Files
Bubberstation/code/modules/mining/machine_redemption.dm
MrPerson 5047dd7145 Plane master handling + new chemical Rotatium (#20707)
* Plane master handling + new chemical Rotatium

A whole system to create, store, and access screen master objects from the hud. In case anybody actually wants to do anything relevant with them. Which will probably be me but whatever.

Moves things out to some planes that make sense.
click catcher -99
game 0
lighting 15
fullscreen 18
HUD 19
above HUD 20

Rotatium is more of a demonstration than something I really really love, but it is kinda neat so here you go. It rocks the game plane and lighting planes back and forth and also does light toxin damage. The longer it effects you, the stronger the rocking gets.

No pictures right now, I'll get some later. Sorry.

* Pay no attention to the commit behind the curtain

* Updates travis to 1346, the stable version for 510 for linux
2016-10-18 11:41:23 +02:00

283 lines
10 KiB
Plaintext

/**********************Ore Redemption Unit**************************/
//Turns all the various mining machines into a single unit to speed up mining and establish a point system
/obj/machinery/mineral/ore_redemption
name = "ore redemption machine"
desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "ore_redemption"
density = 1
anchored = 1
input_dir = NORTH
output_dir = SOUTH
req_access = list(access_mineral_storeroom)
var/stk_types = list()
var/stk_amt = list()
var/stack_list[0] //Key: Type. Value: Instance of type.
var/obj/item/weapon/card/id/inserted_id
var/points = 0
var/ore_pickup_rate = 15
var/sheet_per_ore = 1
var/point_upgrade = 1
var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("titanium" = 30), ("uranium" = 30), ("diamond" = 50), ("bluespace crystal" = 50), ("bananium" = 60))
speed_process = 1
/obj/machinery/mineral/ore_redemption/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/ore_redemption(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/ore_redemption
name = "circuit board (Ore Redemption)"
build_path = /obj/machinery/mineral/ore_redemption
origin_tech = "programming=1;engineering=2"
req_components = list(
/obj/item/weapon/stock_parts/console_screen = 1,
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/micro_laser = 1,
/obj/item/weapon/stock_parts/manipulator = 1,
/obj/item/device/assembly/igniter = 1)
/obj/machinery/mineral/ore_redemption/RefreshParts()
var/ore_pickup_rate_temp = 15
var/point_upgrade_temp = 1
var/sheet_per_ore_temp = 1
for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
sheet_per_ore_temp = 0.65 + (0.35 * B.rating)
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
ore_pickup_rate_temp = 15 * M.rating
for(var/obj/item/weapon/stock_parts/micro_laser/L in component_parts)
point_upgrade_temp = 0.65 + (0.35 * L.rating)
ore_pickup_rate = ore_pickup_rate_temp
point_upgrade = point_upgrade_temp
sheet_per_ore = sheet_per_ore_temp
/obj/machinery/mineral/ore_redemption/proc/process_sheet(obj/item/weapon/ore/O)
var/obj/item/stack/sheet/processed_sheet = SmeltMineral(O)
if(processed_sheet)
if(!(processed_sheet in stack_list)) //It's the first of this sheet added
var/obj/item/stack/sheet/s = new processed_sheet(src,0)
s.amount = 0
stack_list[processed_sheet] = s
var/obj/item/stack/sheet/storage = stack_list[processed_sheet]
storage.amount += sheet_per_ore //Stack the sheets
O.loc = null //Let the old sheet...
qdel(O) //... garbage collect
/obj/machinery/mineral/ore_redemption/process()
if(!panel_open && powered()) //If the machine is partially disassembled and/or depowered, it should not process minerals
var/turf/T = get_step(src, input_dir)
var/i = 0
if(T)
for(var/obj/item/weapon/ore/O in T)
if (i >= ore_pickup_rate)
break
else if (!O || !O.refined_type)
continue
else
process_sheet(O)
i++
else
var/obj/structure/ore_box/B = locate() in T
if(B)
for(var/obj/item/weapon/ore/O in B.contents)
if (i >= ore_pickup_rate)
break
else if (!O || !O.refined_type)
continue
else
process_sheet(O)
i++
if(i > 0 && z == ZLEVEL_STATION)
var/area/orm_area = get_area(src)
var/msg = "Now available in [orm_area.map_name]:"
for(var/s in stack_list) // Making an announcement for cargo
var/obj/item/stack/sheet/mats = stack_list[s]
msg += "\n[capitalize(mats.name)]: [mats.amount] sheets"
for(var/obj/machinery/requests_console/D in allConsoles)
if(D.department == "Science" || D.department == "Robotics" || D.department == "Research Director's Desk" || D.department == "Chemistry" || D.department == "Bar")
D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0)
/obj/machinery/mineral/ore_redemption/attackby(obj/item/weapon/W, mob/user, params)
if (!powered())
return
if(istype(W,/obj/item/weapon/card/id))
var/obj/item/weapon/card/id/I = user.get_active_held_item()
if(istype(I) && !istype(inserted_id))
if(!user.drop_item())
return
I.forceMove(src)
inserted_id = I
interact(user)
return
if(exchange_parts(user, W))
return
if(default_pry_open(W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
updateUsrDialog()
return
if(default_deconstruction_crowbar(W))
return
return ..()
/obj/machinery/mineral/ore_redemption/on_deconstruction()
empty_content()
/obj/machinery/mineral/ore_redemption/proc/SmeltMineral(obj/item/weapon/ore/O)
if(O.refined_type)
var/obj/item/stack/sheet/M = O.refined_type
