
|
. = 0
|
|
|
|
if (isnull(canister.product_categories) && !isnull(product_categories))
|
|
canister.product_categories = product_categories.Copy()
|
|
|
|
if (!isnull(canister.product_categories))
|
|
var/list/products_unwrapped = list()
|
|
for (var/list/category as anything in canister.product_categories)
|
|
var/list/products = category["products"]
|
|
for (var/product_key in products)
|
|
products_unwrapped[product_key] += products[product_key]
|
|
|
|
. += refill_inventory(products_unwrapped, product_records)
|
|
else
|
|
. += refill_inventory(canister.products, product_records)
|
|
|
|
. += refill_inventory(canister.contraband, hidden_records)
|
|
. += refill_inventory(canister.premium, coin_records)
|
|
|
|
return .
|
|
|
|
/**
|
|
* After-effects of refilling a vending machine from a refill canister
|
|
*
|
|
* This takes the amount of products restocked and gives the user our contained credits if needed,
|
|
* sending the user a fitting message.
|
|
*
|
|
* Arguments:
|
|
* * user - the user restocking us
|
|
* * restocked - the amount of items we've been refilled with
|
|
*/
|
|
/obj/machinery/vending/proc/post_restock(mob/living/user, restocked)
|
|
if(!restocked)
|
|
to_chat(user, span_warning("There's nothing to restock!"))
|
|
return
|
|
|
|
to_chat(user, span_notice("You loaded [restocked] items in [src][credits_contained > 0 ? ", and are rewarded [credits_contained] credits." : "."]"))
|
|
var/datum/bank_account/cargo_account = SSeconomy.get_dep_account(ACCOUNT_CAR)
|
|
cargo_account.adjust_money(round(credits_contained * 0.5), "Vending: Restock")
|
|
var/obj/item/holochip/payday = new(src, credits_contained)
|
|
try_put_in_hand(payday, user)
|
|
credits_contained = 0
|
|
|
|
/**
|
|
* Refill our inventory from the passed in product list into the record list
|
|
*
|
|
* Arguments:
|
|
* * productlist - list of types -> amount
|
|
* * recordlist - existing record datums
|
|
*/
|
|
/obj/machinery/vending/proc/refill_inventory(list/productlist, list/recordlist)
|
|
. = 0
|
|
for(var/datum/data/vending_product/record as anything in recordlist)
|
|
var/diff = min(record.max_amount - record.amount, productlist[record.product_path])
|
|
if (diff)
|
|
productlist[record.product_path] -= diff
|
|
record.amount += diff
|
|
. += diff
|
|
|
|
/**
|
|
* Set up a refill canister that matches this machine's products
|
|
*
|
|
* This is used when the machine is deconstructed, so the items aren't "lost"
|
|
*/
|
|
/obj/machinery/vending/proc/update_canister()
|
|
if (!component_parts)
|
|
return
|
|
|
|
var/obj/item/vending_refill/installed_refill = locate() in component_parts
|
|
if (!installed_refill)
|
|
CRASH("Constructible vending machine did not have a refill canister")
|
|
|
|
unbuild_inventory_into(product_records, installed_refill.products, installed_refill.product_categories)
|
|
|
|
installed_refill.contraband = unbuild_inventory(hidden_records)
|
|
installed_refill.premium = unbuild_inventory(coin_records)
|
|
|
|
/**
|
|
* Given a record list, go through and return a list of products in format of type -> amount
|
|
* Arguments:
|
|
* recordlist - list of records to unbuild products from
|
|
*/
|
|
/obj/machinery/vending/proc/unbuild_inventory(list/recordlist)
|
|
. = list()
|
|
for(var/datum/data/vending_product/record as anything in recordlist)
|
|
.[record.product_path] += record.amount
|
|
|
|
/**
|
|
* Unbuild product_records into categorized product lists to the machine's refill canister.
|
|
* Does not handle contraband/premium products, only standard stock and any other categories used by the vendor(see: ClothesMate).
|
|
* If a product has no category, puts it into standard stock category.
|
|
* Arguments:
|
|
* product_records - list of products of the vendor
|
|
* products - list of products of the refill canister
|
|
* product_categories - list of product categories of the refill canister
|
|
*/
|
|
/obj/machinery/vending/proc/unbuild_inventory_into(list/product_records, list/products, list/product_categories)
|
|
products?.Cut()
|
|
product_categories?.Cut()
|
|
|
|
var/others_have_category = null
|
|
|
|
var/list/categories_to_index = list()
|
|
|
|
for (var/datum/data/vending_product/record as anything in product_records)
|
|
var/list/category = record.category
|
|
var/has_category = !isnull(category)
|
|
//check if there're any uncategorized products
|
|
if (isnull(others_have_category))
|
|
others_have_category = has_category
|
|
else if (others_have_category != has_category)
|
|
if (has_category)
|
|
WARNING("[record.product_path] in [type] has a category, but other products don't")
|
|
else
|
|
WARNING("[record.product_path] in [type] does not have a category, but other products do")
|
|
|
|
continue
|
|
|
|
if (has_category)
|
|
var/index = categories_to_index.Find(category)
|
|
|
|
if (index) //if we've already established a category, add the product there
|
|
var/list/category_in_list = product_categories[index]
|
|
var/list/products_in_category = category_in_list["products"]
|
|
products_in_category[record.product_path] += record.amount
|
|
else //create a category that the product is supposed to have and put it there
|
|
categories_to_index += list(category)
|
|
index = categories_to_index.len
|
|
|
|
var/list/category_clone = category.Copy()
|
|
|
|
var/list/initial_product_list = list()
|
|
initial_product_list[record.product_path] = record.amount
|
|
category_clone["products"] = initial_product_list
|
|
|
|
product_categories += list(category_clone)
|
|
else //no category found - dump it into standard stock
|
|
products[record.product_path] = record.amount
|
|
|
|
/**
|
|
* Returns the total amount of items in the vending machine based on the product records and premium records, but not contraband
|
|
*/
|
|
/obj/machinery/vending/proc/total_loaded_stock()
|
|
var/total = 0
|
|
for(var/datum/data/vending_product/record as anything in product_records + coin_records)
|
|
total += record.amount
|
|
return total
|
|
|
|
/**
|
|
* Returns the total amount of items in the vending machine based on the product records and premium records, but not contraband
|
|
*/
|
|
/obj/machinery/vending/proc/total_max_stock()
|
|
var/total_max = 0
|
|
for(var/datum/data/vending_product/record as anything in product_records + coin_records)
|
|
total_max += record.max_amount
|
|
return total_max
|
|
|
|
/obj/machinery/vending/crowbar_act(mob/living/user, obj/item/attack_item)
|
|
if(!component_parts)
|
|
return FALSE
|
|
default_deconstruction_crowbar(attack_item)
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/wrench_act(mob/living/user, obj/item/tool)
|
|
. = ..()
|
|
if(!panel_open)
|
|
return FALSE
|
|
if(default_unfasten_wrench(user, tool, time = 6 SECONDS))
|
|
unbuckle_all_mobs(TRUE)
|
|
return ITEM_INTERACT_SUCCESS
|
|
return FALSE
|
|
|
|
/obj/machinery/vending/screwdriver_act(mob/living/user, obj/item/attack_item)
|
|
if(..())
|
|
return TRUE
|
|
if(anchored)
|
|
default_deconstruction_screwdriver(user, icon_state, icon_state, attack_item)
|
|
update_appearance()
|
|
else
|
|
to_chat(user, span_warning("You must first secure [src]."))
