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## About The Pull Request Adds support for PVP bitrunning domains. If min/max candidates are set above 0, the virtual domain will search for any ghost spawners inside and cause a randomly-selected ghost that signed up via poll to spawn there. If no ghosts are signed up the process is cancelled. Also adds content for them: An outfit wardrobe that lets you select one of several possible outfits, once.  Not confident in my code, it's been in the works (as part of a now-canned library heretic domain thing) for over a year ## Why It's Good For The Game PvP domains are an underexplored concept. The beach domain is cloying and overly simple. This adds support for newer and cooler domains as long as there are ghosts for them. ## Changelog 🆑 code: Adds support for PVP Bitrunning Domains /🆑
190 lines
6.1 KiB
Plaintext
190 lines
6.1 KiB
Plaintext
/**
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* The base object for the quantum server
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*/
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/obj/machinery/quantum_server
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name = "quantum server"
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circuit = /obj/item/circuitboard/machine/quantum_server
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density = TRUE
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desc = "A hulking computational machine designed to fabricate virtual domains."
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icon = 'icons/obj/machines/bitrunning.dmi'
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base_icon_state = "qserver"
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icon_state = "qserver"
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/// Affects server cooldown efficiency
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var/capacitor_coefficient = 1
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/// The loaded map template, map_template/virtual_domain
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var/datum/lazy_template/virtual_domain/generated_domain
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/// If the current domain was a random selection
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var/domain_randomized = FALSE
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/// Prevents multiple user actions. Handled by loading domains and cooldowns
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var/is_ready = TRUE
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/// Chance multipled by threat to spawn a glitch
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var/glitch_chance = 0.2
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/// Current plugged in users
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var/list/datum/weakref/avatar_connection_refs = list()
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/// Cached list of mutable mobs in zone for cybercops
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var/list/datum/weakref/mutation_candidate_refs = list()
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/// Any ghosts that have spawned in
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var/list/datum/weakref/spawned_threat_refs = list()
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/// Scales loot with extra players
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var/multiplayer_bonus = 1.1
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/// The amount of points in the system, used to purchase maps
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var/points = 0
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/// Keeps track of the number of times someone has built a hololadder
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var/retries_spent = 0
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/// Changes how much info is available on the domain
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var/scanner_tier = 1
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/// Length of time it takes for the server to cool down after resetting. Here to give runners downtime so their faces don't get stuck like that
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var/server_cooldown_time = 2 MINUTES
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/// Applies bonuses to rewards etc
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var/servo_bonus = 0
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/// Determines the glitches available to spawn, builds with completion
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var/threat = 0
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/// Maximum rate at which a glitch can spawn
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var/threat_prob_max = 15
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/// The turfs we can place a hololadder on.
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var/list/turf/exit_turfs = list()
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/// Determines if we broadcast to entertainment monitors or not
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var/broadcasting = FALSE
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/// Cooldown between being able to toggle broadcasting
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COOLDOWN_DECLARE(broadcast_toggle_cd)
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/// Cooldown for how often you're allowed to harass deadchat for PVP domains
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COOLDOWN_DECLARE(polling_cooldown)
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/obj/machinery/quantum_server/post_machine_initialize()
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. = ..()
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RegisterSignals(src, list(COMSIG_MACHINERY_BROKEN, COMSIG_MACHINERY_POWER_LOST), PROC_REF(on_broken))
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RegisterSignal(src, COMSIG_QDELETING, PROC_REF(on_delete))
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/obj/machinery/quantum_server/Destroy(force)
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mutation_candidate_refs.Cut()
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avatar_connection_refs.Cut()
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spawned_threat_refs.Cut()
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exit_turfs.Cut()
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QDEL_NULL(generated_domain)
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return ..()
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/obj/machinery/quantum_server/examine(mob/user)
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. = ..()
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. += span_infoplain("Can be resource intensive to run. Ensure adequate power supply.")
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var/upgraded = FALSE
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if(capacitor_coefficient < 1)
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. += span_infoplain("- Its coolant capacity reduces cooldown time by [(1 - capacitor_coefficient) * 100]%.")
