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Bubberstation/code/modules/holodeck/items.dm
SkyratBot ab5a4d0f99 [MIRROR] split area.contained_turfs up by zlevel, make init 10 seconds faster (#26161)
* split area.contained_turfs up by zlevel, make init 10 seconds faster (#80941)

## About The Pull Request

Situation: areas have a list of all turfs in their area.

Problem: `/area/space` is an area and has a 6 to 7 digit count of turfs
that has to be traversed for every turf we need to remove from it. This
can take multiple byond ticks just to preform this action for a single
space rune

Solution: split the list by zlevel, and only search the right zlevel
list when removing turfs from areas.

replaces `area.get_contained_turfs()` with a few new procs:

* `get_highest_zlevel()` - returns the highest zlevel the area contains
turfs in. useful for use with `get_turfs_by_zlevel`
* `get_turfs_by_zlevel(zlevel)` - returns a list of turfs in the area in
a given zlevel. Useful for code that only cares about a specific zlevel
or changes behavior based on zlevel like lighting init.
* `get_turfs_from_all_zlevels()` - the replacement for
`get_contained_turfs()`, renamed as such so anybody copying/cargo
culting code gets a hint that a zlevel specific version might exist.
Still used in for loops that type checked so byond would do that all at
once
* `get_zlevel_turf_lists()` - returns the area's zlevel lists of lists
but only for non-empty zlevels. very useful for for loops.

The area contents unit test has been rewritten to ensure any improper
data triggers failures or runtimes by not having it use the helpers
above (some of which ensure a list is always returned) and access the
lists directly.

* split area.contained_turfs up by zlevel, make init 10 seconds faster

* eeyes

* Update area_spawn_subsystem.dm

* Unshits turf contain code slightly (#81023)

Literally just implements my reviews from #80941 
I am frankly a smidge pissed that the pr was merged without them being
handled. No code is worth merging past known issues, and if the author
is just gonna dip then that's life.
I don't like privileging mso on stuff like this, especially because
frankly I'm kinda mad at him rn but also because when a pr is made the
onus on finishing it falls to the person who made it.

Should not need to clean up after someone as a maintainer, and shouldn't
normalize doing it. I'm not like mad at zypher directly mind he offered
to do this too, just the idea he was espousing here.

