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Bubberstation/code/modules/mob
SkyratBot 4e23b6208a [MIRROR] Legcuffs on Aliens Work as Intended (#26398)
Legcuffs on Aliens Work as Intended (#81321)

Currently on live, if you throw a bola at a xenomorph or use a beartrap
on them, the legcuff will successfully attach itself to the xenomorph
but nothing will happen. It will not be present visually nor apply
slowdown to the xenomorph at all, and it also gives the xenomorph no
indication that it is attached to them or option to remove it. This PR
fixes that problem by moving some human-specific code downwards,
allowing xenomorphs to visually have legcuffs applied to them, be slowed
down by them and to take them off by themselves.

Note that as with all cuff-related items, xenomorphs will break the item
immediately upon attempting to resist it at all. Therefore, this PR
doesn't really do anything balance-related, although maybe you can buy
yourself a half-second while the xenomorph you just bola'd realizes they
need to take it off before chasing you down again.

Another thing to note is that queens and praetorians don't look right
with these overlays applied (they float to the left of their sprite),
but that's a bigger issue with a lot of the overlays in general (fire
being a big one), to be fixed in another PR.

This has bothered me for a while now, so its about time I do something
about it. Even if using bolas or beartraps on xenomorphs is practically
useless, if we're gonna let players do it then we're going to let them
do it right.

🆑
fix: Xenomorphs now have legcuffs applied to them properly.
/🆑

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
2024-02-08 23:05:58 +01:00
..
2024-02-07 21:15:25 -05:00