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## About The Pull Request Flatpacks pass an arg into ``on_construction`` which makes vendors wipe their inventory to prevent duping by repeatedly flatpacking a vendor to refill its inventory. Closes #91615 ## Changelog 🆑 fix: Flatpacked vendors start empty to prevent duping /🆑
249 lines
10 KiB
Plaintext
249 lines
10 KiB
Plaintext
#define EXPRESS_EMAG_DISCOUNT 0.72
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#define BEACON_PRINT_COOLDOWN 10 SECONDS
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/obj/machinery/computer/cargo/express
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name = "express supply console"
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desc = "This console allows the user to purchase a package \
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with 1/40th of the delivery time: made possible by Nanotrasen's new \"1500mm Orbital Railgun\".\
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All sales are near instantaneous - please choose carefully"
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icon_screen = "supply_express"
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circuit = /obj/item/circuitboard/computer/cargo/express
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blockade_warning = "Bluespace instability detected. Delivery impossible."
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req_access = list(ACCESS_CARGO)
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is_express = TRUE
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interface_type = "CargoExpress"
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var/message
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var/list/meme_pack_data
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/// The linked supplypod beacon
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var/obj/item/supplypod_beacon/beacon
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/// Where we droppin boys
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var/area/landingzone = /area/station/cargo/storage
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var/pod_type = /obj/structure/closet/supplypod
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/// If this console is locked and needs to be unlocked with an ID
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var/locked = TRUE
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/// Is the console in beacon mode? Exists to let beacon know when a pod may come in
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var/using_beacon = FALSE
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/// Number of beacons printed. Used to determine beacon names.
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var/static/printed_beacons = 0
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/// Cooldown to prevent beacon spam
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COOLDOWN_DECLARE(beacon_print_cooldown)
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/obj/machinery/computer/cargo/express/Initialize(mapload)
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. = ..()
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packin_up()
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landingzone = GLOB.areas_by_type[landingzone]
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if (isnull(landingzone))
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WARNING("[src] couldnt find a Quartermaster/Storage (aka cargobay) area on the station, and as such it has set the supplypod landingzone to the area it resides in.")
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landingzone = get_area(src)
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/obj/machinery/computer/cargo/express/on_construction(mob/user, from_flatpack = FALSE)
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. = ..()
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packin_up()
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/obj/machinery/computer/cargo/express/Destroy()
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if(beacon)
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beacon.unlink_console()
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return ..()
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/obj/machinery/computer/cargo/express/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if (tool.GetID() && allowed(user))
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locked = !locked
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to_chat(user, span_notice("You [locked ? "lock" : "unlock"] the interface."))
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return ITEM_INTERACT_SUCCESS
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if (istype(tool, /obj/item/disk/cargo/bluespace_pod))
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if (pod_type == /obj/structure/closet/supplypod/bluespacepod)
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balloon_alert(user, "already upgraded!")
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return ITEM_INTERACT_FAILURE
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if(!user.temporarilyRemoveItemFromInventory(tool))
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return ITEM_INTERACT_FAILURE
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pod_type = /obj/structure/closet/supplypod/bluespacepod // doesnt affect our circuit board, making reversal possible
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to_chat(user, span_notice("You insert the disk into [src], allowing for advanced supply delivery vehicles."))
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tool.forceMove(src)
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return ITEM_INTERACT_SUCCESS
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if(istype(tool, /obj/item/supplypod_beacon))
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var/obj/item/supplypod_beacon/beacon = tool
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if (beacon.express_console != src)
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beacon.link_console(src, user)
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return ITEM_INTERACT_SUCCESS
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to_chat(user, span_alert("[src] is already linked to [beacon]."))
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return ITEM_INTERACT_FAILURE
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return NONE
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/obj/machinery/computer/cargo/express/emag_act(mob/user, obj/item/card/emag/emag_card)
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if(obj_flags & EMAGGED)
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return FALSE
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if(user)
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if (emag_card)
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user.visible_message(span_warning("[user] swipes [emag_card] through [src]!"))