points += O.points * point_upgrade
return M
qdel(O)//No refined type? Purge it.
return
/obj/machinery/mineral/ore_redemption/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/mineral/ore_redemption/interact(mob/user)
var/obj/item/stack/sheet/s
var/dat
dat += text("This machine only accepts ore. Gibtonite and Slag are not accepted.<br><br>")
dat += text("Current unclaimed points: [points]<br>")
if(istype(inserted_id))
dat += text("You have [inserted_id.mining_points] mining points collected. <A href='?src=\ref[src];choice=eject'>Eject ID.</A><br>")
dat += text("<A href='?src=\ref[src];choice=claim'>Claim points.</A><br>")
else
dat += text("No ID inserted. <A href='?src=\ref[src];choice=insert'>Insert ID.</A><br>")
for(var/O in stack_list)
s = stack_list[O]
if(s.amount > 0)
if(O == stack_list[1])
dat += "<br>" //just looks nicer
dat += text("[capitalize(s.name)]: [s.amount] <A href='?src=\ref[src];release=[s.type]'>Release</A><br>")
var/obj/item/stack/sheet/metalstack
if(/obj/item/stack/sheet/metal in stack_list)
metalstack = stack_list[/obj/item/stack/sheet/metal]
var/obj/item/stack/sheet/plasmastack
if((/obj/item/stack/sheet/mineral/plasma in stack_list))
plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma]
var/obj/item/stack/sheet/mineral/titaniumstack
if((/obj/item/stack/sheet/mineral/titanium in stack_list))
titaniumstack = stack_list[/obj/item/stack/sheet/mineral/titanium]
if(metalstack && plasmastack && min(metalstack.amount, plasmastack.amount))
dat += text("Plasteel Alloy (Metal + Plasma): <A href='?src=\ref[src];alloytype1=/obj/item/stack/sheet/metal;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/plasteel'>Smelt</A><BR>")
if(titaniumstack && plasmastack && min(titaniumstack.amount, plasmastack.amount))
dat += text("Plastitanium Alloy (Titanium + Plasma): <A href='?src=\ref[src];alloytype1=/obj/item/stack/sheet/mineral/titanium;alloytype2=/obj/item/stack/sheet/mineral/plasma;alloytypeout=/obj/item/stack/sheet/mineral/plastitanium'>Smelt</A><BR>")
dat += text("<br><div class='statusDisplay'><b>Mineral Value List:</b><BR>[get_ore_values()]</div>")
var/datum/browser/popup = new(user, "console_stacking_machine", "Ore Redemption Machine", 400, 500)
popup.set_content(dat)
popup.open()
return
/obj/machinery/mineral/ore_redemption/proc/get_ore_values()
var/dat = "<table border='0' width='300'>"
for(var/ore in ore_values)
var/value = ore_values[ore]
dat += "<tr><td>[capitalize(ore)]</td><td>[value * point_upgrade]</td></tr>"
dat += "</table>"
return dat
/obj/machinery/mineral/ore_redemption/Topic(href, href_list)
if(..())
return
if(href_list["choice"])
if(istype(inserted_id))
if(href_list["choice"] == "eject")
inserted_id.loc = loc
inserted_id.verb_pickup()
inserted_id = null
if(href_list["choice"] == "claim")
if(access_mining_station in inserted_id.access)
inserted_id.mining_points += points
points = 0
else
usr << "<span class='warning'>Required access not found.</span>"
else if(href_list["choice"] == "insert")
var/obj/item/weapon/card/id/I = usr.get_active_held_item()
if(istype(I))
if(!usr.drop_item())
return
I.loc = src
inserted_id = I
else usr << "<span class='warning'>No valid ID.</span>"
if(href_list["release"])
if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user.
if(!(text2path(href_list["release"]) in stack_list)) return
var/obj/item/stack/sheet/inp = stack_list[text2path(href_list["release"])]
var/obj/item/stack/sheet/out = new inp.type()
var/desired = input("How much?", "How much to eject?", 1) as num
out.amount = round(min(desired,50,inp.amount))
if(out.amount >= 1)
inp.amount -= out.amount
unload_mineral(out)
if(inp.amount < 1)
stack_list -= text2path(href_list["release"])
else
usr << "<span class='warning'>Required access not found.</span>"
if(href_list["alloytype1"] && href_list["alloytype2"] && href_list["alloytypeout"])
var/alloytype1 = text2path(href_list["alloytype1"])
var/alloytype2 = text2path(href_list["alloytype2"])
var/alloytypeout = text2path(href_list["alloytypeout"])
if(check_access(inserted_id) || allowed(usr))
if(!(alloytype1 in stack_list)) return
if(!(alloytype2 in stack_list)) return
var/obj/item/stack/sheet/stack1 = stack_list[alloytype1]
var/obj/item/stack/sheet/stack2 = stack_list[alloytype2]
var/desired = input("How much?", "How much would you like to smelt?", 1) as num
var/obj/item/stack/sheet/alloyout = new alloytypeout
alloyout.amount = round(min(desired,50,stack1.amount,stack2.amount))
if(alloyout.amount >= 1)
stack1.amount -= alloyout.amount
stack2.amount -= alloyout.amount
unload_mineral(alloyout)
else
usr << "<span class='warning'>Required access not found.</span>"
updateUsrDialog()
return
/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
..()
//empty the redemption machine by stacks of at most max_amount (50 at this time) size
/obj/machinery/mineral/ore_redemption/proc/empty_content()
var/obj/item/stack/sheet/s
for(var/O in stack_list)
s = stack_list[O]
while(s.amount > s.max_amount)
new s.type(loc,s.max_amount)
s.use(s.max_amount)
s.loc = loc
s.layer = initial(s.layer)
s.plane = initial(s.plane)
/obj/machinery/mineral/ore_redemption/power_change()
..()
update_icon()
/obj/machinery/mineral/ore_redemption/update_icon()
if(powered())
icon_state = initial(icon_state)
else
icon_state = "[initial(icon_state)]-off"
return