mirror of
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* Delete integrated_circuit.dm * Delete integrated_electronics.dm * Delete pins.dm * Delete wirer.dm * Delete helpers.dm * Delete printer.dm * Delete analyzer.dm * Delete debugger.dm * Delete detailer.dm * Delete assemblies.dm * Delete saved_circuits.dm * Delete boolean_pin.dm * Delete char_pin.dm * Delete color_pin.dm * Delete dir_pin.dm * Delete index_pin.dm * Delete list_pin.dm * Delete number_pin.dm * Delete ref_pin.dm * Delete selfref_pin.dm * Delete string_pin.dm * Delete passive.dm * Delete power.dm * Delete access.dm * Delete arithmetic.dm * Delete converters.dm * Delete data_transfer.dm * Delete input.dm * Delete lists.dm * Delete logic.dm * Delete manipulation.dm * Delete memory.dm * Delete output.dm * Delete power.dm * Delete reagents.dm * Delete smart.dm * Delete text.dm * Delete time.dm * Delete trig.dm * Update tgstation.dme * Update multitool.dm * Delete circuit.dm * Update tgstation.dme * Update netdata.dm * Update ntnet_interface.dm * stuff * Update packs.dm * Update electronics_designs.dm * Update electronics_designs.dm * Update multitool.dm * Update cavity_implant.dm * Update cards_ids.dm * Update walls.dm * Update hostile.dm * Update all_nodes.dm * removes circuits from maps * Revert "removes circuits from maps" This reverts commit 14daf7770220a8a1d7a8fa497c92d9c866939160. * Removes circuits lab from all maps * removes circuits lab from lavaland syndicate base * fixes space tiles under windows on meta * Deltastation fixes * Update multitool.dm * Update flavor_misc.dm * Replaces Box circuits with nanites
541 lines
19 KiB
Plaintext
541 lines
19 KiB
Plaintext
/* Cards
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* Contains:
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* DATA CARD
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* ID CARD
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* FINGERPRINT CARD HOLDER
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* FINGERPRINT CARD
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*/
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/*
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* DATA CARDS - Used for the IC data card reader
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*/
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/obj/item/card
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name = "card"
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desc = "Does card things."
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icon = 'icons/obj/card.dmi'
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w_class = WEIGHT_CLASS_TINY
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var/list/files = list()
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/obj/item/card/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins to swipe [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS
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/obj/item/card/data
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name = "data card"
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desc = "A plastic magstripe card for simple and speedy data storage and transfer. This one has a stripe running down the middle."
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icon_state = "data_1"
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obj_flags = UNIQUE_RENAME
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var/function = "storage"
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var/data = "null"
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var/special = null
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item_state = "card-id"
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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var/detail_color = COLOR_ASSEMBLY_ORANGE
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/obj/item/card/data/Initialize()
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.=..()
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update_icon()
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/obj/item/card/data/update_icon()
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cut_overlays()
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if(detail_color == COLOR_FLOORTILE_GRAY)
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return
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var/mutable_appearance/detail_overlay = mutable_appearance('icons/obj/card.dmi', "[icon_state]-color")
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detail_overlay.color = detail_color
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add_overlay(detail_overlay)
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/obj/item/proc/GetCard()
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/obj/item/card/data/GetCard()
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return src
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/obj/item/card/data/full_color
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desc = "A plastic magstripe card for simple and speedy data storage and transfer. This one has the entire card colored."
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icon_state = "data_2"
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/obj/item/card/data/disk
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desc = "A plastic magstripe card for simple and speedy data storage and transfer. This one inexplicibly looks like a floppy disk."
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icon_state = "data_3"
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/*
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* ID CARDS
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*/
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/obj/item/card/emag
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desc = "It's a card with a magnetic strip attached to some circuitry."
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name = "cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
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var/prox_check = TRUE //If the emag requires you to be in range
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/obj/item/card/emag/bluespace
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name = "bluespace cryptographic sequencer"
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desc = "It's a blue card with a magnetic strip attached to some circuitry. It appears to have some sort of transmitter attached to it."
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color = rgb(40, 130, 255)
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prox_check = FALSE
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/obj/item/card/emag/attack()
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return
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/obj/item/card/emag/afterattack(atom/target, mob/user, proximity)
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. = ..()
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var/atom/A = target
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if(!proximity && prox_check)
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return
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A.emag_act(user)
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/obj/item/card/emagfake
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desc = "It's a card with a magnetic strip attached to some circuitry. Closer inspection shows that this card is a poorly made replica, with a \"DonkCo\" logo stamped on the back."
