Files
Bubberstation/code/game/objects/structures/spawner.dm
MrMelbert 5261efb67f Re-refactors batons / Refactors attack chain force modifiers (#90809)
## About The Pull Request

Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

## Changelog

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-19 13:32:12 +10:00

304 lines
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/obj/structure/spawner
name = "monster nest"
icon = 'icons/mob/simple/animal.dmi'
icon_state = "hole"
max_integrity = 100
move_resist = MOVE_FORCE_EXTREMELY_STRONG
anchored = TRUE
density = TRUE
faction = list(FACTION_HOSTILE)
var/max_mobs = 5
var/spawn_time = 30 SECONDS
var/mob_types = list(/mob/living/basic/carp)
var/spawn_text = "emerges from"
var/spawner_type = /datum/component/spawner
/// Is this spawner taggable with something?
var/scanner_taggable = FALSE
/// If this spawner's taggable, what can we tag it with?
var/static/list/scanner_types = list(/obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner)
/// If this spawner's taggable, what's the text we use to describe what we can tag it with?
var/scanner_descriptor = "mining analyzer"
/// Has this spawner been tagged/analyzed by a mining scanner?
var/gps_tagged = FALSE
/// A short identifier for the mob it spawns. Keep around 3 characters or less?
var/mob_gps_id = "???"
/// A short identifier for what kind of spawner it is, for use in putting together its GPS tag.
var/spawner_gps_id = "Creature Nest"
/// A complete identifier. Generated on tag (if tagged), used for its examine.
var/assigned_tag
/obj/structure/spawner/examine(mob/user)
. = ..()
if(!scanner_taggable)
return
if(gps_tagged)
. += span_notice("A holotag's been attached, projecting \"<b>[assigned_tag]</b>\".")
else
. += span_notice("It looks like you could probably scan and tag it with a <b>[scanner_descriptor]</b>.")
/obj/structure/spawner/attackby(obj/item/item, mob/user, list/modifiers, list/attack_modifiers)
. = ..()
if(.)
return TRUE
if(scanner_taggable && is_type_in_list(item, scanner_types))
gps_tag(user)
return TRUE
/// Tag the spawner, prefixing its GPS entry with an identifier - or giving it one, if nonexistent.
/obj/structure/spawner/proc/gps_tag(mob/user)
if(gps_tagged)
to_chat(user, span_warning("[src] already has a holotag attached!"))
return
to_chat(user, span_notice("You affix a holotag to [src]."))
playsound(src, 'sound/machines/beep/twobeep.ogg', 100)
gps_tagged = TRUE
assigned_tag = "\[[mob_gps_id]-[rand(100,999)]\] " + spawner_gps_id
var/datum/component/gps/our_gps = GetComponent(/datum/component/gps)
if(our_gps)
our_gps.gpstag = assigned_tag
return
AddComponent(/datum/component/gps, assigned_tag)
/obj/structure/spawner/Initialize(mapload)
. = ..()
AddComponent(\
spawner_type, \
spawn_types = mob_types, \
spawn_time = spawn_time, \
max_spawned = max_mobs, \
faction = faction, \
spawn_text = spawn_text,\
spawn_callback = CALLBACK(src, PROC_REF(on_mob_spawn)), \
initial_spawn_delay = !mapload, \
)
/obj/structure/spawner/attack_animal(mob/living/simple_animal/user, list/modifiers)
if(faction_check(faction, user.faction, FALSE) && !user.client)
return
return ..()
/obj/structure/spawner/proc/on_mob_spawn(atom/created_atom)
return
/obj/structure/spawner/syndicate
name = "warp beacon"
icon = 'icons/obj/machines/beacon.dmi'
icon_state = "syndbeacon"
spawn_text = "warps in from"
mob_types = list(/mob/living/basic/trooper/syndicate/ranged)
faction = list(ROLE_SYNDICATE)
mob_gps_id = "SYN" // syndicate
spawner_gps_id = "Hostile Warp Beacon"
/obj/structure/spawner/skeleton
name = "bone pit"
desc = "A pit full of bones, and some still seem to be moving..."