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/attackby(obj/item/attack_item, mob/living/user, params)
|
|
if(panel_open && is_wire_tool(attack_item))
|
|
wires.interact(user)
|
|
return
|
|
|
|
if(refill_canister && istype(attack_item, refill_canister))
|
|
if (!panel_open)
|
|
to_chat(user, span_warning("You should probably unscrew the service panel first!"))
|
|
else if (machine_stat & (BROKEN|NOPOWER))
|
|
to_chat(user, span_notice("[src] does not respond."))
|
|
else
|
|
//if the panel is open we attempt to refill the machine
|
|
var/obj/item/vending_refill/canister = attack_item
|
|
if(canister.get_part_rating() == 0)
|
|
to_chat(user, span_warning("[canister] is empty!"))
|
|
else
|
|
// instantiate canister if needed
|
|
var/restocked = restock(canister)
|
|
post_restock(user, restocked)
|
|
return
|
|
|
|
if(compartmentLoadAccessCheck(user) && !user.combat_mode)
|
|
if(canLoadItem(attack_item))
|
|
loadingAttempt(attack_item, user)
|
|
|
|
if(istype(attack_item, /obj/item/storage/bag)) //trays USUALLY
|
|
var/obj/item/storage/storage_item = attack_item
|
|
var/loaded = 0
|
|
var/denied_items = 0
|
|
for(var/obj/item/the_item in storage_item.contents)
|
|
if(contents.len >= MAX_VENDING_INPUT_AMOUNT) // no more than 30 item can fit inside, legacy from snack vending although not sure why it exists
|
|
to_chat(user, span_warning("[src]'s compartment is full."))
|
|
break
|
|
if(canLoadItem(the_item) && loadingAttempt(the_item, user))
|
|
storage_item.atom_storage?.attempt_remove(the_item, src)
|
|
loaded++
|
|
else
|
|
denied_items++
|
|
if(denied_items)
|
|
to_chat(user, span_warning("[src] refuses some items!"))
|
|
if(loaded)
|
|
to_chat(user, span_notice("You insert [loaded] dishes into [src]'s compartment."))
|
|
else
|
|
. = ..()
|
|
if(tiltable && !tilted && attack_item.force)
|
|
if(isclosedturf(get_turf(user))) //If the attacker is inside of a wall, immediately fall in the other direction, with no chance for goodies.
|
|
var/opposite_direction = REVERSE_DIR(get_dir(src, user))
|
|
var/target = get_step(src, opposite_direction)
|
|
tilt(get_turf(target))
|
|
return
|
|
switch(rand(1, 100))
|
|
if(1 to 5)
|
|
freebie(3)
|
|
if(6 to 15)
|
|
freebie(2)
|
|
if(16 to 25)
|
|
freebie(1)
|
|
if(26 to 75)
|
|
return
|
|
if(76 to 100)
|
|
tilt(user)
|
|
|
|
/**
|
|
* Dispenses free items from the standard stock.
|
|
* Arguments:
|
|
* freebies - number of free items to vend
|
|
*/
|
|
/obj/machinery/vending/proc/freebie(freebies)
|
|
visible_message(span_notice("[src] yields [freebies > 1 ? "several free goodies" : "a free goody"][credits_contained > 0 ? " and some credits" : ""]!"))
|
|
|
|
for(var/i in 1 to freebies)
|
|
playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
|
|
for(var/datum/data/vending_product/record in shuffle(product_records))
|
|
|
|
if(record.amount <= 0) //Try to use a record that actually has something to dump.
|
|
continue
|
|
var/dump_path = record.product_path
|
|
if(!dump_path)
|
|
continue
|
|
if(record.amount > LAZYLEN(record.returned_products)) //always give out new stuff that costs before free returned stuff, because of the risk getting gibbed involved
|
|
var/obj/item/free_stuff = new dump_path(get_turf(src))
|
|
on_dispense(free_stuff)
|
|
else
|
|
var/obj/returned_obj_to_dump = LAZYACCESS(record.returned_products, LAZYLEN(record.returned_products)) //first in, last out
|
|
LAZYREMOVE(record.returned_products, returned_obj_to_dump)
|
|
returned_obj_to_dump.forceMove(get_turf(src))
|
|
record.amount--
|
|
break
|
|
deploy_credits()
|
|
|
|
/**
|
|
* Tilts ontop of the atom supplied, if crit is true some extra shit can happen. See [fall_and_crush] for return values.
|
|
* Arguments:
|
|
* fatty - atom to tilt the vendor onto
|
|
* local_crit_chance - percent chance of a critical hit
|
|
* forced_crit - specific critical hit case to use, if any
|
|
*/
|
|
/obj/machinery/vending/proc/tilt(atom/fatty, local_crit_chance = crit_chance, forced_crit = forcecrit)
|
|
if(QDELETED(src) || !has_gravity(src))
|
|
return
|
|
|
|
. = NONE
|
|
|
|
var/picked_rotation = pick(90, 270)
|
|
if(Adjacent(fatty))
|
|
. = fall_and_crush(get_turf(fatty), squish_damage, local_crit_chance, forced_crit, 6 SECONDS, rotation = picked_rotation)
|
|
|
|
if (. & SUCCESSFULLY_FELL_OVER)
|
|
visible_message(span_danger("[src] tips over!"))
|
|
tilted = TRUE
|
|
tilted_rotation = picked_rotation
|
|
layer = ABOVE_MOB_LAYER
|
|
|
|
if(get_turf(fatty) != get_turf(src))
|
|
throw_at(get_turf(fatty), 1, 1, spin = FALSE, quickstart = FALSE)
|
|
|
|
/**
|
|
* Causes src to fall onto [target], crushing everything on it (including itself) with [damage]
|
|
* and a small chance to do a spectacular effect per entity (if a chance above 0 is provided).
|
|
*
|
|
* Args:
|
|
* * turf/target: The turf to fall onto. Cannot be null.
|
|
* * damage: The raw numerical damage to do by default.
|
|
* * chance_to_crit: The percent chance of a critical hit occuring. Default: 0
|
|
* * forced_crit_case: If given a value from crushing.dm, [target] and it's contents will always be hit with that specific critical hit. Default: null
|
|
* * paralyze_time: The time, in deciseconds, a given mob/living will be paralyzed for if crushed.
|
|
* * crush_dir: The direction the crush is coming from. Default: dir of src to [target].
|
|
* * damage_type: The type of damage to do. Default: BRUTE
|
|
* * damage_flag: The attack flag for armor purposes. Default: MELEE
|
|
* * rotation: The angle of which to rotate src's transform by on a successful tilt. Default: 90.
|
|
*
|
|
* Returns: A collection of bitflags defined in crushing.dm. Read that file's documentation for info.
