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Bubberstation/code/modules/admin/verbs/admin.dm
san7890 71b45e54ad Puts all traits in the globalvars file + CI Testing (#79642)
## About The Pull Request

Fixes #76349

I didn't know that people needed to add any new traits to a global list
so they can be easily read in View Variables, and was pretty shocked to
find out many other people didn't know it was a thing. Let's make it a
thing by testing it using a new CI Python Linter to check this. But oh
no-


![image](https://github.com/tgstation/tgstation/assets/34697715/c093f1a8-00ce-40a6-8e1d-f344107ce7b8)

There were about 200+ missing traits. Alright, so let's do the
following:

* Move trait defines to their own dedicated folder in the `_DEFINES`
folder.
* Split up the traits mega-file into different files, for better
organization. One for the macros, one for the sources, and a few for the
"trait declarations"
* Run the linter a load of times and add everything to the globalvars
file, removing anything that's no longer used and figuring out where the
best categorization of it is. also minor code improvements. also rename
all of the ones that look weird. also fix list indentations
* Also alphabetize the lists because it's easy
* Move everything to a new `traits_by_type` list, while keeping the
admin one the way it is for the time being while we figure out a better
way to show that list to admins.
* Profit
## Why It's Good For The Game

Mapping trait injectors will now work for any type of trait. You
shouldn't add any trait via this injector though, but you're no longer
limited to coders remembering to add it to that critical list you
needed.

Lays the framework for a better view variables experience. This work is
too lengthy to presently do, but hopefully we can get this done sooner
rather than later. we will need a code-accessible way to view these
traits for such a framework to be implemented, so let's just do that.

Future steps are to break down the mega-declarations file into a folder
full of separate files by typepath, but that requires a lot of auditing.
Does need to happen one day though, there's a lot of mob traits mingled
with datum traits and auuugh we gotta do this later this PR is already
massive.

there's probably ways to game this but this catches _my_ mistakes so
good luck to everyone else (it should work for 99% of everyone)
## Changelog

Nothing applicable to players. However, to mappers, the mapping trait
injector should always be able to add any kind of trait (which is rather
good for the times when you need it).
2023-11-18 13:06:00 +01:00

