* oh yeah i havent saved any of this
* fixes some things that weren't quite right
* makes the sacrificial armor actually take damage
* slight numbers tweak
* adds cargo packs to let sec bulk order this stuff
* shortens the normal desc of the hardened vests
* potentially actually fixes the sacrificial armor not working (evil)
* certified copy paste moment
* buffs protection lowers durability of sacrificial armor
* maybe possibly fixes that sound
* tweaks colors of peacekeeper helmet slightly
* makes the import company look nicer
* fixes crate access and armor value sin
* fixes the vest for digitgrades
* fixes sacrificial armor
* removes a bunch of debug messages
* fixes weird compiler thing
* armor defines, buffs sacrificial armor slightly and pk armor more
* adds a face shield for the val
* adds an examine relating to the face shields
* makes the val face shield not hide your face
* Update modular_skyrat/modules/specialist_armor/code/sacrificial.dm
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
* stuff holden suggests
---------
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
This folder is full of #define statements. They are similar to constants,
but must come before any code that references them, and they do not take up
memory the way constants do.
The values in this folder are NOT options. They are not for hosts to play with.
Some of the values are arbitrary and only need to be different from similar constants;
for example, the genetic mutation numbers in genetics.dm mean nothing, but MUST be distinct.
It is wise not to touch them unless you understand what they do, where they're used,
and most importantly,
how to undo your changes if you screw it up.