|
|
*/
|
|
/atom/movable/proc/fall_and_crush(turf/target, damage, chance_to_crit = 0, forced_crit_case = null, paralyze_time, crush_dir = get_dir(get_turf(src), target), damage_type = BRUTE, damage_flag = MELEE, rotation = 90)
|
|
|
|
ASSERT(!isnull(target))
|
|
|
|
var/flags_to_return = NONE
|
|
|
|
if (!target.is_blocked_turf(TRUE, src, list(src)))
|
|
for(var/atom/atom_target in (target.contents) + target)
|
|
if (isarea(atom_target))
|
|
continue
|
|
|
|
if (SEND_SIGNAL(atom_target, COMSIG_PRE_TILT_AND_CRUSH, src) & COMPONENT_IMMUNE_TO_TILT_AND_CRUSH)
|
|
continue
|
|
|
|
var/crit_case = forced_crit_case
|
|
if (isnull(crit_case) && chance_to_crit > 0)
|
|
if (prob(chance_to_crit))
|
|
crit_case = pick_weight(get_crit_crush_chances())
|
|
var/crit_rebate_mult = 1 // lessen the normal damage we deal for some of the crits
|
|
|
|
if (!isnull(crit_case))
|
|
crit_rebate_mult = fall_and_crush_crit_rebate_table(crit_case)
|
|
apply_crit_crush(crit_case, atom_target)
|
|
|
|
var/adjusted_damage = damage * crit_rebate_mult
|
|
var/crushed
|
|
if (isliving(atom_target))
|
|
crushed = TRUE
|
|
var/mob/living/carbon/living_target = atom_target
|
|
var/was_alive = (living_target.stat != DEAD)
|
|
var/blocked = living_target.run_armor_check(attack_flag = damage_flag)
|
|
if (iscarbon(living_target))
|
|
var/mob/living/carbon/carbon_target = living_target
|
|
if(prob(30))
|
|
carbon_target.apply_damage(max(0, adjusted_damage), damage_type, blocked = blocked, forced = TRUE, spread_damage = TRUE, attack_direction = crush_dir) // the 30% chance to spread the damage means you escape breaking any bones
|
|
else
|
|
var/brute = (damage_type == BRUTE ? damage : 0) * 0.5
|
|
var/burn = (damage_type == BURN ? damage : 0) * 0.5
|
|
carbon_target.take_bodypart_damage(brute, burn, check_armor = TRUE, wound_bonus = 5) // otherwise, deal it to 2 random limbs (or the same one) which will likely shatter something
|
|
carbon_target.take_bodypart_damage(brute, burn, check_armor = TRUE, wound_bonus = 5)
|
|
carbon_target.AddElement(/datum/element/squish, 80 SECONDS)
|
|
else
|
|
living_target.apply_damage(adjusted_damage, damage_type, blocked = blocked, forced = TRUE, attack_direction = crush_dir)
|
|
|
|
living_target.Paralyze(paralyze_time)
|
|
living_target.emote("scream")
|
|
playsound(living_target, 'sound/effects/blobattack.ogg', 40, TRUE)
|
|
playsound(living_target, 'sound/effects/splat.ogg', 50, TRUE)
|
|
post_crush_living(living_target, was_alive)
|
|
flags_to_return |= (SUCCESSFULLY_CRUSHED_MOB|SUCCESSFULLY_CRUSHED_ATOM)
|
|
|
|
else if(check_atom_crushable(atom_target))
|
|
atom_target.take_damage(adjusted_damage, damage_type, damage_flag, FALSE, crush_dir)
|
|
crushed = TRUE
|
|
flags_to_return |= SUCCESSFULLY_CRUSHED_ATOM
|
|
|
|
if (crushed)
|
|
atom_target.visible_message(span_danger("[atom_target] is crushed by [src]!"), span_userdanger("You are crushed by [src]!"))
|
|
SEND_SIGNAL(atom_target, COMSIG_POST_TILT_AND_CRUSH, src)
|
|
|
|
var/matrix/to_turn = turn(transform, rotation)
|
|
animate(src, transform = to_turn, 0.2 SECONDS)
|
|
playsound(src, 'sound/effects/bang.ogg', 40)
|
|
|
|
visible_message(span_danger("[src] tips over, slamming hard onto [target]!"))
|
|
flags_to_return |= SUCCESSFULLY_FELL_OVER
|
|
post_tilt()
|
|
else
|
|
visible_message(span_danger("[src] rebounds comically as it fails to slam onto [target]!"))
|
|
|
|
Move(target, crush_dir) // we still TRY to move onto it for shit like teleporters
|
|
return flags_to_return
|
|
|
|
/**
|
|
* Exists for the purposes of custom behavior.
|
|
* Called directly after [crushed] is crushed.
|
|
*
|
|
* Args:
|
|
* * mob/living/crushed: The mob that was crushed.
|
|
* * was_alive: Boolean. True if the mob was alive before the crushing.
|
|
*/
|
|
/atom/movable/proc/post_crush_living(mob/living/crushed, was_alive)
|
|
return
|
|
|
|
/**
|
|
* Exists for the purposes of custom behavior.
|
|
* Called directly after src actually rotates and falls over.
|
|
*/
|
|
/atom/movable/proc/post_tilt()
|
|
return
|
|
|
|
/proc/check_atom_crushable(atom/atom_target)
|
|
/// Contains structures and items that vendors shouldn't crush when we land on them.
|
|
var/static/list/vendor_uncrushable_objects = list(
|
|
/obj/structure/chair,
|
|
/obj/machinery/conveyor,
|
|
) + GLOB.WALLITEMS_INTERIOR + GLOB.WALLITEMS_EXTERIOR
|
|
|
|
if(is_type_in_list(atom_target, vendor_uncrushable_objects)) //make sure its not in the list of "uncrushable" stuff
|
|
return FALSE
|
|
|
|
if (atom_target.uses_integrity && !(atom_target.invisibility > SEE_INVISIBLE_LIVING)) //check if it has integrity + allow ninjas, etc to be crushed in cloak
|
|
return TRUE //SMUSH IT
|
|
|
|
return FALSE
|
|
|
|
/obj/machinery/vending/post_crush_living(mob/living/crushed, was_alive)
|
|
|
|
if(was_alive && crushed.stat == DEAD && crushed.client)
|
|
crushed.client.give_award(/datum/award/achievement/misc/vendor_squish, crushed) // good job losing a fight with an inanimate object idiot
|
|
|
|
add_memory_in_range(crushed, 7, /datum/memory/witness_vendor_crush, protagonist = crushed, antagonist = src)
|
|
|
|
return ..()
|
|
|
|
/**
|
|
* Allows damage to be reduced on certain crit cases.
|
|
* Args:
|
|
* * crit_case: The critical case chosen.
|
|
*/
|
|
/atom/movable/proc/fall_and_crush_crit_rebate_table(crit_case)
|
|
|
|
ASSERT(!isnull(crit_case))
|
|
|
|
switch(crit_case)
|
|
if (CRUSH_CRIT_SHATTER_LEGS)
|
|
return 0.2
|
|
else
|
|
return 1
|
|
|
|
/obj/machinery/vending/fall_and_crush_crit_rebate_table(crit_case)
|
|
|
|
if (crit_case == VENDOR_CRUSH_CRIT_GLASSCANDY)
|
|
return 0.33
|
|
|
|
return ..()
|
|
|
|
/**
|
|
* Returns a assoc list of (critcase -> num), where critcase is a critical define in crushing.dm and num is a weight.
|
|
* Use with pickweight to acquire a random critcase.
|
|
*/
|
|
/atom/movable/proc/get_crit_crush_chances()
|
|
RETURN_TYPE(/list)
|
|
|
|
var/list/weighted_crits = list()
|
|
|
|
weighted_crits[CRUSH_CRIT_SHATTER_LEGS] = 100
|
|
weighted_crits[CRUSH_CRIT_PARAPALEGIC] = 80
|
|
weighted_crits[CRUSH_CRIT_HEADGIB] = 20
|
|
weighted_crits[CRUSH_CRIT_SQUISH_LIMB] = 100
|
|
|
|
return weighted_crits
|
|
|
|
/obj/machinery/vending/get_crit_crush_chances()
|
|
var/list/weighted_crits = ..()
|
|
|
|
weighted_crits[VENDOR_CRUSH_CRIT_GLASSCANDY] = 100
|
|
weighted_crits[VENDOR_CRUSH_CRIT_PIN] = 100
|
|
|
|
return weighted_crits
|
|
|
|
/**
|
|
* Should be where critcase effects are actually implemented. Use this to apply critcases.
|
|
* Args:
|
|
* * crit_case: The chosen critcase, defined in crushing.dm.
|
|
* * atom/atom_target: The target to apply the critical hit to. Cannot be null. Can be anything except /area.
|
|
*
|
|
* Returns:
|
|
* TRUE if a crit case is successfully applied, FALSE otherwise.
|
|
*/
|
|
/atom/movable/proc/apply_crit_crush(crit_case, atom/atom_target)
|
|
switch (crit_case)
|
|
if(CRUSH_CRIT_SHATTER_LEGS) // shatter their legs and bleed 'em
|
|
if (!iscarbon(atom_target))
|
|
return FALSE
|
|
var/mob/living/carbon/carbon_target = atom_target
|
|
carbon_target.bleed(150)
|
|
var/obj/item/bodypart/leg/left/left_leg = carbon_target.get_bodypart(BODY_ZONE_L_LEG)
|
|
if(left_leg)
|
|
left_leg.receive_damage(brute = 200)
|
|
var/obj/item/bodypart/leg/right/right_leg = carbon_target.get_bodypart(BODY_ZONE_R_LEG)
|
|
if(right_leg)
|
|
right_leg.receive_damage(brute = 200)
|
|
if(left_leg || right_leg)
|
|
carbon_target.visible_message(span_danger("[carbon_target]'s legs shatter with a sickening crunch!"), span_userdanger("Your legs shatter with a sickening crunch!"))
