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* Demotes the "electrical conductivity" flag from `flags_1` to `obj_flags` (#80033) ## About The Pull Request Code to handle this flag only ever existed on the `/obj` sublevel, so there's no need for it to be on the `/atom` level `flags_1`. There was probably a point in time in which mobs or turfs conducted electricity but there's zero code for it anymore so we truly just live in a society now. ## Why It's Good For The Game Frees up a slot on `flags_1` (which is really nice actually), proper scoping of certain bitflag stuff, etc. ## Changelog Not relevant to players. I may have screwed something up, will be doing a few passes on this myself to ensure all the search and replaces went alright but we should be good™️ * Demotes the "electrical conductivity" flag from `flags_1` to `obj_flags` * Modular * Update misc.dm --------- Co-authored-by: san7890 <the@san7890.com> Co-authored-by: Giz <13398309+vinylspiders@users.noreply.github.com>
668 lines
22 KiB
Plaintext
668 lines
22 KiB
Plaintext
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#define GIBTONITE_QUALITY_HIGH 3
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#define GIBTONITE_QUALITY_MEDIUM 2
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#define GIBTONITE_QUALITY_LOW 1
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#define ORESTACK_OVERLAYS_MAX 10
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/**********************Mineral ores**************************/
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/obj/item/stack/ore
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name = "rock"
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icon = 'icons/obj/ore.dmi'
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icon_state = "ore"
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inhand_icon_state = null
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full_w_class = WEIGHT_CLASS_BULKY
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singular_name = "ore chunk"
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material_flags = MATERIAL_EFFECTS
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var/points = 0 //How many points this ore gets you from the ore redemption machine
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var/refined_type = null //What this ore defaults to being refined into
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var/mine_experience = 5 //How much experience do you get for mining this ore?
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novariants = TRUE // Ore stacks handle their icon updates themselves to keep the illusion that there's more going
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var/list/stack_overlays
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var/scan_state = "" //Used by mineral turfs for their scan overlay.
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var/spreadChance = 0 //Also used by mineral turfs for spreading veins
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/obj/item/stack/ore/update_overlays()
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. = ..()
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var/difference = min(ORESTACK_OVERLAYS_MAX, amount) - (LAZYLEN(stack_overlays)+1)
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if(!difference)
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return
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if(difference < 0 && LAZYLEN(stack_overlays)) //amount < stack_overlays, remove excess.
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if(LAZYLEN(stack_overlays)-difference <= 0)
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stack_overlays = null
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return
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stack_overlays.len += difference
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else //amount > stack_overlays, add some.
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for(var/i in 1 to difference)
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var/mutable_appearance/newore = mutable_appearance(icon, icon_state)
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newore.pixel_x = rand(-8,8)
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newore.pixel_y = rand(-8,8)
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LAZYADD(stack_overlays, newore)
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if(stack_overlays)
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. += stack_overlays
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/obj/item/stack/ore/welder_act(mob/living/user, obj/item/I)
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..()
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if(!refined_type)
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return TRUE
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if(I.use_tool(src, user, 0, volume=50))
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new refined_type(drop_location())
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use(1)
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return TRUE
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/obj/item/stack/ore/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(isnull(refined_type))
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return
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else
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var/probability = (rand(0,100))/100
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var/burn_value = probability*amount
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var/amountrefined = round(burn_value, 1)
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if(amountrefined < 1)
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qdel(src)
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else
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new refined_type(drop_location(),amountrefined)
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qdel(src)
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/obj/item/stack/ore/uranium
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name = "uranium ore"
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icon_state = "uranium"
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singular_name = "uranium ore chunk"
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points = 30
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material_flags = NONE
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mats_per_unit = list(/datum/material/uranium=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/uranium
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mine_experience = 6
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scan_state = "rock_Uranium"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/uranium
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/obj/item/stack/ore/iron
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name = "iron ore"
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icon_state = "iron"
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singular_name = "iron ore chunk"
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points = 1
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mats_per_unit = list(/datum/material/iron=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/iron
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mine_experience = 1
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scan_state = "rock_Iron"
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spreadChance = 20
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merge_type = /obj/item/stack/ore/iron
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/obj/item/stack/ore/glass
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name = "sand pile"
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icon_state = "glass"
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singular_name = "sand pile"
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points = 1
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mats_per_unit = list(/datum/material/glass=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/glass
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w_class = WEIGHT_CLASS_TINY
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mine_experience = 0 //its sand
