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Bubberstation/code/game/objects/structures/kitchen_spike.dm
kevinz000 3e7184c975 Combat/Stun (slip) overhaul staging, mobility flags, adds crawling (#39967)
Aiming to implement the framework oranges has detailed in https://tgstation13.org/phpBB/viewtopic.php?f=10&t=19102
Moves canmove to a bitflag in a new variable called mobility_flags, that will allow finer grain control of what someone can do codewise, for example, letting them move but not stand up, or stand up but not move.

Adds Immobilize()d status effect that freezes movement but does not prevent anything else.
Adds Paralyze()d which is oldstun "You can't do anything at all and knock down).
Stun() will now prevent any item/UI usage and movement (which is similar to before).
Knockdown() will now only knockdown without preventing item usage/movement.
People knocked down will be able to crawl at softcrit-speeds
Refactors some /mob variables and procs to /mob/living.
update_canmove() refactored to update_mobility() and will handle mobility_flags instead of the removed canmove

cl
rscadd: Crawling is now possible if you are down but not stunned. Obviously, you will be slower.
/cl
Refactors are done. I'd rather get this merged faster than try to fine tune stuff like slips. The most obvious gameplay effect this pr has will be crawling, and I believe I made tiny tweaks but I can't find it Anything I missed or weird behavior should be reported.
2018-10-11 11:22:21 +13:00

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//////Kitchen Spike
#define VIABLE_MOB_CHECK(X) (isliving(X) && !issilicon(X) && !isbot(X))
/obj/structure/kitchenspike_frame
name = "meatspike frame"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spikeframe"
desc = "The frame of a meat spike."
density = TRUE
anchored = FALSE
max_integrity = 200
/obj/structure/kitchenspike_frame/attackby(obj/item/I, mob/user, params)
add_fingerprint(user)
if(default_unfasten_wrench(user, I))
return
else if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
if(R.get_amount() >= 4)
R.use(4)
to_chat(user, "<span class='notice'>You add spikes to the frame.</span>")
var/obj/F = new /obj/structure/kitchenspike(src.loc)
transfer_fingerprints_to(F)
qdel(src)
else if(I.tool_behaviour == TOOL_WELDER)
if(!I.tool_start_check(user, amount=0))
return
to_chat(user, "<span class='notice'>You begin cutting \the [src] apart...</span>")
if(I.use_tool(src, user, 50, volume=50))
visible_message("<span class='notice'>[user] slices apart \the [src].</span>",
"<span class='notice'>You cut \the [src] apart with \the [I].</span>",
"<span class='italics'>You hear welding.</span>")
new /obj/item/stack/sheet/metal(src.loc, 4)
qdel(src)
return
else
return ..()
/obj/structure/kitchenspike
name = "meat spike"
icon = 'icons/obj/kitchen.dmi'
icon_state = "spike"
desc = "A spike for collecting meat from animals."
density = TRUE
anchored = TRUE
buckle_lying = 0
can_buckle = 1
max_integrity = 250
/obj/structure/kitchenspike/attack_paw(mob/user)
return attack_hand(user)
/obj/structure/kitchenspike/crowbar_act(mob/living/user, obj/item/I)
if(has_buckled_mobs())
to_chat(user, "<span class='notice'>You can't do that while something's on the spike!</span>")
return TRUE
if(I.use_tool(src, user, 20, volume=100))
to_chat(user, "<span class='notice'>You pry the spikes out of the frame.</span>")
deconstruct(TRUE)
return TRUE
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/kitchenspike/attack_hand(mob/user)
if(VIABLE_MOB_CHECK(user.pulling) && user.a_intent == INTENT_GRAB && !has_buckled_mobs())
var/mob/living/L = user.pulling
if(do_mob(user, src, 120))
if(has_buckled_mobs()) //to prevent spam/queing up attacks
return
if(L.buckled)
return
if(user.pulling != L)
return
playsound(src.loc, 'sound/effects/splat.ogg', 25, 1)
L.visible_message("<span class='danger'>[user] slams [L] onto the meat spike!</span>", "<span class='userdanger'>[user] slams you onto the meat spike!</span>", "<span class='italics'>You hear a squishy wet noise.</span>")
L.forceMove(drop_location())
L.emote("scream")
L.add_splatter_floor()
L.adjustBruteLoss(30)
L.setDir(2)
buckle_mob(L, force=1)
var/matrix/m180 = matrix(L.transform)
m180.Turn(180)
animate(L, transform = m180, time = 3)
L.pixel_y = L.get_standard_pixel_y_offset(180)
else if (has_buckled_mobs())
for(var/mob/living/L in buckled_mobs)
user_unbuckle_mob(L, user)
else
..()
/obj/structure/kitchenspike/user_buckle_mob(mob/living/M, mob/living/user) //Don't want them getting put on the rack other than by spiking
return
/obj/structure/kitchenspike/user_unbuckle_mob(mob/living/buckled_mob, mob/living/carbon/human/user)
if(buckled_mob)
var/mob/living/M = buckled_mob
if(M != user)
M.visible_message(\
"[user] tries to pull [M] free of [src]!",\
"<span class='notice'>[user] is trying to pull you off [src], opening up fresh wounds!</span>",\
"<span class='italics'>You hear a squishy wet noise.</span>")
if(!do_after(user, 300, target = src))
if(M && M.buckled)
M.visible_message(\
"[user] fails to free [M]!",\
"<span class='notice'>[user] fails to pull you off of [src].</span>")
return
else
M.visible_message(\
"<span class='warning'>[M] struggles to break free from [src]!</span>",\
"<span class='notice'>You struggle to break free from [src], exacerbating your wounds! (Stay still for two minutes.)</span>",\
"<span class='italics'>You hear a wet squishing noise..</span>")
M.adjustBruteLoss(30)
if(!do_after(M, 1200, target = src))
if(M && M.buckled)
to_chat(M, "<span class='warning'>You fail to free yourself!</span>")
return
if(!M.buckled)
return
release_mob(M)
/obj/structure/kitchenspike/proc/release_mob(mob/living/M)
var/matrix/m180 = matrix(M.transform)
m180.Turn(180)
animate(M, transform = m180, time = 3)
M.pixel_y = M.get_standard_pixel_y_offset(180)
M.adjustBruteLoss(30)
src.visible_message(text("<span class='danger'>[M] falls free of [src]!</span>"))
unbuckle_mob(M,force=1)
M.emote("scream")
M.AdjustParalyzed(20)
/obj/structure/kitchenspike/Destroy()
if(has_buckled_mobs())
for(var/mob/living/L in buckled_mobs)
release_mob(L)
return ..()
/obj/structure/kitchenspike/deconstruct(disassembled = TRUE)
if(disassembled)
var/obj/F = new /obj/structure/kitchenspike_frame(src.loc)
transfer_fingerprints_to(F)
else
new /obj/item/stack/sheet/metal(src.loc, 4)
new /obj/item/stack/rods(loc, 4)
qdel(src)
#undef VIABLE_MOB_CHECK