|
|
return TRUE
|
|
if(CRUSH_CRIT_PARAPALEGIC) // paralyze this binch
|
|
// the new paraplegic gets like 4 lines of losing their legs so skip them
|
|
if (!iscarbon(atom_target))
|
|
return FALSE
|
|
var/mob/living/carbon/carbon_target = atom_target
|
|
visible_message(span_danger("[carbon_target]'s spinal cord is obliterated with a sickening crunch!"), ignored_mobs = list(carbon_target))
|
|
carbon_target.gain_trauma(/datum/brain_trauma/severe/paralysis/paraplegic)
|
|
return TRUE
|
|
if(CRUSH_CRIT_SQUISH_LIMB) // limb squish!
|
|
if (!iscarbon(atom_target))
|
|
return FALSE
|
|
var/mob/living/carbon/carbon_target = atom_target
|
|
for(var/obj/item/bodypart/squish_part in carbon_target.bodyparts)
|
|
var/severity = pick(WOUND_SEVERITY_MODERATE, WOUND_SEVERITY_SEVERE, WOUND_SEVERITY_CRITICAL)
|
|
if (!carbon_target.cause_wound_of_type_and_severity(WOUND_BLUNT, squish_part, severity, wound_source = "crushed by [src]"))
|
|
squish_part.receive_damage(brute = 30)
|
|
carbon_target.visible_message(span_danger("[carbon_target]'s body is maimed underneath the mass of [src]!"), span_userdanger("Your body is maimed underneath the mass of [src]!"))
|
|
return TRUE
|
|
if(CRUSH_CRIT_HEADGIB) // skull squish!
|
|
if (!iscarbon(atom_target))
|
|
return FALSE
|
|
var/mob/living/carbon/carbon_target = atom_target
|
|
var/obj/item/bodypart/head/carbon_head = carbon_target.get_bodypart(BODY_ZONE_HEAD)
|
|
if(carbon_head)
|
|
if(carbon_head.dismember())
|
|
carbon_target.visible_message(span_danger("[carbon_head] explodes in a shower of gore beneath [src]!"), span_userdanger("Oh f-"))
|
|
carbon_head.drop_organs()
|
|
qdel(carbon_head)
|
|
new /obj/effect/gibspawner/human/bodypartless(get_turf(carbon_target))
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
/obj/machinery/vending/apply_crit_crush(crit_case, atom_target)
|
|
. = ..()
|
|
|
|
if (.)
|
|
return TRUE
|
|
|
|
switch (crit_case)
|
|
if (VENDOR_CRUSH_CRIT_GLASSCANDY)
|
|
if (!iscarbon(atom_target))
|
|
return FALSE
|
|
var/mob/living/carbon/carbon_target = atom_target
|
|
for(var/i in 1 to num_shards)
|
|
var/obj/item/shard/shard = new /obj/item/shard(get_turf(carbon_target))
|
|
shard.embedding = list(embed_chance = 100, ignore_throwspeed_threshold = TRUE, impact_pain_mult = 1, pain_chance = 5)
|
|
shard.updateEmbedding()
|
|
carbon_target.hitby(shard, skipcatch = TRUE, hitpush = FALSE)
|
|
shard.embedding = list()
|
|
shard.updateEmbedding()
|
|
return TRUE
|
|
if (VENDOR_CRUSH_CRIT_PIN) // pin them beneath the machine until someone untilts it
|
|
if (!isliving(atom_target))
|
|
return FALSE
|
|
var/mob/living/living_target = atom_target
|
|
forceMove(get_turf(living_target))
|
|
buckle_mob(living_target, force=TRUE)
|
|
living_target.visible_message(span_danger("[living_target] is pinned underneath [src]!"), span_userdanger("You are pinned down by [src]!"))
|
|
return TRUE
|
|
|
|
return FALSE
|
|
|
|
/**
|
|
* Rights the vendor up, unpinning mobs under it, if any.
|
|
* Arguments:
|
|
* user - mob that has untilted the vendor
|
|
*/
|
|
/obj/machinery/vending/proc/untilt(mob/user)
|
|
if(user)
|
|
user.visible_message(span_notice("[user] rights [src]."), \
|
|
span_notice("You right [src]."))
|
|
|
|
unbuckle_all_mobs(TRUE)
|
|
|
|
tilted = FALSE
|
|
layer = initial(layer)
|
|
|
|
var/matrix/to_turn = turn(transform, -tilted_rotation)
|
|
animate(src, transform = to_turn, 0.2 SECONDS)
|
|
tilted_rotation = 0
|
|
|
|
/**
|
|
* Tries to insert the item into the vendor, and depending on whether the product is a part of the vendor's
|
|
* stock or not, increments an already present product entry's available amount or creates a new entry.
|
|
* arguments:
|
|
* inserted_item - the item we're trying to insert
|
|
* user - mob who's trying to insert the item
|
|
*/
|
|
/obj/machinery/vending/proc/loadingAttempt(obj/item/inserted_item, mob/user)
|
|
. = TRUE
|
|
if(!user.transferItemToLoc(inserted_item, src))
|
|
return FALSE
|
|
to_chat(user, span_notice("You insert [inserted_item] into [src]'s input compartment."))
|
|
|
|
for(var/datum/data/vending_product/product_datum in product_records + coin_records + hidden_records)
|
|
if(inserted_item.type == product_datum.product_path)
|
|
product_datum.amount++
|
|
LAZYADD(product_datum.returned_products, inserted_item)
|
|
return
|
|
|
|
if(vending_machine_input[inserted_item.type])
|
|
vending_machine_input[inserted_item.type]++
|
|
else
|
|
vending_machine_input[inserted_item.type] = 1
|
|
loaded_items++
|
|
|
|
|
|
/obj/machinery/vending/unbuckle_mob(mob/living/buckled_mob, force = FALSE, can_fall = TRUE)
|
|
if(!force)
|
|
return
|
|
. = ..()
|
|
|
|
/**
|
|
* Is the passed in user allowed to load this vending machines compartments? This only is ran if we are using a /obj/item/storage/bag to load the vending machine, and not a dedicated restocker.
|
|
*
|
|
* Arguments:
|
|
* * user - mob that is doing the loading of the vending machine
|
|
*/
|
|
/obj/machinery/vending/proc/compartmentLoadAccessCheck(mob/user)
|
|
if(!req_access || allowed(user) || (obj_flags & EMAGGED) || !scan_id)
|
|
return TRUE
|
|
|
|
to_chat(user, span_warning("[src]'s input compartment blinks red: Access denied."))
|
|
return FALSE
|
|
|
|
/obj/machinery/vending/exchange_parts(mob/user, obj/item/storage/part_replacer/replacer)
|
|
if(!istype(replacer))
|
|
return FALSE
|
|
if(!component_parts || !refill_canister)
|
|
return FALSE
|
|
|
|
if(!panel_open || replacer.works_from_distance)
|
|
to_chat(user, display_parts(user))
|
|
|
|
if(!panel_open && !replacer.works_from_distance)
|
|
return FALSE
|
|
|
|
var/restocked = 0
|
|
for(var/replacer_item in replacer)
|
|
if(istype(replacer_item, refill_canister))
|
|
restocked += restock(replacer_item)
|
|
post_restock(user, restocked)
|
|
if(restocked > 0)
|
|
replacer.play_rped_sound()
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/on_deconstruction(disassembled)
|
|
update_canister()
|
|
. = ..()
|
|
|
|
/obj/machinery/vending/emag_act(mob/user, obj/item/card/emag/emag_card)
|
|
if(obj_flags & EMAGGED)
|
|
return FALSE
|
|
obj_flags |= EMAGGED
|
|
balloon_alert(user, "product lock disabled")
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/interact(mob/user)
|
|
if (!HAS_AI_ACCESS(user))
|
|
if(seconds_electrified && !(machine_stat & NOPOWER))
|
|
if(shock(user, 100))
|
|
return
|
|
|
|
if(tilted && !user.buckled && !isAdminGhostAI(user))
|
|
to_chat(user, span_notice("You begin righting [src]."))