---------

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2024-01-21 03:34:23 +00:00

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/*
Items, Structures, Machines
*/
//
// Items
//
/obj/item/melee/energy/sword/holographic
name = "holographic energy sword"
desc = "May the force be with you. Sorta."
damtype = STAMINA
throw_speed = 2
block_chance = 0
throwforce = 0
embedding = null
sword_color_icon = null
active_throwforce = 0
active_sharpness = NONE
active_heat = 0
/obj/item/melee/energy/sword/holographic/Initialize(mapload)
. = ..()
if(!sword_color_icon)
sword_color_icon = pick("red", "blue", "green", "purple")
/obj/item/melee/energy/sword/holographic/green
sword_color_icon = "green"
/obj/item/melee/energy/sword/holographic/red
sword_color_icon = "red"
/obj/item/toy/cards/deck/syndicate/holographic
desc = "A deck of holographic playing cards."
/obj/item/toy/cards/deck/syndicate/holographic/Initialize(mapload, obj/machinery/computer/holodeck/holodeck)
src.holodeck = holodeck
RegisterSignal(src, COMSIG_QDELETING, PROC_REF(handle_card_delete))
. = ..()
/obj/item/toy/cards/deck/syndicate/holographic/proc/handle_card_delete(datum/source)
SIGNAL_HANDLER
//if any REAL cards have been inserted into the deck they are moved outside before destroying it
for(var/obj/item/toy/singlecard/card in card_atoms)
if(card.flags_1 & HOLOGRAM_1)
continue
card_atoms -= card
card.forceMove(drop_location())
/obj/item/toy/dodgeball
name = "dodgeball"
icon = 'icons/obj/toys/balls.dmi'
icon_state = "dodgeball"
inhand_icon_state = "dodgeball"
desc = "Used for playing the most violent and degrading of childhood games."
w_class = WEIGHT_CLASS_BULKY //Stops people from hiding it in their bags/pockets
/obj/item/toy/dodgeball/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if((ishuman(hit_atom)))
var/mob/living/carbon/M = hit_atom
playsound(src, 'sound/items/dodgeball.ogg', 50, TRUE)
M.apply_damage(10, STAMINA)
if(prob(5))
M.Paralyze(60)
visible_message(span_danger("[M] is knocked right off [M.p_their()] feet!"))
//
// Machines
//
/obj/machinery/readybutton
name = "ready declaration device"
desc = "This device is used to declare ready. If all devices in an area are ready, the event will begin!"
icon = 'icons/obj/machines/wallmounts.dmi'
icon_state = "auth_off"
var/ready = 0
var/area/currentarea = null
var/eventstarted = FALSE
idle_power_usage = BASE_MACHINE_IDLE_CONSUMPTION * 0.02
active_power_usage = BASE_MACHINE_ACTIVE_CONSUMPTION * 0.006
power_channel = AREA_USAGE_ENVIRON
/obj/machinery/readybutton/attack_ai(mob/user)
to_chat(user, span_warning("The station AI is not to interact with these devices!"))
return
/obj/machinery/readybutton/attack_paw(mob/user, list/modifiers)
to_chat(user, span_warning("You are too primitive to use this device!"))
return
/obj/machinery/readybutton/attackby(obj/item/W, mob/user, params)
to_chat(user, span_warning("The device is a solid button, there's nothing you can do with it!"))
/obj/machinery/readybutton/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
if(machine_stat & (NOPOWER|BROKEN))
to_chat(user, span_warning("This device is not powered!"))
return
currentarea = get_area(src)
if(isnull(currentarea))
qdel(src)
return
if(eventstarted)
to_chat(usr, span_warning("The event has already begun!"))
return
ready = !ready
update_appearance()
var/numbuttons = 0
var/numready = 0
for (var/list/zlevel_turfs as anything in currentarea.get_zlevel_turf_lists())
for (var/turf/area_turf as anything in zlevel_turfs)
for(var/obj/machinery/readybutton/button in area_turf)
numbuttons++
if(button.ready)
numready++
if(numbuttons == numready)
begin_event()
/obj/machinery/readybutton/update_icon_state()
icon_state = "auth_[ready ? "on" : "off"]"
return ..()
/obj/machinery/readybutton/proc/begin_event()
eventstarted = TRUE
for (var/list/zlevel_turfs as anything in currentarea.get_zlevel_turf_lists())
for(var/turf/area_turf as anything in zlevel_turfs)
for(var/obj/structure/window/barrier in area_turf)
if((barrier.obj_flags & NO_DECONSTRUCTION) || (barrier.flags_1 & HOLOGRAM_1))// Just in case: only holo-windows
qdel(barrier)
for(var/mob/contestant in area_turf)
to_chat(contestant, span_userdanger("FIGHT!"))
/obj/machinery/conveyor/holodeck
/obj/machinery/conveyor/holodeck/attackby(obj/item/I, mob/user, params)
if(!user.transferItemToLoc(I, drop_location()))
return ..()
/obj/item/paper/fluff/holodeck/trek_diploma
name = "paper - Starfleet Academy Diploma"
default_raw_text = {"<h2>Starfleet Academy</h2></br><p>Official Diploma</p></br>"}
/obj/item/paper/fluff/holodeck/disclaimer
name = "Holodeck Disclaimer"
default_raw_text = "Bruises sustained in the holodeck can be healed simply by sleeping."
/obj/vehicle/ridden/scooter/skateboard/pro/holodeck
name = "holographic skateboard"
desc = "A holographic copy of the EightO brand professional skateboard."
instability = 6
/obj/vehicle/ridden/scooter/skateboard/pro/holodeck/pick_up_board() //picking up normal skateboards spawned in the holodeck gets rid of the holo flag, now you cant pick them up.
return