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merge_type = /obj/item/stack/ore/glass
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GLOBAL_LIST_INIT(sand_recipes, list(\
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new /datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 1 SECONDS, one_per_turf = TRUE, on_solid_ground = TRUE, category = CAT_TOOLS), \
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new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50, check_density = FALSE, category = CAT_MISC),\
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new /datum/stack_recipe("aesthetic volcanic floor tile", /obj/item/stack/tile/basalt, 2, 1, 50, check_density = FALSE, category = CAT_TILES)\
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))
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/obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge, list/mat_override, mat_amt)
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. = ..()
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AddComponent(/datum/component/storm_hating)
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/obj/item/stack/ore/glass/get_main_recipes()
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. = ..()
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. += GLOB.sand_recipes
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/obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(..() || !ishuman(hit_atom))
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return
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var/mob/living/carbon/human/C = hit_atom
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if(C.is_eyes_covered())
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C.visible_message(span_danger("[C]'s eye protection blocks the sand!"), span_warning("Your eye protection blocks the sand!"))
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return
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C.adjust_eye_blur(12 SECONDS)
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C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
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C.adjust_confusion(5 SECONDS)
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to_chat(C, span_userdanger("\The [src] gets into your eyes! The pain, it burns!"))
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qdel(src)
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/obj/item/stack/ore/glass/ex_act(severity, target)
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if(severity)
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qdel(src)
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return TRUE
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return FALSE
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/obj/item/stack/ore/glass/basalt
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name = "volcanic ash"
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icon_state = "volcanic_sand"
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singular_name = "volcanic ash pile"
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mine_experience = 0
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merge_type = /obj/item/stack/ore/glass/basalt
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/obj/item/stack/ore/plasma
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name = "plasma ore"
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icon_state = "plasma"
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singular_name = "plasma ore chunk"
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points = 15
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mats_per_unit = list(/datum/material/plasma=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/plasma
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mine_experience = 5
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scan_state = "rock_Plasma"
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spreadChance = 8
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merge_type = /obj/item/stack/ore/plasma
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/obj/item/stack/ore/plasma/welder_act(mob/living/user, obj/item/I)
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to_chat(user, span_warning("You can't hit a high enough temperature to smelt [src] properly!"))
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return TRUE
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/obj/item/stack/ore/silver
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name = "silver ore"
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icon_state = "silver"
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singular_name = "silver ore chunk"
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points = 16
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mine_experience = 3
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mats_per_unit = list(/datum/material/silver=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/silver
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scan_state = "rock_Silver"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/silver
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/obj/item/stack/ore/gold
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name = "gold ore"
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icon_state = "gold"
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singular_name = "gold ore chunk"
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points = 18
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mine_experience = 5
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mats_per_unit = list(/datum/material/gold=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/gold
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scan_state = "rock_Gold"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/gold
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/obj/item/stack/ore/diamond
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name = "diamond ore"
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icon_state = "diamond"
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singular_name = "diamond ore chunk"
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points = 50
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mats_per_unit = list(/datum/material/diamond=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/diamond
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mine_experience = 10
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scan_state = "rock_Diamond"
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merge_type = /obj/item/stack/ore/diamond
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/obj/item/stack/ore/bananium
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name = "bananium ore"
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icon_state = "bananium"
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singular_name = "bananium ore chunk"
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points = 60
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mats_per_unit = list(/datum/material/bananium=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/bananium
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mine_experience = 15
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scan_state = "rock_Bananium"
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merge_type = /obj/item/stack/ore/bananium
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/obj/item/stack/ore/titanium
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name = "titanium ore"
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icon_state = "titanium"
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singular_name = "titanium ore chunk"
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points = 50
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mats_per_unit = list(/datum/material/titanium=SHEET_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/titanium
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mine_experience = 3
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scan_state = "rock_Titanium"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/titanium
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/obj/item/stack/ore/slag
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name = "slag"
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desc = "Completely useless."