|
|
if(do_after(user, 5 SECONDS, target=src))
|
|
untilt(user)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/machinery/vending/attack_robot_secondary(mob/user, list/modifiers)
|
|
. = ..()
|
|
if (!Adjacent(user, src))
|
|
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
|
|
|
|
/obj/machinery/vending/ui_assets(mob/user)
|
|
return list(
|
|
get_asset_datum(/datum/asset/spritesheet/vending),
|
|
)
|
|
|
|
/obj/machinery/vending/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "Vending", name)
|
|
ui.open()
|
|
|
|
/obj/machinery/vending/ui_static_data(mob/user)
|
|
var/list/data = list()
|
|
data["onstation"] = onstation
|
|
data["department"] = payment_department
|
|
data["jobDiscount"] = DEPARTMENT_DISCOUNT
|
|
data["product_records"] = list()
|
|
data["displayed_currency_icon"] = displayed_currency_icon
|
|
data["displayed_currency_name"] = displayed_currency_name
|
|
|
|
var/list/categories = list()
|
|
|
|
data["product_records"] = collect_records_for_static_data(product_records, categories)
|
|
data["coin_records"] = collect_records_for_static_data(coin_records, categories, premium = TRUE)
|
|
data["hidden_records"] = collect_records_for_static_data(hidden_records, categories, premium = TRUE)
|
|
|
|
data["categories"] = categories
|
|
|
|
return data
|
|
|
|
/**
|
|
* Returns a list of given product records of the vendor to be used in UI.
|
|
* arguments:
|
|
* records - list of records available
|
|
* categories - list of categories available
|
|
* premium - bool of whether a record should be priced by a custom/premium price or not
|
|
*/
|
|
/obj/machinery/vending/proc/collect_records_for_static_data(list/records, list/categories, premium)
|
|
var/static/list/default_category = list(
|
|
"name" = "Products",
|
|
"icon" = "cart-shopping",
|
|
)
|
|
|
|
var/list/out_records = list()
|
|
|
|
for (var/datum/data/vending_product/record as anything in records)
|
|
var/list/static_record = list(
|
|
path = replacetext(replacetext("[record.product_path]", "/obj/item/", ""), "/", "-"),
|
|
name = record.name,
|
|
price = premium ? (record.custom_premium_price || extra_price) : (record.custom_price || default_price),
|
|
max_amount = record.max_amount,
|
|
ref = REF(record),
|
|
)
|
|
|
|
var/list/category = record.category || default_category
|
|
if (!isnull(category))
|
|
if (!(category["name"] in categories))
|
|
categories[category["name"]] = list(
|
|
"icon" = category["icon"],
|
|
)
|
|
|
|
static_record["category"] = category["name"]
|
|
|
|
if (premium)
|
|
static_record["premium"] = TRUE
|
|
|
|
out_records += list(static_record)
|
|
|
|
return out_records
|
|
|
|
/obj/machinery/vending/ui_data(mob/user)
|
|
. = list()
|
|
var/obj/item/card/id/card_used
|
|
var/held_cash = 0
|
|
if(isliving(user))
|
|
var/mob/living/living_user = user
|
|
card_used = living_user.get_idcard(TRUE)
|
|
held_cash = living_user.tally_physical_credits()
|
|
|
|
var/list/user_data = null
|
|
if(card_used?.registered_account)
|
|
user_data = list()
|
|
user_data["name"] = card_used.registered_account.account_holder
|
|
user_data["cash"] = fetch_balance_to_use(card_used) + held_cash
|
|
if(card_used.registered_account.account_job)
|
|
user_data["job"] = card_used.registered_account.account_job.title
|
|
user_data["department"] = card_used.registered_account.account_job.paycheck_department
|
|
else
|
|
user_data["job"] = "No Job"
|
|
user_data["department"] = DEPARTMENT_UNASSIGNED
|
|
.["user"] = user_data
|
|
|
|
.["stock"] = list()
|
|
|
|
for (var/datum/data/vending_product/product_record as anything in product_records + coin_records + hidden_records)
|
|
var/list/product_data = list(
|
|
name = product_record.name,
|
|
path = replacetext(replacetext("[product_record.product_path]", "/obj/item/", ""), "/", "-"),
|
|
amount = product_record.amount,
|
|
colorable = product_record.colorable,
|
|
)
|
|
|
|
.["stock"][product_data["path"]] = product_data
|
|
|
|
.["extended_inventory"] = extended_inventory
|
|
|
|
/obj/machinery/vending/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
switch(action)
|
|
if("vend")
|
|
. = vend(params)
|
|
if("select_colors")
|
|
. = select_colors(params)
|
|
|
|
/**
|
|
* Whether this vendor can vend items or not.
|
|
* arguments:
|
|
* user - current customer
|
|
*/
|
|
/obj/machinery/vending/proc/can_vend(user)
|
|
. = FALSE
|
|
if(!vend_ready)
|
|
return
|
|
if(panel_open)
|
|
to_chat(user, span_warning("The vending machine cannot dispense products while its service panel is open!"))
|
|
return
|
|
return TRUE
|
|
|
|
/**
|
|
* Brings up a color config menu for the picked greyscaled item
|
|
*/
|
|
/obj/machinery/vending/proc/select_colors(list/params)
|
|
. = TRUE
|
|
if(!can_vend(usr))
|
|
return
|
|
var/datum/data/vending_product/product = locate(params["ref"])
|
|
var/atom/fake_atom = product.product_path
|
|
|
|
var/list/allowed_configs = list()
|
|
var/config = initial(fake_atom.greyscale_config)
|
|
if(!config)
|
|
return
|
|
allowed_configs += "[config]"
|
|
if(ispath(fake_atom, /obj/item))
|
|
var/obj/item/item = fake_atom
|
|
if(initial(item.greyscale_config_worn))
|
|
allowed_configs += "[initial(item.greyscale_config_worn)]"
|
|
if(initial(item.greyscale_config_inhand_left))
|
|
allowed_configs += "[initial(item.greyscale_config_inhand_left)]"
|
|
if(initial(item.greyscale_config_inhand_right))
|
|
allowed_configs += "[initial(item.greyscale_config_inhand_right)]"
|
|
|
|
var/datum/greyscale_modify_menu/menu = new(
|
|
src, usr, allowed_configs, CALLBACK(src, PROC_REF(vend_greyscale), params),
|
|
starting_icon_state=initial(fake_atom.icon_state),
|
|
starting_config=initial(fake_atom.greyscale_config),
|
|
starting_colors=initial(fake_atom.greyscale_colors)
|
|
)
|
|
menu.ui_interact(usr)
|
|
|
|
/**
|
|
* Vends a greyscale modified item.
|
|
* arguments:
|
|
* menu - greyscale config menu that has been used to vend the item
|
|
*/
|
|
/obj/machinery/vending/proc/vend_greyscale(list/params, datum/greyscale_modify_menu/menu)
|
|
if(usr != menu.user)
|
|
return
|
|
vend(params, menu.split_colors)
|
|
|
|
/**
|
|
* The entire shebang of vending the picked item. Processes the vending and initiates the payment for the item.
|
|
* arguments:
|
|
* greyscale_colors - greyscale config for the item we're about to vend, if any
|
|
*/
|
|
/obj/machinery/vending/proc/vend(list/params, list/greyscale_colors)
|
|
. = TRUE
|
|
if(!can_vend(usr))
|
|
return
|
|
vend_ready = FALSE //One thing at a time!!
