Files
Bubberstation/code/game/objects/structures/barsigns.dm
coiax b0d78a8ad2 Bar signs now rename the area, doors and some wall items (#41811)
cl coiax
add: Bartenders can now rename the generic area "Bar" to the bar name of their choice with the use of their bar sign. This will rename air alarms, doors and APCs, so everyone knows what you're calling your bar this shift. (The bar sign chosen is also now a statistic that's tracked!)
/cl

Metastation now only has one bar sign.
Bar signs start blank.
Bar signs no longer require bartender ID to repair.
Emagging now only sets the bar sign (and bar name) to the Syndi Cat, rather than changing the Barsign to syndicate access only and making them impossible to repair.
Only machinery that is normally renamed when the area is renamed will have their name changed, this means only doors originally called "Bar" will be renamed.

Area renames are split into separate procs, so we can use their renaming of machinery features.
2018-12-16 12:55:30 +13:00

311 lines
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/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
name = "bar sign"
desc = "A bar sign which has not been initialized, somehow. Complain at a coder!"
icon = 'icons/obj/barsigns.dmi'
icon_state = "empty"
req_access = list(ACCESS_BAR)
max_integrity = 500
integrity_failure = 250
armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
buildable_sign = 0
var/panel_open = FALSE
var/datum/barsign/chosen_sign
/obj/structure/sign/barsign/Initialize()
. = ..()
set_sign(new /datum/barsign/hiddensigns/signoff)
/obj/structure/sign/barsign/proc/set_sign(datum/barsign/sign)
if(!istype(sign))
return
icon_state = sign.icon
if(sign.name)
name = "[initial(name)] ([sign.name])"
else
name = "[initial(name)]"
if(sign.desc)
desc = sign.desc
if(sign.rename_area && sign.name)
rename_area(src, sign.name)
return sign
/obj/structure/sign/barsign/proc/set_sign_by_name(sign_name)
for(var/d in subtypesof(/datum/barsign))
var/datum/barsign/D = d
if(initial(D.name) == sign_name)
var/new_sign = new D
return set_sign(new_sign)
/obj/structure/sign/barsign/obj_break(damage_flag)
if(!broken && !(flags_1 & NODECONSTRUCT_1))
broken = TRUE
/obj/structure/sign/barsign/deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/metal(drop_location(), 2)
new /obj/item/stack/cable_coil(drop_location(), 2)
qdel(src)
/obj/structure/sign/barsign/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, 1)
/obj/structure/sign/barsign/attack_ai(mob/user)
return attack_hand(user)
/obj/structure/sign/barsign/attack_hand(mob/user)
. = ..()
if(.)
return
if(!allowed(user))
to_chat(user, "<span class='info'>Access denied.</span>")
return
if(broken)
to_chat(user, "<span class ='danger'>The controls seem unresponsive.</span>")
return
pick_sign(user)
/obj/structure/sign/barsign/attackby(obj/item/I, mob/user)
if(I.tool_behaviour == TOOL_SCREWDRIVER)
if(!panel_open)
to_chat(user, "<span class='notice'>You open the maintenance panel.</span>")
set_sign(new /datum/barsign/hiddensigns/signoff)
panel_open = TRUE
else
to_chat(user, "<span class='notice'>You close the maintenance panel.</span>")
if(!broken)
if(!chosen_sign)
set_sign(new /datum/barsign/hiddensigns/signoff)
else
set_sign(chosen_sign)
else
set_sign(new /datum/barsign/hiddensigns/empbarsign)
panel_open = FALSE
else if(istype(I, /obj/item/stack/cable_coil) && panel_open)
var/obj/item/stack/cable_coil/C = I
if(!broken)
to_chat(user, "<span class='warning'>This sign is functioning properly!</span>")
return
if(C.use(2))
to_chat(user, "<span class='notice'>You replace the burnt wiring.</span>")
broken = FALSE
else
to_chat(user, "<span class='warning'>You need at least two lengths of cable!</span>")
else
return ..()
/obj/structure/sign/barsign/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
set_sign(new /datum/barsign/hiddensigns/empbarsign)
broken = TRUE
/obj/structure/sign/barsign/emag_act(mob/user)
if(broken)
to_chat(user, "<span class='warning'>Nothing interesting happens!</span>")
return
to_chat(user, "<span class='notice'>You load an illegal barsign into the memory buffer...</span>")
sleep(10 SECONDS)
chosen_sign = set_sign(new /datum/barsign/hiddensigns/syndibarsign)
/obj/structure/sign/barsign/proc/pick_sign(mob/user)
var/picked_name = input(user, "Available Signage", "Bar Sign", name) as null|anything in get_bar_names()
if(!picked_name)
return
chosen_sign = set_sign_by_name(picked_name)
SSblackbox.record_feedback("tally", "barsign_picked", 1, chosen_sign.type)
/proc/get_bar_names()