280 lines
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// Admin Tab - Admin Verbs
/client/proc/show_tip()
set category = "Admin"
set name = "Show Tip"
set desc = "Sends a tip (that you specify) to all players. After all \
you're the experienced player here."
if(!check_rights(R_ADMIN))
return
var/input = input(usr, "Please specify your tip that you want to send to the players.", "Tip", "") as message|null
if(!input)
return
if(!SSticker)
return
// If we've already tipped, then send it straight away.
if(SSticker.tipped)
send_tip_of_the_round(world, input)
else
SSticker.selected_tip = input
message_admins("[key_name_admin(usr)] sent a tip of the round.")
log_admin("[key_name(usr)] sent \"[input]\" as the Tip of the Round.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Tip")
/datum/admins/proc/announce()
set category = "Admin"
set name = "Announce"
set desc="Announce your desires to the world"
if(!check_rights(0))
return
var/message = input("Global message to send:", "Admin Announce", null, null) as message|null
if(message)
if(!check_rights(R_SERVER,0))
message = adminscrub(message,500)
to_chat(world, "[span_adminnotice("<b>[usr.client.holder.fakekey ? "Administrator" : usr.key] Announces:</b>")]\n \t [message]", confidential = TRUE)
log_admin("Announce: [key_name(usr)] : [message]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Announce") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/datum/admins/proc/unprison(mob/M in GLOB.mob_list)
set category = "Admin"
set name = "Unprison"
if (is_centcom_level(M.z))
SSjob.SendToLateJoin(M)
message_admins("[key_name_admin(usr)] has unprisoned [key_name_admin(M)]")
log_admin("[key_name(usr)] has unprisoned [key_name(M)]")
else
tgui_alert(usr,"[M.name] is not prisoned.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Unprison") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/client/proc/cmd_admin_check_player_exp() //Allows admins to determine who the newer players are.
set category = "Admin"
set name = "Player Playtime"
if(!check_rights(R_ADMIN))
return
if(!CONFIG_GET(flag/use_exp_tracking))
to_chat(usr, span_warning("Tracking is disabled in the server configuration file."), confidential = TRUE)
return
var/list/msg = list()
msg += "<html><head><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><title>Playtime Report</title></head><body>Playtime:<BR><UL>"
for(var/client/client in sort_list(GLOB.clients, GLOBAL_PROC_REF(cmp_playtime_asc)))
msg += "<LI> [ADMIN_PP(client.mob)] [key_name_admin(client)]: <A href='?_src_=holder;[HrefToken()];getplaytimewindow=[REF(client.mob)]'>" + client.get_exp_living() + "</a></LI>"
msg += "</UL></BODY></HTML>"
src << browse(msg.Join(), "window=Player_playtime_check")
/client/proc/trigger_centcom_recall()
if(!check_rights(R_ADMIN))
return
var/message = pick(GLOB.admiral_messages)
message = input("Enter message from the on-call admiral to be put in the recall report.", "Admiral Message", message) as text|null
if(!message)
return
message_admins("[key_name_admin(usr)] triggered a CentCom recall, with the admiral message of: [message]")
usr.log_message("triggered a CentCom recall, with the message of: [message]", LOG_GAME)
SSshuttle.centcom_recall(SSshuttle.emergency.timer, message)
/datum/admins/proc/cmd_show_exp_panel(client/client_to_check)
if(!check_rights(R_ADMIN))
return
if(!client_to_check)
to_chat(usr, span_danger("ERROR: Client not found."), confidential = TRUE)
return
if(!CONFIG_GET(flag/use_exp_tracking))
to_chat(usr, span_warning("Tracking is disabled in the server configuration file."), confidential = TRUE)
return
new /datum/job_report_menu(client_to_check, usr)
/datum/admins/proc/toggle_exempt_status(client/C)
if(!check_rights(R_ADMIN))
return
if(!C)
to_chat(usr, span_danger("ERROR: Client not found."), confidential = TRUE)
return
if(!C.set_db_player_flags())
to_chat(usr, span_danger("ERROR: Unable read player flags from database. Please check logs."), confidential = TRUE)
var/dbflags = C.prefs.db_flags
var/newstate = FALSE
if(dbflags & DB_FLAG_EXEMPT)
newstate = FALSE
else
newstate = TRUE
if(C.update_flag_db(DB_FLAG_EXEMPT, newstate))
to_chat(usr, span_danger("ERROR: Unable to update player flags. Please check logs."), confidential = TRUE)
else
message_admins("[key_name_admin(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name_admin(C)]")
log_admin("[key_name(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name(C)]")
/// Allow admin to add or remove traits of datum
/datum/admins/proc/modify_traits(datum/D)
if(!D)
return
var/add_or_remove = input("Remove/Add?", "Trait Remove/Add") as null|anything in list("Add","Remove")
if(!add_or_remove)
return
