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* Separate init_possible_values() from icon generation * Update clothing.dm * Update lizard.dm * Modular * Runtime fix * Modular adjustments * Fixes icon offset for undershirt * Update mutant_parts.dm * Update mutant_parts.dm * Fix a merge skew * Update mutant_parts.dm * More of a catch-all solution * Update _preference.dm --------- Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
186 lines
6.5 KiB
Plaintext
186 lines
6.5 KiB
Plaintext
/proc/generate_icon_with_head_accessory(datum/sprite_accessory/sprite_accessory)
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var/static/icon/head_icon
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if (isnull(head_icon))
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head_icon = icon('icons/mob/human/bodyparts_greyscale.dmi', "human_head_m")
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head_icon.Blend(skintone2hex("caucasian1"), ICON_MULTIPLY)
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if (isnull(sprite_accessory))
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return head_icon
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ASSERT(istype(sprite_accessory))
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var/icon/final_icon = new(head_icon)
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var/icon/head_accessory_icon = icon(sprite_accessory.icon, sprite_accessory.icon_state)
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head_accessory_icon.Blend(COLOR_DARK_BROWN, ICON_MULTIPLY)
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final_icon.Blend(head_accessory_icon, ICON_OVERLAY)
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final_icon.Crop(10, 19, 22, 31)
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final_icon.Scale(32, 32)
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return final_icon
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/datum/preference/color/eye_color
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priority = PREFERENCE_PRIORITY_BODYPARTS
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savefile_key = "eye_color"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
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relevant_head_flag = HEAD_EYECOLOR
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/datum/preference/color/eye_color/apply_to_human(mob/living/carbon/human/target, value)
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var/hetero = target.eye_color_heterochromatic
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target.eye_color_left = value
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if(!hetero)
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target.eye_color_right = value
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var/obj/item/organ/internal/eyes/eyes_organ = target.get_organ_by_type(/obj/item/organ/internal/eyes)
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if (!eyes_organ || !istype(eyes_organ))
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return
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if (!initial(eyes_organ.eye_color_left))
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eyes_organ.eye_color_left = value
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eyes_organ.old_eye_color_left = value
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if(hetero) // Don't override the snowflakes please
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return
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if (!initial(eyes_organ.eye_color_right))
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eyes_organ.eye_color_right = value
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eyes_organ.old_eye_color_right = value
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eyes_organ.refresh()
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/datum/preference/color/eye_color/create_default_value()
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return random_eye_color()
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/datum/preference/choiced/facial_hairstyle
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priority = PREFERENCE_PRIORITY_BODYPARTS
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savefile_key = "facial_style_name"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_FEATURES
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main_feature_name = "Facial hair"
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should_generate_icons = TRUE
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relevant_head_flag = HEAD_FACIAL_HAIR
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/datum/preference/choiced/facial_hairstyle/init_possible_values()
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return assoc_to_keys_features(GLOB.facial_hairstyles_list)
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/datum/preference/choiced/facial_hairstyle/icon_for(value)
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return generate_icon_with_head_accessory(GLOB.facial_hairstyles_list[value])
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/datum/preference/choiced/facial_hairstyle/apply_to_human(mob/living/carbon/human/target, value)
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target.set_facial_hairstyle(value, update = FALSE)
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/datum/preference/choiced/facial_hairstyle/compile_constant_data()
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var/list/data = ..()
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data[SUPPLEMENTAL_FEATURE_KEY] = "facial_hair_color"
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return data
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/datum/preference/color/facial_hair_color
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priority = PREFERENCE_PRIORITY_BODYPARTS
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savefile_key = "facial_hair_color"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURES
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relevant_head_flag = HEAD_FACIAL_HAIR
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/datum/preference/color/facial_hair_color/apply_to_human(mob/living/carbon/human/target, value)
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target.set_facial_haircolor(value, update = FALSE)
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/datum/preference/choiced/facial_hair_gradient
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priority = PREFERENCE_PRIORITY_BODYPARTS
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category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
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savefile_identifier = PREFERENCE_CHARACTER
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savefile_key = "facial_hair_gradient"
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relevant_head_flag = HEAD_FACIAL_HAIR