icon_state = "hole"
icon = 'icons/mob/simple/lavaland/nest.dmi'
max_integrity = 150
max_mobs = 15
spawn_time = 15 SECONDS
mob_types = list(/mob/living/basic/skeleton)
spawn_text = "climbs out of"
faction = list(FACTION_SKELETON)
mob_gps_id = "SKL" // skeletons
spawner_gps_id = "Bone Pit"
/obj/structure/spawner/clown
name = "Laughing Larry"
desc = "A laughing, jovial figure. Something seems stuck in his throat."
icon_state = "clownbeacon"
icon = 'icons/obj/machines/beacon.dmi'
max_integrity = 200
max_mobs = 15
spawn_time = 15 SECONDS
mob_types = list(
/mob/living/basic/clown,
/mob/living/basic/clown/banana,
/mob/living/basic/clown/clownhulk,
/mob/living/basic/clown/clownhulk/chlown,
/mob/living/basic/clown/clownhulk/honkmunculus,
/mob/living/basic/clown/fleshclown,
/mob/living/basic/clown/mutant/glutton,
/mob/living/basic/clown/honkling,
/mob/living/basic/clown/longface,
/mob/living/basic/clown/lube,
)
spawn_text = "climbs out of"
faction = list(FACTION_CLOWN)
mob_gps_id = "???" // clowns
spawner_gps_id = "Clown Planet Distortion"
/obj/structure/spawner/mining
name = "monster den"
desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
icon_state = "hole"
max_integrity = 200
max_mobs = 3
icon = 'icons/mob/simple/lavaland/nest.dmi'
spawn_text = "crawls out of"
mob_types = list(
/mob/living/basic/mining/basilisk,
/mob/living/basic/mining/goldgrub,
/mob/living/basic/mining/goliath/ancient,
/mob/living/basic/mining/hivelord,
/mob/living/basic/wumborian_fugu,
)
faction = list(FACTION_MINING)
/obj/structure/spawner/mining/goldgrub
name = "goldgrub den"
desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
mob_types = list(/mob/living/basic/mining/goldgrub)
mob_gps_id = "GG"
/obj/structure/spawner/mining/goliath
name = "goliath den"
desc = "A den housing a nest of goliaths, oh god why?"
mob_types = list(/mob/living/basic/mining/goliath/ancient)
mob_gps_id = "GL|A"
/obj/structure/spawner/mining/hivelord
name = "hivelord den"
desc = "A den housing a nest of hivelords."
mob_types = list(/mob/living/basic/mining/hivelord)
mob_gps_id = "HL"
/obj/structure/spawner/mining/basilisk
name = "basilisk den"
desc = "A den housing a nest of basilisks, bring a coat."
mob_types = list(/mob/living/basic/mining/basilisk)
mob_gps_id = "BK"
/obj/structure/spawner/mining/wumborian
name = "wumborian fugu den"
desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
mob_types = list(/mob/living/basic/wumborian_fugu)
mob_gps_id = "WF"
/obj/structure/spawner/nether
name = "netherworld link"
desc = null //see examine()
icon_state = "nether"
max_integrity = 50
spawn_time = 60 SECONDS
max_mobs = 15
icon = 'icons/mob/simple/lavaland/nest.dmi'
spawn_text = "crawls through"
mob_types = list(
/mob/living/basic/blankbody,
/mob/living/basic/creature,
/mob/living/basic/migo,
)
faction = list(FACTION_NETHER)
scanner_taggable = TRUE
mob_gps_id = "?!?"
spawner_gps_id = "Netheric Distortion"
/obj/structure/spawner/nether/Initialize(mapload)
. = ..()
START_PROCESSING(SSprocessing, src)
/obj/structure/spawner/nether/examine(mob/user)
. = ..()
if(isskeleton(user) || iszombie(user))
. += "A direct link to another dimension full of creatures very happy to see you. [span_nicegreen("You can see your house from here!")]"
else
. += "A direct link to another dimension full of creatures not very happy to see you. [span_warning("Entering the link would be a very bad idea.")]"