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icon_state = "slag"
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singular_name = "slag chunk"
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merge_type = /obj/item/stack/ore/slag
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/obj/item/gibtonite
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name = "gibtonite ore"
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desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
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icon = 'icons/obj/ore.dmi'
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icon_state = "gibtonite"
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inhand_icon_state = "Gibtonite ore"
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w_class = WEIGHT_CLASS_BULKY
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throw_range = 0
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/// if the gibtonite is currently primed for explosion
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var/primed = FALSE
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/// how long does it take for this to detonate
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var/det_time = 10 SECONDS
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/// the timer
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var/det_timer
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/// How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
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var/quality = GIBTONITE_QUALITY_LOW
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/// who attached the rig to us
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var/attacher
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/// the assembly rig
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var/obj/item/assembly_holder/rig
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/// the rig overlay
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var/mutable_appearance/rig_overlay
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/obj/item/gibtonite/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/two_handed, require_twohands=TRUE)
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AddComponent(/datum/component/golem_food, consume_on_eat = FALSE, golem_food_key = /obj/item/gibtonite)
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/obj/item/gibtonite/examine(mob/user)
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. = ..()
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if(rig)
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. += span_warning("There is some kind of device <b>rigged</b> to it!")
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else
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. += span_notice("You could <b>rig</b> something to it.")
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/obj/item/gibtonite/Destroy()
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QDEL_NULL(rig)
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rig_overlay = null
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return ..()
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/obj/item/gibtonite/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == rig)
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rig = null
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attacher = null
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cut_overlays(rig_overlay)
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UnregisterSignal(src, COMSIG_IGNITER_ACTIVATE)
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/obj/item/gibtonite/IsSpecialAssembly()
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return TRUE
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/obj/item/gibtonite/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/assembly_holder) && !rig)
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var/obj/item/assembly_holder/holder = I
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if(!(locate(/obj/item/assembly/igniter) in holder.assemblies))
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return ..()
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if(!user.transferItemToLoc(holder, src))
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return
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add_fingerprint(user)
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rig = holder
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holder.master = src
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holder.on_attach()
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rig_overlay = holder
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rig_overlay.pixel_y -= 5
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add_overlay(rig_overlay)
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RegisterSignal(src, COMSIG_IGNITER_ACTIVATE, PROC_REF(igniter_prime))
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log_bomber(user, "attached [holder] to ", src)
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attacher = key_name(user)
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user.balloon_alert_to_viewers("attached rig")
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return
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if(I.tool_behaviour == TOOL_WRENCH && rig)
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rig.on_found()
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if(QDELETED(src))
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return
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user.balloon_alert_to_viewers("detached rig")
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user.log_message("detached [rig] from [src].", LOG_GAME)
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user.put_in_hands(rig)
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return
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if(I.tool_behaviour == TOOL_MINING || istype(I, /obj/item/resonator) || I.force >= 10)
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GibtoniteReaction(user, "A resonator has primed for detonation a")
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return
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if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || I.tool_behaviour == TOOL_MULTITOOL)
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defuse(user)
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return
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return ..()
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/// Stop the reaction and reduce ore explosive power
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/obj/item/gibtonite/proc/defuse(mob/defuser)
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if (!primed)
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return
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primed = FALSE
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if(det_timer)
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deltimer(det_timer)
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defuser?.visible_message(span_notice("The chain reaction stopped! ...The ore's quality looks diminished."), span_notice("You stopped the chain reaction. ...The ore's quality looks diminished."))
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icon_state = "gibtonite"
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quality = GIBTONITE_QUALITY_LOW
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/obj/item/gibtonite/attack_self(user)
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if(wires)
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wires.interact(user)
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else
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return ..()
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/obj/item/gibtonite/bullet_act(obj/projectile/P)
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GibtoniteReaction(P.firer, "A projectile has primed for detonation a")
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return ..()
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/obj/item/gibtonite/ex_act()
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GibtoniteReaction(null, "An explosion has primed for detonation a")
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return TRUE
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/obj/item/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by)
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if(primed)
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return
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primed = TRUE
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playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,TRUE)
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icon_state = "gibtonite_active"
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var/notify_admins = FALSE
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if(!is_mining_level(z))//Only annoy the admins ingame if we're triggered off the mining zlevel
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notify_admins = TRUE
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if(user)
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user.visible_message(span_warning("[user] strikes \the [src], causing a chain reaction!"), span_danger("You strike \the [src], causing a chain reaction."))