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name = "cryptographic sequencer"
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icon_state = "emag"
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item_state = "card-id"
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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/obj/item/card/emagfake/afterattack()
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. = ..()
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playsound(src, 'sound/items/bikehorn.ogg', 50, 1)
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/obj/item/card/id
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name = "identification card"
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desc = "A card used to provide ID and determine access across the station."
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icon_state = "id"
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item_state = "card-id"
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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slot_flags = ITEM_SLOT_ID
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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var/mining_points = 0 //For redeeming at mining equipment vendors
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var/list/access = list()
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var/registered_name = null // The name registered_name on the card
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var/assignment = null
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var/access_txt // mapping aid
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var/datum/bank_account/registered_account
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var/obj/machinery/paystand/my_store
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/obj/item/card/id/Initialize(mapload)
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. = ..()
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if(mapload && access_txt)
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access = text2access(access_txt)
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/obj/item/card/id/attack_self(mob/user)
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if(Adjacent(user))
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user.visible_message("<span class='notice'>[user] shows you: [icon2html(src, viewers(user))] [src.name].</span>", "<span class='notice'>You show \the [src.name].</span>")
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add_fingerprint(user)
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/obj/item/card/id/vv_edit_var(var_name, var_value)
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. = ..()
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if(.)
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switch(var_name)
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if("assignment","registered_name")
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update_label()
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/obj/item/card/id/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/holochip))
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insert_money(W, user)
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return
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else if(istype(W, /obj/item/stack/spacecash))
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insert_money(W, user, TRUE)
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return
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else if(istype(W, /obj/item/coin))
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insert_money(W, user, TRUE)
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return
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else
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return ..()
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/obj/item/card/id/proc/insert_money(obj/item/I, mob/user, physical_currency)
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var/cash_money = I.get_item_credit_value()
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if(!cash_money)
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to_chat(user, "<span class='warning'>[I] doesn't seem to be worth anything!</span>")
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return
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if(!registered_account)
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to_chat(user, "<span class='warning'>[src] doesn't have a linked account to deposit [I] into!</span>")
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return
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registered_account.adjust_money(cash_money)
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if(physical_currency)
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to_chat(user, "<span class='notice'>You stuff [I] into [src]. It disappears in a small puff of bluespace smoke, adding [cash_money] credits to the linked account.</span>")
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else
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to_chat(user, "<span class='notice'>You insert [I] into [src], adding [cash_money] credits to the linked account.</span>")
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to_chat(user, "<span class='notice'>The linked account now reports a balance of $[registered_account.account_balance].</span>")
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qdel(I)
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/obj/item/card/id/proc/alt_click_can_use_id(mob/living/user)
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if(!isliving(user))
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return
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if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
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return
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if(user.get_active_held_item() != src)
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to_chat(user, "<span class='warning'>You must hold the ID in your hand to do this.</span>")
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return
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return TRUE
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/obj/item/card/id/AltClick(mob/living/user)
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if(!alt_click_can_use_id(user))
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return
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if(!registered_account)
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var/new_bank_id = input(user, "Enter your account ID number.", "Account Reclamation", 111111) as num
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if(!alt_click_can_use_id(user))
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return
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if(!new_bank_id || new_bank_id < 111111 || new_bank_id > 999999)
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to_chat(user, "<span class='warning'>The account ID number needs to be between 111111 and 999999.</span")
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return
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for(var/A in SSeconomy.bank_accounts)
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var/datum/bank_account/B = A
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if(B.account_id == new_bank_id)
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B.bank_cards += src
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registered_account = B
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to_chat(user, "<span class='notice'>The provided account has been linked to this ID card.</span>")
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return
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to_chat(user, "<span class='warning'>The account ID number provided is invalid.</span>")
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return
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var/amount_to_remove = input(user, "How much do you want to withdraw?", "Account Reclamation", 5) as num
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if(!amount_to_remove || amount_to_remove < 0)
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return
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if(!alt_click_can_use_id(user))
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return
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if(registered_account.adjust_money(-amount_to_remove))
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var/obj/item/holochip/holochip = new (user.drop_location(), amount_to_remove)
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user.put_in_hands(holochip)
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to_chat(user, "<span class='notice'>You withdraw [amount_to_remove] credits into a holochip.</span>")
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return
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else
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to_chat(user, "<span class='warning'>The linked account doesn't have the funds for that.</span>")
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/obj/item/card/id/examine(mob/user)
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..()
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if(mining_points)
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to_chat(user, "There's [mining_points] mining equipment redemption point\s loaded onto this card.")