var/list/names = list()
for(var/d in subtypesof(/datum/barsign))
var/datum/barsign/D = d
if(initial(D.name) && !initial(D.hidden))
names += initial(D.name)
. = names
/datum/barsign
var/name = "Name"
var/icon = "Icon"
var/desc = "desc"
var/hidden = FALSE
var/rename_area = TRUE
/datum/barsign/New()
if(!desc)
desc = "It displays \"[name]\"."
// Specific bar signs.
/datum/barsign/maltesefalcon
name = "Maltese Falcon"
icon = "maltesefalcon"
desc = "The Maltese Falcon, Space Bar and Grill."
/datum/barsign/thebark
name = "The Bark"
icon = "thebark"
desc = "Ian's bar of choice."
/datum/barsign/harmbaton
name = "The Harmbaton"
icon = "theharmbaton"
desc = "A great dining experience for both security members and assistants."
/datum/barsign/thesingulo
name = "The Singulo"
icon = "thesingulo"
desc = "Where people go that'd rather not be called by their name."
/datum/barsign/thedrunkcarp
name = "The Drunk Carp"
icon = "thedrunkcarp"
desc = "Don't drink and swim."
/datum/barsign/scotchservinwill
name = "Scotch Servin Willy's"
icon = "scotchservinwill"
desc = "Willy sure moved up in the world from clown to bartender."
/datum/barsign/officerbeersky
name = "Officer Beersky's"
icon = "officerbeersky"
desc = "Man eat a dong, these drinks are great."
/datum/barsign/thecavern
name = "The Cavern"
icon = "thecavern"
desc = "Fine drinks while listening to some fine tunes."
/datum/barsign/theouterspess
name = "The Outer Spess"
icon = "theouterspess"
desc = "This bar isn't actually located in outer space."
/datum/barsign/slipperyshots
name = "Slippery Shots"
icon = "slipperyshots"
desc = "Slippery slope to drunkeness with our shots!"
/datum/barsign/thegreytide
name = "The Grey Tide"
icon = "thegreytide"
desc = "Abandon your toolboxing ways and enjoy a lazy beer!"
/datum/barsign/honkednloaded
name = "Honked 'n' Loaded"
icon = "honkednloaded"
desc = "Honk."
/datum/barsign/thenest
name = "The Nest"
icon = "thenest"
desc = "A good place to retire for a drink after a long night of crime fighting."
/datum/barsign/thecoderbus
name = "The Coderbus"
icon = "thecoderbus"
desc = "A very controversial bar known for its wide variety of constantly-changing drinks."
/datum/barsign/theadminbus
name = "The Adminbus"
icon = "theadminbus"
desc = "An establishment visited mainly by space-judges. It isn't bombed nearly as much as court hearings."
/datum/barsign/oldcockinn
name = "The Old Cock Inn"
icon = "oldcockinn"
desc = "Something about this sign fills you with despair."
/datum/barsign/thewretchedhive
name = "The Wretched Hive"
icon = "thewretchedhive"
desc = "Legally obligated to instruct you to check your drinks for acid before consumption."
/datum/barsign/robustacafe
name = "The Robusta Cafe"
icon = "robustacafe"
desc = "Holder of the 'Most Lethal Barfights' record 5 years uncontested."
/datum/barsign/emergencyrumparty
name = "The Emergency Rum Party"
icon = "emergencyrumparty"
desc = "Recently relicensed after a long closure."
/datum/barsign/combocafe
name = "The Combo Cafe"
icon = "combocafe"
desc = "Renowned system-wide for their utterly uncreative drink combinations."
/datum/barsign/vladssaladbar
name = "Vlad's Salad Bar"
icon = "vladssaladbar"
desc = "Under new management. Vlad was always a bit too trigger happy with that shotgun."
/datum/barsign/theshaken
name = "The Shaken"
icon = "theshaken"
desc = "This establishment does not serve stirred drinks."
/datum/barsign/thealenath
name = "The Ale' Nath"
icon = "thealenath"
desc = "All right, buddy. I think you've had EI NATH. Time to get a cab."
/datum/barsign/thealohasnackbar
name = "The Aloha Snackbar"
icon = "alohasnackbar"
desc = "A tasteful, inoffensive tiki bar sign."
/datum/barsign/thenet
name = "The Net"
icon = "thenet"
desc = "You just seem to get caught up in it for hours."
/datum/barsign/maidcafe
name = "Maid Cafe"
icon = "maidcafe"
desc = "Welcome back, master!"
/datum/barsign/the_lightbulb
name = "The Lightbulb"
icon = "the_lightbulb"
desc = "A cafe popular among moths and moffs. Once shut down for a week after the bartender used mothballs to protect her spare uniforms."
/datum/barsign/hiddensigns
hidden = TRUE
//Hidden signs list below this point
/datum/barsign/hiddensigns/empbarsign
name = null
icon = "empbarsign"
desc = "Something has gone very wrong."
rename_area = FALSE
/datum/barsign/hiddensigns/syndibarsign
name = "Syndi Cat"
icon = "syndibarsign"
desc = "Syndicate or die."
/datum/barsign/hiddensigns/signoff
name = null
icon = "empty"
desc = "This sign doesn't seem to be on."
rename_area = FALSE