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to_chat(user, span_notice("You change the routing protocols, allowing the Supply Pod to land anywhere on the station."))
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obj_flags |= EMAGGED
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contraband = TRUE
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// This also sets this on the circuit board
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var/obj/item/circuitboard/computer/cargo/board = circuit
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board.obj_flags |= EMAGGED
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board.contraband = TRUE
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packin_up()
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return TRUE
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/obj/machinery/computer/cargo/express/proc/packin_up(forced = FALSE) // oh shit, I'm sorry
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meme_pack_data = list() // sorry for what?
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if(!forced && !SSshuttle.initialized) // our quartermaster taught us not to be ashamed of our supply packs
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SSshuttle.express_consoles += src // specially since they're such a good price and all
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return // yeah, I see that, your quartermaster gave you good advice
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// it gets cheaper when I return it
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for(var/pack_id in SSshuttle.supply_packs) // mmhm
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var/datum/supply_pack/pack = SSshuttle.supply_packs[pack_id] // sometimes, I return it so much, I rip the manifest
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if(!meme_pack_data[pack.group]) // see, my quartermaster taught me a few things too
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meme_pack_data[pack.group] = list( // like, how not to rip the manifest
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"name" = pack.group, // by using someone else's crate
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"packs" = get_packs_data(pack.group, express = TRUE), // will you show me?
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) // i'd be right happy to
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/obj/machinery/computer/cargo/express/ui_data(mob/user)
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var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location?
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var/list/data = list()
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var/datum/bank_account/account = SSeconomy.get_dep_account(cargo_account)
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if(account)
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data["points"] = account.account_balance
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data["locked"] = locked//swipe an ID to unlock
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data["siliconUser"] = HAS_SILICON_ACCESS(user)
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data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui
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data["using_beacon"] = using_beacon //is the mode set to deliver to the beacon or the cargobay?
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data["canBeacon"] = !using_beacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location?
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data["canBuyBeacon"] = COOLDOWN_FINISHED(src, beacon_print_cooldown) && account.account_balance >= BEACON_COST
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data["beaconError"] = using_beacon && !canBeacon ? "(BEACON ERROR)" : ""//changes button text to include an error alert if necessary
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data["hasBeacon"] = beacon != null//is there a linked beacon?
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data["beaconName"] = beacon ? beacon.name : "No Beacon Found"
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data["printMsg"] = COOLDOWN_FINISHED(src, beacon_print_cooldown) ? "Print Beacon for [BEACON_COST] credits" : "Print Beacon for [BEACON_COST] credits ([COOLDOWN_TIMELEFT(src, beacon_print_cooldown)])" //buttontext for printing beacons
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data["supplies"] = list()
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message = "Sales are near-instantaneous - please choose carefully."
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if(SSshuttle.supply_blocked)
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message = blockade_warning
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if(using_beacon && !beacon)
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message = "BEACON ERROR: BEACON MISSING"//beacon was destroyed
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else if (using_beacon && !canBeacon)
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message = "BEACON ERROR: MUST BE EXPOSED"//beacon's loc/user's loc must be a turf
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if(obj_flags & EMAGGED)
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message = "(&!#@ERROR: R0UTING_#PRO7O&OL MALF(*CT#ON. $UG%ESTE@ ACT#0N: !^/PULS3-%E)ET CIR*)ITB%ARD."
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data["message"] = message
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if(!meme_pack_data)
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packin_up()
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stack_trace("There was no pack data for [src]")
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data["supplies"] = meme_pack_data
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return data
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/obj/machinery/computer/cargo/express/get_discount()
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return (obj_flags & EMAGGED) ? EXPRESS_EMAG_DISCOUNT : 1
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/obj/machinery/computer/cargo/express/ui_act(action, params, datum/tgui/ui)
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. = ..()
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if(.)