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if(registered_account)
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to_chat(user, "The account linked to the ID belongs to '[registered_account.account_holder]' and reports a balance of $[registered_account.account_balance].")
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if(registered_account.account_job)
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var/datum/bank_account/D = SSeconomy.get_dep_account(registered_account.account_job.paycheck_department)
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if(D)
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to_chat(user, "The [D.account_holder] reports a balance of $[D.account_balance].")
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to_chat(user, "<span class='info'>Alt-Click the ID while holding it to pull money from the linked account in the form of holochips.</span>")
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to_chat(user, "<span class='info'>You can insert credits into the linked account by pressing holochips, cash, or coins against the ID.</span>")
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if(registered_account.account_holder == user.real_name)
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to_chat(user, "<span class='boldnotice'>If you lose this ID card, you can reclaim your account by Alt-Clicking a blank ID card while holding it and entering your account ID number.</span>")
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else
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to_chat(user, "<span class='info'>There is no registered account linked to this card. Alt-Click to add one.</span>")
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/obj/item/card/id/GetAccess()
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return access
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/obj/item/card/id/GetID()
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return src
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/*
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Usage:
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update_label()
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Sets the id name to whatever registered_name and assignment is
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update_label("John Doe", "Clowny")
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Properly formats the name and occupation and sets the id name to the arguments
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*/
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/obj/item/card/id/proc/update_label(newname, newjob)
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if(newname || newjob)
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name = "[(!newname) ? "identification card" : "[newname]'s ID Card"][(!newjob) ? "" : " ([newjob])"]"
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return
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name = "[(!registered_name) ? "identification card" : "[registered_name]'s ID Card"][(!assignment) ? "" : " ([assignment])"]"
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/obj/item/card/id/silver
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name = "silver identification card"
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desc = "A silver card which shows honour and dedication."
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icon_state = "silver"
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item_state = "silver_id"
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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/obj/item/card/id/silver/reaper
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name = "Thirteen's ID Card (Reaper)"
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access = list(ACCESS_MAINT_TUNNELS)
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assignment = "Reaper"
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registered_name = "Thirteen"
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/obj/item/card/id/gold
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name = "gold identification card"
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desc = "A golden card which shows power and might."
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icon_state = "gold"
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item_state = "gold_id"
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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/obj/item/card/id/syndicate
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name = "agent card"
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE)
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var/anyone = FALSE //Can anyone forge the ID or just syndicate?
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/obj/item/card/id/syndicate/Initialize()
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. = ..()
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var/datum/action/item_action/chameleon/change/chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/card/id
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chameleon_action.chameleon_name = "ID Card"
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chameleon_action.initialize_disguises()
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/obj/item/card/id/syndicate/afterattack(obj/item/O, mob/user, proximity)
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if(!proximity)
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return
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if(istype(O, /obj/item/card/id))
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var/obj/item/card/id/I = O
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src.access |= I.access
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if(isliving(user) && user.mind)
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if(user.mind.special_role)
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to_chat(usr, "<span class='notice'>The card's microscanners activate as you pass it over the ID, copying its access.</span>")
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/obj/item/card/id/syndicate/attack_self(mob/user)
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if(isliving(user) && user.mind)
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if(user.mind.special_role || anyone)
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if(alert(user, "Action", "Agent ID", "Show", "Forge") == "Forge")
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var/t = copytext(sanitize(input(user, "What name would you like to put on this card?", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name))as text | null),1,26)
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if(!t || t == "Unknown" || t == "floor" || t == "wall" || t == "r-wall") //Same as mob/dead/new_player/prefrences.dm
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if (t)
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alert("Invalid name.")
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return
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registered_name = t
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var/u = copytext(sanitize(input(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels other than Maintenance.", "Agent card job assignment", "Assistant")as text | null),1,MAX_MESSAGE_LEN)
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if(!u)
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registered_name = ""
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return
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assignment = u
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update_label()
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to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
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return
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..()
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/obj/item/card/id/syndicate/anyone
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anyone = TRUE
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/obj/item/card/id/syndicate/nuke_leader
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name = "lead agent card"
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access = list(ACCESS_MAINT_TUNNELS, ACCESS_SYNDICATE, ACCESS_SYNDICATE_LEADER)
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/obj/item/card/id/syndicate_command
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name = "syndicate ID card"
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desc = "An ID straight from the Syndicate."