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var/attacher_text = attacher ? "Igniter attacher: [ADMIN_LOOKUPFLW(attacher)]" : null
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if(triggered_by)
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log_bomber(user, triggered_by, src, attacher_text, notify_admins)
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else
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log_bomber(user, "Something has primed a", src, "for detonation.[attacher_text ? " " : ""][attacher_text]", notify_admins)
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det_timer = addtimer(CALLBACK(src, PROC_REF(detonate), notify_admins), det_time, TIMER_STOPPABLE)
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/obj/item/gibtonite/proc/detonate(notify_admins)
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if(primed)
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switch(quality)
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if(GIBTONITE_QUALITY_HIGH)
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explosion(src, devastation_range = 2, heavy_impact_range = 4, light_impact_range = 9, flame_range = 0, flash_range = 0, adminlog = notify_admins)
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if(GIBTONITE_QUALITY_MEDIUM)
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explosion(src, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 5, flame_range = 0, flash_range = 0, adminlog = notify_admins)
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if(GIBTONITE_QUALITY_LOW)
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explosion(src, heavy_impact_range = 1, light_impact_range = 3, flame_range = 0, flash_range = 0, adminlog = notify_admins)
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qdel(src)
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/obj/item/gibtonite/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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. = ..()
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if (throwingdatum.dist_travelled < 2 || !isliving(hit_atom))
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return
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var/mob/living/hit_mob = hit_atom
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hit_mob.Paralyze(1.5 SECONDS)
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hit_mob.Knockdown(8 SECONDS)
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/obj/item/gibtonite/proc/igniter_prime()
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SIGNAL_HANDLER
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GibtoniteReaction(null, "An attached rig has primed a")
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/obj/item/stack/ore/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
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. = ..()
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pixel_x = base_pixel_x + rand(0, 16) - 8
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pixel_y = base_pixel_y + rand(0, 8) - 8
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/obj/item/stack/ore/ex_act(severity, target)
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if(severity >= EXPLODE_DEVASTATE)
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qdel(src)
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return TRUE
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return FALSE
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/*****************************Coin********************************/
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// The coin's value is a value of it's materials.
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// Yes, the gold standard makes a come-back!
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// This is the only way to make coins that are possible to produce on station actually worth anything.
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/obj/item/coin
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icon = 'icons/obj/economy.dmi'
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name = "coin"
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icon_state = "coin"
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obj_flags = CONDUCTS_ELECTRICITY
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force = 1
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throwforce = 2
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/iron = COIN_MATERIAL_AMOUNT)
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material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cooldown = 0
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var/value = 0
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var/coinflip
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item_flags = NO_MAT_REDEMPTION //You know, it's kind of a problem that money is worth more extrinsicly than intrinsically in this universe.
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///If you do not want this coin to be valued based on its materials and instead set a custom value set this to TRUE and set value to the desired value.
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var/override_material_worth = FALSE
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/// The name of the heads side of the coin
|
|
var/heads_name = "heads"
|
|
/// If the coin has an action or not
|
|
var/has_action = FALSE
|
|
|
|
/obj/item/coin/Initialize(mapload)
|
|
. = ..()
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
pixel_x = base_pixel_x + rand(0, 16) - 8
|
|
pixel_y = base_pixel_y + rand(0, 8) - 8
|
|
|
|
/obj/item/coin/set_custom_materials(list/materials, multiplier = 1)
|
|
. = ..()
|
|
if(override_material_worth)
|
|
return
|
|
value = 0
|
|
for(var/i in custom_materials)
|
|
var/datum/material/M = i
|
|
value += M.value_per_unit * custom_materials[M]
|
|
|
|
/obj/item/coin/get_item_credit_value()
|
|
return value
|
|
|
|
/obj/item/coin/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] contemplates suicide with \the [src]!"))
|
|
if (!attack_self(user))
|
|
user.visible_message(span_suicide("[user] couldn't flip \the [src]!"))