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/datum/preference/choiced/facial_hair_gradient/init_possible_values()
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return assoc_to_keys_features(GLOB.facial_hair_gradients_list)
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/datum/preference/choiced/facial_hair_gradient/apply_to_human(mob/living/carbon/human/target, value)
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target.set_facial_hair_gradient_style(new_style = value, update = FALSE)
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/datum/preference/choiced/facial_hair_gradient/create_default_value()
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return "None"
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/datum/preference/color/facial_hair_gradient
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priority = PREFERENCE_PRIORITY_BODYPARTS
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category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
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savefile_identifier = PREFERENCE_CHARACTER
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savefile_key = "facial_hair_gradient_color"
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relevant_head_flag = HEAD_FACIAL_HAIR
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/datum/preference/color/facial_hair_gradient/apply_to_human(mob/living/carbon/human/target, value)
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target.set_facial_hair_gradient_color(new_color = value, update = FALSE)
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/datum/preference/color/facial_hair_gradient/is_accessible(datum/preferences/preferences)
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if (!..(preferences))
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return FALSE
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return preferences.read_preference(/datum/preference/choiced/facial_hair_gradient) != "None"
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/datum/preference/color/hair_color
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priority = PREFERENCE_PRIORITY_BODYPARTS
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savefile_key = "hair_color"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_SUPPLEMENTAL_FEATURES
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relevant_head_flag = HEAD_HAIR
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/datum/preference/color/hair_color/apply_to_human(mob/living/carbon/human/target, value)
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target.set_haircolor(value, update = FALSE)
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/datum/preference/choiced/hairstyle
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priority = PREFERENCE_PRIORITY_BODYPARTS
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savefile_key = "hairstyle_name"
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savefile_identifier = PREFERENCE_CHARACTER
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category = PREFERENCE_CATEGORY_FEATURES
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main_feature_name = "Hairstyle"
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should_generate_icons = TRUE
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relevant_head_flag = HEAD_HAIR
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/datum/preference/choiced/hairstyle/init_possible_values()
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return assoc_to_keys_features(GLOB.hairstyles_list)
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/datum/preference/choiced/hairstyle/icon_for(value)
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return generate_icon_with_head_accessory(GLOB.hairstyles_list[value])
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/datum/preference/choiced/hairstyle/apply_to_human(mob/living/carbon/human/target, value)
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target.set_hairstyle(value, update = FALSE)
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/datum/preference/choiced/hairstyle/compile_constant_data()
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var/list/data = ..()
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data[SUPPLEMENTAL_FEATURE_KEY] = "hair_color"
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return data
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/datum/preference/choiced/hair_gradient
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priority = PREFERENCE_PRIORITY_BODYPARTS
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category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
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savefile_identifier = PREFERENCE_CHARACTER
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savefile_key = "hair_gradient"
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relevant_head_flag = HEAD_HAIR
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/datum/preference/choiced/hair_gradient/init_possible_values()
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return assoc_to_keys_features(GLOB.hair_gradients_list)
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/datum/preference/choiced/hair_gradient/apply_to_human(mob/living/carbon/human/target, value)
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target.set_hair_gradient_style(new_style = value, update = FALSE)
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/datum/preference/choiced/hair_gradient/create_default_value()
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return "None"
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/datum/preference/color/hair_gradient
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priority = PREFERENCE_PRIORITY_BODYPARTS
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category = PREFERENCE_CATEGORY_SECONDARY_FEATURES
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savefile_identifier = PREFERENCE_CHARACTER
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savefile_key = "hair_gradient_color"
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relevant_head_flag = HEAD_HAIR
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/datum/preference/color/hair_gradient/apply_to_human(mob/living/carbon/human/target, value)
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target.set_hair_gradient_color(new_color = value, update = FALSE)
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/datum/preference/color/hair_gradient/is_accessible(datum/preferences/preferences)
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if (!..(preferences))
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return FALSE
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return preferences.read_preference(/datum/preference/choiced/hair_gradient) != "None"
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