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registered_name = "Syndicate"
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assignment = "Syndicate Overlord"
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access = list(ACCESS_SYNDICATE)
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/obj/item/card/id/captains_spare
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name = "captain's spare ID"
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desc = "The spare ID of the High Lord himself."
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icon_state = "gold"
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item_state = "gold_id"
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lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
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registered_name = "Captain"
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assignment = "Captain"
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/obj/item/card/id/captains_spare/Initialize()
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var/datum/job/captain/J = new/datum/job/captain
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access = J.get_access()
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. = ..()
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/obj/item/card/id/centcom
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name = "\improper CentCom ID"
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desc = "An ID straight from Central Command."
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icon_state = "centcom"
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registered_name = "Central Command"
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assignment = "General"
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/obj/item/card/id/centcom/Initialize()
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access = get_all_centcom_access()
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. = ..()
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/obj/item/card/id/ert
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name = "\improper CentCom ID"
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desc = "An ERT ID card."
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icon_state = "centcom"
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registered_name = "Emergency Response Team Commander"
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assignment = "Emergency Response Team Commander"
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/obj/item/card/id/ert/Initialize()
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access = get_all_accesses()+get_ert_access("commander")-ACCESS_CHANGE_IDS
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. = ..()
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/obj/item/card/id/ert/Security
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registered_name = "Security Response Officer"
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assignment = "Security Response Officer"
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/obj/item/card/id/ert/Security/Initialize()
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access = get_all_accesses()+get_ert_access("sec")-ACCESS_CHANGE_IDS
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. = ..()
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/obj/item/card/id/ert/Engineer
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registered_name = "Engineer Response Officer"
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assignment = "Engineer Response Officer"
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/obj/item/card/id/ert/Engineer/Initialize()
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access = get_all_accesses()+get_ert_access("eng")-ACCESS_CHANGE_IDS
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. = ..()
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/obj/item/card/id/ert/Medical
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registered_name = "Medical Response Officer"
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assignment = "Medical Response Officer"
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/obj/item/card/id/ert/Medical/Initialize()
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access = get_all_accesses()+get_ert_access("med")-ACCESS_CHANGE_IDS
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. = ..()
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/obj/item/card/id/ert/chaplain
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registered_name = "Religious Response Officer"
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assignment = "Religious Response Officer"
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/obj/item/card/id/ert/chaplain/Initialize()
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access = get_all_accesses()+get_ert_access("sec")-ACCESS_CHANGE_IDS
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. = ..()
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/obj/item/card/id/prisoner
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name = "prisoner ID card"
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desc = "You are a number, you are not a free man."
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icon_state = "orange"
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item_state = "orange-id"
|
|
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
|
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assignment = "Prisoner"
|
|
registered_name = "Scum"
|
|
var/goal = 0 //How far from freedom?
|
|
var/points = 0
|
|
|
|
/obj/item/card/id/prisoner/attack_self(mob/user)
|
|
to_chat(usr, "<span class='notice'>You have accumulated [points] out of the [goal] points you need for freedom.</span>")
|
|
|
|
/obj/item/card/id/prisoner/one
|
|
name = "Prisoner #13-001"
|
|
registered_name = "Prisoner #13-001"
|
|
|
|
/obj/item/card/id/prisoner/two
|
|
name = "Prisoner #13-002"
|
|
registered_name = "Prisoner #13-002"
|
|
|
|
/obj/item/card/id/prisoner/three
|
|
name = "Prisoner #13-003"
|
|
registered_name = "Prisoner #13-003"
|
|
|
|
/obj/item/card/id/prisoner/four
|
|
name = "Prisoner #13-004"
|
|
registered_name = "Prisoner #13-004"
|
|
|
|
/obj/item/card/id/prisoner/five
|
|
name = "Prisoner #13-005"
|
|
registered_name = "Prisoner #13-005"
|
|
|
|
/obj/item/card/id/prisoner/six
|
|
name = "Prisoner #13-006"
|
|
registered_name = "Prisoner #13-006"
|
|
|
|
/obj/item/card/id/prisoner/seven
|
|
name = "Prisoner #13-007"
|
|
registered_name = "Prisoner #13-007"
|
|
|
|
/obj/item/card/id/mining
|
|
name = "mining ID"
|
|
access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MECH_MINING, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
|
|
|
|
/obj/item/card/id/away
|
|
name = "a perfectly generic identification card"
|
|
desc = "A perfectly generic identification card. Looks like it could use some flavor."