|
|
return SHAME
|
|
addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), 10)//10 = time takes for flip animation
|
|
return MANUAL_SUICIDE_NONLETHAL
|
|
|
|
/obj/item/coin/proc/manual_suicide(mob/living/user)
|
|
var/index = sideslist.Find(coinflip)
|
|
if (index == 2)//tails
|
|
user.visible_message(span_suicide("\the [src] lands on [coinflip]! [user] promptly falls over, dead!"))
|
|
user.adjustOxyLoss(200)
|
|
user.death(FALSE)
|
|
user.set_suicide(TRUE)
|
|
user.suicide_log()
|
|
else
|
|
user.visible_message(span_suicide("\the [src] lands on [coinflip]! [user] keeps on living!"))
|
|
|
|
/obj/item/coin/examine(mob/user)
|
|
. = ..()
|
|
. += span_info("It's worth [value] credit\s.")
|
|
|
|
/obj/item/coin/attackby(obj/item/W, mob/user, params)
|
|
if(istype(W, /obj/item/stack/cable_coil))
|
|
var/obj/item/stack/cable_coil/CC = W
|
|
if(string_attached)
|
|
to_chat(user, span_warning("There already is a string attached to this coin!"))
|
|
return
|
|
|
|
if (CC.use(1))
|
|
add_overlay("coin_string_overlay")
|
|
string_attached = 1
|
|
to_chat(user, span_notice("You attach a string to the coin."))
|
|
else
|
|
to_chat(user, span_warning("You need one length of cable to attach a string to the coin!"))
|
|
return
|
|
else
|
|
..()
|
|
|
|
/obj/item/coin/wirecutter_act(mob/living/user, obj/item/I)
|
|
..()
|
|
if(!string_attached)
|
|
return TRUE
|
|
|
|
new /obj/item/stack/cable_coil(drop_location(), 1)
|
|
overlays = list()
|
|
string_attached = null
|
|
to_chat(user, span_notice("You detach the string from the coin."))
|
|
return TRUE
|
|
|
|
/obj/item/coin/attack_self(mob/user)
|
|
if(cooldown < world.time)
|
|
if(string_attached) //does the coin have a wire attached
|
|
to_chat(user, span_warning("The coin won't flip very well with something attached!") )
|
|
return FALSE//do not flip the coin
|
|
cooldown = world.time + 15
|
|
flick("coin_[coinflip]_flip", src)
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE)
|
|
var/oldloc = loc
|
|
sleep(1.5 SECONDS)
|
|
if(loc == oldloc && user && !user.incapacitated())
|
|
user.visible_message(span_notice("[user] flips [src]. It lands on [coinflip]."), \
|
|
span_notice("You flip [src]. It lands on [coinflip]."), \
|
|
span_hear("You hear the clattering of loose change."))
|
|
if(has_action)
|
|
if(coinflip == heads_name)
|
|
heads_action(user)
|
|
else
|
|
tails_action(user)
|
|
return TRUE//did the coin flip? useful for suicide_act
|
|
|
|
/obj/item/coin/proc/heads_action(mob/user)
|
|
return
|
|
|
|
/obj/item/coin/proc/tails_action(mob/user)
|
|
return
|
|
|
|
/obj/item/coin/gold
|
|
custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/silver
|
|
custom_materials = list(/datum/material/silver = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/diamond
|
|
custom_materials = list(/datum/material/diamond = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/plasma
|
|
custom_materials = list(/datum/material/plasma = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/uranium
|
|
custom_materials = list(/datum/material/uranium = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/titanium
|
|
custom_materials = list(/datum/material/titanium = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/bananium
|
|
custom_materials = list(/datum/material/bananium = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/adamantine
|
|
custom_materials = list(/datum/material/adamantine = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/mythril
|
|
custom_materials = list(/datum/material/mythril = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/plastic
|
|
custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/runite
|
|
custom_materials = list(/datum/material/runite = COIN_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/coin/twoheaded
|
|
desc = "Hey, this coin's the same on both sides!"