|
|
var/datum/data/vending_product/item_record = locate(params["ref"])
|
|
var/list/record_to_check = product_records + coin_records
|
|
if(extended_inventory)
|
|
record_to_check = product_records + coin_records + hidden_records
|
|
if(!item_record || !istype(item_record) || !item_record.product_path)
|
|
vend_ready = TRUE
|
|
return
|
|
var/price_to_use = default_price
|
|
if(item_record.custom_price)
|
|
price_to_use = item_record.custom_price
|
|
if(item_record in hidden_records)
|
|
if(!extended_inventory)
|
|
vend_ready = TRUE
|
|
return
|
|
else if (!(item_record in record_to_check))
|
|
vend_ready = TRUE
|
|
message_admins("Vending machine exploit attempted by [ADMIN_LOOKUPFLW(usr)]!")
|
|
return
|
|
if (item_record.amount <= 0)
|
|
speak("Sold out of [item_record.name].")
|
|
flick(icon_deny,src)
|
|
vend_ready = TRUE
|
|
return
|
|
if(onstation)
|
|
// Here we do additional handing ahead of the payment component's logic, such as age restrictions and additional logging
|
|
var/obj/item/card/id/card_used
|
|
var/mob/living/living_user
|
|
if(isliving(usr))
|
|
living_user = usr
|
|
card_used = living_user.get_idcard(TRUE)
|
|
if(age_restrictions && item_record.age_restricted && (!card_used.registered_age || card_used.registered_age < AGE_MINOR))
|
|
speak("You are not of legal age to purchase [item_record.name].")
|
|
if(!(usr in GLOB.narcd_underages))
|
|
if (isnull(sec_radio))
|
|
sec_radio = new (src)
|
|
sec_radio.set_listening(FALSE)
|
|
sec_radio.set_frequency(FREQ_SECURITY)
|
|
sec_radio.talk_into(src, "SECURITY ALERT: Underaged crewmember [usr] recorded attempting to purchase [item_record.name] in [get_area(src)]. Please watch for substance abuse.", FREQ_SECURITY)
|
|
GLOB.narcd_underages += usr
|
|
flick(icon_deny,src)
|
|
vend_ready = TRUE
|
|
return
|
|
|
|
if(!proceed_payment(card_used, living_user, item_record, price_to_use))
|
|
vend_ready = TRUE
|
|
return
|
|
|
|
if(last_shopper != REF(usr) || purchase_message_cooldown < world.time)
|
|
var/vend_response = vend_reply || "Thank you for shopping with [src]!"
|
|
speak(vend_response)
|
|
purchase_message_cooldown = world.time + 5 SECONDS
|
|
//This is not the best practice, but it's safe enough here since the chances of two people using a machine with the same ref in 5 seconds is fuck low
|
|
last_shopper = REF(usr)
|
|
use_energy(active_power_usage)
|
|
if(icon_vend) //Show the vending animation if needed
|
|
flick(icon_vend,src)
|
|
playsound(src, 'sound/machines/machine_vend.ogg', 50, TRUE, extrarange = -3)
|
|
var/obj/item/vended_item
|
|
if(!LAZYLEN(item_record.returned_products)) //always give out free returned stuff first, e.g. to avoid walling a traitor objective in a bag behind paid items
|
|
vended_item = new item_record.product_path(get_turf(src))
|
|
on_dispense(vended_item)
|
|
else
|
|
vended_item = LAZYACCESS(item_record.returned_products, LAZYLEN(item_record.returned_products)) //first in, last out
|
|
LAZYREMOVE(item_record.returned_products, vended_item)
|
|
vended_item.forceMove(get_turf(src))
|
|
if(greyscale_colors)
|
|
vended_item.set_greyscale(colors=greyscale_colors)
|
|
item_record.amount--
|
|
if(usr.CanReach(src) && usr.put_in_hands(vended_item))
|
|
to_chat(usr, span_notice("You take [item_record.name] out of the slot."))
|
|
else
|
|
to_chat(usr, span_warning("[capitalize(format_text(item_record.name))] falls onto the floor!"))
|
|
SSblackbox.record_feedback("nested tally", "vending_machine_usage", 1, list("[type]", "[item_record.product_path]"))
|
|
vend_ready = TRUE
|
|
|
|
///A proc meant to perform custom behavior on newly dispensed items.
|
|
/obj/machinery/vending/proc/on_dispense(obj/item/vended_item)
|
|
return
|
|
|
|
/**
|
|
* Returns the balance that the vendor will use for proceeding payment. Most vendors would want to use the user's
|
|
* card's account credits balance.
|
|
* arguments:
|
|
* passed_id - the id card that will be billed for the product
|
|
*/
|
|
/obj/machinery/vending/proc/fetch_balance_to_use(obj/item/card/id/passed_id)
|
|
return passed_id.registered_account.account_balance
|
|
|
|
/**
|
|
* Handles payment processing: discounts, logging, balance change etc.
|
|
* arguments:
|
|
* paying_id_card - the id card that will be billed for the product.
|
|
* mob_paying - the mob that is trying to purchase the item.
|
|
* product_to_vend - the product record of the item we're trying to vend.
|
|
* price_to_use - price of the item we're trying to vend.
|
|
*/
|
|
/obj/machinery/vending/proc/proceed_payment(obj/item/card/id/paying_id_card, mob/living/mob_paying, datum/data/vending_product/product_to_vend, price_to_use)
|
|
if(QDELETED(paying_id_card)) //not available(null) or somehow is getting destroyed
|
|
speak("You do not possess an ID to purchase [product_to_vend.name].")
|
|
return FALSE
|
|
var/datum/bank_account/account = paying_id_card.registered_account
|
|
if(account.account_job && account.account_job.paycheck_department == payment_department)
|
|
price_to_use = max(round(price_to_use * DEPARTMENT_DISCOUNT), 1) //No longer free, but signifigantly cheaper.
|
|
if(coin_records.Find(product_to_vend) || hidden_records.Find(product_to_vend))
|
|
price_to_use = product_to_vend.custom_premium_price ? product_to_vend.custom_premium_price : extra_price
|
|
if(LAZYLEN(product_to_vend.returned_products))
|
|
price_to_use = 0 //returned items are free
|
|
if(price_to_use && (attempt_charge(src, mob_paying, price_to_use) & COMPONENT_OBJ_CANCEL_CHARGE))
|
|
speak("You do not possess the funds to purchase [product_to_vend.name].")
|
|
flick(icon_deny,src)
|
|
vend_ready = TRUE
|
|
return FALSE
|
|
//actual payment here
|
|
var/datum/bank_account/paying_id_account = SSeconomy.get_dep_account(payment_department)
|
|
if(paying_id_account)
|
|
SSblackbox.record_feedback("amount", "vending_spent", price_to_use)
|
|
SSeconomy.track_purchase(account, price_to_use, name)
|
|
log_econ("[price_to_use] credits were inserted into [src] by [account.account_holder] to buy [product_to_vend].")
|
|
credits_contained += round(price_to_use * 0.2)
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/process(seconds_per_tick)
|
|
if(machine_stat & (BROKEN|NOPOWER))
|
|
return PROCESS_KILL
|
|
if(!active)
|
|
return
|
|
|
|
if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
|
|
seconds_electrified--
|
|
|
|
//Pitch to the people! Really sell it!
|
|
if(last_slogan + slogan_delay <= world.time && slogan_list.len > 0 && !shut_up && SPT_PROB(2.5, seconds_per_tick))
|
|
var/slogan = pick(slogan_list)
|
|
speak(slogan)
|
|
last_slogan = world.time
|
|
|
|
if(shoot_inventory && SPT_PROB(shoot_inventory_chance, seconds_per_tick))
|
|
throw_item()
|
|
|
|
/**
|
|
* Speak the given message verbally
|
|
*
|
|
* Checks if the machine is powered and the message exists
|
|
*
|
|
* Arguments:
|
|
* * message - the message to speak
|
|
*/
|
|
/obj/machinery/vending/proc/speak(message)
|
|
if(machine_stat & (BROKEN|NOPOWER))
|
|
return
|
|
if(!message)
|
|
return
|
|
|
|
say(message)
|
|
|
|
/obj/machinery/vending/power_change()
|
|
. = ..()
|
|
if(powered())
|
|
START_PROCESSING(SSmachines, src)
|
|
|
|
//Somebody cut an important wire and now we're following a new definition of "pitch."