|
|
access = list(ACCESS_AWAY_GENERAL)
|
|
|
|
/obj/item/card/id/away/hotel
|
|
name = "Staff ID"
|
|
desc = "A staff ID used to access the hotel's doors."
|
|
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINT)
|
|
|
|
/obj/item/card/id/away/hotel/securty
|
|
name = "Officer ID"
|
|
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_MAINT, ACCESS_AWAY_SEC)
|
|
|
|
/obj/item/card/id/away/old
|
|
name = "a perfectly generic identification card"
|
|
desc = "A perfectly generic identification card. Looks like it could use some flavor."
|
|
icon_state = "centcom"
|
|
|
|
/obj/item/card/id/away/old/sec
|
|
name = "Charlie Station Security Officer's ID card"
|
|
desc = "A faded Charlie Station ID card. You can make out the rank \"Security Officer\"."
|
|
assignment = "Charlie Station Security Officer"
|
|
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_SEC)
|
|
|
|
/obj/item/card/id/away/old/sci
|
|
name = "Charlie Station Scientist's ID card"
|
|
desc = "A faded Charlie Station ID card. You can make out the rank \"Scientist\"."
|
|
assignment = "Charlie Station Scientist"
|
|
access = list(ACCESS_AWAY_GENERAL)
|
|
|
|
/obj/item/card/id/away/old/eng
|
|
name = "Charlie Station Engineer's ID card"
|
|
desc = "A faded Charlie Station ID card. You can make out the rank \"Station Engineer\"."
|
|
assignment = "Charlie Station Engineer"
|
|
access = list(ACCESS_AWAY_GENERAL, ACCESS_AWAY_ENGINE)
|
|
|
|
/obj/item/card/id/away/old/apc
|
|
name = "APC Access ID"
|
|
desc = "A special ID card that allows access to APC terminals."
|
|
access = list(ACCESS_ENGINE_EQUIP)
|
|
|
|
/obj/item/card/id/away/deep_storage //deepstorage.dmm space ruin
|
|
name = "bunker access ID"
|
|
|
|
/obj/item/card/id/departmental_budget
|
|
name = "departmental card (FUCK)"
|
|
desc = "Provides access to the departmental budget."
|
|
var/department_ID = ACCOUNT_CIV
|
|
var/department_name = ACCOUNT_CIV_NAME
|
|
|
|
/obj/item/card/id/departmental_budget/Initialize()
|
|
. = ..()
|
|
var/datum/bank_account/B = SSeconomy.get_dep_account(department_ID)
|
|
if(B)
|
|
registered_account = B
|
|
if(!B.bank_cards.Find(src))
|
|
B.bank_cards += src
|
|
name = "departmental card ([department_name])"
|
|
desc = "Provides access to the [department_name]."
|
|
SSeconomy.dep_cards += src
|
|
|
|
/obj/item/card/id/departmental_budget/Destroy()
|
|
SSeconomy.dep_cards -= src
|
|
return ..()
|
|
|
|
/obj/item/card/id/departmental_budget/civ
|
|
department_ID = ACCOUNT_CIV
|
|
department_name = ACCOUNT_CIV_NAME
|
|
|
|
/obj/item/card/id/departmental_budget/eng
|
|
department_ID = ACCOUNT_ENG
|
|
department_name = ACCOUNT_ENG_NAME
|
|
|
|
/obj/item/card/id/departmental_budget/sci
|
|
department_ID = ACCOUNT_SCI
|
|
department_name = ACCOUNT_SCI_NAME
|
|
|
|
/obj/item/card/id/departmental_budget/med
|
|
department_ID = ACCOUNT_MED
|
|
department_name = ACCOUNT_MED_NAME
|
|
|
|
/obj/item/card/id/departmental_budget/srv
|
|
department_ID = ACCOUNT_SRV
|
|
department_name = ACCOUNT_SRV_NAME
|
|
|
|
/obj/item/card/id/departmental_budget/car
|
|
department_ID = ACCOUNT_CAR
|
|
department_name = ACCOUNT_CAR_NAME
|
|
|
|
/obj/item/card/id/departmental_budget/sec
|
|
department_ID = ACCOUNT_SEC
|
|
department_name = ACCOUNT_SEC_NAME
|