|
|
sideslist = list("heads")
|
|
|
|
/obj/item/coin/antagtoken
|
|
name = "antag token"
|
|
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
|
|
icon_state = "coin_valid"
|
|
custom_materials = list(/datum/material/plastic = COIN_MATERIAL_AMOUNT)
|
|
sideslist = list("valid", "salad")
|
|
heads_name = "valid"
|
|
material_flags = NONE
|
|
override_material_worth = TRUE
|
|
|
|
/obj/item/coin/iron
|
|
|
|
/obj/item/coin/gold/debug
|
|
custom_materials = list(/datum/material/gold = COIN_MATERIAL_AMOUNT)
|
|
desc = "If you got this somehow, be aware that it will dust you. Almost certainly."
|
|
|
|
/obj/item/coin/gold/debug/attack_self(mob/user)
|
|
if(cooldown < world.time)
|
|
if(string_attached) //does the coin have a wire attached
|
|
to_chat(user, span_warning("The coin won't flip very well with something attached!") )
|
|
return FALSE//do not flip the coin
|
|
cooldown = world.time + 15
|
|
flick("coin_[coinflip]_flip", src)
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE)
|
|
var/oldloc = loc
|
|
sleep(1.5 SECONDS)
|
|
if(loc == oldloc && user && !user.incapacitated())
|
|
user.visible_message(span_notice("[user] flips [src]. It lands on [coinflip]."), \
|
|
span_notice("You flip [src]. It lands on [coinflip]."), \
|
|
span_hear("You hear the clattering of loose change."))
|
|
SSeconomy.fire()
|
|
to_chat(user,"<span class='bounty'>[SSeconomy.inflation_value()] is the inflation value.</span>")
|
|
return TRUE//did the coin flip? useful for suicide_act
|
|
|
|
|
|
///Coins used in the dutchmen money bag.
|
|
/obj/item/coin/silver/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/gold/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/adamantine/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/eldritch
|
|
name = "eldritch coin"
|
|
desc = "Everytime it lands it bolts or opens doors, except for you."
|
|
icon_state = "coin_heretic"
|
|
custom_materials = list(/datum/material/diamond =HALF_SHEET_MATERIAL_AMOUNT, /datum/material/plasma =HALF_SHEET_MATERIAL_AMOUNT)
|
|
sideslist = list("heretic", "blade")
|
|
heads_name = "heretic"
|
|
has_action = TRUE
|
|
material_flags = NONE
|
|
/// The range at which airlocks are effected.
|
|
var/airlock_range = 5
|
|
|
|
/obj/item/coin/eldritch/heads_action(mob/user)
|
|
var/mob/living/living_user = user
|
|
if(!IS_HERETIC(user))
|
|
living_user.adjustBruteLoss(5)
|
|
return
|
|
for(var/obj/machinery/door/airlock/target_airlock in range(airlock_range, user))
|
|
if(target_airlock.density)
|
|
target_airlock.open()
|
|
continue
|
|
target_airlock.close(force_crush = TRUE)
|
|
|
|
/obj/item/coin/eldritch/tails_action(mob/user)
|
|
var/mob/living/living_user = user
|
|
if(!IS_HERETIC(user))
|
|
living_user.adjustFireLoss(5)
|
|
return
|
|
for(var/obj/machinery/door/airlock/target_airlock in range(airlock_range, user))
|
|
if(target_airlock.locked)
|
|
target_airlock.unlock()
|
|
continue
|
|
target_airlock.lock()
|
|
|
|
/obj/item/coin/eldritch/afterattack(atom/target_atom, mob/user, proximity)
|
|
. = ..()
|
|
if(!proximity)
|
|
return
|
|
if(!IS_HERETIC(user))
|
|
var/mob/living/living_user = user
|
|
living_user.adjustBruteLoss(5)
|
|
living_user.adjustFireLoss(5)
|
|
return
|
|
if(istype(target_atom, /obj/machinery/door/airlock))
|
|
var/obj/machinery/door/airlock/target_airlock = target_atom
|
|
to_chat(user, span_warning("You insert [src] into the airlock."))
|
|
target_airlock.emag_act(user, src)
|
|
qdel(src)
|
|
|
|
#undef GIBTONITE_QUALITY_HIGH
|
|
#undef GIBTONITE_QUALITY_LOW
|
|
#undef GIBTONITE_QUALITY_MEDIUM
|
|
#undef ORESTACK_OVERLAYS_MAX
|