|
|
/**
|
|
* Throw an item from our internal inventory out in front of us
|
|
*
|
|
* This is called when we are hacked, it selects a random product from the records that has an amount > 0
|
|
* This item is then created and tossed out in front of us with a visible message
|
|
*/
|
|
/obj/machinery/vending/proc/throw_item()
|
|
var/obj/throw_item = null
|
|
var/mob/living/target = locate() in view(7,src)
|
|
if(!target)
|
|
return FALSE
|
|
|
|
for(var/datum/data/vending_product/record in shuffle(product_records))
|
|
if(record.amount <= 0) //Try to use a record that actually has something to dump.
|
|
continue
|
|
var/dump_path = record.product_path
|
|
if(!dump_path)
|
|
continue
|
|
if(record.amount > LAZYLEN(record.returned_products)) //always throw new stuff that costs before free returned stuff, because of the hacking effort and time between throws involved
|
|
throw_item = new dump_path(loc)
|
|
else
|
|
throw_item = LAZYACCESS(record.returned_products, LAZYLEN(record.returned_products)) //first in, last out
|
|
throw_item.forceMove(loc)
|
|
LAZYREMOVE(record.returned_products, throw_item)
|
|
record.amount--
|
|
break
|
|
if(!throw_item)
|
|
return FALSE
|
|
|
|
pre_throw(throw_item)
|
|
|
|
throw_item.throw_at(target, 16, 3)
|
|
visible_message(span_danger("[src] launches [throw_item] at [target]!"))
|
|
return TRUE
|
|
|
|
/**
|
|
* A callback called before an item is tossed out
|
|
*
|
|
* Override this if you need to do any special case handling
|
|
*
|
|
* Arguments:
|
|
* * thrown_item - obj/item being thrown
|
|
*/
|
|
/obj/machinery/vending/proc/pre_throw(obj/item/thrown_item)
|
|
return
|
|
|
|
/**
|
|
* Shock the passed in user
|
|
*
|
|
* This checks we have power and that the passed in prob is passed, then generates some sparks
|
|
* and calls electrocute_mob on the user
|
|
*
|
|
* Arguments:
|
|
* * user - the user to shock
|
|
* * shock_chance - probability the shock happens
|
|
*/
|
|
/obj/machinery/vending/proc/shock(mob/living/user, shock_chance)
|
|
if(!istype(user) || machine_stat & (BROKEN|NOPOWER)) // unpowered, no shock
|
|
return FALSE
|
|
if(!prob(shock_chance))
|
|
return FALSE
|
|
do_sparks(5, TRUE, src)
|
|
if(electrocute_mob(user, get_area(src), src, 0.7, dist_check = TRUE))
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
/**
|
|
* Are we able to load the item passed in
|
|
*
|
|
* Arguments:
|
|
* * loaded_item - the item being loaded
|
|
* * user - the user doing the loading
|
|
* * send_message - should we send a message to the user if the item can't be loaded? Either a to_chat or a speak depending on vending type.
|
|
*/
|
|
/obj/machinery/vending/proc/canLoadItem(obj/item/loaded_item, mob/user, send_message = TRUE)
|
|
if(!length(loaded_item.contents) && ((loaded_item.type in products) || (loaded_item.type in premium) || (loaded_item.type in contraband)))
|
|
return TRUE
|
|
if(send_message)
|
|
to_chat(user, span_warning("[src] does not accept [loaded_item]!"))
|
|
return FALSE
|
|
|
|
/obj/machinery/vending/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
|
. = ..()
|
|
var/mob/living/living_mob = hitting_atom
|
|
if(tilted || !istype(living_mob) || !prob(20 * (throwingdatum.speed - living_mob.throw_speed))) // hulk throw = +20%, neckgrab throw = +20%
|
|
return
|
|
|
|
tilt(living_mob)
|
|
|
|
/obj/machinery/vending/attack_tk_grab(mob/user)
|
|
to_chat(user, span_warning("[src] seems to resist your mental grasp!"))
|
|
|
|
///Crush the mob that the vending machine got thrown at
|
|
/obj/machinery/vending/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
|
if(isliving(hit_atom))
|
|
tilt(fatty=hit_atom)
|
|
return ..()
|
|
|
|
/** Drop credits when the vendor is attacked.*/
|
|
/obj/machinery/vending/proc/deploy_credits()
|
|
if(credits_contained <= 0)
|
|
return
|
|
var/credits_to_remove = min(CREDITS_DUMP_THRESHOLD, round(credits_contained))
|
|
var/obj/item/holochip/holochip = new(loc, credits_to_remove)
|
|
credits_contained = max(0, credits_contained - credits_to_remove)
|
|
SSblackbox.record_feedback("amount", "vending machine looted", holochip.credits)
|
|
|
|
/obj/machinery/vending/add_context(atom/source, list/context, obj/item/held_item, mob/user)
|
|
if(tilted && !held_item)
|
|
context[SCREENTIP_CONTEXT_LMB] = "Right machine"
|
|
return CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(held_item?.tool_behaviour == TOOL_SCREWDRIVER)
|
|
context[SCREENTIP_CONTEXT_LMB] = panel_open ? "Close panel" : "Open panel"
|
|
return CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(panel_open && held_item?.tool_behaviour == TOOL_WRENCH)
|
|
context[SCREENTIP_CONTEXT_LMB] = anchored ? "Unsecure" : "Secure"
|
|
return CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(panel_open && held_item?.tool_behaviour == TOOL_CROWBAR)
|
|
context[SCREENTIP_CONTEXT_LMB] = "Deconstruct"
|
|
return CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(!isnull(held_item) && (vending_machine_input[held_item.type] || canLoadItem(held_item, user, send_message = FALSE)))
|
|
context[SCREENTIP_CONTEXT_LMB] = "Load item"
|
|
return CONTEXTUAL_SCREENTIP_SET
|
|
|
|
if(panel_open && istype(held_item, refill_canister))
|
|
context[SCREENTIP_CONTEXT_LMB] = "Restock vending machine[credits_contained ? " and collect credits" : null]"
|
|
return TRUE
|
|
return NONE
|
|
|
|
/obj/machinery/vending/custom
|
|
name = "Custom Vendor"
|
|
icon_state = "custom"
|
|
icon_deny = "custom-deny"
|
|
max_integrity = 400
|
|
payment_department = NO_FREEBIES
|
|
light_mask = "custom-light-mask"
|
|
refill_canister = /obj/item/vending_refill/custom
|
|
/// where the money is sent
|
|
var/datum/bank_account/linked_account
|
|
/// max number of items that the custom vendor can hold
|
|
var/max_loaded_items = 20
|
|
/// Base64 cache of custom icons.
|
|
var/list/base64_cache = list()
|
|
panel_type = "panel20"
|
|
|
|
/obj/machinery/vending/custom/compartmentLoadAccessCheck(mob/user)
|
|
. = FALSE
|
|
if(!isliving(user))
|
|
return FALSE
|
|
var/mob/living/living_user = user
|
|
var/obj/item/card/id/id_card = living_user.get_idcard(FALSE)
|
|
if(id_card?.registered_account && id_card.registered_account == linked_account)
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/custom/canLoadItem(obj/item/loaded_item, mob/user, send_message = TRUE)
|
|
. = FALSE
|
|
if(loaded_item.flags_1 & HOLOGRAM_1)
|
|
if(send_message)
|
|
speak("This vendor cannot accept nonexistent items.")
