Files
Bubberstation/code/game/objects/items/weapons/storage/lockbox.dm
2016-10-18 13:07:22 -07:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/weapon/storage/lockbox
name = "lockbox"
desc = "A locked box."
icon_state = "lockbox+l"
item_state = "syringe_kit"
w_class = 4
max_w_class = 3
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
storage_slots = 4
req_access = list(access_armory)
var/locked = 1
var/broken = 0
var/icon_locked = "lockbox+l"
var/icon_closed = "lockbox"
var/icon_broken = "lockbox+b"
/obj/item/weapon/storage/lockbox/attackby(obj/item/weapon/W, mob/user, params)
if(W.GetID())
if(broken)
user << "<span class='danger'>It appears to be broken.</span>"
return
if(allowed(user))
locked = !locked
if(locked)
icon_state = icon_locked
user << "<span class='danger'>You lock the [src.name]!</span>"
close_all()
return
else
icon_state = icon_closed
user << "<span class='danger'>You unlock the [src.name]!</span>"
return
else
user << "<span class='danger'>Access Denied.</span>"
return
if(!locked)
return ..()
else
user << "<span class='danger'>It's locked!</span>"
/obj/item/weapon/storage/lockbox/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
usr << "<span class='warning'>It's locked!</span>"
return 0
..()
/obj/item/weapon/storage/lockbox/emag_act(mob/user)
if(!broken)
broken = 1
locked = 0
desc += "It appears to be broken."
icon_state = src.icon_broken
if(user)
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
return
/obj/item/weapon/storage/lockbox/show_to(mob/user)
if(locked)
user << "<span class='warning'>It's locked!</span>"
else
..()
return
//Check the destination item type for contentto.
/obj/item/weapon/storage/lockbox/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
if(locked)
user << "<span class='warning'>It's locked!</span>"
return 0
return ..()
/obj/item/weapon/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
if(locked)
return 0
return ..()
/obj/item/weapon/storage/lockbox/loyalty
name = "lockbox of mindshield implants"
req_access = list(access_security)
/obj/item/weapon/storage/lockbox/loyalty/New()
..()
for(var/i in 1 to 3)
new /obj/item/weapon/implantcase/mindshield(src)
new /obj/item/weapon/implanter/mindshield(src)
/obj/item/weapon/storage/lockbox/clusterbang
name = "lockbox of clusterbangs"
desc = "You have a bad feeling about opening this."
req_access = list(access_security)
/obj/item/weapon/storage/lockbox/clusterbang/New()
..()
new /obj/item/weapon/grenade/clusterbuster(src)
/obj/item/weapon/storage/lockbox/medal
name = "medal box"
desc = "A locked box used to store medals of honor."
icon_state = "medalbox+l"
item_state = "syringe_kit"
w_class = 3
max_w_class = 2
storage_slots = 10
req_access = list(access_captain)
icon_locked = "medalbox+l"
icon_closed = "medalbox"
icon_broken = "medalbox+b"
/obj/item/weapon/storage/lockbox/medal/New()
..()
new /obj/item/clothing/tie/medal/silver/valor(src)
new /obj/item/clothing/tie/medal/bronze_heart(src)
for(var/i in 1 to 3)
new /obj/item/clothing/tie/medal/conduct(src)
new /obj/item/clothing/tie/medal/gold/captain(src)
new /obj/item/clothing/tie/medal/silver/security(src)
new /obj/item/clothing/tie/medal/nobel_science(src)
new /obj/item/clothing/tie/medal/gold/heroism(src)