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return
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var/mob/user = ui.user
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switch(action)
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if("LZCargo")
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using_beacon = FALSE
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if (beacon)
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beacon.update_status(SP_UNREADY) //ready light on beacon will turn off
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if("LZBeacon")
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using_beacon = TRUE
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if (beacon)
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beacon.update_status(SP_READY) //turns on the beacon's ready light
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if("printBeacon")
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var/datum/bank_account/account = SSeconomy.get_dep_account(cargo_account)
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if(isnull(account) || !account.adjust_money(-BEACON_COST))
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return
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// a ~ten second cooldown for printing beacons to prevent spam
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COOLDOWN_START(src, beacon_print_cooldown, BEACON_PRINT_COOLDOWN)
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var/obj/item/supplypod_beacon/new_beacon = new /obj/item/supplypod_beacon(drop_location())
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new_beacon.link_console(src, user) //rather than in beacon's Initialize(), we can assign the computer to the beacon by reusing this proc)
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printed_beacons++ //printed_beacons starts at 0, so the first one out will be called beacon # 1
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beacon.name = "Supply Pod Beacon #[printed_beacons]"
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if("add")//Generate Supply Order first
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if(TIMER_COOLDOWN_RUNNING(src, COOLDOWN_EXPRESSPOD_CONSOLE))
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say("Railgun recalibrating. Stand by.")
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return
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var/id = params["id"]
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id = text2path(id) || id
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var/datum/supply_pack/pack = SSshuttle.supply_packs[id]
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if(!istype(pack))
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CRASH("Unknown supply pack id given by express order console ui. ID: [params["id"]]")
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var/name = "*None Provided*"
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var/rank = "*None Provided*"
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var/ckey = user.ckey
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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name = H.get_authentification_name()
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rank = H.get_assignment(hand_first = TRUE)
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else if(HAS_SILICON_ACCESS(user))
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name = user.real_name
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rank = "Silicon"
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var/reason = ""
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var/datum/supply_order/order = new(pack, name, rank, ckey, reason)
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var/datum/bank_account/account = SSeconomy.get_dep_account(cargo_account)
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if (isnull(account) && order.pack.get_cost() > 0)
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return
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if (obj_flags & EMAGGED)
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landingzone = GLOB.areas_by_type[pick(GLOB.the_station_areas)]
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var/list/empty_turfs
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if (!istype(beacon) || !using_beacon || (obj_flags & EMAGGED))
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empty_turfs = list()
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for(var/turf/open/floor/open_turf in landingzone.get_turfs_from_all_zlevels())
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if(!open_turf.is_blocked_turf())
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empty_turfs += open_turf
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if (!length(empty_turfs))
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return
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if (obj_flags & EMAGGED)
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if (account.account_balance < order.pack.get_cost() * -get_discount())
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return
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TIMER_COOLDOWN_START(src, COOLDOWN_EXPRESSPOD_CONSOLE, 10 SECONDS)
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order.generateRequisition(get_turf(src))
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for(var/i in 1 to MAX_EMAG_ROCKETS)
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if (!account.adjust_money(order.pack.get_cost() * -get_discount()))
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break
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var/turf/landing_turf = pick(empty_turfs)
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empty_turfs -= landing_turf
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if(pack.special_pod)
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new /obj/effect/pod_landingzone(landing_turf, pack.special_pod, order)
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else
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new /obj/effect/pod_landingzone(landing_turf, pod_type, order)
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update_appearance()
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return TRUE
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var/turf/landing_turf
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if (istype(beacon) && using_beacon)
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landing_turf = get_turf(beacon)
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beacon.update_status(SP_LAUNCH)
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else
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landing_turf = pick(empty_turfs)
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if (!account.adjust_money(-order.pack.get_cost() * get_discount()))
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return
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TIMER_COOLDOWN_START(src, COOLDOWN_EXPRESSPOD_CONSOLE, 5 SECONDS)
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if(pack.special_pod)
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new /obj/effect/pod_landingzone(landing_turf, pack.special_pod, order)
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else
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new /obj/effect/pod_landingzone(landing_turf, pod_type, order)
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update_appearance()
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return TRUE
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#undef EXPRESS_EMAG_DISCOUNT
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#undef BEACON_PRINT_COOLDOWN
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