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* adds #cargobus and gauntlets (also modernizes ntchat) * Update quartermaster.dm * Update DeltaStation2_skyrat.dmm * mirrors changes Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com> Co-authored-by: KathrinBailey <evesovereign@hotmail.co.uk>
44 lines
1.7 KiB
Plaintext
44 lines
1.7 KiB
Plaintext
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/*
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This component attaches to mobs, and makes their pulls !strong!
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Basically, the items they pull cannot be pulled (except by the puller)
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*/
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/datum/component/strong_pull
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var/atom/movable/strongpulling
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/datum/component/strong_pull/Initialize()
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if(!isliving(parent))
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return COMPONENT_INCOMPATIBLE
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RegisterSignal(parent, COMSIG_LIVING_START_PULL, .proc/on_pull)
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/**
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* Called when the parent grabs something, adds signals to the object to reject interactions
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*/
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/datum/component/strong_pull/proc/on_pull(datum/source, atom/movable/pulled, state, force)
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SIGNAL_HANDLER
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strongpulling = pulled
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RegisterSignal(strongpulling, COMSIG_ATOM_CAN_BE_PULLED, .proc/reject_further_pulls)
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RegisterSignal(strongpulling, COMSIG_ATOM_NO_LONGER_PULLED, .proc/lost_strong_grip)
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if(istype(strongpulling, /obj/structure/closet) && !istype(strongpulling, /obj/structure/closet/body_bag))
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var/obj/structure/closet/grabbed_closet = strongpulling
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grabbed_closet.strong_grab = TRUE
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/**
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* Signal for rejecting further grabs
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*/
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/datum/component/strong_pull/proc/reject_further_pulls(datum/source, mob/living/puller)
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SIGNAL_HANDLER
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if(puller != parent)//for increasing grabs, you need to have a valid pull. thus, parent should be able to pull the same object again
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return COMSIG_ATOM_CANT_PULL
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/**
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* Called when the hooked object is no longer pulled, and unhooks it
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*/
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/datum/component/strong_pull/proc/lost_strong_grip(datum/source, atom/movable/last_puller)
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SIGNAL_HANDLER
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UnregisterSignal(strongpulling, list(COMSIG_ATOM_CAN_BE_PULLED, COMSIG_ATOM_NO_LONGER_PULLED))
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if(istype(strongpulling, /obj/structure/closet))
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var/obj/structure/closet/ungrabbed_closet = strongpulling
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ungrabbed_closet.strong_grab = FALSE
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strongpulling = null
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