|
|
return
|
|
if(loaded_items >= max_loaded_items)
|
|
if(send_message)
|
|
speak("There are too many items in stock.")
|
|
return
|
|
if(isstack(loaded_item))
|
|
if(send_message)
|
|
speak("Loose items may cause problems, try to use it inside wrapping paper.")
|
|
return
|
|
if(loaded_item.custom_price)
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/custom/ui_interact(mob/user, datum/tgui/ui)
|
|
if(!linked_account)
|
|
balloon_alert(user, "no registered owner!")
|
|
return FALSE
|
|
return ..()
|
|
|
|
/obj/machinery/vending/custom/ui_data(mob/user)
|
|
. = ..()
|
|
.["access"] = compartmentLoadAccessCheck(user)
|
|
.["vending_machine_input"] = list()
|
|
for (var/obj/item/stocked_item as anything in vending_machine_input)
|
|
if(vending_machine_input[stocked_item] > 0)
|
|
var/base64
|
|
var/price = 0
|
|
for(var/obj/item/stored_item in contents)
|
|
if(stored_item.type == stocked_item)
|
|
price = stored_item.custom_price
|
|
if(!base64) //generate an icon of the item to use in UI
|
|
if(base64_cache[stored_item.type])
|
|
base64 = base64_cache[stored_item.type]
|
|
else
|
|
base64 = icon2base64(getFlatIcon(stored_item, no_anim=TRUE))
|
|
base64_cache[stored_item.type] = base64
|
|
break
|
|
var/list/data = list(
|
|
path = stocked_item,
|
|
name = initial(stocked_item.name),
|
|
price = price,
|
|
img = base64,
|
|
amount = vending_machine_input[stocked_item],
|
|
colorable = FALSE
|
|
)
|
|
.["vending_machine_input"] += list(data)
|
|
|
|
/obj/machinery/vending/custom/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
switch(action)
|
|
if("dispense")
|
|
if(isliving(usr))
|
|
vend_act(usr, params)
|
|
vend_ready = TRUE
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/custom/attackby(obj/item/attack_item, mob/user, params)
|
|
if(!linked_account && isliving(user))
|
|
var/mob/living/living_user = user
|
|
var/obj/item/card/id/card_used = living_user.get_idcard(TRUE)
|
|
if(card_used?.registered_account)
|
|
linked_account = card_used.registered_account
|
|
speak("\The [src] has been linked to [card_used].")
|
|
|
|
if(compartmentLoadAccessCheck(user))
|
|
if(istype(attack_item, /obj/item/pen))
|
|
name = tgui_input_text(user, "Set name", "Name", name, 20)
|
|
desc = tgui_input_text(user, "Set description", "Description", desc, 60)
|
|
slogan_list += tgui_input_text(user, "Set slogan", "Slogan", "Epic", 60)
|
|
last_slogan = world.time + rand(0, slogan_delay)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/machinery/vending/custom/crowbar_act(mob/living/user, obj/item/attack_item)
|
|
return FALSE
|
|
|
|
/obj/machinery/vending/custom/on_deconstruction(disassembled)
|
|
unbuckle_all_mobs(TRUE)
|
|
var/turf/current_turf = get_turf(src)
|
|
if(current_turf)
|
|
for(var/obj/item/stored_item in contents)
|
|
stored_item.forceMove(current_turf)
|
|
explosion(src, devastation_range = -1, light_impact_range = 3)
|
|
|
|
/**
|
|
* Vends an item to the user. Handles all the logic:
|
|
* Updating stock, account transactions, alerting users.
|
|
* @return -- TRUE if a valid condition was met, FALSE otherwise.
|
|
*/
|
|
/obj/machinery/vending/custom/proc/vend_act(mob/living/user, list/params)
|
|
if(!vend_ready)
|
|
return
|
|
var/obj/item/choice = text2path(params["item"]) // typepath is a string coming from javascript, we need to convert it back
|
|
var/obj/item/dispensed_item
|
|
var/obj/item/card/id/id_card = user.get_idcard(TRUE)
|
|
vend_ready = FALSE
|
|
if(!id_card || !id_card.registered_account || !id_card.registered_account.account_job)
|
|
balloon_alert(usr, "no card found!")
|
|
flick(icon_deny, src)
|
|
return TRUE
|
|
var/datum/bank_account/payee = id_card.registered_account
|
|
for(var/obj/item/stock in contents)
|
|
if(istype(stock, choice))
|
|
dispensed_item = stock
|
|
break
|
|
if(!dispensed_item)
|
|
return FALSE
|
|
/// Charges the user if its not the owner
|
|
if(!compartmentLoadAccessCheck(user))
|
|
if(!payee.has_money(dispensed_item.custom_price))
|
|
balloon_alert(user, "insufficient funds!")
|
|
return TRUE
|
|
/// Make the transaction
|
|
payee.adjust_money(-dispensed_item.custom_price, , "Vending: [dispensed_item]")
|
|
linked_account.adjust_money(dispensed_item.custom_price, "Vending: [dispensed_item] Bought")
|
|
linked_account.bank_card_talk("[payee.account_holder] made a [dispensed_item.custom_price] \
|
|
cr purchase at your custom vendor.")
|
|
/// Log the transaction
|
|
SSblackbox.record_feedback("amount", "vending_spent", dispensed_item.custom_price)
|
|
log_econ("[dispensed_item.custom_price] credits were spent on [src] buying a \
|
|
[dispensed_item] by [payee.account_holder], owned by [linked_account.account_holder].")
|
|
/// Make an alert
|
|
if(last_shopper != REF(usr) || purchase_message_cooldown < world.time)
|
|
speak("Thank you for your patronage [user]!")
|
|
purchase_message_cooldown = world.time + 5 SECONDS
|
|
last_shopper = REF(usr)
|
|
/// Remove the item
|
|
loaded_items--
|
|
use_energy(active_power_usage)
|
|
vending_machine_input[choice] = max(vending_machine_input[choice] - 1, 0)
|
|
if(user.CanReach(src) && user.put_in_hands(dispensed_item))
|
|
to_chat(user, span_notice("You take [dispensed_item.name] out of the slot."))
|
|
else
|
|
to_chat(user, span_warning("[capitalize(format_text(dispensed_item.name))] falls onto the floor!"))
|
|
return TRUE
|
|
|
|
/obj/machinery/vending/custom/unbreakable
|
|
name = "Indestructible Vendor"
|
|
resistance_flags = INDESTRUCTIBLE
|
|
|
|
/obj/item/vending_refill/custom
|
|
machine_name = "Custom Vendor"
|
|
icon_state = "refill_custom"
|
|
custom_premium_price = PAYCHECK_CREW
|
|
|
|
/obj/machinery/vending/custom/greed //name and like decided by the spawn
|
|
icon_state = "greed"
|
|
icon_deny = "greed-deny"
|
|
panel_type = "panel4"
|
|
max_integrity = 700
|
|
max_loaded_items = 40
|
|
light_mask = "greed-light-mask"
|
|
custom_materials = list(/datum/material/gold = SHEET_MATERIAL_AMOUNT * 5)
|
|
|
|
/obj/machinery/vending/custom/greed/Initialize(mapload)
|
|
. = ..()
|
|
//starts in a state where you can move it
|
|
set_panel_open(TRUE)
|
|
set_anchored(FALSE)
|
|
add_overlay(panel_type)
|
|
//and references the deity
|
|
name = "[GLOB.deity]'s Consecrated Vendor"
|
|
desc = "A vending machine created by [GLOB.deity]."
|
|
slogan_list = list("[GLOB.deity] says: It's your divine right to buy!")
|
|
add_filter("vending_outline", 9, list("type" = "outline", "color" = COLOR_VERY_SOFT_YELLOW))
|
|
add_filter("vending_rays", 10, list("type" = "rays", "size" = 35, "color" = COLOR_VIVID_YELLOW))
|
|
|
|
#undef MAX_VENDING_INPUT_AMOUNT
|