/obj/structure/spawner/nether/attack_hand(mob/user, list/modifiers)
. = ..()
if(isskeleton(user) || iszombie(user))
to_chat(user, span_notice("You don't feel like going home yet..."))
else
user.visible_message(span_warning("[user] is violently pulled into the link!"), \
span_userdanger("Touching the portal, you are quickly pulled through into a world of unimaginable horror!"))
contents.Add(user)
/obj/structure/spawner/nether/process(seconds_per_tick)
for(var/mob/living/living_mob in contents)
if(living_mob)
playsound(src, 'sound/effects/magic/demon_consume.ogg', 50, TRUE)
living_mob.adjustBruteLoss(60 * seconds_per_tick)
new /obj/effect/gibspawner/generic(get_turf(living_mob), living_mob)
if(living_mob.stat == DEAD)
var/mob/living/basic/blankbody/newmob = new(loc)
newmob.name = "[living_mob]"
newmob.desc = "It's [living_mob], but [living_mob.p_their()] flesh has an ashy texture, and [living_mob.p_their()] face is featureless save an eerie smile."
src.visible_message(span_warning("[living_mob] reemerges from the link!"))
qdel(living_mob)
/obj/structure/spawner/sentient
var/role_name = "A sentient mob"
var/assumed_control_message = "You are a sentient mob from a badly coded spawner"
/obj/structure/spawner/sentient/Initialize(mapload)
. = ..()
notify_ghosts(
"A [name] has been created in \the [get_area(src)]!",
source = src,
header = "Sentient Spawner Created",
notify_flags = NOTIFY_CATEGORY_NOFLASH,
)
/obj/structure/spawner/sentient/on_mob_spawn(atom/created_atom)
created_atom.AddComponent(\
/datum/component/ghost_direct_control,\
role_name = src.role_name,\
assumed_control_message = src.assumed_control_message,\
after_assumed_control = CALLBACK(src, PROC_REF(became_player_controlled)),\
)
/obj/structure/spawner/sentient/proc/became_player_controlled(mob/proteon)
return
/obj/structure/spawner/sentient/proteon_spawner
name = "eldritch gateway"
desc = "A dizzying structure that somehow links into Nar'Sie's own domain. The screams of the damned echo continously."
icon = 'icons/obj/antags/cult/structures.dmi'
icon_state = "hole"
light_power = 2
light_color = COLOR_CULT_RED
max_integrity = 50
density = FALSE
max_mobs = 2
spawn_time = 15 SECONDS
mob_types = list(/mob/living/basic/construct/proteon/hostile)
spawn_text = "arises from"
faction = list(FACTION_CULT)
role_name = "A proteon cult construct"
assumed_control_message = null
/obj/structure/spawner/sentient/proteon_spawner/examine_status(mob/user)
if(IS_CULTIST(user) || !isliving(user))
return span_cult("It's at <b>[round(atom_integrity * 100 / max_integrity)]%</b> stability.")
return ..()
/obj/structure/spawner/sentient/proteon_spawner/examine(mob/user)
. = ..()
if(!IS_CULTIST(user) && isliving(user))
var/mob/living/living_user = user
living_user.adjustOrganLoss(ORGAN_SLOT_BRAIN, 15)
. += span_danger("The voices of the damned echo relentlessly in your mind, continously rebounding on the walls of your self the more you focus on [src]. Your head pounds, better keep away...")
else
. += span_cult("The gateway will create one weak proteon construct every [spawn_time * 0.1] seconds, up to a total of [max_mobs], that may be controlled by the spirits of the dead.")
/obj/structure/spawner/sentient/proteon_spawner/became_player_controlled(mob/living/basic/construct/proteon/proteon)
proteon.mind.add_antag_datum(/datum/antagonist/cult)
proteon.add_filter("awoken_proteon", 3, list("type" = "outline", "color" = COLOR_CULT_RED, "size" = 2))
visible_message(span_cult_bold("[proteon] awakens, glowing an eerie red as it stirs from its stupor!"))
playsound(proteon, 'sound/items/haunted/ghostitemattack.ogg', 100, TRUE)
proteon.balloon_alert_to_viewers("awoken!")
addtimer(CALLBACK(src, PROC_REF(remove_wake_outline), proteon), 8 SECONDS)
/obj/structure/spawner/sentient/proteon_spawner/proc/remove_wake_outline(mob/proteon)
proteon.remove_filter("awoken_proteon")
proteon.add_filter("sentient_proteon", 3, list("type" = "outline", "color" = COLOR_CULT_RED, "size" = 2, "alpha" = 40))
/obj/structure/spawner/sentient/proteon_spawner/handle_deconstruct(disassembled)
playsound(src, 'sound/effects/hallucinations/veryfar_noise.ogg', 75)
visible_message(span_cult_bold("[src] completely falls apart, the screams of the damned reaching a feverous pitch before slowly fading away into nothing."))