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upgraded = TRUE
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if(servo_bonus > 0.2)
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. += span_infoplain("- Its manipulation potential is increasing rewards by [servo_bonus]x.")
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. += span_infoplain("- Injury from unsafe ejection reduced [servo_bonus * 100]%.")
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upgraded = TRUE
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if(!upgraded)
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. += span_notice("Its output is suboptimal. Improved components will grant domain information, reduce cooldowns and increase rewards.")
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if(!is_ready)
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. += span_notice("It is currently cooling down. Give it a few moments.")
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if(isobserver(user) && (obj_flags & EMAGGED))
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. += span_notice("Ominous warning lights are blinking red. This server has been tampered with.")
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/obj/machinery/quantum_server/emag_act(mob/user, obj/item/card/emag/emag_card)
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. = ..()
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if(obj_flags & EMAGGED)
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return
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obj_flags |= EMAGGED
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glitch_chance *= 2
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threat_prob_max *= 2
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add_overlay(mutable_appearance('icons/obj/machines/bitrunning.dmi', "emag_overlay"))
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balloon_alert(user, "system jailbroken...")
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playsound(src, 'sound/effects/sparks/sparks1.ogg', 35, vary = TRUE)
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/obj/machinery/quantum_server/update_appearance(updates)
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if(isnull(generated_domain) || !is_operational)
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set_light(l_on = FALSE)
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return ..()
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set_light(l_range = 2, l_power = 1.5, l_color = is_ready ? LIGHT_COLOR_BABY_BLUE : LIGHT_COLOR_FIRE, l_on = TRUE)
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return ..()
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/obj/machinery/quantum_server/update_icon_state()
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if(isnull(generated_domain) || !is_operational)
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icon_state = base_icon_state
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return ..()
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icon_state = "[base_icon_state]_[is_ready ? "on" : "off"]"
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return ..()
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/obj/machinery/quantum_server/attackby(obj/item/weapon, mob/user, list/modifiers, list/attack_modifiers)
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. = ..()
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if(!istype(weapon, /obj/item/bitrunning_debug))
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return
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obj_flags |= EMAGGED
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glitch_chance = 0.5
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capacitor_coefficient = 0.1
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points = 100
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/obj/machinery/quantum_server/crowbar_act(mob/living/user, obj/item/crowbar)
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. = ..()
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if(!is_ready)
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balloon_alert(user, "it's scalding hot!")
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return TRUE
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if(length(avatar_connection_refs))
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balloon_alert(user, "all clients must disconnect!")
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return TRUE
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if(default_deconstruction_crowbar(crowbar))
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return TRUE
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return FALSE
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/obj/machinery/quantum_server/screwdriver_act(mob/living/user, obj/item/screwdriver)
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. = ..()
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if(!is_ready)
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balloon_alert(user, "it's scalding hot!")
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return TRUE
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if(default_deconstruction_screwdriver(user, "[base_icon_state]_panel", icon_state, screwdriver))
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return TRUE
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return FALSE
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/obj/machinery/quantum_server/RefreshParts()
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var/capacitor_rating = 1.15
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var/datum/stock_part/capacitor/cap = locate() in component_parts
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capacitor_rating -= cap.tier * 0.15
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capacitor_coefficient = capacitor_rating
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var/datum/stock_part/scanning_module/scanner = locate() in component_parts
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if(scanner)
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scanner_tier = scanner.tier
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var/servo_rating = 0
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for(var/datum/stock_part/servo/servo in component_parts)
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servo_rating += servo.tier * 0.1
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servo_bonus = servo_rating
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return ..()
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/datum/aas_config_entry/bitrunning_QS_ready_announcement
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name = "Cargo Alert: Bitrunning QS Ready"
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general_tooltip = "Announces when the quantum server is ready to be used. No variables provided"
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announcement_lines_map = list(
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"Message" = "Quantum Server report: Thermal systems within operational parameters. Proceeding to domain configuration."
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)
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