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Bubberstation/code/modules/modular_computers/file_system/programs/skill_tracker.dm
John Willard ddd3f53943 PDA general maintenance (NTNet downloader rework) (#79741)
## About The Pull Request

I deleted the documentation file of ModPCs because it was barebones and
had no new information to give that autodoc couldn't. Just to make sure
this isn't a net-negative, I improved on much of the autodoc and
comments in general around ModPC code to help people understand easier
what's going on around it.
I also renamed vars that were too easily confused with other var names,
and reworked the ntnet downloader a little;
- it now has a search bar
- it now has more sections to scroll through, hopefully making it more
accurate and easy to find what you need.
- also organized the apps that were previously shoved in 'other'.
- i also upgraded it to a .tsx because why not

video demonstration


https://github.com/tgstation/tgstation/assets/53777086/cbba4c1c-b8a8-4ba4-8628-aea8389999fc

## Why It's Good For The Game

Adds in a lot of comments that were previously missing, clears up some
sources of confusion within ModPC code, and improves NTNet Downloader,
something I've procrastinated on doing for a very long time now.

## Changelog

🆑
qol: NTNet Downloader now has a search bar, and programs are now better
sorted.
/🆑
2023-11-19 19:00:18 -05:00

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/datum/computer_file/program/skill_tracker
filename = "skilltracker"
filedesc = "ExperTrak Skill Tracker"
downloader_category = PROGRAM_CATEGORY_DEVICE
program_open_overlay = "generic"
extended_desc = "Scan and view your current marketable job skills."
size = 2
tgui_id = "NtosSkillTracker"
program_icon = "medal"
usage_flags = PROGRAM_PDA // Must be a handheld device to read read your chakras or whatever
/datum/computer_file/program/skill_tracker/ui_data(mob/user)
var/list/data = list()
var/list/skills = list()
data["skills"] = skills
var/datum/mind/targetmind = user.mind
if(targetmind)
for (var/type in GLOB.skill_types)
var/datum/skill/skill = GetSkillRef(type)
var/lvl_num = targetmind.get_skill_level(type)
var/lvl_name = uppertext(targetmind.get_skill_level_name(type))
var/exp = targetmind.get_skill_exp(type)
var/xp_prog_to_level = targetmind.exp_needed_to_level_up(type)
var/xp_req_to_level = 0
if (xp_prog_to_level && lvl_num < length(SKILL_EXP_LIST)) // is it even possible to level up?
xp_req_to_level = SKILL_EXP_LIST[lvl_num+1] - SKILL_EXP_LIST[lvl_num]
var/list/skilldata = list(
"name" = skill.name,
"desc" = skill.desc,
"title" = skill.title,
"lvl_name" = lvl_name
)
if (exp && xp_req_to_level)
skilldata["progress_percent"] = (xp_req_to_level-xp_prog_to_level)/xp_req_to_level
skilldata["overall_percent"] = exp / SKILL_EXP_LIST[length(SKILL_EXP_LIST)]
if (lvl_num >= length(SKILL_EXP_LIST) && !(type in targetmind.skills_rewarded))
skilldata["reward"] = TRUE
skills[++skills.len] = skilldata
return data
/datum/computer_file/program/skill_tracker/proc/find_skilltype(name)
for(var/type in GLOB.skill_types)
var/datum/skill/skill = GetSkillRef(type)
if(skill.name == name)
return type
return null
/datum/computer_file/program/skill_tracker/ui_act(action, params, datum/tgui/ui)
switch(action)
if("PRG_reward")
var/skill_type = find_skilltype(params["skill"])
if(skill_type)
var/datum/skill/skill = GetSkillRef(skill_type)
var/datum/mind/mind = ui.user.mind
var/new_level = mind.get_skill_level(skill_type)
skill.try_skill_reward(mind, new_level)
return TRUE