var/list/available_traits = list()
switch(add_or_remove)
if("Add")
for(var/key in GLOB.admin_visible_traits)
if(istype(D,key))
available_traits += GLOB.admin_visible_traits[key]
if("Remove")
if(!GLOB.admin_trait_name_map)
GLOB.admin_trait_name_map = generate_admin_trait_name_map()
for(var/trait in D._status_traits)
var/name = GLOB.admin_trait_name_map[trait] || trait
available_traits[name] = trait
var/chosen_trait = input("Select trait to modify", "Trait") as null|anything in sort_list(available_traits)
if(!chosen_trait)
return
chosen_trait = available_traits[chosen_trait]
var/source = "adminabuse"
switch(add_or_remove)
if("Add") //Not doing source choosing here intentionally to make this bit faster to use, you can always vv it.
if(GLOB.movement_type_trait_to_flag[chosen_trait]) //include the required element.
D.AddElement(/datum/element/movetype_handler)
ADD_TRAIT(D,chosen_trait,source)
if("Remove")
var/specific = input("All or specific source ?", "Trait Remove/Add") as null|anything in list("All","Specific")
if(!specific)
return
switch(specific)
if("All")
source = null
if("Specific")
source = input("Source to be removed","Trait Remove/Add") as null|anything in sort_list(GET_TRAIT_SOURCES(D, chosen_trait))
if(!source)
return
REMOVE_TRAIT(D,chosen_trait,source)
///////////////////////////////////////////////////////////////////////////////////////////////
/client/proc/cmd_admin_drop_everything(mob/M in GLOB.mob_list)
set category = null
set name = "Drop Everything"
if(!check_rights(R_ADMIN))
return
var/confirm = tgui_alert(usr, "Make [M] drop everything?", "Message", list("Yes", "No"))
if(confirm != "Yes")
return
for(var/obj/item/W in M)
if(!M.dropItemToGround(W))
qdel(W)
M.regenerate_icons()
log_admin("[key_name(usr)] made [key_name(M)] drop everything!")
var/msg = "[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] drop everything!"
message_admins(msg)
admin_ticket_log(M, msg)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Everything") // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/proc/cmd_admin_mute(whom, mute_type, automute = 0)
if(!whom)
return
var/muteunmute
var/mute_string
var/feedback_string
switch(mute_type)
if(MUTE_IC)
mute_string = "IC (say and emote)"
feedback_string = "IC"
if(MUTE_OOC)
mute_string = "OOC"
feedback_string = "OOC"
if(MUTE_PRAY)
mute_string = "pray"
feedback_string = "Pray"
if(MUTE_ADMINHELP)
mute_string = "adminhelp, admin PM and ASAY"
feedback_string = "Adminhelp"
if(MUTE_DEADCHAT)
mute_string = "deadchat and DSAY"
feedback_string = "Deadchat"
if(MUTE_INTERNET_REQUEST)
mute_string = "internet sound requests"
feedback_string = "Internet Sound Requests"
if(MUTE_ALL)
mute_string = "everything"
feedback_string = "Everything"
else
return
var/client/C
if(istype(whom, /client))
C = whom
else if(istext(whom))
C = GLOB.directory[whom]
else
return
var/datum/preferences/P
if(C)
P = C.prefs
else
P = GLOB.preferences_datums[whom]
if(!P)
return
if(automute)
if(!CONFIG_GET(flag/automute_on))
return
else
if(!check_rights())
return
if(automute)
muteunmute = "auto-muted"
P.muted |= mute_type
log_admin("SPAM AUTOMUTE: [muteunmute] [key_name(whom)] from [mute_string]")
message_admins("SPAM AUTOMUTE: [muteunmute] [key_name_admin(whom)] from [mute_string].")
if(C)
to_chat(C, "You have been [muteunmute] from [mute_string] by the SPAM AUTOMUTE system. Contact an admin.", confidential = TRUE)
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Auto Mute [feedback_string]", "1")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
return
if(P.muted & mute_type)
muteunmute = "unmuted"
P.muted &= ~mute_type
else
muteunmute = "muted"
P.muted |= mute_type
log_admin("[key_name(usr)] has [muteunmute] [key_name(whom)] from [mute_string]")
message_admins("[key_name_admin(usr)] has [muteunmute] [key_name_admin(whom)] from [mute_string].")
if(C)
to_chat(C, "You have been [muteunmute] from [mute_string] by [key_name(usr, include_name = FALSE)].", confidential = TRUE)
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Mute [feedback_string]", "[P.muted & mute_type]")) // If you are copy-pasting this, ensure the 4th parameter is unique to the new proc!
/proc/immerse_player(mob/living/carbon/target, toggle=TRUE, remove=FALSE)
var/list/immersion_components = list(/datum/component/manual_breathing, /datum/component/manual_blinking)
for(var/immersies in immersion_components)
var/has_component = target.GetComponent(immersies)
if(has_component && (toggle || remove))
qdel(has_component)
else if(toggle || !remove)
target.AddComponent(immersies)
/proc/mass_immerse(remove=FALSE)
for(var/mob/living/carbon/M in GLOB.mob_list)
immerse_player(M, toggle=FALSE, remove=remove)